@Chozo@fedia.io
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Chozo

@Chozo@fedia.io

Hail Satan.

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THE FINALS: Season 4 Power Shift - #45 Worldwide

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Deus Ex's influence on Elon Musk 'may be its longest, worst legacy,' says its writer (www.pcgamer.com) angielski

Elon Musk thinks Deus Ex is “one of the best games ever”. It’s not exactly a hot take. But his taste in games also displays an impressive lack of self-awareness. Musk sees himself as an outsider and heroic figure taking on the status quo, despite being the world’s richest man, the owner of X, and a sometimes-ally of...

Chozo,
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Elon tried to get CDPR to add him as a character in Cyberpunk 2077, not realizing that he's literally Saburo Arasaka.

Chozo,
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I really wanted it to be good, too. They tried to modernize the mechanics so much that they lost touch with what made L4D fun in the first place.

Are those of us who grew up on older games more attuned to latency? angielski

I’ve been wondering this recently. I grew up on atari/nes/snes and so of course almost all of those games (pretty sure all) are written in assembly and are rock solid smooth and responsive for the most part. I wonder if this has affected how I cannot stand to play badly optimized games eith even a hint of a laggy feel to it....

Chozo,
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I believe OP is referring to input latency, which isn't so much a result of the system slowing down due to increased load, as much as running in a consistently slowed-down state causing a delay on your inputs being reflected on-screen. There's several reasons for why this is happening more often lately.

Part of it has to do with the displays we use nowadays. In the past, most players used a CRT TV/monitor to play games, which have famously fast response times (the time between receiving the video signal and rendering that signal on the screen is nearly zero). But modern displays, while having a much crisper picture, often tend to be slower at the act of actually firing pixels on the screen, causing that delay between pressing Jump and seeing your character begin jumping.

Some games also strain their systems so hard that, after various layers of post-processing effects get applied to every rendered frame, the displayed frames are already "old" before they're even sent down the HDMI cable, resulting in a laggier feel for the player. You'll see this difference in action with games that have a toggle for a "performance/quality" mode in the graphics settings. Usually this setting will enable/disable certain visual effects, reducing the load on the system and allowing your inputs to be registered faster.

Chozo,
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He should've been booted years ago, IMO. But better late than never.

Chozo,
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It's definitely not going to live up to the hype. We already know what Hollow Knight is like, and we've seen a demo of what Silksong will be like from last year's E3, and... it's really not that much different. Not that that's an inherently bad thing, since Hollow Knight was already really good, so any improvement on that is only going to be better.

I worry that it'll suffer a similar fate to Duke Nukem Forever. In a vacuum, DNF isn't necessarily a bad game, but it suffered from being overhyped for years. So when it came out and just turned out to be "okay", that was the final nail in the coffin for the Duke Nukem franchise. I hope I'm wrong, though.

Chozo,
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It is because Balatro actually had playing cards and pretended it was poker.

Playing cards != gambling

Poker != gambling

Its similar to how so many older games could have your character popping meth near constantly but it is fine because it isn't tobacco.

What kinda games are you referring to here?

Chozo,
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While it hasn’t yet specified whether this means prices will decrease or increase

Dangerous headline, especially for reporting on such a notoriously litigious company.

Chozo,
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From the video, it looks like a lot (but not all) of the gameplay is forced into 2.5D controls. If this is the case, then I think it'll probably work out pretty well.

Chozo,
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Thanks, now all of my fingers hurt!

Chozo,
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It depends on the game, and my familiarity with it. If it's a linear, story-based game where the player doesn't really influence the end result at all, then watching it is just as good as playing it myself, in my opinion. Or if it's a new addition to a franchise that I'm already experienced in, like a new Super Mario game, then watching it is generally just as fine of an experience as playing it.

But if it's a game that's based entirely around the experience of playing it, like most multiplayer shooters for example, then watching somebody else play may be entertaining, but doesn't substitute actually playing it myself.

Chozo,
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Check out The Finals! It's made by a bunch of ex-DICE devs who went and founded Embark Studios. Totally different vibe from Battlefield, but it still has the environment destruction and fine-tuned gunplay they've always been good at.

Chozo,
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I know people that got their Nintendo DS banned for using flash carts. This ain't new.

Chozo,
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I'm excited, as I loved the first one. I'm not in love with the disconnect between visual designs in the the pre-rendered scenes and the gameplay, though; the cutscenes look like they're for a completely different title altogether.

Also, no Miriam?

Chozo,
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I really want this to do well. I've lost a lot of faith in Konami in recent years, but the SH2 remake gives me a bit of hope, and I'd like to see them ride that momentum and breathe some new life into Silent Hill.

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It took a while to get there, but Cyberpunk 2077.

Chozo,
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As someone who spent several years and hundreds of dollars on Destiny 2, I sure am glad to see that this is why we couldn't get a new Crucible map for like five years.

Chozo,
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I just recently finished this one, and The Man Who Erased His Name. Apparently I've been sleeping on the Yakuza series, because they're fantastic, and have amazing soundtracks.

