The first game that comes to mind for me is Civilizations 4. I’ve probably spent hundreds of hours playing but after getting used to 5 and 6 I have a really hard time going back. Going back and forth between 5 and 6 I need to rethink some strategies but with 4 I feel like I need to rethink everything. I don’t know if it’s...
So, imagine a fight stick, but kinda big and it also has an soc in it to run games on itself and connect to a display. So it can be a controller for other systems or a self contained emulator box thing
I really tried to enjoy myself. God, I tried so hard. I attempted to find nuggets of joy within its hamfisted dialogue, one-note companions and the flashy but soulless fights. But I just couldn’t do it. Every time there was a glimmer of hope, it was dashed against the rocks of infinite disappointment....
Are you familiar with the US foreign policy proposed by Theodore Roosevelt? “speak softly and carry a big stick”
EA may speak softly, but they carry a big stick. Bioware has clearly catered to EA, intentional or not, and their games have suffered from it.
Mirrors Edge was not a success either, btw.
DICE marketing director Martin Frain initially projected Mirror’s Edge to sell a total of three million units be sold across all platforms.[56] According to Electronic Arts, the PlayStation 3 and Xbox 360 versions had combined sold over one million units by February 2009.[57] In October 2010, a court document pertaining to the legal conflict between Electronic Arts and Edge Games revealed that Mirror’s Edge had sold over two million units, with over 750,000 of those units having been sold in North America.[58] EA revealed the game had sold around 2.5 million units by June 2013.[59]
It took them 5 years to reach their initial projected sales, and that’s after combining every available edition. That’s a commercial failure.
They did still chase it with followup games, btw.
This was followed by Mirror’s Edge 2D, a browser game adaptation by The Fancy Pants Adventures developer Brad Borne.[41] A prequel to the game, also titled Mirror’s Edge, was released for mobile devices in 2010.[42]
Catalyst was going to be included, as it was shown at E3 in 2013 and 2014. And delay, delay, delay, all the way into 2016. Catalyst was quite literally EA chasing the money, because Mirrors Edge has only really gotten recognition long after its release – in terms of sales, and it’s availability on Steam really helped solidify it’s presence as a cult classic. The game of course was received well, it just didn’t sell (not much marketing and it’s not a game of the era, so to say, it is not an action heavy shooter game). So now after 8 years of letting this IP rot in development hell they said oh we can add some MTX and make another one, hm, let’s make it open world that’s what gamers like these days. It was actually decided in 2015 that it would be open world, since that wasn’t seen in any of the 2014 promotional. So 1 short year, since June 2016 is the games release.
Nah, I enjoyed parts of Catalyst but it’s a shell of its original. Dying Light and Ghostrunner are almost closer spiritual successors in regards to expanding on mechanics. The gameplay was the same but without any actual dynamics (gunplay wasn’t great in ME but it breaks up and gives variety), the writing was predictable and just really not that great, and that leaves new additions… Which you just avoid because it’s an open world and you only have running tools at your disposal. The mechanics of the game are horrible as well, inputs get dropped all the time it’s a huge problem. There’s just so little about the game that’s designed well, which is insane, because the game still accomplishes scratching the itch of Mirrors Edge, just very poorly.
No, what made Mirrors Edge great was the passion. It was a tight knitted and mechanically rewarding. These levels so carefully designed. Catalyst’s paths do not have the same care, they are just rushed together and it shows during the gameplay and how one path flows and the others are just ways you can go. There’s no depth and attention.
The developers freedom to pursue that passion was the very same thing that allowed Bioware to create the games they wanted to make (and like Bad Company 2’s story with DICE before dropping it entirely for multiplayer only).
BF3 may be a fine game, and 4, but you surely understand that they are copy pasted formulas that explicitly are not impassioned. What made Bad Company beloved was its improvements over the previous iteration along with its differentiation from MW2, on top of having a fair single player story. What made Mirrors Edge beloved was its direction and its gameplay. For both of these, these IP’s to EA became no more than how many zeroes they can generate. It’s a pattern with EA, from Mass Effect to Need for Speed to sports games to Battlefield. Once you have a formula you wait for it to be profitable to sell it again.
Mirrors Edge was received well but sold poorly. They tried to profit on some spinoffs, failed, 4 years later sort of began development and turned Catalyst into another open world microtransaction game without any of the heart that made Mirrors Edge work. Battlefield was mediocrely received until it did something better than CoD, then they focused on repeating that over and over, leading to BF3 and 4 and 2042, with the only “unique” Battlefield even available now being Battlefield One. Before Battlefield, it was Medal of Honor.
