I believe OP is referring to input latency, which isn't so much a result of the system slowing down due to increased load, as much as running in a consistently slowed-down state causing a delay on your inputs being reflected on-screen. There's several reasons for why this is happening more often lately.
Part of it has to do with the displays we use nowadays. In the past, most players used a CRT TV/monitor to play games, which have famously fast response times (the time between receiving the video signal and rendering that signal on the screen is nearly zero). But modern displays, while having a much crisper picture, often tend to be slower at the act of actually firing pixels on the screen, causing that delay between pressing Jump and seeing your character begin jumping.
Some games also strain their systems so hard that, after various layers of post-processing effects get applied to every rendered frame, the displayed frames are already "old" before they're even sent down the HDMI cable, resulting in a laggier feel for the player. You'll see this difference in action with games that have a toggle for a "performance/quality" mode in the graphics settings. Usually this setting will enable/disable certain visual effects, reducing the load on the system and allowing your inputs to be registered faster.
It's definitely not going to live up to the hype. We already know what Hollow Knight is like, and we've seen a demo of what Silksong will be like from last year's E3, and... it's really not that much different. Not that that's an inherently bad thing, since Hollow Knight was already really good, so any improvement on that is only going to be better.
I worry that it'll suffer a similar fate to Duke Nukem Forever. In a vacuum, DNF isn't necessarily a bad game, but it suffered from being overhyped for years. So when it came out and just turned out to be "okay", that was the final nail in the coffin for the Duke Nukem franchise. I hope I'm wrong, though.
From the video, it looks like a lot (but not all) of the gameplay is forced into 2.5D controls. If this is the case, then I think it'll probably work out pretty well.
I really want this to do well. I've lost a lot of faith in Konami in recent years, but the SH2 remake gives me a bit of hope, and I'd like to see them ride that momentum and breathe some new life into Silent Hill.
I'm excited, as I loved the first one. I'm not in love with the disconnect between visual designs in the the pre-rendered scenes and the gameplay, though; the cutscenes look like they're for a completely different title altogether.
As someone who spent several years and hundreds of dollars on Destiny 2, I sure am glad to see that this is why we couldn't get a new Crucible map for like five years.
I just recently finished this one, and The Man Who Erased His Name. Apparently I've been sleeping on the Yakuza series, because they're fantastic, and have amazing soundtracks.
If not for this, I would've chalked this up to the designs being abstract enough that it'd be feasible for two separate artists to have come up with them independently. The fact that he was following the artist is a bit damning.
It's a shame, because he's a fantastic artist, himself, but this is definitely going to soil his reputation, and probably calls into question some of his earlier pieces, as well.