averyminya

@averyminya@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

averyminya, (edited )

Commenting so I can come back to this later with the site, I can’t recall the name at the moment

Alrighty, it looks like the list has grown and I can’t remember what site I had used previously, so here are a couple options. It looks like they all roughly have the same format of: create account, fill out games from database, possibly account and app linking options.

In no particular order:

How long to beat: create an account, has a games library for your profile

Keep track of my games: create an account, “pay what you want”-ware (free), can import gaming accounts (Steam PSN etc) to fill out list.

Backloggd: Create an account, can fill out games to your library and has space for reviews and other user profiles

Grouvee: Create an accout - homepage is pretty minimal

Gametracker: Seems more “game team” oriented but it has a spot for filling out a games library

GameTrack: Has an IOS app as well, can link gaming accounts for achievements, can make lists to sort games

Playtracker: Create an account, looks like there is a software download for the computer

Stash: Has both Android and IOS apps,

Of all of these, the feature sets look basically the same, the main differences seem to be UI layouts and more niche options of sorting/filling out. All of them look to need an account (expected). Since I can’t recall which, if any of these, I had used in the past I will just say that the websites for Playtracker, Backloggd, and How Long To Beat looked the “best”.

Hopefully this helped and didn’t just give you more choice anxiety, lol.

averyminya,

Monkey’s Paw wish granted: The PS6 is a dedicated gaming PC that can only play Sony games.

NiGHTS Into Dreams (is still available for free) angielski

I always wanted to try this game when I was a kid. When checking out reviews on Steam I noticed someone mention that Sega was giving it away for free for their 60th anniversary (a few years ago), and that website is still up and running. Long story short, I tried it and it works. Replacing the localhost part of the URL was...

averyminya,

Nice, thanks. I remember when this game came out, and I only ever got to play it once at a friends house. Will be interested to see it!

averyminya,

I think the offsetting cost factor basis is that a PC is a computer that can be used for more than gaming and the console is pretty much useless after 3-5 years (considering the PS4 @ 2013, PS4 Pro @ 2016, and the PS5 @ 2020, and how PS4 Pros are beginning to struggle today, and OG PS4’s being obsolete). Are PC’s more expensive upfront now? Sure. But you also don’t have to re-purchase your games each generation at the whim of the publisher, like you’re likely going to end up doing with Sony and Nintendo, with the added benefit of being able to use it for other projects after its contemporary gaming lifespan.

Basically, if you built a PC in 2013 you’re probably still able to use it today as a server or hobby project PC (digital art, music, etc). PC’s were also cheaper back then before NVIDIA made GPU’s cost $1,000. Good luck re-using a console.

I see you don’t replay games, so why even own a console if you only play a game once?

averyminya,

This is also Arkane Austin, not the one that gave us Dishonored.

averyminya,

Hero’s Hour is a pixel art game that’s about building an army. Really solid indie game! Also a fan of Revita, it’s a roguelike but done very well and is mostly unique.

Interactive Loading Screens - High Hell angielski

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....

averyminya,

I have a couple. For the Playstation 2 (and whatever other console) the game for Treasure Planet had a loading screen where you could manipulate how you flew passed starts.

Surprised to not see the Dragon Ball Z games mentioned.

There was another game I was trying to think of, but I got distracted and lost it.

averyminya,

I’ll side with OP from a slightly different perspective here, because you’re not wrong but neither is OP. First and foremost I think the word missing here is innovation – mobile games in their very initial start were exactly what you are describing, but mobile games that OP are talking about took some time to find freedom to innovate. The very first mobile games, almost all of them, were PC ports. Solitare, poker, mahjong, snake, tetris… These were all games that had existed for years and were just now put into a 160x128 res screen and played with a circular slider (first iPod), or whatever the specs of the Blackberry was back then. Few unique games were created for these devices.