EA is a plight. I don’t know how you can say it’s not that bad and shift blame to the developers, that their games are their decisions. It’s just unequivocally untrue. Of course Bioware doesn’t have execs breathing down their necks, the execs are selling the game Bioware pitches to them - Mass Effect now with MTX. In that interview they literally even say, “EA wants to buy a company to do something well, if they ruin Bioware then they won’t get money. We make the games we want to make. They give input absolutely but we make our game.” Oh, and he mentions games, Shadow Realms, which never even came out because it was cancelled in 2015. And this is a video from 2013, so it may not have even been 2 years before this video with the timestamp you like is literally proving the point of the person asking the question (Q: Will Bioware be affected by EA’s acquisition; A: No, Bioware makes the games we want to make, EA wants money, EA gives input, Bioware makes the games we want to make) 2 years later, EA: Yeah, you can’t make that.
All that aside, I’m not really sure what the point of the video is supposed to prove… These people don’t even work there anymore if I remember right (head Bioware all jumped ship, no? I may be misremembering)? EA has the big stick. If you devs don’t follow them, you won’t be a dev at EA anymore. The devs at EA are inherently trapped because you cannot expect your game to be made unless it is within the expectations of the publisher, and thus you see the problem. When you pitch to EA, your creative work is already compromised. You think Bioware made the game they wanted to make with Andromeda? Anthem? Psh, Shadow Realms?
EA bought Bioware in 2007/8. EA killed Bioware in under 10 years and is now playing with its corpse. Literally 5 years after the acquisition is this video, the game of which he’s referencing 2 years later is cancelled and 2 more after that Andromeda releases. I really, really think you have mischaracterized EA and their relationship with their studios. EA is very hands off, yes. But they speak softly to you. And they carry a big stick.
You, too, would compromise your passion when working for this studio. It is actually impossible not to, by design.
I lived near EA’s SF studio for many years, that’s really honestly the main reason I even bothered to reply with something this lengthy. I know many former devs part of studios both made with and acquired by EA. It’s insane, they would be a great company to work for in so many ways. But their business practices ruin all of that. The last 20 years of EA being awful are true, just because you can point to BF2BC and say how could they be bad, you can also point to Madden Fifa and SWBF2. EA perfected this practice of seeping out the creatives from the studios long, long before Bioware was bought out.
Bioware cancelled Shadow Realms because Mass Effect and Star Wars MMO was more profitable.
"Today I’m sharing some important news about Shadow Realms and our BioWare Austin studio. We’ve made the decision to not move forward with development of Shadow Realms. We fully recognize that this news is disappointing to some of our fans, so I want to explain more behind this decision.
"While the team did amazing work on the game concept and we got lots of great feedback from our fans at events and through other game testing, right now there are other projects for the team to work on within the BioWare studios for the coming year and beyond. We’ve got an incredibly talented team here at the Austin studio, and they are excited and already deep on new projects within the BioWare family, ones that will make some great BioWare games even better.
"These include additional ongoing enhancements to the award-winning Dragon Age: Inquisition, as well as the next game in the Mass Effect series and other new IP. But the biggest focus for our team in BioWare Austin will be on Star Wars™: The Old Republic™. As every Star Wars™ fan knows, this is a massive year in the Star Wars universe. We have some great plans for expanding this epic game this year, and look forward to sharing the news about those plans with our players in the coming weeks.
Read between the lines. EA canned it so the studio would give us Andromeda and more Old Republic. Oh but sure, “it wasn’t EA’s decision”.
It definitely could be, it just seems like there’s a pattern of fallen leaves surrounding EA. Also, EA is great to work for, that’s why they are so bad. I know that sounds silly, but I mean that in the sense of they offer the developers so much and all the dev needs to do is add a little MTX here and there.
Then all they need to do is do it again, but maybe follow something that’s trending. Then see if maybe the full game could be cut into pieces, to sell as DLC. Then see if you can implement more MTX, maybe this time add some smoke effects that you can pay to change the color of.
That said to your point, NFS Heat has MTX that were so bad and hated that EA again like with SWBF2 got the message and didn’t include MTX in Unbound. I wouldn’t really actually mind them too much in a way but it’s also somewhat more of a core aspect to the game that having it is just so… Odd.
But that’s the thing about EA. Why did it happen again. Why didn’t they keep the message they got the first time from SWBF2. Or Andromeda with $100 payment options for a lootbox system to get you to spend more.
These were all before Heat released, and EA still was fine with doing it again.
And don’t even get me started on The Sims. They have broken and killed so many copies of sims games for people that there are cracks specifically to circumvent patches. They don’t want people playing older games so they delist them, release a patch to break it (I’m not even joking, The Sims Medieval), and the user has to move on or never the game they paid for again. It’s cruel.
So maybe a tree is just a tree. Or maybe it’s a pattern that’s ebbs and flows and EA toes the line of what they can get away with nickel and dimeing players before they throw a fit, all while leaving studios to rot while the IP they bring to EA is marionetted every 8 years, 3 if it sells well.
Not only does this behavior always return, but it encourages other companies to follow suit – and moreso when you learn that all these executives just swap between companies and EA owned 20% of Ubisoft for a edit:decade wasn’t deleted before I posted 6 years ('04-'10).
