De_Narm

@De_Narm@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

De_Narm,

I don’t play actual shooter myself, however, both Pokemon Snap games fit your description - might be worth a shot.

De_Narm,

It’s a pet peeve of mine, I hate stealth sections. Waiting around just isn’t fun and most stealth sections are just that.

However, that was years ago. I haven’t encountered one in a long time since I mostly stopped playing AAA games - by now these games are an amalgamation of so many worse design decisions, I almost miss the time stealth sections were my biggest issue.

De_Narm,

It’s quite easy, actually. I usually play everything years after release, however, if I’m really into a certain series, I’ll buy it right away. If I don’t care for the wait, I probably don’t care enough about whether or not a sequel is being made.

Of course that only works if you don’t get hyped easily. I play a lot of games, but usually only 1-2 per year are released within said year.

De_Narm,

Anything Dragon Quest needs to be on the list!

De_Narm,

For the sake of adding something new, X is pareto optimal in terms of having both the best and the fewest games.

  • Xenogears
  • Xenosaga (maybe, haven’t played it yet)
  • Xenoblade anything
  • X-COM anything

I’d probably be content with only playing games from the Xeno- meta-series alone.

De_Narm,

Despite loving the genre overall, I bounced off KoA multiple times. Maybe it’s time to give it yet another go. I just wasn’t in the mood for MMORPGs - which the IP should have become iirc -, I guess.

De_Narm,

I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.

Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.

Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.

If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.

De_Narm,

I’m still waiting for a reason to get a PS5 at all, everything I’ve been interested still got released on PS4 too - except for one single game.

I really don’t care for better specs anymore, I probably couldn’t even tell PS4 and PS5 games apart without a side-by-side comparison. Not to mention, to see a difference at all I’d need a new TV on top of the console. Not gonna happen anytime soon.

De_Narm,

That was fast. We might as well start doing the lettuce thing for any given live service game at this point.

Do you prefer RPGs or FPS games? angielski

I’m Just curious about, do you prefer RPGs (Role-Playing Games) or FPS (First-Person Shooters)? Personally, I love getting lost in the story and character development of RPGs, but the fast-paced action of FPS games is hard to resist. What about you? Which one do you enjoy more and why? Let’s hear your thoughts!

De_Narm, (edited )

RPGs, specifically turn-based or strategy ones. Action is sometimes fine too. I like stuff with complex battle mechanics and tons of customisation/planning - anything that gets the brain working is fun, really.

I don’t like FPS in general. I’ve only completed Borderlands 2 and Fallout: New Vegas. I don’t like the perspective and the gameplay often feels dull to me. I don’t feel stimulated by them.

De_Narm, (edited )

I had a similar experience of first finishing the DLC and then going into God of War (2018). While not open world, it’s the same type of AAA soup you get from most big studios. There are so many baffling design decisions, I cannot fathom why people love the game so much - the constant barrage of stories and small talk is the most engaging thing in there.

The combat is utterly boring. Increasing the difficulty only results in spongy enemies. Their move sets are boring at best and annoying at worst. They are all but helpless if you just keep them at a distance and throw your axe.

Even worse, your godly powers are cutscene only. If you don’t want to make your game challanging, at least make a fun power fantasy and Kratos is perfect for that. He kills giant enemies, tears the very ground asunder and moves the heaviest objects imaginable. He even has super healing. None of which are tied to actual combat mechanics.

Upgrades are meaningless. Early on, you unlock a smith. I got my axe from 5 to 40 damage. Guess what? The very next enemy took the same amount of hits as the same type of enemy did before.

Traversing is mechanically boring. Climbing just means you gotta follow the yellow markings - press in the right direction or do the indicated button press. You literally cannot fall. Everything else is just walking from combat area to combat area.

The game throws an endless barrage of puzzles at you, none of which are engaging. They are so watered down, there’s barely much more thinking involved than in climbing.

Even worse, major upgrades are placed in “puzzle” chests. The puzzle? Well, just walk around and rotate your camera for several minutes until you’ve found all three runes.

The game basically just feels like a very long cutscene with a lot of padding so you can press some buttons. You can play it just fine, but they removed everything that could make any one system interesting in favor of having nothing in there a player could be stuck at. I like the characters, but I’m better served just watching a cutscene compilation for the second one.

De_Narm,

Would love to play it, but the first one caused a major tendonitis flare up - I shouldn’t risk it. The Poseidon dash boon was just too good, but that always meant a full 30 minute run of just hammering one button.