By late 2009 the iPod Touch 3g had released. It was this and the following few years where OP is talking about, where not only were old games like Spy Hunter being remade, and funnily enough, I’m pretty sure Rockstar also released a few GTA’s on this device. But there were also entirely new games like Doodle Jump, Canabalt, and to a lesser extent Pocket God. (Well, relatively new and unique, at least.) These of course paved the way for Temple Run and honestly I had so many amazing mobile games back then that remembering them all would be a trip down memory lane far too long for today.

Anyway, my point and I’m assuming OP’s point is that it’s harder to find truly unique and “new” experiences in the mobile game world. The idea of Talking Tom when he first came out was something truly unlike anything else available. Not that it was particularly good, or that being unique makes it good, but rather there were more games willing to take a risk on being different.

And yes, of course back then there were plenty of shovelware games trying to pine off another apps success. I think it’s simply a difference of mindset, for the good games that are available today generally seem to follow the same principles – a good game comes first, and if you accomplish that the expenses pay themselves. For your examples, the only games that didn’t already exist were semi-MH Now (Pokemon Go/Ingress, but I agree they are unique and fun) and the Riot mobile games. I agree that the other games you mentioned are good as well, I’d even include the fact that there are other full PC/console games like Monster Hunter Stories 1 and 2, Final Fantasy, and plenty of others.

But none of these were made specifically with the attributes of mobile gaming in mind. Where are the disjointed IRL vs. on screen games like Panoptic! There’s so much potential for mobile phone games of really wild and unique stuff, but it’s easier to make money by iterating and porting existing things to the platform.

I found a little list that was fun:

  • Jetpack Joyride,
  • Plants vs Zombies
  • Real Steel World Robot Boxing,
  • Real Steel HD,
  • Pacific Rim,
  • Ultimate Robot Fighting,
  • Cut the Rope
  • Fruit Ninja
  • Flappy Bird,
  • Where’s My Water?,
  • Crossy Road,
  • Asphalt 8,
  • Call of Mini Zombies, Call of Mini Infinity,
  • Clash of Clans Real Steel Champions,
  • Transformers Battle Masters,
  • Geometry Dash,
  • Minecraft Pocket Edition,
  • Hungry Shark Evolution,
  • LEGO Hero Factory Invasion from Below, LEGO Hero Factory Brain Attack,
  • Beach Buggy Racing.
  • Hovercraft Takedown,
  • Table Top Racing,
  • Smash Hit,
  • Riptide GP, Riptide GP Renegade,
  • Mechanic Escape,
  • Robo5,
  • BombSquad.
  • Draw a Stickman Epic Free,
  • Zombie Tsunami,
  • Badland,
  • Hill Climb Racing 1,
  • My Singing Monsters,
  • Despicable Me Minion Rush,
  • Bad Piggies HD,
  • Star Warfare Alien Invasion. Star Warfare Payback,
  • Pixel Gun 3D,
  • Block City Wars,
  • Pac-Man 256,
  • The Impossible Game,
  • Gravity Guy.
  • Laser Air Hockey
  • That one game where you’re a 2D spider-man swinging
averyminya,

It depends on the game really. Some are really cool to see the transformation, it becomes like playing two completely different games.

Other times… yeah it just kind of shows all the flaws at the forefront and then leaves you feeling confused when 1.0 drops and very little has changed lol.

averyminya,

Titans was rough.

Doom Patrol is where it’s at!

averyminya,

From the start I’ve been wondering if this show really needs to be anything more than what has been described in this thread.

averyminya,

Sounds like what it should be! Glad to hear. I don’t have it at the moment but I’m sure I’ll get my sights on it soon. Thank you! :)

averyminya,

Also, anybody else find it a bit amazing that we can emulate DOS games in our frickin’ browsers‽

I do, but not since like… 2012? I remember being in high school and coming across DOS games on websites, in browser. Absolutely crazy stuff haha. Not saying that it’s not still impressive, just that it’s been many years since the initial impressed!

averyminya,

Also, thank you for sharing this looks really cool.

averyminya, do gaming angielski
@averyminya@mastodon.social avatar

, are you missing the feeling of crushing steel beneath your feet? Try your hand at clearing bug holes! With a simple loadout you can increase your nest-clearing speed tenfold!