So those are some examples of what EA does, and I’m critical because they are good to work for, and their force in the gaming industry should not be the monolith of MTX but the big stick that delivers AAA games instead of junk that destroys a developers vision and standing with the gaming community while we beg for EA to get it through their thick skulls that games are better when you put passion into them. Anthem having flying be the best part of the game suggested by EA is like the bare minimum of what a leading studio should be accomplishing.
One last point that should indicate EA’s behavior is how they treated Star Wars games. When the mouse was breathing down their neck, they came out with Star Wars Squadrons without a single hint of microtransactions. The mouse was so peeved from the SWBF2 that EA wouldn’t dare add MTX.
And yet they don’t give that respect to their small studios. Bioware doesn’t get that pass. Dice doesn’t get that pass. Respawn doesn’t get that pass.
I’ve been playing Marvel Rivals since it came out and I’m hooked, lol. It’s such a good blend. I put a lot of time in Paladins but it’s been a long time, so it’s nice having a little group of friends to play with again. Solo queuing also has been pretty good overall, but once in a while there’s a team that is clearly better and it’s just a stomping ground for 5 minutes.
It’s also funny how heavily it’s being compared to overwatch when it’s just hero shooters as a whole, and OW is hardly the closest match lol
Just to gauge what lemmys saying. I’ve had my head buried in Stalker 2 forum thread for the past week. Its polarising with one side saying “its a blast” the other “its a fucking dumpster fire”....
Marvel Rivals, because it just came out so it’s fresh in people’s minds, it’s a free to play game with a popular IP and it does a good job as the game it wants to be.
Mostly kidding, that just seems to be the state of games these days lol. Whatever games release at the beginning of the year seem to falter to recency bias of games released later in the year.
It used to be that people argued that it’s worth getting the new game console because “better graphics”. The console wars hasn’t gone anywhere, it’s just expanded.
In any case, in regards to just installing a game and playing it, no, not really. When I was playing games in college in 2012 it was still a time when you would open a game and go to the settings menu to adjust settings.
Sometimes it was just turning off motion blur, but there was always settings to change to try to reach a stable 60FPS.
Nothing changed, it just expanded. Now instead of 60FPS it’s a variable 60-240FPS. Instead of just 720p-1080p resolution, unless it’s portable, it’s 1080p minimum otherwise variable up to 4k. Instead of “maxing out” we now have raytracing which pushes software further than our hardware is capable.
These aren’t bad things, they’re just now 1) slightly marketed, 2) more well known in the social sphere. There isn’t anything stopping you from opening up the game and going right away, and there’s nothing stopping other people from wondering about frame timings and other technical details.
Sure, focusing on the little things like that can take away from the wider experience, but people pursue things for different reasons. When I got Cyberpunk 2077 I knew that there were issues under the hood, but my experience with the game at launch was also pretty much perfect because I was focused on different things. I personally don’t think a dip here and there is worth fretting over, but some people it ruins the game for them. Other people just like knowing that they’re taking full advantage of their hardware, hence figuring out the utilization of their components.
There’s one last aspect not mentioned. Architectures. 10 years ago games would just boot up and run… But what about games from 10 years before then? Most players not on consoles were having to do weird CPU timing shenanigans to be able to boot up a game from (now 20) years ago. We’re in the same boat now with emulation, which while emulation is faring better, X360/PS3 generation games that had PC ports are starting to have issues on modern Windows. Even just 5 or 6 years ago games like Sleeping Dogs wouldn’t play nice on modern PC’s, so there’s a whole extra aspect of tinkering on PC that hasn’t even been touched on.
All this to say, we are in the same boat we’ve always been in. The only difference is that social media now has more knowledge about these aspects of gaming so it’s being focused on more.
The one thing I do agree with though is that this is all part of software development. Making users need better hardware, intentional or not, is pretty crazy. The fact that consoles themselves now have Quality vs Performance modes is also crazy. But, I will never say no to more options. I actually think it’s wrong that the console version of games often are missing settings adjustments, when the PC counterpart has full control. I understand when it’s to keep performance at an acceptable level, but it can be annoying.
Riot Games added some new clauses to its Terms of Service that could put some players in hot water for unbecoming behavior that occurs “across the various places that touch their gaming experience.” Players can face penalties, suspensions and even “Riot-wide bans” if they are caught violating these new rules.
I agree with the other user who said it’s a writing problem e.g. choosing the immediacy of end of the world plot device. Unless it’s done with very specific circumstances, like Overcooked 1 where the first level is the Spaghetti Monster Apocalypse and then you jump back in time through a portal. I think Dragon’s Dogma 2 is a good example of this exact problem the article raises though. It’s a relatively short game, but there is no end of the world. There are 2 major events, your destiny as the Arisen to fight the dragon that killed you, and the in-world politics of a government and some corrupt individuals working to prevent this event for their own plan.
