Conflating Pokemon and genocide really reduces the value of genocide. That it might be a tongue in cheek accusation towards our livestock and animal treatments … but genocide.
Like calling everyone Hitler and a nazi. Or groomer or…
I don’t buy that… I would have when this just started… just a stupid decision made by an MBA that only thinks of his MAU and DAU (Monthly /Daily Active Users) metrics for the playstation network.
But once shit hit the fan, some big shot corpo started making central decisions from the comfort of his volcano base while petting his white cat.
If they would have put up a banner in the game or a popup every log in stating …
“Sony account requirement temporarily suspended.
Please note that in a future update this will be a hard requirement and you will not be able to play Helldivers without a PSN account”.
Then this would not have been an issue. The question is if their game would have gotten as big as it did. I’ll bet ‘no’.
Also how fucking lame is the playstation network that they still cannot handle proper game launches… ffs this should be a non issue by now. The servers that handle this should be setup to spin up and down clones when needed… But nooooo that costs extra money.
If the strategy is looking at “what most people use” and “what is overrepresented in the win stats” you will always end up nerfing what is fun and popular.
So I’d suggest smaller changes… off course fix bugs and stuff that does not work as intended… but balance a weapon … and go on to the next. Also decide what a weapon is supposed to do… sniper shotguns should not exist… neither CQB dmr’s.
Illegal means against the law… so no.
Out of their jurisdiction, Steam is Valve’s platform, so no again.
Valve is the seller in this case, who will be liable for the agreement they have with their customers. If one of their sold product is going to end up massively refunded, who do you think will be processing these? Then Valve has to turn around and get the money from Sony… guess how Valve estimates that will go.
So step 1 for Valve is limit exposure by stopping sales where you expect issues.
Step 2 is analyzing the potential for refunds in other countries and limiting there as well if deemed to big a risk.
I can only imagine that feedback from Valve to Sony played a role in the decision to not push forward. As large corporations only speak money… the cost benefit made at Sony must have missed some things to have it now skew the other way.
I’ll believe the account requirement will be totally in the past IF the sales to the non PSN countries are reinstated. Cause why limit your customers to countries if that is not necessary.
They should manage the organization and stay the fuck away from the product.
Only really mature product owners that understand what they are doing and LOVE the product they are making should be allowed near your product… and they will work with devs to make something wonderful.
Satisfactory, Valheim, manor lords, enshrouded… just a few examples of product that is loved. And it shows.
This free update includes native applications for PlayStation 5 and Xbox Series X|S, Performance mode and Quality mode settings, as well as stability improvements and fixes. Experience up to 60 FPS and increased resolutions!...
Nope, most of their Custer base are like heroin addicts. Even if its stepped on and cut with ground up to light, they will still buy it. So why bother.
Agreed. The swamp is a steep cliff but it works once geared. But mystland is just vile. I do not understand how they thought that would be a fun addition.
The must, okay… but combined with the vertical terrain is stupid. For us it also killed the desire to keep playing.
The game played fun and I liked it. But once at end game it’s: premade teams, yelling on comms and people that take the game very serious, combined with many features and challenges being time limited. Pushing a “must play” mentality, playing on FOMO.
At one point we where in a game, people yelling cause it was the last day to unlock some weapon. And I realized… why the fuck am I doing this… this ain’t fun. Finished the round with the guys, got the unlock. Uninstalled the game and have not missed it since.
Sure… but the combat is an issue too. When on uneven terrain, it’s a gamble if your attacks hit, and if you get hit. I actually do like the infested mines and the other locations.
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Enshrouded, it is surprisingly good. And there is so much content. I can highly recommend it to anyone that likes the genre. It got overshadowed by palworlds launch just a week before, but in terms of gameplay, completeness and optimization, enshrouded is miles ahead.
Apologies that this is not a pure gaming question, but I’d really like to hear people’s opinion on the Borderlands movie trailer and especially from people who have played the games. That’s why I’m asking here, I hope that’s ok.
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Shrouded. Its bizar how well it plays for early access. Gameplay is fun, the enemies a little stupid but can be challenging non the less. And the game feels well optimized. My dedicated server is running and using less than 2gb of memory of the available 20gb and no lag. Then the building, it can be a bit finicky sometimes but it allows for so much freedom it’s a fun aspect. Crafting also works good, in all I highly recommend it, and can’t wait to finish the playthrough and cycle back in a year or so to see what it has become then. But it’s already worth the money IMHO.
