@Chozo@fedia.io
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Chozo

@Chozo@fedia.io

Hail Satan.

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Chozo,
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I wonder if it's a licensing thing. I know a few of these games had heavy use of licensed music, like Jet Set Radio and Crazy Taxy. At least, the original versions did, I'm not sure if that's the case for the Steam ports.

Chozo,
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Probably a pessimistic take, but I don't expect this to have any discernable impact on sales, or any other effects that would discourage publishers from these practices. The average user doesn't care about or understand how these things work; they'll see an anti-cheat warning on the store page and think "Okay, tell the colonel I'll be on my best behavior then" and continue to buy the game.

Chozo,
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I used to work with a guy who had thrown away upwards of $10,000 at this game. The last time it came up, he told me he had spent over $8,000, and that was several years ago and he didn't seem to be showing any signs of slowing down. When I asked him what he got for that money, he showed me the one ship he has. He had one ship. The rest were still in development and wouldn't even be released for years.

He spent more than some cars cost, for a handful of digital space ships, 90% of which aren't even finished. I have no idea how to reason with people who do this sort of thing.

Chozo,
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I'd honestly love to see them try a different take on Diablo. It won't happen since Blizzard is all about live service games these days, but I'd love to see a single-player, traditional RPG version of Diablo. Imagine if Larian got the rights to make a Diablo game.

Chozo,
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Now that I'm thinking about it, I'm kinda surprised that there hasn't already been a Skyrim mod that does exactly this.

Chozo,
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From what I've seen, the SH2 remake looks really good. Honestly, it's a fine starting point if you want to get into the series as SH1 is pretty inconsequential to the rest of the games, so you can definitely just skip it and not really miss out on much.

I really hope that Bloober gets the greenlight to continue remaking the rest of the series. I'd love to see a modernized SH3.

Chozo,
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I loved Control so much, I'm glad to see that Remedy's still expanding on that universe.

Chozo,
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His subreddit is in full cope mode and losing its collective shit right now. People acting like Hasan set him up or something. Like... no, Hasan tried to save Asmon's racist ass and give him a way out of the controversy, and instead of taking the help he decided to double-down on his bullshit.

Chozo,
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Nintendo has never been against emulation. They've only been against people playing without paying.

Chozo,
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They've just recently nuked on the Switch emulator.

Because it was being used for piracy. As in, had support in the emulator's code for unreleased games. Nintendo rarely goes after emulator devs that don't use their code.

Chozo,
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Nintendo's been openly emulating their own games since about that time. IIRC, the SNES Virtual Console on the Wii had code from SNES9X in it.

The distinction (which seems nobody cares about) is that Nintendo's going after copyright infringers. If your emulator doesn't use any of Nintendo's code, they ain't doing shit about it; they're just gonna steal it, if anything.

Chozo,
@Chozo@fedia.io avatar

Yuzu supported unreleased games. To do that required using Nintendo's code, and getting that code through unauthorized channels. Nintendo's code may not have been distributed through Yuzu, but it was used in a way that was not permitted in order to engineer a way to circumvent the copy protection of those games. That was how Nintendo was able to go after them.

Chozo,
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Because the distinction is important. Why do you think Yuzu was shut down but PJ64 still exists?

Chozo,
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PJ64 emulates a long gone platform they don't care about anymore.

No. PJ64 was around when Nintendo was still actively making money on N64 titles.

PJ64 never got shut down because they made sure to always keep their project legal. Nintendo could never do shit to them, and it's been over 20 years now.

Chozo,
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That, and when Nintendo's code is used in some way to develop the project. Japan has very strict laws on reverse engineering any software, which Nintendo is always set to capitalize on.

Chozo,
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I'm not defending Nintendo, dude. I'm explaining how they're able to shut down emulators. It's possible to make legal emulators, and Nintendo won't touch them.

Chozo,
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Right, but Yuzu did, tho. That's how Nintendo shut them down. Yuzu overstepped and handed Nintendo their own noose. They probably would've been just fine if they hadn't given out builds with those tools built-in.

Chozo,
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You sure do seen to love a company that hates you.

If you saw any of what I wrote as a defense of Nintendo, then you're not reading.

Chozo,
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Isn't this only because it's soon to be legally required in California? I don't think they're doing this out of the goodness of their hearts.

Chozo,
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gg ez

-Me, with a KD of 3/13

Chozo,
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It's not about the data, it's about the IP.

Chozo,
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Yeah, the price wasn't exactly the issue.

Chozo,
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It's a museum.

Chozo,
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Museum visitors are given 10 digital coins they can use to play the games, but be warned: it’s not possible to buy additional ones, so players will need to strategize and choose wisely.

This is so idiotic, yet somehow still 100% on brand for Nintendo.

Chozo,
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It's insane that this happened so quickly after Blue Scuti's kill screen.