I mention this game primarily because it uses a mechanic that many completionists tend to dislike - there are “timed” quests. Not all of them, usually ones that make sense to run out of time on (but again, not all of them.) So for example, at one point there is a quest to attend a masquerade ball, which is a permanent main story quest until you choose to attend. This is the exact issue the premise of the article brings up, where time is infinite until you decide to continue.
And yet, at the same time, there are a few quests where you may encounter a random NPC who is asking for help for someone who goes missing, and if too many in game days pass by, well… They die.
Ultimately I had other pacing issues with the story, but I did really enjoy how it goes about “solving” urgency when an in-game world timer exists. I’ve never been the biggest fan of time-managed items, (for example, raw potato, ripened potato, rotten potato over the course of 1-3 days), but Dragon’s Dogma 1 and 2 both did it fairly well since the items that do expire 1) make sense, it’s food, and 2) are in fair abundance. It helps solve the hoarding of your items, gives you a little extra money if you sell it as the right phase, and allows for varied item combinations as well (raw+item = curative, ripe+item = stamina, rotten+rotten = oil for lantern or status effect combinations).
I think really the issue just comes down to what is fun gameplay mechanics? Batman: Rise of Sin Tzu for PS2/Gamecube had timed levels, a mechanic that makes sense for a game centered around saving people before they kill hostages. Star Ocean had an in game timer matched to clocks, so the only way to stop the timer was to turn off the game. After (24?) hours, it’s game over. Quite frankly… timed mechanics are usually seen as gimmicky and are not very popular - they may have moments of appreciation, but I’m not sure if it’s a beloved mechanic.
Which in turn results in, “I have you now Spider-Man! In just 8 hours my bomb will blow New York to high heavens!” And then the player goes to help every child get their balloon back before the main story progresses.
In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....
On the bright side, a lot of them are bots just trying to influence real people. Unfortunately, it is people who made these bots who probably do have that hatred. And of course, not all of them are bots…
Remember to check the discussion board posts themselves (each comment), if there is a mouse icon, it means they own/play the game. If there is no mouse icon, they do not.
With this in mind, you’ll notice the bot propaganda posts 90% of the time have not played nor own the game. At least on Steam, they may have pirated the game to play it, then decided to post on discussion boards about how empathy and recognizing of othe- sorry, “wokeness” is killing gaming.
It’s so stupid how hatred stifles discussion. Ironically hating the things just makes them focus on it more.
I feel like you had to be there. Frankly, the pepe symbol was co-opted so whether you like it or not, you should be cognizant of its history and how people choose to use it.
Every point the other user is making - the iron cross, the swastika, the SS, people know even if they weren’t there because of how apparent the symbols were and why they were used.
Then there are dog whistles when it became wrong to hold hateful beliefs and people started using combinations of the numbers 1488 or two H’s simultaneously. Pepe was co-opted and used as 4chans alt right mascot and spread out beyond it, into internet campaigns for fascism (not just pro-Trump). That’s the thing about co-opting symbols, fascism doesn’t care what they stand for, if they like it, it’s very difficult to keep it safe. A prime example of this is the fictional, known cop-killer Frank Castle, The Punisher, being co-opted by cops and white supremacists. His logo should instill fear into the fascists heart, instead his logo has been the conservatives wet dream since the 1980’s, and was seen in 2017 during Charlottesville.
Pepe’s usage dying down because people were getting sued doesn’t mean that it suddenly stopped being used by shitty people, it just means it’s swept under the rug with all their other dog whistles. Post 2016 Pepe was abducted and reused just like every other hate symbol. Fascists are never creative enough to make something of their own so almost every single symbol that’s currently tied to the ideology has been stolen.
I would say that you are right that post 2016 Sad Pepe isn’t 100% alt-right, but to be honest these style of memes do not last very long. Each generation of meme lasts about 3 to 5 years and they only really last in that generation of people who enjoyed them. That is to say, kids on the Internet now don’t know Pepe’s history. Would they use him? Maybe, except definitely not because they don’t use memes like that, Gen Z and Gen A do not use TopText BottomText memes, character memes, old RageFu memes.
Memes of today have variations of GigaChad and the anti-NPC (they don’t know I’m ____, or crying behind the mask) which are developed RageFu characters. Pretty much only Sad Pepe exists in this sphere and isn’t entirely co-opted, but even then, Sad Pepe is also commonly used on boomer Facebook for posts when men hate their wives.
I agree that it sucks to lose something to fascism. Pepe didn’t deserve it. But like all memes, his history ran its course and he won’t be used in many new ways anymore. The people who are still using him are using him for specific reasons beyond just nostalgic meme. But who knows, memes cycle. Maybe he will be brought back with a new vigor for anti-Nazi memes created by leftists. Until then though, all you need to do is just look up various events and “Pepe” and you’ll see a whole new side of Pepe that maybe you hadn’t realized. Pepe and Elon, Pepe and Trump, Pepe and Putin… Okay I went to Google that last one myself out of curiosity and literally an Iron Cross Pepe sniping Hillary Clinton. I WISH I WAS MAKING THIS UP.