Payday 3 launched for Windows PC, PlayStation 5, and Xbox Series X | S in September 2023 but has seemingly struggled to win over players. The title currently has a ‘mixed’ rating on Steam with over 36,000 user reviews, although the vast majority of recent reviews have been ‘mostly negative.’...
Yeah, and they had so much DLC that was not even always bad value for money… but you need to have a hell of a proposition for people to leave that investment behind.
Also EA has to understand more and more people have experienced their garbage launches and will skip their gold plated launch prices because of the risk you end up buying a lemon that is subsequently abandoned.
Making sure the gameplay loop is interesting and the game performs properly is important. Focussing on all the latest engine features that requires people to have top tier hardware is only good for marketing. Marketing then eats up a tremendous amount of budget without adding anything to the offer they make.
Jup, even new iterations of their older IP seem to be devolving instead of taking that which was fun and expanding on it.
Maybe they should use all these behaviour experts to investigate why people keep playing games instead of figuring out how to maximally predate on your customer base.
Ubi does the same. I found the last farcy so Uninteresting that I stopped playing somewhere mid game. And the first signals from their pirate game are also not encouraging, while I know many people that looked forward to it.
I guess all the twitter drama around the author matters less to the real world. It’s impressive to see how a vocal minority can completely distort what is happening offline.
Oh pipe down, I read the entire thing when it was recent and in no way does she want what you claim. She has an open letter on her own website outlining her views.
Over the course of the years since this happened it has grown, morphed and people are now probably also saying she would be the one herding the trans people into the gas Chambers.
Sure call me a bigot. The point I was making is this is an echo chamber issue for people who want to eat others because they are not pure enough. And on that you come out swing with the same incessive echo put stuff I was pointing to.
No matter how much you hurt the people you say you are fighting for. Go ahead, run your inquisition on people to see if they match your purity standards, don’t be surprised if one day you end up in front of the inquisition yourself accused of being impure.
You spend time fighting with someone who might disagree with you in this fringe of society but still takes on the biggest fights out there… and you would rather burn them than focus on better, easier, more impactful targets.
No This is it, after a relatively lengthy twitter conversation she ended up writing this blog post.
And the anger and vitriol boils down to “why do animal rights activists throw paint on rich ladies wearing fur, because bikers in leather jackets will punch you in the mouth”.
It’s OK, people can read the content themselves. I have a lot of (maybe misplaced) confidence in most people.
And I personally don’t see a lot of hivemind but plurality of opinion luckily. The angry downvotes without response is usually telling enough, although someone did reply to tell me to “fuck off” this time.
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Yep, I get that. The poorly functioning building, pathfinding issues for pals in base and the lack of endgame makes it that we parked it for now and will circle back when the devs had time to figure out their next moves, and if they don’t end up escaping to some tropical island with their earnings it will be fun in a year.
I tried the Game Pass version. No access to community servers and for me the game kept crashing (unreal engine crashes) even when in the menu.
Ended up getting the full game through steam, works like a charm, access to community servers (my own dedicated server) and the game is fun so far. But I have some grievances with the UI.
Many of the skills and their function can only be seen from a specific screen, meaning you have to equip the pal and then you can see what the skill actually does.
some of the screens are a bit cluttered.
combat fiels clunky -building of items lacks snapping/ a grid so everything will always be slightly off.
pals will automate stuff but just randomly dump stuff in chests, meaning my desire to keep stuff organized is constantly irked.
characters are bound to a server. So if you play on a public one and it’s full, you are SOL and need to start over on another server (afaik).
On the good side:
it is gorgeous
pals are hilarious
automation works funny with the pals used to automate tasks
the world seems big
cooperative play seems to be implemented well (you can even help other players craft stuff)
crafting is done from chests in your base directly… so no running around collecting the items you need.
I do have to say that setting up your own server was a bit of a pain as the documentation is horrible.
many of the server settings are in an inifile that does not allow newline characters making it a pain to edit.
many settings are in properly documented where the setting or available values are not explained.
dedicated servers can only be used with a password if set as community server
the community server list caps out at 1000 servers so if yours is not in the list, you cannot find it (you need to connect via IP and then it’s listed under recent servers)
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