I did too until I realized they almost always come buggy as shit.
I couldn’t run Horizon Zero Dawn for more than 15 minutes until about 8 months past release. They ain’t spending that time between PlayStation release and PC release getting ready.
The delay is purely about piracy, if I had to guess. It only makes sense if you believe piracy affects sales negatively, but these corporate publishers are incapable of thinking anything else. Their entire business model revolves around artificial gatekeeping, so they simply cannot admit that that whole segment of their work is pointless.
Piracy is a service problem, and releasing a buggy port with enormous delays is bad service. It doesn’t make me want to spend my money with them.
You think it’s piracy? Or PlayStation being so deluded that they think you’ll absolutely spend $600 to buy their system because “(Game) is so good”. I mean shit I’ve never played, and will likely never play Bloodborne.
Idk who the person where $600 + $60 Game = Must play makes sense - but it ain’t me.
There is the exclusives thing, but I think it goes the other way. The consoles are loss-leaders, meaning they’re manufactured at a loss, then they make their money on game sales. So they need game sales to make up the numbers.
Yes, people buy playstations for the exclusives, because they know there will be many. Also I guess once you buy it you may need to justify the expense with more game purchases.
Now Sony is the publisher, so they get money either way. It may be that the cut is apportioned differently for PS sales, maybe the PS division needs to protect their numbers, but I know games companies in the past have talked about their reluctance to release on PC because of piracy, and the attitude seems to me to be that PC users need to be taught a lesson.
Personally I think the whole walled garden ecosystem is bullshit and in an ideal world we’d all be running open source software on open source hardware, and the only new hardware you’d get would be for performance upgrades, or because you wanted a handheld or a second machine. There wouldn’t be this situation where people buy three separate machines just because some people decided their proprietary games would only work on their proprietary machines. It’s absurdly wasteful.
PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC
As someone who just has a PSVR2 and a PS5, I agree. I think being able to include those features in PCVR games might entice VR developers to provide more feature rich ports of their games to PS5. Here's hoping it just needs some kind of official driver or something.
They want people on the hardware as they don’t need to share a cut with valve on software sales. Makes it easier to pitch other services to users when they’re locked into your platform too.
That still doesn’t make sense. All this does is enable the PS VR headset to be used with a PC to play steam games. It gives people that already own a PS VR another option for usage: plugging it into a PC and playing VR games they purchased through steam. It lowers the barrier to entry for the user to experience PC VR games by being able to use hardware they already have on hand instead of having to purchase an Oculus or Index. Valve still gets their software sales cut because you can only use the PS VR to play games in your steam library on PC.
They don’t care about you buying the hardware itself, they want you to buy into the PlayStation platform where they get a cut of all sales and don’t pay a cut to valve.
Yeah that’s quite the letdown. I’ve been hoping to upgrade my VR headset from a Quest 2 and I was looking forward to this so I could get away from Meta, but those features were a big part of the appeal of the PS VR2. I don’t own a PS5, so buying a headset that should be able to do all these things but can’t would kinda sting. It seems this was intended as more of a bonus for existing PS VR2 owners rather than an attempt to drive sales to PC-only players. I hope those features do make their way to PC eventually, because HDR on the OLED screen would make this an amazing PC VR headset and I really wanted that. I’m going to have to pass on this headset for now though.
AFAIK, HDR was theorised to have been disabled due to problems on AMD GPUs, as said by a third-party driver developer (iVRy). They also said that issues with USB communication was why they weren’t able to do it properly either with the adapter having a more direct connection. The adapter should be able to support it when SteamVR is updated, so hopefully Sony releases firmware updates for it.
twitter.com/iVRy_VR (I’d provide a Nitter link but it’s playing up right now. Use whichever redirector extension if you’re that bothered.)
I’m new to VR. Over the past few months I was considering a Meta Quest 3, specifically because I wanted to finally play Half-Life Alyx. However, I really didn’t want to give Meta money/data (I deleted Facebook back in 2019), so that’s why I’ve held off for so long in hopes that either Valve updates the Index or another option comes out.
