I stopped playing because the story's over. The storytelling was the main thing that kept me playing for the last few expansions, and with The Final Shape being the finale to the main story, I just don't have a reason to go back to it right now. The episodic content is way lower quality than anything Bungie's put out before, and I kind of regret buying the deluxe edition of TFS because of that, as I have no intention of finishing the episodes.
It is still sad to see, though. I made a lot of really good friends through Destiny 2 and have a lot of great memories of times spent playing. Even though I'm no longer playing, it still feels like a pretty big loss seeing the community begin to fade away.
Generally, I like cel shading. I think it's maybe the issue I have is more related to artistic choices; a lot of the designs are very chunky and low-detail. It still looks very distinctly, unmistakably like Borderlands, but it doesn't look like there's been any significant improvement since BL1. If you told me this was a DLC pack for the original 2009 game, I'd probably believe it.
The newer visuals in the cinematic had me thinking that maybe Gearbox is trying to do a soft reboot after how poorly the movie was received.
It looks interesting, though it does feel a little slimy just how obvious they were about making sure all the sponsor logos were visible on screen. Like, it gave me Wayne's World flashbacks with how long they were holding on the logos, it almost felt like a parody.
I was actually really excited by the pre-rendered cut scene that wasn't cel-shaded. I thought they were going to ditch the cartoony aesthetic and try moving the franchise in a different direction. But then it switched to in-game footage, and it looks indistinguishable from footage of any previous BL game. Something about the art direction just looks like it's stuck in 2012, and not in a fun way.
They tried too hard to be a CoD/Siege clone without offering anything new. I'm surprised it ever launched in the first place.
It really feels like somebody at Ubisoft is intentionally trying to tank the whole company or something lately. They used to be such a competent studio, so much so that it's hard to believe that these major failures as of late are an accident.