De_Narm,

Thanks for checking! I’ll keep an eye on it and may give it a try with the option enabled. I honestly never even checked whether or not Hades I has something like this, maybe I should do that do - I’m still a bit bothered I had to stop after only 4 successful runs.

De_Narm,

Correct me if I’m wrong, but enshitification seems like a problem entirely contained to publicly traded companies. Valve is a privately owned company and doesn’t need to grow, thus they can just enjoy the millions if not billions of dollar revenue.

De_Narm,

You’re right, nothing stops them from becoming shitty. However, unlike public companies, a private company isn’t encouraged to prioritize short term profit over long term profit. Doing something blatantly stupid to bolster your short term profit only makes sense for your shareholders or if you want to extract as much money before jumping ship - neither should happen anytime soon with steam.

Your pain points from the developer side all seems valid, and they should absolutely be improved. They probably treat unknown indie devs like dirt because for every good game they get thousands of submissions with blatant lies in them. E.g. your typical asset flips. Of course, that’s no excuse, but at least I can kinda get where that could be coming from. Have you experienced the old system? I simply cannot tell whether they have truly become worse for indie devs or just traded some problems for others.

Regarding the sales, I have mixed feelings. Sales were a lot more exciting, that’s just true. However, because of flash sales, I mostly never bought anything but those, at least until the very end of the sale. While it is boring in comparison, as a consumer, I also quite enjoy the ability to only check the sale once, get what I want, and be done with it. Seems way more convenient.

De_Narm, (edited )

Bug Fables

It’s a really well done RPG in the spirit of the original Paper Mario games. Charming and fun to play. Got some depth to the build choices using a similar badge system as Paper Mario or even Hollow Knight.

De_Narm,

Many of the most fun games I’ve played the past 5 years are made by Nintendo. You might not like them and that is okay, but tgey are by no means garbage.

The next take is probably more controversial, but I don’t think they are overcharging. Why drop the price after a year or two? Games don’t get magically less fun and their games are usually polished enough to last for the entire gen without being overshadowed by later releases (expect for Pokemon, they are hot garbage - at least on the technical side). I’d even argue that not dropping their prices is one of the reasons Nintendo doesn’t need the mtx bullshit most other developers pull with their games. Just look at how well Mario Kart sells despite being something like a decade old at this point.

De_Narm,

Awfully presumptuous of you, I’ve played most major releases within the genres I like. Let me tell you, the Xenoblade series is among the best RPGs I’ve played - up there with Persona and everything Fromsoftware among others.

Also, what’s up with the 30h comment? A good chunk of their games are longer than that. But it doesn’t matter anyway, or you’re also arguing against the quality of every God of War, every The Last of Us, Bloodborne, every Portal, Hades, every BioShock, every Resident Evil - you get it. A good chunk of these is also below 20h, and all of them are beloved and once sold at full price. All of them worth it, if you like the genre.

De_Narm,

I disagree. I love both of them, but I gotta say P5 is only fun once. It is way too dialogue heavy for a 80h game to replay and literally every side activity is boring on a repeated playthrough, hence I’d never have gotten to the actual Royal story content if I had played all of P5 initially. Yes, I could skip through most of it, but at that point I’m only playing a worse SMT with way too many interruptions and would potentially skip some changed stuff. SMT V on the other hand I see myself replaying anyways, should there be enough new stuff I’ll go for VV. It’s just pure gameplay goodness.

De_Narm, (edited )

They don’t exactly fit with your theme of short mystery and puzzle games, but based on your initial question most JRPGs and most story-focused games came to mind. Let’s go over a few of them I’d recommend to everyone interested in those games:

  • Persona 5 Royal: It’s about a 100h and very story-heavy. There are some twists and turns which keep you engaged and you build relationships with a wide cast of characters. Besides the story and actual combat, there’s a ton of side activities, all of which you only do a few times. It’s probably my favorite game I’ll never replay, because all these things are an absolute slog to play again. The same goes for Persona 4 and maybe 3, haven’t played that one.
  • every Etrian Odyssey: They are old-school dungeon crawlers originally released on the 3/DS and got remakes on steam and the Switch. You draw your own maps of every layer the dungeon has, which is a large puzzle in itself. However, once you know the dungeon, there is literally no point in exploring it again. You know every trap, every worthwhile detour and of course the path to take.
  • Like a dragon 7/8: They combine an open world with lots of mini-games, funny and/or touching side stories and an epic overarching main story to follow. There are tons of interactions with your companions, all of them interesting. It’s just, similarly to Persona 5, all these mini-games and interactions only carry themselves for the short burst you get them in and while they are fresh. Replaying them? It’s an absolute slog. You know every punchline, you have optimized most mini-games and probably remember most of the great backstories each character has - you’d be skipping most of the content and the non-optional combat system isn’t fun enough to carry itself on its own.
De_Narm,

You absolutely can! There are classes, subclasses and equipable skills depending on the game. All with different builds. You can win with all of them and swapping around can be fun. However, you can also do this within a single playthrough. At least in my opinion, the dungeon is the main draw here - but of course, as with all games here, there are certainly people who like to replay them.