Could you elaborate what I’m missing with some of these features compared to a Meta Quest 3 or Valve Index from a PC perspective? In my eyes, playing this on PS5 is a bonus to me.
HDR - I understand colors won’t be as deep and brightness/blacks as high/deep which is a bummer considering the OLED screens inside the PSVR. I don’t think the Meta Quest 3 had HDR? Neither does the Index?
Headset feedback - vibration on head? I’m assuming the other headsets don’t have this, so I’m not missing much from PC games that don’t leverage this.
Eye tracking - I don’t believe Meta Quest 3 has this, neither does the Index? So it’s in parity with the PC feature set?
Adaptive Triggers - I have a PS5 and when this feature turns on, it’s kinda cool for a second but then it gets old fast. The only really good execution of Adaptive Triggers I’ve experienced so far is in Returnal. I just finished up FF7 Rebirth and the adaptive trigger sequences in there seemed dumb and unnecessary.
Haptic feedback - is this just a more detailed rumble?
I guess my main question is, doesn’t this seems like the better option when compared to a Valve Index or Meta Quest 3? For my particular circumstance,I don’t mind being tethered by a cable (at least I don’t think I will, again I’m new to VR. Besides I’d be tethered anyway using a meta quest 3 on PC) and the headset screens on the PSVR2 seem to be really nice compared to the others.
Adaptive triggers make sense because not many games use it even on PS5 and it’s a very specific function that isn’t replicated by any other hardware yet; but why doesn’t eye tracking or HDR work with existing software on the PC side?
Because their eye tracking and HDR software are made with proprietary licenses they don’t want to pay to port over from PS5’s flavor of BSD to whatever OS you run on PC.
But why would I have to use their software? There’s no other options for the triggers that I am aware of, but there’s tons of software for HDR and face tracking. A lot of it is FOSS, too.
They probably don’t see any value paying development time and resources for something they won’t ever use and won’t be able to recoup the costs of, when they can better spend it on shit that helps them make money.
I’m just wondering if the internal camera would at least be picked up as a generic camera so you could use any of the things that let you get face tracking just from a camera feed (as I do now), or if they literally have no translation drivers for it to even be detected on Windows or Linux as hardware.
Someone told me adaptive triggers work in some games on PS5 controllers, I don’t know why the VR controllers couldn’t do the same. Maybe I just heard wrong
They do work in a couple of PS5 ported PC games. IIRC, Returnal and R&C: A Rift Apart have working adaptive triggers on PC. But you also have to have the controller plugged in with the cable; it doesn’t work via BT.
I was excited when I saw full DualSense support, including adaptive triggers, in the patch notes, but then disappointed when it didn’t work wirelessly. I don’t understand why it doesn’t work over BT on PC; it does on the actual PS5 🤷🏻♂️
Maybe to see how many former PSN users haven’t decided to pick up a PS5, since that’s what they’d see after my account coming online for the first time in years.
Same for me with Ghosts of Tsushima. I haven’t pirated a single game in 15 years. It’s crazy that Sony doesn’t sell a game in a EU country for God knows what reasons.
Definitely pirate it, it is a fantastic game. There is a whole area you find by accident that has more to do than a lot of games main story. The story is brilliant, I really love these two games.
It sounds mental, and I suspect there’s a key piece of the puzzle missing for now which is cloud play.
I mean, that has to be the plan, right? They can’t possibly be releasing a £200 remote play solution just for people who want to play in bed or on the toilet… The market for IBS sufferers with a PS5 can’t be that big.
games that are streamed through PlayStation Plus Premium’s cloud streaming, are not supported
but also says
Games that must be streamed on PS5 using a PS Plus Premium membership are not compatible
hopefully it can be hacked and reconfigured to be used with a PC, so i can get it for $50 when they will do the fire sale (i still regret not having bought the ps tv when they got rid for all the stock at 20 euro)
But PS5 streaming is in beta, PS3 and 4 streaming have been a thing for ages, and I can’t think for a minute that Sony are dumb enough to release a streaming only handheld that they don’t plan to connect to their cloud streaming services in the future.
