blog.playstation.com

SuiXi3D, do gaming w Concord is shutting down on September 6.
@SuiXi3D@fedia.io avatar

Meanwhile Destiny 2 keeps trucking right along.

jordanlund,
@jordanlund@lemmy.world avatar

Destiny 2 has the bones of a decent game in there somewhere, it’s just that the devs keep fucking it up.

If it were me, I’d fix it like this:

Split it into 2 games. Story based PvE with paid content, F2P PvP with all the cosmetics, paid currency bullshit.

Allow characters to transfer back and forth at will, but each can be played without the other. Balance weapons independently in both games, so changing a gun for PvE doesn’t fuck up PvP and vice versa.

Restore all the story content removed from PvE. Allow each story mission to be picked from the map like D1 STILL does, and have level markers on them so people can experience the story in logical order.

Sc00ter,

That first part reads as “get rid of everything I don’t like.” I fundamentally disagree and so do the devs. Their core design philosophy was that it was 1 cohesive world. It should stay that way.

They did start balancing weapons between game modes through design. Making perks take kills streaks or rapid kills, or by picking up drops from killing monsters, etc. Things that activate perks that can easily be completed in pve, but not so easily in pvp.

Their biggest problem, frankly, was that they didn’t do d3 or sunsetting anymore. The game got too bloated and unmanageable. You didn’t need new loot to do new activities and they just got stale. I agree they shouldn’t have removed all that content, and the story should be replayable, like in D1… which, had they released a D3, that content probably would have existed in D2 still.

SkyezOpen,

“Turn destiny into call of duty”

Brilliant.

jordanlund,
@jordanlund@lemmy.world avatar

Turn D2 back into D1…

Bookmeat,

You have no idea. As someone who tried to get into d2 not knowing anything about it, I was completely lost. The menu interface is Byzantine. The concept of the game is lost. You have to ask people how to play the thing and what the goals and objectives are because the game is so lousy at helping new players understand it. I gave it a hard pass.

Incidentally, it sounds like you’re describing Elden Ring and DS3.

TheHobbyist, (edited ) do games w An important update on Concord - Being taken offline September 6th, refunds to be issued

The age of DRM means that they can now “unlaunch” the game and force you into a reimbursement while giving up the game. Why? What if someone liked it and wanted to keep playing? is this an online only game? This is just sad.

edit: this is a good time to remind people, if you live in the EU, please support the “Stop Killing Games” initiative, it has just past a third of the required signatures, and has 10 months to go still:

eci.ec.europa.eu/045/public/#/screen/home

ampersandrew,
@ampersandrew@lemmy.world avatar

It is an online-only game.

UnsavoryMollusk,

So ? We use to have dedicated servers for online only game. There is no technological barrier to continue doing that.

ampersandrew,
@ampersandrew@lemmy.world avatar

So the person I responded to asked if it was.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

And you think it’s cool to just go around answering questions all Willy nilly?

naticus,

I know, how dare they?! Wait, am I allowed to respond in agreement with you???

rustyfish,
@rustyfish@lemmy.world avatar

No. No agreeing. Only bitching.

helenslunch,
@helenslunch@feddit.nl avatar

There is, however, a financial barrier. One that benefits Sony in no way. Clearly no one wants to play this game anyway. Let it die.

Bimbleby,

Done!

Eyck_of_denesle,

Don’t worry. The only people that like the game are the devs and I’m sure they have been playing it for a long time.

p5yk0t1km1r4ge, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
@p5yk0t1km1r4ge@lemmy.world avatar

Haha holy shit that was fast. Stop shoving live service down your customers fucking throats maybe, sony?

Jumi,

Don’t worry, they’ll try again with the next “game”

CaptDust, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued

“Refunds for PlayStation Store and PlayStation Direct purchases may take 30-60 days to appear on your bank statement”

Why do companies do this? They can process millions of dollars of incoming payments instantly, but take up to 2 months to reverse? Give me a break.

