thanks_shakey_snake

@thanks_shakey_snake@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

thanks_shakey_snake,

Friday was amazing, tonight was a bust (but just looking at stars on their own was pretty cool, so no regrets)… Fingers crossed for tomorrow and Monday!

thanks_shakey_snake,

The minigame is a spreadsheet on one monitor and a production planner on the other and it’s awesome 👌

thanks_shakey_snake,

I mean… The CEO was forced out after the disaster.

thanks_shakey_snake,

He was? I hadn’t heard anything like that-- Can you point me to some reading?

thanks_shakey_snake,

Perfect example. Handful of planets, each rich with hand-crafted purpose, space travel is big enough to feel epic, but small enough to not want to skip.

It nails the feeling of exploring a vast area of space, not by being realistic (it is not, by a long shot), but by just making certain experiences feel right.

thanks_shakey_snake,

For me, the criticism is more directed toward the PR and hype. There’s still lots to like about the game, it’s just frustrating how they spin it.

I’m glad you’re enjoying it!

thanks_shakey_snake,

That sounds pretty fun, actually!

thanks_shakey_snake,

That’s exactly it-- The game is what it is and will be alot of fun for many people. They’ll have nailed some stuff and missed the mark elsewhere…

But all the spinning shortcomings as design decisions is off-putting. Like if a restaurant is taking a long time to make my food, just say “it’ll be a few extra minutes…” Not “Actually the anticipation of waiting a little longer will enhance your enjoyment, so you’re welcome.”

thanks_shakey_snake,

Wasn’t Cyberpunk actually catastrophically bad at release, and then got fixed later?

thanks_shakey_snake,

“It’s almost like Tribes” are the four magic words to get me interested in any game.

thanks_shakey_snake,
thanks_shakey_snake,

[accidentally attracting Satisfactory fans intensifies]

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