Chozo

@Chozo@fedia.io

Hail Satan.

Kbin
Sharkey

Using Mbin as a backup to my main Kbin account due to tech issues on Kbin.social. May either switch to this one permanently or abandon it, depending on how Kbin's development goes. All my active fedi accounts are linked.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Deadlocked is one of the funnest games I've played in a while angielski

Quit World of Warcraft recently Because I couldn’t justify the subscription anymore. It’s been really hard to find a game to put time into and keep my attention. I tried OverWatch 2 but that game is hot fecal matter. Stardew Valley is fun for a little while, all my friends quit though And that’s who I played with. Team...

Chozo,

You should check out The Finals if you're looking for something that's a bit more OW-like. Heavy focus on objectives instead of kills, like OW. There's also lots of abilities and weapons to mix and match, so it's less of a hero shooter and more of a build-your-own-hero shooter. Made by a bunch of ex-DICE devs, so the gunplay and environment destruction are very satisfying. Completely free to play, too.

Chozo,

I think it's far too late for that. Publishers have been testing the waters with $70 AAA games for a few years now, and people kept buying them. I don't expect that to change any time soon.

Chozo,

Lol it's like Nintendo just wants to back itself into a corner and waste away with its IP.

This is a Switch emulator, meaning these are games that are still available for sale. It's not like taking down a SNES emulator or something Nintendo hasn't made available for 30+ years, it's involving games they're selling today. Taking down an emulator is literally Nintendo protecting its IP.

I honestly have no desire to purchase anything from them anymore.

If you were using this emulator, you weren't likely purchasing anything from them in the first place. And I'm no doctor, but... I'd have to imagine that's likely the reason Nintendo took this down to begin with.

Steam doesn’t want to pay arbitration fees, tells gamers to sue instead | Ars Technica (arstechnica.com)

Valve Corporation, tired of paying arbitration fees, has removed a mandatory arbitration clause from Steam’s subscriber agreement. Valve told gamers in yesterday’s update that they must sue the company in order to resolve disputes....

Chozo,

Because it's not quite the good-faith gesture people are making it out to be; it's a cost-saving measure for Valve. From the consumer standpoint, very little actually changes, as the average user isn't taking Valve to court in the first place. It's not as if Valve is suddenly lowering their legal funding in conjunction with this move; they'll still defend themselves harder than most consumers would be able to, and will win their cases in court instead of in arbitration, which is even more costly for the consumer when they lose.

While arbitration favors companies, so do the courts. If anything, this just makes it more cost-prohibitive on the consumer side to make Valve face the law.

Chozo,

Nah, not really. Technically, this is better. But only marginally so, and unless Valve does something catastrophically, egregiously abusive with the Steam platform, then the people who will actually benefit from this are few and far between. Valve wouldn't just say "come sue us" if they weren't wholly confident that they weren't about to be losing any cases any time soon.

This isn't some huge "win" for the people; gamers aren't gonna rise up over this. For 99.999% of Steam's userbase, this is an entirely lateral move. Valve are the only ones who will see any tangible benefit from this.

Valve has removed the arbitration clauses from Steam Subscriber Agreement (store.steampowered.com) angielski

Valve has updated the Steam Subscriber Agreement. The updates affect your legal rights, including how disputes and claims between you and Valve are resolved. Among other things, the new dispute resolution provisions in Section 10 require that all disputes and claims proceed in court and not in arbitration. Please review...

Chozo, (edited )

Lemmy loves to shit on billionaires, until it's one they think they like.

Chozo,

My parents used to get so mad at me for poaching the batteries from all the remotes.

Chozo,

I miss the arcade-y feel of older racing games. Everything these days tries too hard to be a simulator, that they end up stripping the fun out of it. I want sparks to fly out of my tires when I drift even though they're rubber and wouldn't actually do that, I want wacky announcers with color commentary, I don't want to shift gears.

I want games like Ridge Racer and Need for Speed to make a comeback.

Games like Splitgate? (Halo?) angielski

I don’t really play many multiplayer FPS games. But a while ago I discovered Splitgate and I really liked it. It’s the only multiplayer FPS I’ve played much of. But I’ve stopped playing it because development has stopped and also I was experiencing occasional stutters on Linux....

Chozo,

I've been getting back into playing The Finals lately. Kinda similar to Splitgate, in that the mechanics are easy to understand and mastering them will yield you a lot of fun and victory. The movement is very snappy, there's a lot of variety in how you can play, and matches are relatively quick.