Especially since the PS5 is unlikely to come down in price any time soon. Could be a decent way to get poor/casual gamers paying for a gaming subscription they’ll barely use.
I can’t think of any tactical tips off the top of my head since its been years since I played but one thing i remember is to always explore. The side quests give gear and fighting techniques that make your journey much, much easier.
Then my advice would be to also advance the story. I did my usual thing of exploring and mostly clearing areas before advancing the story and as a result I got a bit bored in the late game, because as you progress, the portions of the map locked behind story progression get smaller and smaller.
Like I said, I’d consider that enthusiast level hardware. People who game “professionally” or love real flashy things. You can also spend $1000s to make coffee, or get a $10 French press.
Again, I’m confused, are you saying there are people who will buy this, or not?
And that’s a subjective and arbitrary claim. It has no logical merit in arguing for or against whether people will consider this thing worth the price.
Ok. I was confused because then your argument essentially becomes “there are people who will spend a lot of money on their hobbies and professions due to intense emotional investment, but not on this”.
I agree that the device, based on what we know, is dumb as hell, but I am also pretty sure, that a lot of playstation players will buy, and even enjoy, this thing.
I mean, I use my SteamDeck ten meters from my PC, just so I can play on the sofa instead of an office chair for a bit.
I don’t know how many different overlays I could have. Like at least 3 or 4. But I couldn’t tell you how to activate most of them besides Steam and Nvidia.
With the price being $200 you might as well spend 120 more to get a refurbished steam deck, install ps remote play on that then you have a handheld that can play ps, Xbox, and pc games on the go without an internet connection.
Waste of money. Why not compete with the switch/steamdeck? Make the remote play an option like you’ve done in the past. A digital ps5 is $400 and the portal is $200. I’m paying $600 and can’t take the device anywhere. Steamdeck starts at $400 and the switch is $300. Hell, I can install remote play on the steam deck and do the same thing the portal does. Sucks this is how sony is getting back into “portable” gaming.
The steam deck is significantly more capable than the PS4. Jaguar's CPUs were absolute dogshit when they launched, let along compared to anything Ryzen.
The problem with a switch 2 is nvidia can't make competent CPUs.
The steam deck is significantly more capable than the PS4.
Not according to Digital Foundry. In real gaming performance and tuned to PS4-level settings, you’ll see framerates slightly higher than the PS4. Tuned to Xbox Series S settings, you’ll see framerates slightly below the Series S. And all of this is mostly only possible because the Steam Deck only needs to output 720p, which is easier for a GPU than the 900p-1080p that those comparable consoles are usually targeting.
The PS4 CPU was garbage, yes, but that usually didn’t matter because most console games are not very CPU-intensive.
also worth going further on library size. There’s twice as many steam deck verified games, than there are ps4 titles. Not counting any titles that work in steam deck but haven’t bothered to be verified.
That’s kinda lame. The original one came with that. They wanna charge you extra for a plastic circle (and maybe the screw)? They’re already reducing the amount of plastic needed by reducing the size of the console. Pass that savings onto the customer and give us the fucking plastic circle!
Guerrilla doesn’t do their own PC ports, they are handed to a company called Nixxes and I assume they only start working after everything including DLCs is out of the door and they are free.
I first, I thought this was consolidating the line to a single SKU, and letting you add the drive yourself for a small premium. Instead, this looks like this is a new model with a reworking interior to save a bit on cost, and heat/power.
The one good thing, is that now every PS5 is a “Physical Edition.” It is also way more likely in the decades to come you can get a 3rd party drive, and hack it to work. Without the size or soldiering being an issue, it is more likely we can see 3rd party replacements.
This is just a first step into finally getting rid of physical media.
It makes the digital-only version more attractive: it’s cheaper and you don’t really risk not having a drive as you can always add it later if you really need it.
Lots of people will get the cheaper version and never get the drive. Then in a year or two they will quietly stop selling the drive due to low demand. For PS6, they will leave out the optical drive because the majority of PS5 owners didn’t have an optical drive anyway.
It’s also low-risk for Sony, they now get a good picture of the demand for physical media, if they miscalculated they can just keep selling the drive.
blog.playstation.com
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