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bjoern_tantau

@bjoern_tantau@swg-empire.de

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bjoern_tantau,
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Oh god, is the era of corporate weird games about to start?

We don’t need more weird games, we need more people who like games in charge of making games.

What are your favourite single-player games without much fluff, grinding or difficulty spikes? angielski

Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...

bjoern_tantau,
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Clair Obscur: Expedition 33 could be what you’re looking for. The main story areas are significantly easier than all the side content.

You’ll want to do the side quests because how can you not play that game with cool sunglasses and a baguette on your back?

But you can easily get through the game without doing any side quests. And if you are afraid of being overpowered when you do play the side stuff, they recently added some nice controls to bump up the difficulty.

bjoern_tantau,
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Oh, and I just remembered the old Thief games. They had pretty consistent difficulty. At least for the first two. I cannot remember if that was retained with the third because it was a little more open in terms of what you acquired in the hub world and took on missions. And we don’t talk about the fourth (which was a reboot nobody wanted, not even the dev team).

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33/10

My Humble Indie Game Is On Sale If You Want It angielski

Hello all, this community has always been very accepting of me and offered advice and suggestions trough the development process. Today is the first big sale of the game -35% which makes it under 10 bucks. If you want to get it, now is the time! Thank you for your support - Steam Link

bjoern_tantau,
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Why pay money for a game where you cannot even push a button when you can get the fartastical Diarrhea 4 for free?

bjoern_tantau,
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No, that wouldn’t make any sense.

bjoern_tantau,
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Damn, I came really close the other day. Managed to live through the “the game will kill you now” event. Unfortunately I couldn’t keep up when I was at the boss.

But to progress the game you have to get up.

But when you finish the game a new mode is added allowing you to play normally with increasingly more difficult challenges you can put on yourself.

bjoern_tantau,
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The important stuff is fortunately almost totally spelled out and hard to miss.

bjoern_tantau,
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This is in answer to the Stop Killing Games Initiative. He falsely claims that if SKG were successful every game would be forced to do all that stuff. While not realising that what he is describing is continued support for a game, not a dead game that continues to work without support.

It’s just a strawman, incorrectly inflating the costs by claiming continued support is the same as no support.

bjoern_tantau,
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Why is it not feasible? This is simply bullshit. If a company can do it the end user can do it as well. Even if they needed a thousand servers with 5090s to run the application it would still be a way to do it.

And nobody is saying that this would be the requirement. The requirement is “to keep it in a playable state”. How they achieve that is up to them.

bjoern_tantau,
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Speaking of TED Talks, I’m not reading all of that.

But nobody is talking about running a service. Sure, someone might open up Anime CCG Pocket Collection 2045 Big Continuation Service, run like the original even with support staff. But maybe I’m fine with Joe’s ACPC2045 server, because he’s my mate and we just want to goof around.

There are plenty of fan projects out there that run entire big services for their games. Keeping MMOs alive but also entirely new services based on stuff like Minecraft.

If ACPC2045 wants to make this into an expensive complicated (for them and us) endeavour, let them. There will be plenty of other games that will handle the new requirements with grace because they are not incompetent. Look how quickly Ubisoft was able to turn around with The Crew 2.

bjoern_tantau,
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Yeah, but see, my mate Joe, he just doesn’t run the sign up page or authentication or the matchmaking or the seasonal DLC or the voice chat or the community forums.

He just enters some stuff by hand into the Oracle DB and off we go.

I’m serious. Big corporations tend to overcomplicate this stuff all the time. Especially because they tend to run several components as one. But when you break it down each one is not that complicated. I’ve done that. As my job. Saying it’s not feasible is a massive strawman.

Because as always, if they can do it so can we. This will never change.

bjoern_tantau,
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I’m currently watching the video and he is approaching this as if some company would continue complete support with every functionality still available without any interruption. His idea of the “simplest matchmaking” are freaking lobby codes. He can’t even fathom a future without Steam.

For him almost everything involves accounts and big companies and legal entities and central authorities. Stuff you do not need. Never ever. He is caught up on self made problems.

If you put into law that a game has to remain playable developers will figure it out. Either they are stupid and tie everything to central unchangeable entities or they will add a config file where you enter an IP address and call it a day. Capitalism will find the cheapest way to comply.

bjoern_tantau,
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That’s continued support. Not EOL. If continued support is his way to EOL his game that is of course his right. But also impossible to guarantee, precisely because of the reasons he listed. Thus an idiotic impossible stance to uphold.

bjoern_tantau,
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As long as a corporate entity is providing service the game is not EOL and beyond SKG.

bjoern_tantau,
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  1. This is about future games, not current games.
  2. Yes, the legal requirement would (or should) mean after EOL absolutely no dependency on outside services unless the infinite availability of that service can be guaranteed, which is of course impossible.

None of the currently existing services like Steam, Xbox Live, etc are technically needed to run the games. They offer additional services. Hence they are called services. But you do not need any of them to run the core games.

I’m not advocating for developers to implement these services themselves. I’m advocating for the absence of these services not making my games unplayable. I’m willing to compromise for that to only be the case after support for my games was dropped.

bjoern_tantau,
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That’s continued support. Not EOL. As long as a corporate entity is providing service the game is not EOL and beyond SKG.

bjoern_tantau,
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That’s why you see this post. As a last ditch effort to get the petitions over their threshold.

bjoern_tantau,
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Wouldn’t be the first petition to gain massive momentum before the finish line.

bjoern_tantau,
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Man I hate the pessimism. It’s a month away and one organizer is saying he’s done if this fails.