If you miss the thrill of being surrounded, give this a go!

@games @gaming @gaming @pcgaming @pcgamer

averyminya,

For liberty!

averyminya,

I liked a lot of my first playthrough. There were decent stories for some side quests, interesting concepts.

Then they wanted me to do it all, all over again, multiple times. And it got subsequently worse with each one, from writing to design philosophy.

averyminya,

They should have made more reality shows to appeal to Zaslav.

/s of course. Another creative team shut down after being bought out. At this rate Killed by Google will need a side project for Zaslav.

averyminya,

.//hack Rebirth 1-8 is pretty much the all-time hands down best offline MMO of all time and it’s being slept on in this thread!

averyminya,

Think about it this way, you won’t have to be paying $20 a year for Nintendo’s servers and access to games you’ve been able to play for 40 years

averyminya,

It’s been a slippery slope but I personally don’t mind current MH (World & Rise) microtransactions because they aren’t at all necessary for the game not prevent any kind of unlock.

Otoh, if they cracked down on modding because they weren’t selling cosmetics…

averyminya,

I somewhat disagree with the last few paragraphs, about Life being life and all that. To me this is presented much, much differently. Roy (Olmos’ character) wants to live. He loves life. The Tyrell corporation created life and couldn’t use the old models for profit anymore so it wants them scrapped.

I also think Decker not knowing he’s a replicant works very well, specifically because of this dichotomy. For all he can tell, he is a regular human doing his job. Decker portrays the 9-5 workforce, mostly faceless, simple humans just going about their day to day, until they die. When we get to interact with the Blade Runner world, we see the chefs and the other officers. Some of them have strong feelings, some of them are just puttering along. This is you and I living our lives without any revelation about life.

And then there’s Roy (and Pris). Roy is one of the most emotive characters in Blade Runner, at times inhumanely so. But all of his motivations aren’t just centered around survival, they are centered around finding freedom for the beauty of life. His character portrays the western outlaw, to live free or die.

I’ve always felt that in Roy’s death he becomes human. Or at least he lived as a human would have. In life, Roy was enslaved, escaped, and lived on the lamb. He sought vengeance towards God (Tyrell), found love, exacts vengeance once more before, in my opinion, realizing and accepting that God was right. There is no extending life.

Not Roy’s. As he sees Deckard about to die, with the understanding that Roy himself will soon as well, Roy saves Deckard not as an act of mercy but as a birth. To extend life.

For me, the story isn’t much about Deckard. It’s about what Deckard’s piece represents for humanity. Whether Deckard is a replicant or not, IMO doesn’t much matter. The question is “Does Deckard live free?” And I believe that Roy’s revelation in saving Deckard allows Deckard to carve his own path to freedom, followed up in 2049. I felt this way before I saw 2049 and thematically I think it fits very well.

Dissapointed in Xbox Elite Series 2 Controller

Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled “best controller for PC”, found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick...

averyminya,

All PC games support gyro if they’re played with SteamAPI and the controller has gyro support. You can configure it however you want, it’s just a controller function being bound to an input.

You can even add gyro support to games that never had it, like PS2 and GameCube games. Because, again, it’s just a method of input.

averyminya,

Plenty of pirates games do, it’s never stopped them from figuring out how to get it working lol

averyminya,

Was it System Shock? Then yeah, it probably could use some love.

Was it Turok? Then hey, HD Dinos can be cool.

Was it Okami? Then why not, giving it some polish and getting it playable on PC is worthwhile.

Was it Ty the Tasmanian Tiger, Spyro, or Crash? Then absolutely, again for having them playable on PC at the very least.

I think all of these are examples where it makes sense to give them an update because various controls or even systems of today just don’t work with the old versions. All of these examples were also done pretty well overall.

On the other hand, I’m more conflicted on games from the last 10-12 years or sooner. Especially if it’s like The Last of US Remastered where it just isn’t supported well.