Chozo,
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I don't have the expertise to check the API, myself, but I've noticed a ton of innocent comments lately all having -1. Mbin shows the upvote and downvote counts separately, so I can see that entire threads are all receiving a single downvote, presumably from a single user. Seems like somebody's being a gremlin and just downvoting everything they see.

Deadlocked is one of the funnest games I've played in a while angielski

Quit World of Warcraft recently Because I couldn’t justify the subscription anymore. It’s been really hard to find a game to put time into and keep my attention. I tried OverWatch 2 but that game is hot fecal matter. Stardew Valley is fun for a little while, all my friends quit though And that’s who I played with. Team...

Chozo,
@Chozo@fedia.io avatar

You should check out The Finals if you're looking for something that's a bit more OW-like. Heavy focus on objectives instead of kills, like OW. There's also lots of abilities and weapons to mix and match, so it's less of a hero shooter and more of a build-your-own-hero shooter. Made by a bunch of ex-DICE devs, so the gunplay and environment destruction are very satisfying. Completely free to play, too.

Chozo,
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I think it's far too late for that. Publishers have been testing the waters with $70 AAA games for a few years now, and people kept buying them. I don't expect that to change any time soon.

Chozo,
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Lol it's like Nintendo just wants to back itself into a corner and waste away with its IP.

This is a Switch emulator, meaning these are games that are still available for sale. It's not like taking down a SNES emulator or something Nintendo hasn't made available for 30+ years, it's involving games they're selling today. Taking down an emulator is literally Nintendo protecting its IP.

I honestly have no desire to purchase anything from them anymore.

If you were using this emulator, you weren't likely purchasing anything from them in the first place. And I'm no doctor, but... I'd have to imagine that's likely the reason Nintendo took this down to begin with.

Steam doesn’t want to pay arbitration fees, tells gamers to sue instead | Ars Technica (arstechnica.com)

Valve Corporation, tired of paying arbitration fees, has removed a mandatory arbitration clause from Steam’s subscriber agreement. Valve told gamers in yesterday’s update that they must sue the company in order to resolve disputes....

Chozo,
@Chozo@fedia.io avatar

Because it's not quite the good-faith gesture people are making it out to be; it's a cost-saving measure for Valve. From the consumer standpoint, very little actually changes, as the average user isn't taking Valve to court in the first place. It's not as if Valve is suddenly lowering their legal funding in conjunction with this move; they'll still defend themselves harder than most consumers would be able to, and will win their cases in court instead of in arbitration, which is even more costly for the consumer when they lose.

While arbitration favors companies, so do the courts. If anything, this just makes it more cost-prohibitive on the consumer side to make Valve face the law.

Chozo,
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Nah, not really. Technically, this is better. But only marginally so, and unless Valve does something catastrophically, egregiously abusive with the Steam platform, then the people who will actually benefit from this are few and far between. Valve wouldn't just say "come sue us" if they weren't wholly confident that they weren't about to be losing any cases any time soon.

This isn't some huge "win" for the people; gamers aren't gonna rise up over this. For 99.999% of Steam's userbase, this is an entirely lateral move. Valve are the only ones who will see any tangible benefit from this.

Chozo,
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What patent are you referring to?

Valve has removed the arbitration clauses from Steam Subscriber Agreement (store.steampowered.com) angielski

Valve has updated the Steam Subscriber Agreement. The updates affect your legal rights, including how disputes and claims between you and Valve are resolved. Among other things, the new dispute resolution provisions in Section 10 require that all disputes and claims proceed in court and not in arbitration. Please review...

Chozo, (edited )
@Chozo@fedia.io avatar

Lemmy loves to shit on billionaires, until it's one they think they like.

Chozo,
@Chozo@fedia.io avatar

My parents used to get so mad at me for poaching the batteries from all the remotes.

Chozo,
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I miss the arcade-y feel of older racing games. Everything these days tries too hard to be a simulator, that they end up stripping the fun out of it. I want sparks to fly out of my tires when I drift even though they're rubber and wouldn't actually do that, I want wacky announcers with color commentary, I don't want to shift gears.

I want games like Ridge Racer and Need for Speed to make a comeback.

Chozo,
@Chozo@fedia.io avatar

I've been getting back into playing The Finals lately. Kinda similar to Splitgate, in that the mechanics are easy to understand and mastering them will yield you a lot of fun and victory. The movement is very snappy, there's a lot of variety in how you can play, and matches are relatively quick.

It's an objective-based shooter, so you won't win just by getting kills; you have to complete a specific goal before your enemies to actually win. So it's a bit like Overwatch or TF2 in that regard (kinda dated references, I know) in terms of goals and a player's abilities. And the gunplay feels very much like Battlefield, which would make sense because ex-DICE devs worked on this game, I believe. It's also got crossplay.

