Like I said, I’d consider that enthusiast level hardware. People who game “professionally” or love real flashy things. You can also spend $1000s to make coffee, or get a $10 French press.
Again, I’m confused, are you saying there are people who will buy this, or not?
And that’s a subjective and arbitrary claim. It has no logical merit in arguing for or against whether people will consider this thing worth the price.
Ok. I was confused because then your argument essentially becomes “there are people who will spend a lot of money on their hobbies and professions due to intense emotional investment, but not on this”.
I agree that the device, based on what we know, is dumb as hell, but I am also pretty sure, that a lot of playstation players will buy, and even enjoy, this thing.
I mean, I use my SteamDeck ten meters from my PC, just so I can play on the sofa instead of an office chair for a bit.
Really looks like this game was designed by incompetent suits and marketing teams with the primary goal of turning those millions into more money. The game looked good and didn’t seem to play (totally) awfully either. It just doesn’t stand out or make anybody want to play it, like at all. It really is a another one of those AAA unfinished style over substance tech demos that masquerade as a game that got released into really saturated market at a really bad time, where the competition is usually also free.
Also something, something big capital overtaking creative process is one of the great disasters of our time.
Stop making live service games and “shared world” faux-mmos. If it’s not single player, P2P multiplayer, or providing the server executable for me to host, I’m not buying it. There are already enough good MMOs anyways.
Some of the best FPS games are live service games but it’s because they’re great games at their core. Plenty of companies are focusing on making live service games instead of games so good that they become live services.
I loved the first Division game. It had a great community, great gunplay, and prior to the crafting nerf(s) a really good loot/crafting feedback loop. But it could have just as easily been made as a local co-op or self-hosted game. I have yet to encounter a game that can only exist as a live service game, unlike e.g. Eve Online which can only exist as an MMO.
That’s awesome! Thanks for making an MMO I personally have 500 hours in on steam. It’s actually the MMO that made me open to playing MMOs, I hated the genre before because all I knew was WoW and Korean stuff that’s all walls of bland text and dull repetitive tasks that don’t respect your time.
The stories of SWTOR and full voice acting were something else entirely. I really enjoyed it and have some very fond memories of my first time playing it as a teen years and years ago, it basically absorbed my holiday vacation that year as I found a guild, made friends, got into some RP, and really just found some cool experiences. In a market starving for anything halfway decent that’s star wars I’m glad we have it.
I actually found it pretty soon after it went free to play, I thought I’d check it out and then BAM I’ve completed all class stories, maxed levels, got into housing decoration, and even have an unhealthy number of alts I’ll definitely get around to playing through again someday.
I remember being so happy it was on steam largely for the auto updates. Seems it’s been a very healthy success since then.
It sounds like you’ve already got a curated list of games - what are a few standout multiplayer that you enjoy that meet your criteria?
I’ll start off - when knockout city, an excellent dodgeball “shooter” closed shop, the devs released the server hosting code so the community could still play
Multiplayer games that I love, that I can self-host or play P2P?
Project Zomboid, ARK, Grim Dawn, Starbound, Space Engineers, Satisfactory, and Bellwright
I would have included Minecraft Java, but MS went and made it online only recently, where you can’t play at all without signing into their launcher, even singleplayer.
I don’t know how many different overlays I could have. Like at least 3 or 4. But I couldn’t tell you how to activate most of them besides Steam and Nvidia.
With the price being $200 you might as well spend 120 more to get a refurbished steam deck, install ps remote play on that then you have a handheld that can play ps, Xbox, and pc games on the go without an internet connection.
Waste of money. Why not compete with the switch/steamdeck? Make the remote play an option like you’ve done in the past. A digital ps5 is $400 and the portal is $200. I’m paying $600 and can’t take the device anywhere. Steamdeck starts at $400 and the switch is $300. Hell, I can install remote play on the steam deck and do the same thing the portal does. Sucks this is how sony is getting back into “portable” gaming.
The steam deck is significantly more capable than the PS4. Jaguar's CPUs were absolute dogshit when they launched, let along compared to anything Ryzen.
The problem with a switch 2 is nvidia can't make competent CPUs.
The steam deck is significantly more capable than the PS4.
Not according to Digital Foundry. In real gaming performance and tuned to PS4-level settings, you’ll see framerates slightly higher than the PS4. Tuned to Xbox Series S settings, you’ll see framerates slightly below the Series S. And all of this is mostly only possible because the Steam Deck only needs to output 720p, which is easier for a GPU than the 900p-1080p that those comparable consoles are usually targeting.
The PS4 CPU was garbage, yes, but that usually didn’t matter because most console games are not very CPU-intensive.
also worth going further on library size. There’s twice as many steam deck verified games, than there are ps4 titles. Not counting any titles that work in steam deck but haven’t bothered to be verified.
Destiny 2 has the bones of a decent game in there somewhere, it’s just that the devs keep fucking it up.
If it were me, I’d fix it like this:
Split it into 2 games. Story based PvE with paid content, F2P PvP with all the cosmetics, paid currency bullshit.
Allow characters to transfer back and forth at will, but each can be played without the other. Balance weapons independently in both games, so changing a gun for PvE doesn’t fuck up PvP and vice versa.
Restore all the story content removed from PvE. Allow each story mission to be picked from the map like D1 STILL does, and have level markers on them so people can experience the story in logical order.
That first part reads as “get rid of everything I don’t like.” I fundamentally disagree and so do the devs. Their core design philosophy was that it was 1 cohesive world. It should stay that way.
They did start balancing weapons between game modes through design. Making perks take kills streaks or rapid kills, or by picking up drops from killing monsters, etc. Things that activate perks that can easily be completed in pve, but not so easily in pvp.
Their biggest problem, frankly, was that they didn’t do d3 or sunsetting anymore. The game got too bloated and unmanageable. You didn’t need new loot to do new activities and they just got stale. I agree they shouldn’t have removed all that content, and the story should be replayable, like in D1… which, had they released a D3, that content probably would have existed in D2 still.
You have no idea. As someone who tried to get into d2 not knowing anything about it, I was completely lost. The menu interface is Byzantine. The concept of the game is lost. You have to ask people how to play the thing and what the goals and objectives are because the game is so lousy at helping new players understand it. I gave it a hard pass.
Incidentally, it sounds like you’re describing Elden Ring and DS3.
The age of DRM means that they can now “unlaunch” the game and force you into a reimbursement while giving up the game. Why? What if someone liked it and wanted to keep playing? is this an online only game? This is just sad.
edit: this is a good time to remind people, if you live in the EU, please support the “Stop Killing Games” initiative, it has just past a third of the required signatures, and has 10 months to go still:
Any game works as a LAN game. That’s the advantage of being a LAN game. Of course, when you build a game like that, you know not to assume that you’ll always have 10 players in a match, and you build it to scale to that. If they released it with LAN and a deathmatch mode for any number of players, even if they did no rebalancing on the character designs to account for it and the there were obvious top tiers and low tiers, I’d still buy it.
And I’m saying that if you throw in a quick deathmatch mode, it’s playable with only one friend. And when a game has LAN, that means that you can play with a gaming VPN regardless of the presence of official servers.
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