It's definitely not going to live up to the hype. We already know what Hollow Knight is like, and we've seen a demo of what Silksong will be like from last year's E3, and... it's really not that much different. Not that that's an inherently bad thing, since Hollow Knight was already really good, so any improvement on that is only going to be better.
I worry that it'll suffer a similar fate to Duke Nukem Forever. In a vacuum, DNF isn't necessarily a bad game, but it suffered from being overhyped for years. So when it came out and just turned out to be "okay", that was the final nail in the coffin for the Duke Nukem franchise. I hope I'm wrong, though.
From the video, it looks like a lot (but not all) of the gameplay is forced into 2.5D controls. If this is the case, then I think it'll probably work out pretty well.
I really want this to do well. I've lost a lot of faith in Konami in recent years, but the SH2 remake gives me a bit of hope, and I'd like to see them ride that momentum and breathe some new life into Silent Hill.
I'm excited, as I loved the first one. I'm not in love with the disconnect between visual designs in the the pre-rendered scenes and the gameplay, though; the cutscenes look like they're for a completely different title altogether.
As someone who spent several years and hundreds of dollars on Destiny 2, I sure am glad to see that this is why we couldn't get a new Crucible map for like five years.
I just recently finished this one, and The Man Who Erased His Name. Apparently I've been sleeping on the Yakuza series, because they're fantastic, and have amazing soundtracks.
If not for this, I would've chalked this up to the designs being abstract enough that it'd be feasible for two separate artists to have come up with them independently. The fact that he was following the artist is a bit damning.
It's a shame, because he's a fantastic artist, himself, but this is definitely going to soil his reputation, and probably calls into question some of his earlier pieces, as well.
Something that you may not be considering is that a big part of live service updates is stopping cheaters. Whether the game is balanced or not doesn't matter at all if other players are flying through the map and insta-killing everybody else.
Allowing the use of old versions of your game will consequentially allow cheaters to continue having access to known, exploitable files. Even if those files are no longer in use in the "live" version of the game, giving cheaters a sandbox to experiment in inevitably allows for further exploits to be discovered in the live version.
I also recommend The Finals! It's exclusively multiplayer, and the only "grind" one needs to worry about is unlocking all the weapons and gadgets; it doesn't take long to do, and you don't even need all of them if you aren't going to use them. But there's nothing to level up or upgrade, so once you buy an item, it's just a permanent part of your kit. There's no story or campaign that you have to progress, no cutscenes to sit through. You just launch the game, pick a mode, and queue for a match.
I have like 750+ in-match hours logged, and have no plans on stopping.