BombOmOm,
@BombOmOm@lemmy.world avatar

Bank transfers are slow. It is generally taken out of the account the next business day, sits in escrow for a few days, then appears in the destination account where it takes another day to clear. About a week total.

Though, if it gets held for suspected fraud or needs to cross international boundaries, it can sit in that escrow account for much longer.

CaptDust,

Sounds like I should start holding my payments in escrow, just in case the publisher decides to shut down their game less than 2 weeks after taking my money. Got it!

Badeendje,
@Badeendje@lemmy.world avatar

In the EU we use SEPA and transfers are instantaneous. Used it when buying something of our local ebay when at the person’s house. Also most banks even have Venmo style payment systems… scan qr of your bank, click on my banks icon, authorize, done.

Companies sit on cash simply for cashflow reasons. Keeping the money in your account for an additional x days means it can be used for other stuff.

Moghul,

The company I work for does B2B and clients do the same shit. 45-90 day pay cycle after invoicing. That shit kills smaller businesses.

Ullallulloo,
@Ullallulloo@civilloquy.com avatar

Your card is charged instantly, but it can take a week or two before it’s cleared the fed’s anti-fraud measures and they’re assured you’re not reversing it through your bank. Then they send the refund and it can take another week or two before your bank clears it and makes sure that they’re not reversing their payment. Add in some wiggle room to cover yourself in case something gets flagged as potentially fraudulent and someone has to manually review it, and it can take a while.

In practice, refunds should arrive this week, but they want to be careful not to promise that in every case. What they’re mainly worried about is people buying the game, immediately refunding it, and simultaneously doing a chargeback while in some faraway country.

simple, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued

Wow, I expected they’ll go straight to free-to-play but I guess the game has such a bad reputation that they decided to take it down completely. Refunds being issued is awfully nice though.

60fpsrefugee,

Yeah, ain’t no monetizing scheme is gonna save this one. There’s just too much bad rep.

billiam0202,

There’s just too much bad rep.

On the one hand, that’s not a bet I’d take since No Man’s Sky exists.

On the other hand, NMS is definitely the exception, not the rule.

Ephera,

I assume, NMS made money from their launch, despite it being so underwhelming, and that’s what they used to patch up the game.

Concord seems to have made essentially no money…

drcobaltjedi,

25K units sold TOTAL. 10 on steam, 15 on psn.

Some quick math, steam takes a 30% cut (10k * 40 * .7 = 280k), and since this is a sony published game sony got to keep 100% on their platform (15k * 40 = 600k). Sony made less than 1 mill in revenue on this game which allegedly cost 100M to develop.

ms_lane,

People wanted NMS, they wanted NMS to be good.

It was a let down when it wasn’t.

No one wanted this. No one thought it would be good.

It was a laugh when it failed.

They aren’t the same.

kaitco,

Yeah, ain’t no monetizing scheme is gonna save this one.

This is the key marketing fail. They released an OW clone, and then failed to highlight the differences. I might have thrown $40 at it, if I’d known that there wasn’t going to be a battlepass or something equally asinine to come with that price tag.

I played through their free weekend beta some time in July and didn’t hate it, but it was clunky and the designs were uglier than OW. That said, I had expected them to clean it up before release; anything except let it stand with its overarching veneer of greyige+olive green over every character.

I think they just released it to say it was released and be able to do the write-offs. Otherwise, any game that had been in development this long would have seen a huge marketing campaign that highlighted why players should abandon OW, et al for Concord instead.

Katana314,

Free-to-play is often a lazy comment from social media that represents an incomplete business plan. Developers have to get paid, and you need a plan for how players will be pushed into that.

The assumption is often on a vague “skins and charms” type of thing but it depends on whether the game was built for that expectation. They likely knew they wouldn’t be putting out compelling reskins of their characters.

Brocon, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued

Like it’s namesake it was quick and ended in a big crash.

ms_lane,

Concorde ran for 34 years, with only a single accident.

