I know it’s not what you asked for, but I remember a couple of years ago someone making a game heavily inspired by GTA 2. Never got around to playing it myself, but it looked good.
Can’t find it right now though. Googling gave me Glitchpunk, which looks similar, though not as I remember it. And apparently it’s stuck as early access and might be dead. Maybe someone else will remember that other game I remember.
For the uninitiated, crouch jumping is a mechanic where you can increase the height of ledges you are able to jump on by holding crouch after jumping, like a simulation of pulling your legs up in real life....
I always saw it as a quirk of the way the game is programmed (they didn’t bother disabling crouching while mid-air) that they just ended up somewhat legitimising by teaching it in the tutorial. AFAIK you only have to use this once or twice in the entire game, and don’t recall it ever being useful when not forced (maybe except for climbing where you shouldn’t to sequence break).
It’s not part of the core gameplay. You learn in in the tutorial, forget about it, get stuck in the middle of the game, remember this is a thing, use it once and then forget about it again.
At least that’s how I remember it. It’s been a while since I played HL1.
That’s not the kind of crouch-jump that’s being discussed here. In source games you can crouch while you’re in the air and it allows you to reach slightly higher ledges. It’s got nothing to do with the long jump upgrade.
Size Comparison: Pluto and Australia
Source
Borderlands is failing already. (www.eurogamer.net)
What are your thoughts on crouch jumping? (lemmy.world)
For the uninitiated, crouch jumping is a mechanic where you can increase the height of ledges you are able to jump on by holding crouch after jumping, like a simulation of pulling your legs up in real life....
Pirates ask EU Commission to look into killing of video games (www.patrick-breyer.de)
Valve says it is committed to the Steam Deck, has a "road map" (www.axios.com)