Baldur’s Gate 4 may happen eventually, but not with Larian Studios (www.polygon.com) angielski

It also seems as though plans for a sequel to Baldur’s Gate 3 are in the early stages already. Speaking to PC Gamer, Eugene Evans, the senior vice president of digital strategy and licensing for WotC and Hasbro, said the company has already started conversations about what the next Baldur’s Gate game will look like and how...

bjoern_tantau,
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And it wasn’t even news back then. Almost immediately after the BG3 release Swen Vincke talked about the next project being an in-house IP again. And not much later they quit working on a DLC.

bjoern_tantau,
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Wow, I never expected the Tomb Raider remasters to be given away so early.

bjoern_tantau,
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Do you mean Mario Bros:

https://swg-empire.de/pictrs/image/c32975a5-b7b9-4547-8ec5-60b62426069b.jpeg

Or Super Mario Bros? They are very different games.

bjoern_tantau,
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Neverwinter Nights

The multiplayer is supposedly incredible. But I remember being extremely whelmed by the main game.

But it’s hard to remember the mid games. Because it is very likely that they didn’t leave any lasting impression.

And especially if previous titles in a series or from a studio were great a mid game would feel disappointingly bad. Although compared to other games they might actually still be considered great.

bjoern_tantau,
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Xeen was what I thought of our first “proper” game. So many good memories. I played it like it’s real time, spamming the attack button without any strategy.

Still play it every so often. And thanks to ScummVM I could play it on a toaster if I wanted to.

bjoern_tantau,
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Proton for Arm imminent?

bjoern_tantau,
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I mean, it is supposedly already a thing on Android. And there are rumors that Valve have been trying it out for Deckard. So this could very much come this year or so.

bjoern_tantau,
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There already are some projects that make it work. I haven’t looked at the specifics yet but as far as I understand it everything that can be handled as a library call as native ARM code does just that and only pure x86 calls are emulated. And since nowadays so much stuff is abstracted away and the heavy lifting is done by Vulkan the performance tends to be very good.

bjoern_tantau,
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Using your joystick lefthanded is a completely new experience.

bjoern_tantau,
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If you’re not having fun with Mario Kart you should play Drinking Mario Kart. Everyone gets a beverage of their choice. By the end of the race it has to be empty. But because we are all responsible adults we don’t drink and drive. In order to take a sip (or down the whole thing) you have to drive off the track (or to the side, whatever is possible) and come to a complete halt.

Loser drinks one more because they are a loser. And the winner drinks one more to celebrate.

10 incredible PC games that never got console ports—until Steam Deck happened angielski

Here’s the thing most people still miss about the Steam Deck—and I’m saying this as someone who’s been yelling about it since forever—is that for decades, the PC had countless exclusive games that never set foot on a console. No ports, no Nintendo love, no Sony handshake—nothing....

bjoern_tantau,
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I made a control scheme for StarCraft. Worked surprisingly well. At least for single player.

Of course that one had a Nintendo 64 release.

bjoern_tantau,
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It’s what I do with Denuvo games. De non vue.

bjoern_tantau,
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I actually think that the Steam Deck is popular enough to be the easy thing to get into PC gaming. Jennifer English (actress of Shadowheart and Maelle) got one after becoming a voting BAFTA member in order to evaluate PC games. And although I think she would care about software freedom she has no idea that it is even a thing that exists.

A Steam Deck was as much an informed decision for her as getting a PlayStation 5 to play Baldur’s Gate 3. So mostly none.

bjoern_tantau,
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And your Steam Deck will likely be able to emulate it.

bjoern_tantau,
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Those news of Wiimotes destroying TVs and not the other way around worked really well.

bjoern_tantau,
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When did “modding a game” shift from “creating new mods” to “applying mods”?

bjoern_tantau,
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Watched a little bit on Twitch and it kind of looked like a generic old survival MMO.

bjoern_tantau,
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The old one is actually still a pretty innovative shooter. Story, tone and gameplay are just totally different from the new one. So someone coming from the new one trying out the old will be disappointed.

Same reason why the new one was criticised on release.

I really wish we could get some of the responsible people to explain their reasoning.

bjoern_tantau,
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They shouldn’t be compared at all because absolutely nothing connects them.

My highest achievement in Expedition 33 (yet) (lemmy.blahaj.zone) angielski

I guess I love suffering and play games only because it’s not enough in real life (that’s why my favourite genres are souls-likes and fightings, but that’s another story). I’m currently playing Expedition 33, and this game marks some areas as “dangerous”, implying that the player is underleveled to defy local bosses...

bjoern_tantau,
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Don’t fret. I think concentrating on the story quests first is the best way to keep the difficulty most engaging. You can keep playing after the end. The side content you can access after getting access to all areas is the hardest in the game. But if you do that first you can easily one shot anything, including the final boss.

bjoern_tantau,
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I love that all the no damage gamers switched to all damage runs with this game as “the hard thing”. Because everyone already knows that a hitless parry only run is possible. No need to prove it.

bjoern_tantau,
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Nice one!

Do Golgra next. I think she has so much health that it would take you a few hours.

Clair Obscur: Expedition 33. First time pay attention to the songs and I cried. This is the game that I cry over so many times. This is what I think about the game. Spoiler alert (youtu.be) angielski

Today I googled the meaning of the song “Alicia” in Clair Obscur and it reminded me of my best friend who is no longer with me....

bjoern_tantau,
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I was so proud when I could finally parry and beat Simon. Then his second phase wiped me and I noped right out of there.

bjoern_tantau,
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At this rate they should brand it as a Zune device.

bjoern_tantau,
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Ugh, still not open source. The author of the original mod vanished shortly after announcing they would open source the mod, which basically stalled further development (like this) for years. Downloads are distributed via Discord. Only issue tracking is done via Github.

It probably doesn’t work with Linux either because the original mod overwrote the same dll as dxvk does.

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