It's got a seasonal/live service model for cosmetics. The battle pass and any other MTX are all only for cosmetics, though; unlocking weapons/abilities can only be done through gameplay, with no skip mechanics. So no weapons, abilities, maps, game modes, etc can be bought with real money at all. Figured I'd mention, since I know that's a turnoff for a lot of people, but I've been enjoying it as a free player.

Chozo,
@Chozo@fedia.io avatar

I would definitely classify The Finals as a live service. The way I see it, any game that is designed to be "never-ending", and have a constant stream of new content (free or paid) would fall under this category of game.

I wouldn't say it's a requirement for all live service games, but I'd also say that anything that uses "seasonal" content models would also be considered a live service.

Chozo,
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Honestly, it's pretty far into the PS5's lifecycle at this point. I think a PS5 Pro this late into the current generation would be a bad move, because a PS6 is undoubtedly around the corner in just a few years and will effectively obsolesce a PS5 Pro, anyway.

If they released a Pro version last year, that'd make more sense. But unless Sony's expecting this generation to stretch out longer than normal, this just doesn't seem like a good idea.

Chozo,
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ZZZ is a master class in video game animation. It's one of the most stylistic games I've played in years.

Moneyless Harvest Moon-type game?

I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...

Chozo,
@Chozo@fedia.io avatar

I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism.

I think Sim Ant technically meets these conditions.

Chozo,
@Chozo@fedia.io avatar

I have to imagine the game is no longer making enough money through MTX to staff a dev team anymore.

This seems like a pretty good way to end a live service game, though. This way your game doesn't just disappear into the ether completely.

Chozo,
@Chozo@fedia.io avatar

If we're talking Goldeneye, I believe the C-button aiming was an alternate control scheme. IIRC, the default controls had the stick control both your forward/backward motion, but also your left/right turning, instead of left/right strafing, so your aim was controlled horizontally by the stick, but vertically was pretty much locked on the horizon at all times. To do fine-tuned aiming, or to aim vertically at all, required holding R to bring up the crosshairs which you could then move with the stick, while standing still.

In hindsight, it's amazing that we ever tolerated that.

Chozo,
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My recommendation for this will always be Cyberpunk 2077. There are SO many secrets and sub-plots to discover in the game, and every single one of them feels like an intricate, deliberate piece to the overall puzzle that makes up Night City.

To experience everything requires multiple playthroughs, which I normally dislike in long, narrative-driven games because I lack the attention span needed when it comes to repeating things in games. But CP2077 offers so many new ways to tackle every situation, and it's one of the few games I've played where it truly feels like a new experience on the second and all subsequent playthroughs. The writing and acting are spectacular, and going back and picking different options for various encounters will yield very different, yet authentic results.

I've 100%'d it and still went back and did at least 3 full playthroughs after. I can't sing this game's praises enough.

Chozo,
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If the world exploration and character interactions in RDR2 are scratching your itch, then 2077 will definitely have you covered there; Night City is huge and has a lot of hidden spots and characters to find. I'd say that the combat is generally a bit more hectic in 2077, but not overwhelming. You can also freely adjust the difficulty whenever you want, so if you're not interested in mastering the buildcrafting aspects (since it leans more heavily into RPG aspects than RDR2) and just wanna get the story, that's also an option.

While it's definitely not required to have an amazing experience, I'd strongly recommend also picking up the Phantom Liberty expansion if you decide to give 2077 a shot. It adds a lot of additional content, including some new endings. And Idris Elba is fucking fantastic in it. He brings a very similar energy to Keanu, where you can tell that he really loves his character and the story he gets to tell. It honestly sets a ridiculously high bar for video game acting in general.

Chozo,
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Yeah, I'm not sure how I feel about some of the casting as I'm kinda tired of seeing Kevin Hart and Jack Black in everything lately (I'm surprised I didn't see The Rock in the trailer somewhere, to be honest), but the overall feel of the trailer seems to match the energy that the games had. I'm not saying it's 1:1 accurate by any means, but the trailer definitely manages to feel like Borderlands. I imagine the writers for the movie didn't want anybody from the main group to feel like a "downer" character, so Roland's probably being reworked a bit.

I'm okay with it so far, at least. It's generally pretty hard to make the "strong, quiet type" very interesting, especially for a movie format where you have limited screen time that has to be shared among a lot of characters. You can make that sort of character interesting, like in No Country For Old Men, but you have to dedicate a lot of time to it, and that's not easily done with a story that has so many characters with their own stories to tell.

I dunno, I'm just remaining optimistic. I want to like this movie.

Chozo,
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Agreed! The quality and quantity of the content in that DLC are enough to qualify for a standalone game. Not to mention all the wild new mechanics that the DLC introduces, and work seamlessly with the rest of the game. TTAODK was probably the best piece of content Gearbox will ever produce.

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