It's an objective-based shooter, so you won't win just by getting kills; you have to complete a specific goal before your enemies to actually win. So it's a bit like Overwatch or TF2 in that regard (kinda dated references, I know) in terms of goals and a player's abilities. And the gunplay feels very much like Battlefield, which would make sense because ex-DICE devs worked on this game, I believe. It's also got crossplay.

It's got a seasonal/live service model for cosmetics. The battle pass and any other MTX are all only for cosmetics, though; unlocking weapons/abilities can only be done through gameplay, with no skip mechanics. So no weapons, abilities, maps, game modes, etc can be bought with real money at all. Figured I'd mention, since I know that's a turnoff for a lot of people, but I've been enjoying it as a free player.

Chozo,

I would definitely classify The Finals as a live service. The way I see it, any game that is designed to be "never-ending", and have a constant stream of new content (free or paid) would fall under this category of game.

I wouldn't say it's a requirement for all live service games, but I'd also say that anything that uses "seasonal" content models would also be considered a live service.

Chozo,

Honestly, it's pretty far into the PS5's lifecycle at this point. I think a PS5 Pro this late into the current generation would be a bad move, because a PS6 is undoubtedly around the corner in just a few years and will effectively obsolesce a PS5 Pro, anyway.

If they released a Pro version last year, that'd make more sense. But unless Sony's expecting this generation to stretch out longer than normal, this just doesn't seem like a good idea.

Chozo,

ZZZ is a master class in video game animation. It's one of the most stylistic games I've played in years.

Moneyless Harvest Moon-type game?

I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...

Chozo,

I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism.

I think Sim Ant technically meets these conditions.

Chozo,

I have to imagine the game is no longer making enough money through MTX to staff a dev team anymore.

This seems like a pretty good way to end a live service game, though. This way your game doesn't just disappear into the ether completely.

Chozo,

If we're talking Goldeneye, I believe the C-button aiming was an alternate control scheme. IIRC, the default controls had the stick control both your forward/backward motion, but also your left/right turning, instead of left/right strafing, so your aim was controlled horizontally by the stick, but vertically was pretty much locked on the horizon at all times. To do fine-tuned aiming, or to aim vertically at all, required holding R to bring up the crosshairs which you could then move with the stick, while standing still.

In hindsight, it's amazing that we ever tolerated that.

Chozo,

My recommendation for this will always be Cyberpunk 2077. There are SO many secrets and sub-plots to discover in the game, and every single one of them feels like an intricate, deliberate piece to the overall puzzle that makes up Night City.

To experience everything requires multiple playthroughs, which I normally dislike in long, narrative-driven games because I lack the attention span needed when it comes to repeating things in games. But CP2077 offers so many new ways to tackle every situation, and it's one of the few games I've played where it truly feels like a new experience on the second and all subsequent playthroughs. The writing and acting are spectacular, and going back and picking different options for various encounters will yield very different, yet authentic results.

I've 100%'d it and still went back and did at least 3 full playthroughs after. I can't sing this game's praises enough.

Chozo,

If the world exploration and character interactions in RDR2 are scratching your itch, then 2077 will definitely have you covered there; Night City is huge and has a lot of hidden spots and characters to find. I'd say that the combat is generally a bit more hectic in 2077, but not overwhelming. You can also freely adjust the difficulty whenever you want, so if you're not interested in mastering the buildcrafting aspects (since it leans more heavily into RPG aspects than RDR2) and just wanna get the story, that's also an option.

While it's definitely not required to have an amazing experience, I'd strongly recommend also picking up the Phantom Liberty expansion if you decide to give 2077 a shot. It adds a lot of additional content, including some new endings. And Idris Elba is fucking fantastic in it. He brings a very similar energy to Keanu, where you can tell that he really loves his character and the story he gets to tell. It honestly sets a ridiculously high bar for video game acting in general.

Chozo,

I highly, highly recommend playing BL1 and BL2. They're fantastic games, and wonderfully written. Not all of the humor has aged really well (nothing offensive, just mostly very 2010's-specific humor), but the gameplay still holds up today, IMO. The DLCs for BL2 are particularly good, and among some of the best DLCs I've seen for any game.

Chozo,

I forgot that they were making this. I just checked the trailer, and it surprisingly doesn't look terrible. As far as video game adaptations go these days, this actually seems pretty true to the source material.

I imagine it'll be one of those movies that's terrible for general audiences, but will probably be well-received among its niche. As a huge fan of the first two Borderlands games, it looks solid and I actually want to watch this.