This lasted less than a bunch of Concord grapes. Maybe only the British resolve at the Battle of Concord would be less.

ngwoo, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued

If it wasn’t for hundreds of people likely losing their jobs it would be really funny that Sony’s greedy, cynical attempts to cash in on the live service fad keep failing

magic_lobster_party,

It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.

It’s also the same incompetent leadership who will get bonuses and promotions after this.

ripcord,
@ripcord@lemmy.world avatar

Was it shit?

magic_lobster_party,

Shit in terms of having no players and being pulled back after just two weeks.

From what I understand, the game itself was alright. It had no major technical or gameplay problems. At least the team of programmers and game designers were competent.

The main issue is that the game was incredibly unappealing, and I believe this can only come from poor leadership.

Nighed,
@Nighed@sffa.community avatar

Is that not a game designer thing?

ripcord,
@ripcord@lemmy.world avatar

Was the fame alrifgr, or “incredibly unappealing”? What made it so ubappealing?

Katana314,

I want to paint easy villains into the world as much as anyone, but I didn’t see anything especially “evil” about Concord; just poorly planned and uninteresting. It’s more of a tragic failure of incompetence than anyone being greedy or hurtful.

Ephera,

I don’t think the parent comment was trying to say that it’s particularly evil. They rather meant “greedy” in the sense that these companies get a bit too excited about money.

Basically, live service games are pretty expensive to make and generally result in an incomplete/worse experience at launch. But if they’re successful and gain enough of a player base, then they pay for themselves manyfold.
That’s why these companies keep on gambling, by building live service games, rather than two or three smaller games from the same budget.

PunchingWood,

Do they lose their jobs?

They delivered the product, they got paid for their work.

I can’t imagine hundreds of people still working on the game beyond release. They’ll probably move on to different projects.

theparadox,

Most big game corps just shutter studios, usually letting them know via the grapevine after a board meeting or twitter post…

Voroxpete,

A failure this monumental will almost certainly result in Sony taking the entire studio out back and shooting it, just to placate investors.

Edit: For context, Sony owns Firewalk - the studio - outright, they’re not just the publisher.

hal_5700X, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued

So to recap:

  • 200 million dollars
  • 8 years of development
  • Sony shuts down all of their Japanese studios and redirects their efforts into developing “cinematic” experiences to appeal to western gamers
  • Sony liquidates countless other studios in the pursuit of funding this game
  • Sony buys Bungie to aid in developing this game
  • Sony thinks this is going to be a huge success rivaling COD and Fortnite, so they fund an entire multimillion dollar CGI-animated episode to be aired in Amazon’s Secret Level anthology series
  • Shuts down in 10 days
  • Sony refunds everyone

Man, Sony is taking L’s like a motherfucker.

zaphod,

Sony shuts down all of their Japanese studios and redirects their efforts into developing “cinematic” experiences to appeal to western gamers

They shut down Japan Studio, that’s a name, they still have studios in Japan.

Blackmist,

200 million sounds like a lot, but it’s like 2 weeks of PSPlus money.

For all this losing, they’re sure making a lot of money. Just not out of this game.

And that money ain’t gone yet, there’s for sure a pivot towards a F2P, MTX ridden version of the game to be relaunched.

The problem is that gamers say they don’t like that sort of thing, while the success of the likes of Fortnite indicates that there’s a lot of gamers out there saying nothing, but buying V-bucks like a motherfucker.

Damage, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued

I wonder why they didn’t make it free-to-play and try to cash in on microtransactions

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s a non zero amount of work, and there’s every chance they spend more money making that change than they would bring in.

Blackmist,

That’s presumably why it’s going offline and everyone getting refunds

RogueBanana,

With all the negative press, I doubt they would try that. Even if it goes free, people will recognise the name and wouldn’t bother trying it.

Blackmist,

I think the people that have never heard of it far outweigh the people that have and decided to ignore it. They’re chasing “normal” people, not people like us who would likely have ignored it even if it was a free to play, micro transaction riddled mess.

And “FREE!” does appear to be a key factor in making this kind of game take off. They live or die by initial player interest and retention.

