CS has a healthy playerbase, dont know if it has it because or despite it’s slow changing nature but the game is still doing well in every sense of the word. what i dont get is: why does a specific game has to change if there are shiny new ones released everyday? CS existing does not take away your ability to try the new hotness, but changing CS into something new would take the ability away to enjoy CS as it was.
i understand your point, i just don’t agree with it. I don’t need Counter-Strike to change the sameway i don’t need a specific boardgame to change. the fact that counter-strike is pretty much unchaged for over 20 years is what allowed it to develop the depth it has as a competitive game, that’s what makes solid tactics and individual skill important because i can’t abuse a new poorly understood mechanic, that only exists for a month. CS core is so solid that we could even play the same unchaged maps for another 20 years and would gradually play them differently year over year. i know this, because we did.
change for the sake of change is the biggest issue of live service games, if you ignore the stupid monetization schemes, sooner or later they all devolve into a barely recognizable mess.
counter-strike at this point is pretty much it’s very own thing, if you change the game to much it won’t be counter-strike and a lot of people don’t play counter-strike to play a multiplayer shooter, they play it because its counter-strike, this makes it a pretty much ideal candidate to “just sell mtx with” and change the map pool a bit to keep the casual crowd happy.
cs itself evolved for a long time without any input by valve at all, the same way chess or modern soccer evolved without drastic changes.
I am playing almost exclusively in linux since 2012 (diablo3 came out, it worked on Linux, i sank an ungodly amount of hours into it.) the only thing that made me reinstall windows was to play counter-strike go on faceit, because their client did not work on linux.
proton made so much, so much easier that it almost became frictionless to play on linux. wine made huge strides before, but it never was so smooth before proton.
what often was a problem where laptops with dedicated and integraded graphics cards, or nvidia cards on rolling release distribution often having issues after kernel updates, which is why i was on fedora for a long time, because there the akmod stuff worked better in my experience.
overall: when it works on the deck its almost guranteed that it runs just as easy on other linux distributions, maybe don’t pick a rolling release distro if you have an nvidia card, and most of the time you can forget about the fact, that you are gaming on linux.
yes, arcade stuff is lacking on my list. The few i have played where mostly on an atari 2600 and simmiliar home consoles way after the fact and the only arcade i’ve ever seen was in a holiday resort thingy :D
Zelda: yep, was surprised there was no mention of it after i looked over my “finished” list, original Zelda and ocarina of time should probably be there, maybe a link to the past. did not play breath of the wild, so don’t have an opinion on it. But zelda -> altp -> ocarina of time is a nice showcase of 2d games transitioning to 3d, and the item based exploration and progression is found in a lot of games.
halo: i am not a console shooter guy and on pc it felt like a very good game, but atleast to me not ground breaking. through the lense of console shooters it’s probably a huge milestone.
unreal tournament: if i’d be listing my favourite games it would be there. but it did not have the impact on e-sport cs or the quakes had so it would be another technical showcase. the unreal engines became very important however.
sonic: yes, at the very least to show another take on plattformers.
gta: yeah, 3 onwards as blockbuster movie equivalents. don’t ask me why they are not on the list, no idea.
gran turismo: if we include simulators, we should also list a bunch of microprose work, richard burns rally, the microsoft flight simulators and so on. Definitely an interesting section of gaming, but not one iam part of so hard to tell what to include for it.
chrono trigger: yeah, my list lacks non western games and chrono trigger deserves to be there simply because of its ambitious scale and the fact that its one of the greatest games i’ve ever played, what was i thinking?
earthbound: never played it :(
castlevania: the early metroids and later castlevanias for what we know as “metroidvanias” today. I’ve played castlevania 1 and 2 and there is not much of what makes metroidvanias in them. fun games though.
i think that honour might go to total annihilation.
i also remember the final fantasies on the psx having an orchestral pieces jn their soundtrack, but those might have not been performed by an actual orchestra originally.