Chozo,

Yeah, I'm not sure how I feel about some of the casting as I'm kinda tired of seeing Kevin Hart and Jack Black in everything lately (I'm surprised I didn't see The Rock in the trailer somewhere, to be honest), but the overall feel of the trailer seems to match the energy that the games had. I'm not saying it's 1:1 accurate by any means, but the trailer definitely manages to feel like Borderlands. I imagine the writers for the movie didn't want anybody from the main group to feel like a "downer" character, so Roland's probably being reworked a bit.

I'm okay with it so far, at least. It's generally pretty hard to make the "strong, quiet type" very interesting, especially for a movie format where you have limited screen time that has to be shared among a lot of characters. You can make that sort of character interesting, like in No Country For Old Men, but you have to dedicate a lot of time to it, and that's not easily done with a story that has so many characters with their own stories to tell.

I dunno, I'm just remaining optimistic. I want to like this movie.

Chozo,

Agreed! The quality and quantity of the content in that DLC are enough to qualify for a standalone game. Not to mention all the wild new mechanics that the DLC introduces, and work seamlessly with the rest of the game. TTAODK was probably the best piece of content Gearbox will ever produce.

Chozo,

They knew enough to include a first-person fight scene, because that's what gamers wanna see.

Chozo,

I've not read PA in ages, and saw that and thought "Oh wow, the new art style looks pretty good!" Then I saw this was from 2012, and decided to see what the art actually looks like nowadays.

What the fuck happened? Tycho looks like Handsome Squidward with encephalitis, and Gabe looks like every Nickelodeon character in the last 20 years merged into one. I'm curious to know what PA fans think about the style these days, since I've not followed it for a long time, myself.

Chozo,

Is it really a waste of Nintendo's time and money if they keep winning?

Chozo,

I mean, it feels kinda obvious. If there's any company in this space that would never need to use generative AI, it's Nintendo. They already employ some of the most talented art teams in the industry, they're not exactly struggling to produce art or assets.

If this was from a developer who maybe hasn't been a gaming monolith for the last 30+ years, that'd be different. This is like if Bill Gates says he promises not to open his 401k early; like, okay cool, I don't think that was ever in doubt in the last 30 years, Bill, but thanks for letting us know.

Chozo,

A lot of it is going to be game-specific, and spending time tweaking the control settings until you find what feels responsive to you.

The rest of it is going to be technique, and a lot of trial and error to find out what works best for your play style. For instance, I can't do fast-paced, twitchy movements on a controller (even things that are technically possible to do on a controller; I just don't have the dexterity anymore), so I have to adopt a different play style when using a controller. I usually will go for a more support-based role, if possible; opting for long-range weapons/abilities, and playing a more patient, campy game. I play slower and more methodically this way, and try to position myself so that I don't ever get into the situations where I need to react to somebody closing the gap on me in the first place.

For me, it's an entire mindset shift. If I play the same game on M/K, I'll be playing with a much faster, reaction-centric style instead of one where my movements are more premeditated.

Some other tips will be learning to do things like using your left stick for fine-tuning your aim (you can get very precise horizontal micro-adjustments by leveraging your player's position, which can be useful for getting your shot off before the other guy does), experimenting with gyro controls if that's an option for you, or trying joystick extenders (small gadgets that clip onto your sticks to extend their effective length, which may make aiming easier).

As far as what to practice in, I don't know of any aim trainers that are designed for controller, so I'd say you should just practice with a game that you either don't care about or where it doesn't matter if you lose a bunch. I'd recommend The Finals; it's free to play, the default quickplay mode is active and puts you into a match quickly, and it's super low-stakes so you don't have to feel bad about experimenting during a live match. Your teammates don't have loot drops or anything hinging on your success, so if you play badly, nobody cares. And it's got pretty robust customization options for the controller settings (dead zones, acceleration curves, etc), which can help you figure out what settings you respond best to and what to look out for in the settings of other games. It has a huge variety in movement/weapon options, so you'll end up developing skills/habits that will transfer over to other games quite easily.

I didn't mean to weirdly steer this into becoming an ad for The Finals. But it's a very controller-friendly FPS that I think will be beneficial to practice with. I think it's also pretty fun, but that's subjective.

Chozo,

How quickly we went from "I didn't do it" to "I did it, but it wasn't that bad".

Chozo,

The transcripts won't be released unless they're leaked. Giving out any details about the minor he was chatting with risks exposing the victim, who is possibly still a minor. Releasing the transcripts would be an incredibly damaging move, and not to Beahm; people would almost certainly doxx the kid immediately, possibly putting them at even greater risk of harm than they would have been in to begin with.