De_Narm,

I loved it too! Until I learned you can attack your own party to essentially powerlevel. Couldn’t stop myself from abusing it instead of doing some proper leveling.

De_Narm,

Still on Like a Dragon 8: Inifinte Wealth.

I’m about 45h in. So far I’ve completed most side stories, the Pokemon League and I’m now doing Dodonka Island. Still have most of the main story before me, didn’t even had a fourth party member for close to 35h. It’s still great.

De_Narm,

The hardware is more than ready, there is no way in hell that 3D Pokemon would need more hardware power than Monster Hunter Rise or any Xenoblade game did. Monster Hunter Rise even had a horde mode of all things, using models that are way more complex than any Pokemon.

De_Narm,

None, I’d imagine.

De_Narm,

According to interviews it’s supposed to be bigger than Limgrave and have it’s own upgrade system in addition to the normal rune level. Something similar to Sekiro. At least 10 new bosses. Multiple new weapon categories. If that’s all true, it’s basically a standalone game built into Elden Ring. I’ve bought smaller games for about the same or even more.

De_Narm,

It can be the least predatory mtx system ever, being in a paid game is still not acceptable and I’ll die on that hill. Never bought anything with a shop or battle pass and won’t start now.

De_Narm,

It started with “It’s just a silly horse armor DLC, just don’t buy it!”, continued with “It’s just cosmetics bro, just don’t get them!”, then we got “The shop is fine though, you can get the currency ingame!” and got to “The timed battle pass is fine, you also get free stuff!”. You can draw your own line for mtx, but slowly we’re both approaching and crossing it if you accept anything before that.

The way I see things, “the least pressured to buy stuff” reads like “the least aggressive cancer”. Sure, it could be worse, but like, you’ve still got cancer. There’s still the ideal option of being healthy instead.

De_Narm,

Having the option to use real money is the problem. Nothing is stopping them from adding more and more expensive stuff until you cannot grind it anymore. That’s how we went free cosmetics to 60+ bucks for skins.

De_Narm,

You know, drip feeding stuff is no fun. Paying for trivial things is no fun either. We used to get full-blown expansions for the price some companies want for a single skin.

Instead of adding stuff to a shop, games could get actual new content. Instead of buying every asset separately, they could all be thrown in with said new content. Like, yeah, they should get paid for their continued work, but that does not mean the consumer should be milked for every penny.

De_Narm,

I don’t think every topic deserves nuance. Every mtx shop is predatory, every successful service game lives off whales. You’d just draw an arbitrary line at how aggressivly they hunt whales, but they need them all the same. Even if you can get everything with ingame currency drops, if people wouldn’t spend enough, the game wouldn’t get new content.

The only fair solution is to scrap mtx entirely and make all service games subscription based. But people aren’t ready for that, this conversation often comes down to “as long as they don’t exploit me, I’ll take my free games”.

De_Narm,

I honestly can’t answer you, I don’t know anything about the game besides seeing it everywhere for years. Stuff like: How in your face is advertising? Do season even add anything besides these packs? Are they missable? The only thing I can say for sure: I dislike how they present multiple bundles with varying amounts of DLC on their steam page. Without prior knowledge I’d have to go through everything and check if I’d be missing out on some actual DLC content and I’d assume there are people buying an actually reasonably priced game for over a 100 bucks because they want all DLC assuming it’s real content. Sure, that’s on them not checking, but also kinda on the developer naming it stuff like “Deluxe” or “Master” Edition instead of “All Cosmetics Edition” or something among those lines.

Regardless, even if it is an genuine exception, they add massive content updates and don’t push these packs at all. Do they even make a profit then? Massively successful games like DRG, Terraria or Stardew Valley can do whatever they want - they have funded themselves more or less for life already and probably would still sell anyways. Normal service games need to turn a profit with their updates which still means either having a subscription or predatory mtx.

De_Narm,

It’s OK for people to spend as much money as they want supporting [gambling]. If you enjoy the work that a developer does for a [gambling service], it makes sense to fund their business.