I suggest, “was Pepe meme at Charlottesville 2017” and going to images. Another good choice would be “was Pepe meme at January 6th”.
You can defend Pepe all you like, I know that in his heart he is not a hate symbol. But Pepe is being used as one, so you need to be critical of when you see him and why. It might be completely innocent, but you must know that the chances of that are low. At least now hopefully you aware of his history and why others are skeptical and critical of his usage. Other meme characters don’t get dressed up to play political hitman. Other meme characters aren’t as heavily used by conservatives
The sad reality is that he is a politicized figuredhead for fascism. You can try and use him, but you need to be aware of how others use him, and it will end up reflecting more poorly on you than it will help reclaiming him.
I suggest looking the links on my comment linked, but at the very least on your own look up, “Pepe meme Putin”, and “was Pepe at January 6th”. People are using him to storm the capitol and dressing him up in an iron cross to assassinate political figures. That’s not just casual memes :(
I say this as someone who grew up with his era of memes (my first memes were icanhazcheezeburger which was the precursor to RageFu). I remember his good days too man.
But Pepe got Alex Jonesed. He got assaulted by the MAGA cult and they put him on a cross like Jesus and now he’s dying for their sins. I don’t think we can save him.
Whereas IMO Valve should make it very clear that swastikas will be reviewed, and any Nazi swastikas will result in an immediate ban, whereas use in the legitimate meanings will not be (and that they will take context into consideration, i.e. user location, other profile info, past handles, discussion comments, etc etc).
The only thing I worry about this is then the de-legitimization of the cultural ones. All this would do would get fascists to start putting their profiles from the country’s where it’s deemed acceptable. I have no numbers for this but I feel like the number of people who have a cultural swastika are vastly, vastly outnumbered by the number of people who use it as a symbol of hate.
I think because of the time that has passed, there’s a demographic that uses him without knowing and I think the stickers definitely are part of that. However I don’t think that removes culpability, it’s just how different generations interact with different words, or in this case meme.
And really I think what it comes down to is when meme becomes tied to identity. Sad Pepe is relatable, feel a connection to the character, see what other memes he can do, before you know it your discord emoji Pepe is a pipeline to normalizing political extremism.
Like how some subcultures create a pipeline to fascism, like cottagecore and tradlife. It’s not necessarily that all Pepe, all tradlife, brings you into the path towards fascist ideology, but that many of those with fascist ideology are drawn towards Pepe and tradlife, which then make engaging with content surrounding those subjects suspicious.
Pepe in abundance is just something to be wary of. I don’t think it’s wrong to use him on discord or twitch chat, but I am more suspicious of people who identify with him heavily and I keep an eye out for the type of memes and rhetoric that they use. Chances are high that it’s innocuous, but given his history I’d say it’s better to be aware than to think nothing of it.
Last thing, for me it’s mostly just odd because when I look up Pepe memes, so many of them are terrible. Not just bad memes I mean, like hateful and awful. Sad Pepe is pretty much the exception here, as in normal meme I still see him and it’s used pretty in-line with what you would expect from normal memes.
Tl;Dr - sad Pepe or Pepe emojis on twitch/discord = probably okay. Identifying with Pepe or making Pepe memes = maybe I’ll be keeping a closer eye on what exactly you’re trying to say
Steam store pages received a new Anti-cheat field. Disclosure is mandatory for kernel-level anti-cheat solutions. And recommended for other anti-cheat solutions (like server-side or non-kernel-level client-side)....
I’ve been playing a tonnnn more UFO 50. Beat Vainger, started Mini and Max (absolutely amazing). Also did the whole meta game secret thing to the end which was super fun!
That’s funny, I feel the opposite about Deadlock! There’s not really a MOBA first person shooter that is out there, particularly one with such an in depth movement system that is fairly ubiquitous for each character. It does have a skill ceiling, but I would say for casual play, especially starting out, it’s mostly about being patient brick wall and playing the denial game to force mistakes that you can punish.
It’s effectively a first person MOBA with characters that you might see in Paladins. It feels really good, but it is intense for sure – my biggest issue is map navigation and learning it as a whole. But I also really like technical gameplay, one of my favorite games is Smash Bros. Melee so this is just an extension of that love.
I would say if you wanted to give it a shot (if you haven’t already) give each character a shot in the training ground. Get a small feel for their abilities and it’ll help you get a sense of not only what feels fun for you, but also what to expect from the opponents! Edit: I had read your comment over again after I posted of course and I had forgotten that you did go into the testing ground. Sorry! lol. End edit. And for items, that’s a bit harder, I personally don’t care much and just go by passives that sound helpful. Just click once though, double clicking will buy and then sell the item.