We don't need to see them, anyway. We're not involved. We have nothing to gain from reading the details. If self-admitting to having inappropriate conversations with minors isn't evidence enough to convince you one way or the other, then I really don't see how reading a sext thread with a child will make much of a difference.

Chozo,

Where did that age come from?

Chozo,

Again I ask, where did you come up with this age? From what I've seen, nobody has specified an age of the victim.

Chozo,

Nickmercs has always been a piece of shit. I feel like he's only ever stepped up to bat for his friends when they've actually done some heinous shit, so seeing his defense of Doc only further confirms my belief that he did it.

Nickmercs' support is an unexpected canary in this coal mine.

Chozo,

That's precisely the problem; they continue to support the game, in the state that it's in. Honestly, an appropriate move would be for them to officially discontinue support for the game altogether (even if that means not having a new IP to replace it with). This means turning off their official servers, and removing the ability to buy/sell inventory items on the Steam Marketplace.

Right now, Valve allows people to sell items for real money (which they take a cut from) in a game that is overrun by bots. They need to either fix the bot problem, or stop taking people's money.

Chozo,

The title suggests that there are files for an actual expansion, half-finished and unpublished.

Because that's exactly what this is. Click through to the source linked in the article, which is a 4chan thread. It's quite a bit more than just concept art, there are actual world map files that were extracted. The files, themselves, aren't made available, but the OP of the thread posted several screenshots of these assets rendered in-engine with a dev build of the game. There appears to have been quite a significant amount of development that was put into this unused area of the game.

Chozo,

Release a SteamOS console and save us Valve, youre our only hope.

Isn't that what the Steam Box was?

Chozo,

That number is not the DbD team, but the Behaviour studio as a whole. DbD is their main breadwinner, but they also have several other active games that they maintain.

Chozo,

I mean, aren't stiff animations true to the source material in this case? The stilted nature of the player movement of the original SH games are a big part of why I loved them, because you're not some combat-trained martial artist who can backflip and parry attacks, you're just a dude, armed with a steel pipe and depression, so of course your movement is going to be less than graceful. That said, the combat still looks way more fluid than the original game, though it's not quite as action-hero-ish as the western-developed SH games were.

I'm more concerned with the visuals. It's really tough to make a judgement on them, since YouTube's compression really chews up anything with foggy graphics, but it looks kinda rough so far.

Chozo,

I don't think anybody's forgotten, it's just that CDPR actually fixed almost all of the issues players had with the game, from performance bugs to totally revamped features and game mechanics. The game is in a much better state now than 3 years ago when that video was made; it's almost unrecognizable from its original release form now.

Chozo,

Yeah, upper management at CDPR ignored the devs who told them the game wasn't ready to ship yet, but they really wanted to take advantage of the new market of players staying home and playing video games after covid first hit.

That short-sighted money grab cost them so much in the long run. It's actually insane to see CDPR's redemption arc play out after how badly they handled the launch.

Chozo,

You can still do some slide-dash shenanigans in the current version, but it requires a few skill upgrades to really take advantage of. It's nowhere near as broken as it was originally, but it's still quite useful for zipping around the map.

Chozo,

It’s also my opinion the female voice actor did an incredible job where as the male voice actor did a great job. Even in the most basic of side quests, it feels like she is giving it her all to be V in that situation whereas on the other hand some lines it feels like he’s just phoning it in.

100% agree. Male V just sounds like "generic video game man who is tough, but not too tough", where as the female V sounds like a hardened, cold bitch that you don't want to fuck with. Cherami Leigh's got range.

Chozo,

Ah, I misunderstood and see what you're referring to now. It looks like the way YouTube auto-truncates URLs caused the link to get mashed into the next line of text on the preview Lemmy fetched. As others mention, that's more of a Lemmy bug than anything.

Chozo,

That's why Spitz said to be angry in the Steam reviews instead of their Discord. People mistakenly took it as a dismissive whine, but that was actually a very important comment that I feel many people overlooked. Sony ain't gonna do anything differently unless there is actual, tangible damage to their brand. That damage doesn't come from chat rooms, that comes from storefront reviews.

Keep the bad reviews coming if you want any hope of Sony relenting.

Chozo,

To be fair, the game wasn't supposed to be sold in those countries to begin with. Sony and Valve screwed up the region settings.

Chozo,

Honestly, I think Sony is going to be more stubborn than Valve. I saw in another thread where some people were getting approved for their Steam refunds even after passing the 2-hour refund window, so it looks like Valve may already be the first to cave.

Sony's probably going to continue digging their heels in, though.

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