Would you feel the same about your paragraph with these changes? Destiny 2 used to have full blown loot boxes after all.

I think it is important to still ralley against predatory mtx mechanics even if they don’t work for you. Other people don’t necessarily have full control over their own spending habits and by allowing these systems we openly allow developers to exploit these people. Luckily we started having laws against gambling mechanics (although Gacha is still a thing), but there are still many other psychological tricks at play for almost all of these shops.

De_Narm,

You know what, that’s fair. I’m sorry for the comparison and will try to not use it again.

As for the least pressured thing, that’s just from the title of the original article.

De_Narm,

I feel you, I’ve been burning out right after Lyndell, went from no Spirit Ashes straight to the mimic one and rushed the remainder. Missed most of it, I presume. On the plus side, I’ve been edging to play the last stretch ‘for real’ and am wating for the DLC to do so.

De_Narm,

Like a Dragon 8: Infinite Wealth

I’m 25 hours in and barely touched the main story. Once they let me roam around I did nothing but side content. Just yesterday I got access to the “Pokemon” League and I see myself not touching any story content for another 5 hours. It’s great.

De_Narm,

Watch people try to still predict a Switch 2 reveal within a partner showcase. And while that’s not gonna happen, most games I’m interested in will sadly never hit the current Switch - namely the new Monster Hunter or Metaphor, the new game from the Persona people. But you’ll never know, there could some other awesome stuff in there.

De_Narm,

They probably need some more time to make the new swamp extra swamp-y.

But in all seriousness, Miyazaki hasn’t disappointed me yet. He can take all the time he wants to, I’ll be there to get it once it drops. Be that tomorrow or in several years.

De_Narm,

It’s multi-platform, uses one of the biggest IPs of an entire generation and seems to do it quite well too. Everything else would have been more surprising to me.

Elden Ring is getting a free-to-play mobile version with in-app purchases (www.rockpapershotgun.com)

Action-RPG colossus Elden Ring is reportedly getting a free-to-play mobile adaptation with in-app purchases, which takes inspiration from miHoYo’s Genshin Impact. It’s being published by Tencent, who apparently acquired the licensing rights to Elden Ring back in 2022 and put a few dozen people to work on a prototype, even as...

De_Narm,

I feel like it’s just wrong to call these games ‘free’. They are ‘partially free’ with the incentive to extract as much money from you as possible in order to get the ‘good stuff’ or simply to avoid endless hours of unfun grinding. It’s just inferior in every way compared to games you pay for once and that’s it, because they don’t need to drip feed you ‘fun’.

Exceptions apply to competitive games that need a changing meta and content updates. New content for non-competitve ‘free’ games mostly amounts to new stuff you can buy to surpass new arbitrary walls built in front of you.

De_Narm,

Well, balance is quite a bit easier if everything is a mirror match. And they still fucked it up, white has the starting advantage.

De_Narm,

I’m still on Nioh, but I’m almost done having only a few main missions left. I still think it’s great, but it does suffer from its blocking mechanic being so strong. While bosses are usually the best thing about soulslikes, I often find myself having only one or two fights against a boss to succeed. Once you know their entire moveset it’s really easy to execute the fight, mostly blocking and poking the boss. Dodging as a mechanic is harder to execute due to the timing required instead of just holding the block button, but it’s hardly ever required.

De_Narm,

I’m not playing League, I stopped many years ago. But I liked the lore and am sad to see them shut down further collaborations - they made some nice games.

De_Narm,

Ruined King was a fun RPG and Bandle Tale looks like a nice cozy game. I’m not interested in their competitive stuff, but they financed some other studios doing good work with their IP.

De_Narm,

I mostly game on consoles, but we’re multiple years into this generation and there still isn’t anything I’m interested in that isn’t on PS4 too.

However, I’ll get the next Nintendo console. The switch was more than worth it. A steam deck could work too, I guess, but I liked quite a lot of Nintendos exclusives.

De_Narm,

Nioh

I’ve played most of the original Soulsborne games and this is my first game in the genre not made by Fromsoftware. I’m quite enjoying it! I like the loot approach to gear and the Ki pulse is a great addition. Bosses do feel quite a bit different from Fromsoftware ones, blocking being this strong makes it a lot easier to learn and fight them.

De_Narm,

What layoffs? If you’re refering to the posts earlier today: The layoffs happened at Hasbro and Larian was only commenting on it because they worked with them. Larian itself had no layoffs I know of.

De_Narm,

That’s disguting on so many levels. Thanks for that bit of knowledge.

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