Which, in a way is a testament to my first paragraph. Patience is key ;)
Well, the Monster Hunter Wilds Beta test ended. I’m devastated honestly, because I didn’t get to play it enough! It started the day I had work and ended 2 hours after I got off today. I misread the timezone and I thought it ended on the 4th and 11:59am in my timezone. It ended at like 8pm or so.
So that’s too bad! Other than that ~8 hour treat that I thoroughly enjoyed, I’ve finally gotten around to Dragon’s Dogma 2 and I’m enjoying it as well (though slighted now after my favorite series was ripped away from me). It feels a little floaty for some of the characters, but it so far has been a good experience. I’ve been in a bit of a gaming slump so it’s been nice to relax some and play some nostalgic games right as winter is hitting.
The gaming slump I was in had me pretty much only playing Phantom Brave and sifting through little games like Sonic Mania, so I’m looking forward to the games I have on my radar cause it’s really the first time in a while!
Oh also, Amanda the Adventurer 2 came out and my partner and I played through it a little bit. It’s pretty good, although it isn’t the most straightforward. We had to use a guide for quite a bit of it and, while we were close to the right track for each puzzle, we just were not on the ball with what the developers wanted from us. I think the first game was a lot like that though if I remember, and so really what matters more with that in mind is how they continue the story and the atmosphere, which they really nailed. The perfect amount of corporate conspiracy supernatural demon cult technological red herring horror.
All in all, I guess being an adult means winter is gaming time cause I’ve been pretty much too busy the rest of the year to really want or have time to game. For me, a big part of gaming is how I’m feeling, sometimes I want point and pop, sometimes I want laid back, sometimes I want something new, and sometimes I want to make numbers go big. And sometimes, I want to do other things that aren’t gaming, which makes actually gaming feel a little guilty.
There's no magazine on any instance that I see of such a community on the topic matter. To anyone not familiar, a patient gamer is someone who is immune to FOMO, doesn't get caught up or tied up with current modern gaming. Someone who doesn't care that they've beaten a game from 1996 and here it is 2024. Someone who doesn't care...
Yes and no. Some games you just cannot be patient about, as part of the whole selling point is the community in the moment. For example, the way in which hype went for Helldivers 2 pretty much necessitated that if you weren’t part of the community in the first 3 months then you missed out on a lot of “storytelling”.
This would go for most multiplayer games. Single player games though have a lot more freedom to be late to the game, so to speak ;)
Otherwise, for me personally it usually just comes down to the IP. Monster Hunter is my go-to, so it’s sort of a no-brainer for me to go for the new game as they come out barring any major issues or personal life events, I get them. I did buy Cyberpunk on release, however that was more because I wanted to see what my new 3080 could do and I was looking for a solid single player game, and I didn’t encounter nearly as many problems as other players did. But, I haven’t gotten the DLC for it because I haven’t been looking for that kind of game again yet.
Being ready for the game is another aspect I take into consideration, Dragon’s Dogma 2 was something I was pretty highly anticipating, but after hearing about the release issues and remembering what DD:DA was like to replay, I realized that I wasn’t ready for it again at release. However now it’s on sale and I’ve been out of gaming for a few months outside of small old games on my Steam Deck once in a while. I picked it up and I’ve been enjoying it.
So I think patient gaming really comes down to having the understanding of the social aspect the game is trying to sell - sometimes it’s marketing (2077) and sometimes it’s the nature of a game that’s fun to play with other people. Getting games like Phasmaphobia, Dale & Dawsons, they aren’t really going to be that fun if you’re multiple years late to the game. Similarly, if your friend just finds out about the game late, it’s just a smaller niche, being your friend group instead of random people in public lobbies, at which point you can expect to play that game a handful of times before your group drops it forever, lol.
I formed a barometer for measuring comedy and it’s perceived ripple effect on society. Look at the comedy piece, the joke, the theme as a whole, whichever element, and then ask - does it highlight the issue, or does it perpetuate it? It may be the case that the intention of the piece to be a commentary denigrating fascism, but if it does a poor job conveying that message it might just look like an over-the-top approval of it.
An example of this that hit me close to was for It’s Always Sunny during 2016, the insane “I can do whatever I want” antics that some Americans were replicating was seemingly getting higher and the crossover between people quoting the show in the wrong ways just made me realize that maybe the show hadn’t done a good enough job presenting itself to less observant viewers. Well they also felt the same way because they really ramped up the highlighting of the issues after season 12, in a way that is presented in a different fashion.
This of course, was disliked by that specific crowd - there’s a few people who aren’t hateful who just don’t like the new presentation and that’s fine (they’re wrong of course! lol). It wasn’t uncommon for a few years to see people rage about how the show went woke, and still happens but less often now because they all got angry and dropped the show (Newsflash asshole, they were talking about you the whole goddamn time!).