Chozo,
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As do handheld systems like GB/GBA/DS/PSP. IMO they emulate even better on phones since those games were already designed for small, handheld screens.

But most modern phones can also handily emulate up to some newer consoles, like N64/PS1-era with ease, though I've found that touch controls becomes a lot harder the more modern the console goes.

Chozo,
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There's a mobile port? I could've been stacking Xmult while on the john this whole time???

Chozo,
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The art director followed Antireal on Twitter.

If not for this, I would've chalked this up to the designs being abstract enough that it'd be feasible for two separate artists to have come up with them independently. The fact that he was following the artist is a bit damning.

It's a shame, because he's a fantastic artist, himself, but this is definitely going to soil his reputation, and probably calls into question some of his earlier pieces, as well.

Chozo,
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Or do you want to admit that you didn't really look at the comparison images?

You're already like five comments deep into an argument that hasn't even happened yet, calm down.

Chozo,
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Something that you may not be considering is that a big part of live service updates is stopping cheaters. Whether the game is balanced or not doesn't matter at all if other players are flying through the map and insta-killing everybody else.

Allowing the use of old versions of your game will consequentially allow cheaters to continue having access to known, exploitable files. Even if those files are no longer in use in the "live" version of the game, giving cheaters a sandbox to experiment in inevitably allows for further exploits to be discovered in the live version.

Chozo,
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I also recommend The Finals! It's exclusively multiplayer, and the only "grind" one needs to worry about is unlocking all the weapons and gadgets; it doesn't take long to do, and you don't even need all of them if you aren't going to use them. But there's nothing to level up or upgrade, so once you buy an item, it's just a permanent part of your kit. There's no story or campaign that you have to progress, no cutscenes to sit through. You just launch the game, pick a mode, and queue for a match.

I have like 750+ in-match hours logged, and have no plans on stopping.

Chozo,
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Honestly, I'd rather see another studio take a crack at the franchise. I don't know whether Gamefreak have lost a lot of important talent over the years or if they just got lazy because their games are guaranteed to sell no matter how poorly they're produced, but they do not know how to make games in the current era. Full stop. The last handful of mainline Pokemon titles have been unacceptably poor quality, and Nintendo won't light a fire under their ass because... why would they, when they're already printing money?

I think it would be wildly beneficial to the health of the franchise if a completely new studio took the wheel for a minute. They don't have to reinvent the game mechanics or take the story in some dark and gritty direction or anything like that, but if they just made it functional that'd already be a huge step up over Gamefreak's last few releases.

Personally, I'd love to see Retro Studios take a crack at a mainline Pokemon title. They've already got a very close relationship with Nintendo, and have released nothing but bangers.

Chozo,
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The electric costs aren't nearly as high as people think. For huge datacenters, yes, but that's because they're processing requests for hundreds or thousands of users simultaneously. For a studio using it to translate lines for a single game, they could easily get away with doing it locally, and effectively for free. You can train your own local model on a consumer-grade PC without any issue, and it'll still run just as fast as the big server farm-powered models.

My roommate has been playing with a bunch of different local AI models on his own PC for a couple years now. There's been no discernable change to our electric bill. His PC draws more power playing an anime waifu gacha game than it does training/generating AI.

Marathon vs. Arc Raiders - Discussion of the games' opposite opinions angielski

At least in my perception the initial reactions to Marathon are overwhelmingly bad and for Arc Raiders overwhelmingly good Im genuinely interested in what key differences these two extractor shooters bear to spark such a delta since I like to talk about game design specifics....

Chozo,
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I think a big part of this sentiment has to do with Bungie burning a lot of bridges with their fan base in recent years. I'd played Destiny 2 for several years (from Shadowkeep through The Final Shape), and in that time Bungie had made a lot of very unpopular moves. From things like the "Destiny Content Vault" (where old content was removed from the game to make room for new content), expansions getting delayed by several months, massive studio layoffs, apparent mismanagement of an entire expansion (Lightfall), more studio layoffs... It's just really hard, as a player, to back a Bungie project right now. I no longer feel like their priorities line up with mine.

Meanwhile, I've also been a huge fan of Embark's previous game, The Finals. It's a totally different type of FPS compared to Destiny, yet they managed to capture my interest by doing correctly all the things Bungie did wrong. They nailed the monetization of the game and it doesn't feel predatory, they listen to their community, and they constantly show a commitment toward making The Finals into the best game it can be (and not necessarily the most profitable game it could be).

So while Marathon looks like it's got all the makings for an amazing game, I just don't feel like Bungie fans have enough faith left in Bungie anymore. For a lot of people, myself included, The Final Shape was the "end" of Destiny; not because Bungie stopped making it (they're still releasing content), but because we got the closure we wanted out of Destiny's story and we're just done with Bungie's antics.

That said, I just don't like extraction shooters. I played a bit of Arc Raiders to see how it is, and it's just not for me. Honestly, I hope both games do well, because it's clear that both studios put a lot of heart into these games and I'm interested in learning about both games' stories. But right now, Bungie has to overcome their reputation if they want Marathon to succeed.