These things are expensive to make, it’s not just going in the bin. I’m just not sure where it belongs. It’s clearly Overwatch’s stunt double, and even that seems like it’s on the wane.

Carighan, do gaming w Concord is shutting down on September 6.
@Carighan@lemmy.world avatar

Live service, as in: you better watch it live or you’ll have missed it! 😅

SnotFlickerman, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
@SnotFlickerman@lemmy.blahaj.zone avatar

Game Preservationists When a Game Sucks:

“Good I’m glad it’s gone.”

ampersandrew,
@ampersandrew@lemmy.world avatar

One of these days, it’s going to teach them to stop making games designed to destroy themselves. Preservation needs to be good for business, and the lack of it needs to be bad for business.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

If Concord doesn’t see a F2P re-release, it will DEFINITELY be some highly-sought cultural relic in the future

Korkki,

it should have been a fp2

PopOfAfrica,

Eh, there is no such thing as preserving a live service game. Lots of OW1 copies on disc that are coasters now

Korkki, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued

Really looks like this game was designed by incompetent suits and marketing teams with the primary goal of turning those millions into more money. The game looked good and didn’t seem to play (totally) awfully either. It just doesn’t stand out or make anybody want to play it, like at all. It really is a another one of those AAA unfinished style over substance tech demos that masquerade as a game that got released into really saturated market at a really bad time, where the competition is usually also free.

Also something, something big capital overtaking creative process is one of the great disasters of our time.

missingno, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
@missingno@fedia.io avatar

Will the industry learn any lesson from this?

(no)

BreadstickNinja,

"Let’s all laugh at an industry / that never learns anything, tee-hee-hee."

  • Yahtzee Croshaw
CitizenKong,

“Clearly, the game would have worked if the characters would have looked like monkeys!”

missingno,
@missingno@fedia.io avatar

I dunno, I might buy a reboot of DK64's versus mode.

randon31415,

Wait, are they still making beyond good and evil 2?

ampersandrew, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
@ampersandrew@lemmy.world avatar

The game was alive for about 1.5 days for each year of development that they put into Concord.

Let’s acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let’s acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I’m still glad it failed.

yeather,

Those artists and programmers had about six years to find different jobs in the industry, I have zero sympathy for the ones that stuck around and did not see the writing on the wall.

Mango,

Chose a publisher as your leader in business? Well we know how that goes.

thingsiplay, do gaming w Concord is going offline beginning September 6th

I never saw a launched game unlaunch this quick. We talked about failures that got shutdown 1 year after launch. But now the record is what, 2 weeks? Question is, will they go back to drawing board and make changes to the game for a relaunch, such as a free to play model? Nothing is stated here, so probably not.

I would consider playing this game, if it was playable on Linux (and without a PSN account requirement). But clearly Sony does not care about me.

djsoren19,

I think the record still goes to Amazon’s Crucible, which was cancelled before release after a closed-beta that nobody played.

Tropper,

I actually liked that game. Sure, it was unpolished and unoptimized. But there were still some fun to be had. It feels like they gave up on that game within a week or two.

luciferofastora,

“Nobody” probably isn’t literal here, but I imagine some manager scheduling a meeting where they want a report on the game’s performance and feedback during the beta. Some higher up is going to sit in for the first few minutes for the KPI summary.

The sweating analyst jokes about the heat in the room, the higher up dryly remarks that the AC seems to be working just fine. The presentation starts, the analyst grasping for some more weasel words and void sentences to stall with before finally switching to the second slide, captioned “Player count”. It’s a big, fat 0.

They stammer their way through half a sentence of trying to describe this zero, then fall silent, staring at their shoes. The game dev lead has a thousand yard stare. The product owner is trying to maintain composure.

The uncomfortable silence is finally broken by the manager, getting up to leave: “I think we’re done here.” There is an odd sense of foreboding, that “here” might not just mean the meeting. The analyst silently proceeds to the next slide, showing the current player count over time in a line chart.

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