Anyway, as mentioned with Starship Troopers, this happens with a lot of popular media in the conservative sphere, as can be seen with Idiocracy. There’s a ton of other examples too, but we’re all aware of how often this occurs.
The Boys is a good one, and an interesting one specifically because it plays to the StarWars-Imperialist / DC-Marvel-Authoritarian types. Garth Ennis, who wrote for The Punisher comics and of course, The Boys, is vehemently anti-everything that these types of authoritarians stand for.
Yet despite his hatred of them, he writes them exceptionally well in a way that is lost on the less observant viewers (man I just love that phrase lol). The people who love the Punisher for the wrong reasons are the very same people who love The Boys for the wrong reasons, it’s actually crazy how much crossover there is between the two pieces.
I think The Boys (show) also played up this aspect as a way to vilify power seeking behavior to the Conservative crowd by mocking Homelander outright, and subtly by showing the effects on The Boys (the group themselves and their struggles with power and how they use it). Very similarly to Sunny, there is a shift in the way The Boys is perceived by the conservative crowd around Season 3, as the writers were amping up their highlighting of the issues specifically because idiots were perpetuating Storm-lander’s sexualization of weaponized dehumanization (i.e. getting off on Nazi romance) - in the show so much so that even Homelander was like dude that’s fucked up.
The issue of course is that Homelander is justified to these idiots, so making him look silly and dumb comes to be one of the only ways that a specific demographic will understand that his actions are bad – which of course, they get offended by and do not like, because they’ve wanted to emulate Homelander the whole time. Characters like the right-wing Stepdad and the Podcaster Listener at the convenience store show how an individual can fall into the cycle of hatred perpetuated by the media and the entire point is completely lost on them because Homelander lasering those liberals was exactly what he should have done.
Part of it is scary, because I don’t believe it’s Marvel and cartoons that are breeding this mindset. These people are conservative christians who listen to talk radio and watch the news, and they are not being inspired by characters like Homelander, they were already like this. Characters like Homelander or the Punisher are just placeholders, scapegoats, a way for these hateful individuals to self-insert themselves into media. This does not mean that the answer is culling these characters existence, but rather continuing to highlight their faults and flaws in order to re-engage people to show them what it is like to actually be a good person.
It’s… a little complicated. Sorry, saying 1 wasn’t exactly clear – Red Dead Revolver is a precursor to Red Dead Redemption, so they are different games.
Revolver was released in 2004 and is a smaller game, featuring a different character, referenced in newer games as an Easter egg. It actually was a partnership between Capcom and Rockstar, with Rockstar finishing the game after they bought the rights.
Red Dead Redemption was in 2010 and is larger, it also had the DLC Undead Nightmares released.
And then Red Dead Redemption 2 is obviously the followup to Redemption 1.
I think the best way to look at it is from the in game narrative, the gameplay of Revolver is a retelling of the events which have been greatly exaggerated after becoming a legendary story. Which is why the references to Revolver in the later games are like tall tales.
Anyway, long story short, no not Revolver. What just came out is a rerelease of Red Dead Redemption 1 and Undead Revolver, the 2010 game.
It’s alright, I played for a little bit after it released cause I was bored.
At the time, the queue times were fairly long and the game length was either very quick or a reasonable match length, no in between. It seemed like most people liked one character and anyone playing anyone else was new. At the time, it was very fast paced, but very floaty. There was also not a lot of impact on some of the guns, no real feeling of recoil on the sniper or the SMG.
I’m sure that has changed in the few weeks-~month since I haven’t played. It’s a fun point and clicker, but with the length of the queue times I’d rather play something else.
I am making my way through Yakuza series right now and while playing 5 I realized that I am not that invested into the game’s combat, so I turned it to easy and that just streamlined the combat so much for me. I would recommend to maybe try Yakuza 0 on normal at first and then just switch it to easy if you feel like the...
I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.
A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.
There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.
I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.
Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.
I feel like the main reason would be money laundering prevention. It’s slightly harder to create new accounts than it would be to have one account repeatedly buy, remove, and repeat for new licenses.
[alt text: text that says, “When your girlfriend says, ‘it’s either me or runescape’”. Below the text is a stock photo of a man and woman sitting next to each other on a couch and looking away from each other. Between them, there is a floating screenshot from the crafting menu in Runescape, and the cursor is...
Console fidelity wars, from my understanding when I was growing up the improvements in graphics were appreciated but not the sole aspect of whether a game was good, like the way 2005-2025 (and somewhat into 2025 but significantly less so) did
Development on retro immersive-sim Fortune's Run paused as solo developer sentenced to prison (www.eurogamer.net) angielski
Marvel game, developed with the Chinese firm NetEase, ‘bans’ the words ‘free Taiwan’ and ‘Winnie-the-Pooh’ (www.thetimes.com) angielski
cross-posted from: beehaw.org/post/18015158...