Chozo,
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I really don't think it was that secret. Every modern Ubisoft game I've played has had multiple unskippable TOS checkboxes that you had to agree to before you can even pass the title screen, which state in no uncertain terms that they're going to datamine the shit out of your entire play session.

It is still nice to see this stuff being challenged, though, even though I'm doubtful that it'll bring about any meaningful change.

Chozo,
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Yeah man we get it, piracy good, laws bad, yar har and all that shit. This guy's still an idiot, and so is anybody defending him.

Chozo,
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You gotta press the C button first, to ask them.

Chozo,
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There was fine print at one point during the stream that specified that 4K will be limited to 60 FPS.

Chozo,
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It took less computational power to put a man on the moon than it does to make the shadows look 2.03% more realistic.

Chozo,
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Australia's usually really strict when it comes to violence in video games, but the Silent Hill series isn't really known for intense gore. Though, the trailer looked a bit like it was going to be a bit body horror-focused (I got lots of Junji Ito vibes from it), so maybe SH:F will actually be a bit bloodier than other SH games.

Chozo,
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Good! Hopefully more devs follow suit and pull traffic away from Fandom.

Also hopeful that they manage to fix the SEO on the site, as Fandom is still the top result for "Vampire Survivors wiki".

Chozo,
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Anything to avoid discussing TES6.

Chozo,
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I believe it's supposed to be more of a spiritual successor to The Sims.

Marvel Rivals cheater banned for 100 years (beehaw.org) angielski

Today I’ve reported a player in Marvel Rivals for being a cheater (it was obvious to me, even autoaim through wall playing hawkeye). And I just got a confirmation message that the player is banned until 2125… basically a 100 year ban. :D Do report them. Report toxicity as well (I get ton of confirmation). But do not report...

Chozo,
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That's interesting that they give you the full details like that. Most games will, at most, tell you "We took action against a player you reported", or something equally vague.

Chozo,
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For me, it'd be Prime. The game just oozes atmosphere from start to finish, and has one of my favorite game soundtracks of all time. I still sometimes listen to the Phendrana Drifts tracks because they're just so damn chill.

Chozo,
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when will they tackle loot boxes?

Once loot boxes stop buying yachts.

Chozo,
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Ranked isn't for fun, tho.

Chozo,
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Man, you extrapolated a lot from five words.

  1. Pretty much every game with a ranked mode also has casual modes. They're separated for a reason. While you absolutely can have fun playing ranked, fun isn't the point. Competition is the point.
  2. Not at all. It's for people who want to compete. It's for people who care about what the scoreboard says at the end of a match. It's for players who care whether they win or lose, more than they care about having a good time.
  3. Sometimes yes, sometimes no. If you've ever watched esports players train, they're not logging into the game with the same mindset you or I might have. They're logging in with the same mindset we have when we start our shifts at work. They don't stop playing just because they stopped having fun, they're working towards a goal they've set for themselves. For the hyper-competitive player, the game is a passion more than a hobby.

To your point about Yu-Gi-Oh, that sucks and I feel you on that. But sometimes a game just has a higher skill curve due to the player base being experienced in the game. YGO is decades old at this point (new cards, sure, but the base game is largely the same), and a lot of players have been grinding at it the whole time. In fact, I'd imagine that a majority of people currently interested in YGO are probably longtime followers, who have steeped in the meta for years now.

It may not necessarily be that you're running into sweats or toxic players in the casual modes, as much as it is that the community at large is a bit ahead of you. TCGs are going to be like that a lot, just because they're inherently competitive.

These are all reasons I don't play competitive modes, for what it's worth.

Chozo,
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It's hard not to when the man who just did two nazi salutes at the presidential inauguration is also trying to insert himself into our gaming spaces. We don't want nazis in our communities.

Chozo,
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I'm confused. I've played Genshin, and I don't remember any sort of loot box system in the game. There's a gacha system which seems to be what the article keeps referring to, but that's very different from what I think the average user considers a "loot box".

Chozo,
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I feel like the difference is the loot "box", itself. Granted, I've not played any loot box games since Team Fortress 2, but in that game the box was an actual inventory item you could store and open whenever you wanted, and those items would always be from the same pool.

With Genshin, you're basically just pulling from a singular, infinite loot box that rotates its reward pool. So you can't, as a player, decide to open a Year 1 item when it's not in the current rotation.

It's a small difference, but I feel like that's why we have separate terminology for "gacha" and "loot box" games.

Chozo,
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My apologies if I'm getting this wrong, as I don't play Gacha games, but isn't that worse?

It depends. I'm not sure how current loot box games handle it, but with most gacha games, there are determined odds for the prizes, so they have a "pity" system. So after a certain amount of pulls, you're always guaranteed to get the top reward. RNG will make it so that you'll typically pull all the way to nearly the end of that pity timer before you get the top reward, but you'll eventually get it.

I'm not sure if traditional loot "boxes" have such a protection in place. I dunno if it's any better or worse since they're both pretty manipulative tactics, but it's different.

Chozo,
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Was kinda hoping for specs. I like the design upgrade, though.

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