What games are you nostalgic towards but wouldn't go back and play? angielski
The first game that comes to mind for me is Civilizations 4. I’ve probably spent hundreds of hours playing but after getting used to 5 and 6 I have a really hard time going back. Going back and forth between 5 and 6 I need to rethink some strategies but with 4 I feel like I need to rethink everything. I don’t know if it’s...
idea for a controller that sounds good on paper and I wanna share
So, imagine a fight stick, but kinda big and it also has an soc in it to run games on itself and connect to a display. So it can be a controller for other systems or a self contained emulator box thing
After years of holding out hope, 2024 was the year I finally gave up on BioWare (www.pcgamer.com) angielski
I really tried to enjoy myself. God, I tried so hard. I attempted to find nuggets of joy within its hamfisted dialogue, one-note companions and the flashy but soulless fights. But I just couldn’t do it. Every time there was a glimmer of hope, it was dashed against the rocks of infinite disappointment....
Weekly “What are you playing” Thread || Week of December 15th
What you all playing?...
Water + hot oil
source
What do we think will be GoTY and which game do we think should be GoTY?
Just to gauge what lemmys saying. I’ve had my head buried in Stalker 2 forum thread for the past week. Its polarising with one side saying “its a blast” the other “its a fucking dumpster fire”....
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Riot Games is cracking down on players’ off-platform conduct (www.engadget.com) angielski
Riot Games added some new clauses to its Terms of Service that could put some players in hot water for unbecoming behavior that occurs “across the various places that touch their gaming experience.” Players can face penalties, suspensions and even “Riot-wide bans” if they are caught violating these new rules.
The world is ending but here's a side quest - will RPGs ever solve their urgency problem? (www.eurogamer.net)
Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell (www.rockpapershotgun.com) angielski
In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....
Ubisoft sued for shutting down The Crew (www.polygon.com) angielski
Steam store pages are now required to disclose kernel-level anti-cheat [2024-10-30] (steamcommunity.com) angielski
Steam store pages received a new Anti-cheat field. Disclosure is mandatory for kernel-level anti-cheat solutions. And recommended for other anti-cheat solutions (like server-side or non-kernel-level client-side)....
Weekly “What are you playing” Thread || Week of November 3rd
I’ve been playing a tonnnn more UFO 50. Beat Vainger, started Mini and Max (absolutely amazing). Also did the whole meta game secret thing to the end which was super fun!
Are you a patient gamer? (kbin.melroy.org) angielski
There's no magazine on any instance that I see of such a community on the topic matter. To anyone not familiar, a patient gamer is someone who is immune to FOMO, doesn't get caught up or tied up with current modern gaming. Someone who doesn't care that they've beaten a game from 1996 and here it is 2024. Someone who doesn't care...
Kamala Harris' 'Fortnite' map bans guns, has less than 400 people playing (www.newsweek.com) angielski
Why play a fascist? Unpacking the hideousness of the Space Marine (www.rockpapershotgun.com) angielski
Publishers are absolutely terrified "preserved video games would be used for recreational purposes," so the US copyright office has struck down a major effort for game preservation (www.gamesradar.com) angielski
Full article text:...
Which unplayed game in your library are you most looking forward to playing eventually? angielski
Red Dead Redemption and Undead Nightmare Coming to PC October 29 - Rockstar Games (www.rockstargames.com)
Horizon Zero Dawn Dev Addresses Criticism Over Aloy’s Remastered Look (questalerts.com) angielski
According to New GTA 6 Rumor, Main Story Might Be Shorter Than Red Dead Redemption 2 (questalerts.com) angielski
Ubisoft Call of Duty Rival xDefiant 'Absolutely Not Dying,' Dev Insists - IGN (www.ign.com) angielski
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What games would you recommend others to just play on easy difficulty angielski
I am making my way through Yakuza series right now and while playing 5 I realized that I am not that invested into the game’s combat, so I turned it to easy and that just streamlined the combat so much for me. I would recommend to maybe try Yakuza 0 on normal at first and then just switch it to easy if you feel like the...
PlayStation 5 Pro Blog Post (blog.playstation.com)
$700 no disk drive 💀
TIL I can restore games on Steam, which I removed years ago
Silly me removed about 70 games from Steam library years ago. Today I have restored most of them via Stem support page and with purchases history.
Choose Option (beehaw.org) angielski
[alt text: text that says, “When your girlfriend says, ‘it’s either me or runescape’”. Below the text is a stock photo of a man and woman sitting next to each other on a couch and looking away from each other. Between them, there is a floating screenshot from the crafting menu in Runescape, and the cursor is...
Sony officially teases PlayStation 5 Pro (videocardz.com)
https://lemmy.sdf.org/pictrs/image/3cb5d8fc-9bd7-4b62-a66a-7b56e1056833.png