But then again, I appreciate getting Spider-Man and Horizon: Zero Dawn on PC, and I believe we only got those because of the remasters? But I would not be buying another remaster of either for PC in even 10 years from today, because what point would there be?

All in all, I think there are many examples where it “is technically fine”, but if it’s not done well then there was never a point in the first place. The Tony Hawk ones kind of fit here, as they partly feel really good and partly feel really janky - it’s nice having them on PC but they are no where near as polished as the other games I mentioned

averyminya,

You had to train them quite a bit to make them effective at magic, there were some good pawns you could find from time to time

averyminya, (edited )

I just wish the devs didn’t make such blatant ripoffs, it seems their whole studio is taking existing Nintendo games and remaking them. Their previous game is literally a breath of the wild clone, down to the game starting in a cave, exiting and seeing the panorama of the world zooming in on where you need to go. ~~For comparison: twitter.com/…/1749271229025092052~~ I guess the link is dead, sorry.

The monsters in this game aren’t much better in that regard, someone posted a thread comparing 111 of the monsters to Pokemon (and Digimon) and it was pretty ridiculous. It’s hard to say they’re even “inspiration” because so many of them are just changing the color palette and type of animal. Even some of the attacks are the same (like one of the monsters with a bow).

Don’t get me wrong, I’m no fan of Pokemon. I’m not upset that they ripped it off, it’s more that I’m disappointed that it’s not very original when the game seems like it’s already a no brainer. It seems like there are very few strong Ark style games so it would have been nice to have a new IP mostly unrelated outside of mechanics. Instead we get a bunch of Pokemon that went through Digimon evolutions. It’s just too bad since the game is clearly decent enough overall.

averyminya,

twitter.com/Potatoe4Bored/…/1749271229025092052

That’s not fallout 3, that’s breath of the wild.

averyminya,

I literally said I have no issue with it, just that I’m disappointed they couldn’t make something more original.

Here’s the comparison twitter.com/CeciliaFae/…/1749183059877085396

averyminya, (edited )

Oh my mistake, I don’t know why that is. Oh well, it wasn’t my vid so I don’t have an alternate link for it, I’m sorry.

Games have been doing what I described since Spyro and Crash Bandicoot. Personally I find FO3 and BOTW to have quite different intros, and while yes there are surface level similarities, this studios previous game is shot for shot the intro to BOTW. There’s a fine line between inspiration edit: meant to say imitation and homage.

averyminya,

I’m not saying there’s anything immediately wrong with it, all I’ve said is that it’s disappointing. There is a lot of wasted potential bogged down by cliche, for lack of a better term. Not just this studio by any means.

It reminds me of how I feel for Dauntless, which just feels soulless to me when by every right it should be a fine game. But… It already existed as Monster Hunter. It doesn’t really do anything new, better, or different it’s just an always online version with a different skin - a distinct style with unique visual designs, mostly. I can absolutely see the appeal, even though it doesn’t cut it for me. Oh, or a game that my friend is working on that has not been well received, I can’t even remember the name of it… It’s a battle royale game with some Tencent backing, it’s like PubG meets Spellbreak. It’s an okay game it’s just… It feels like it would be better if it weren’t trying to use something that already exists.

There’s also nothing wrong with liking it, by the books things work and are well liked for a reason. I mean Stardew Valley and My Time at Portia, or Harvest Moon rather (2 different mediums of a similar/same genre) also have their litany of “clones”, mostly relying on their ability to differentiate the characters while keeping the core gameplay loop the same. I’d say most of those are more well received than not, and I’d wager the heavy characterization helps a lot with that. It’s not always a bad thing, heck even most of the time it isn’t a bad thing.

I get it. You can check all the boxes and make a game that has historically sold well and why take a risk, or take time to make something about it really unique, especially if it’s people’s livelihood on the line. I don’t blame the studio or think less of them - I hope my comments aren’t insinuating that - I’m just disappointed that something like Palworld or their previous game whose name I also can’t remember can have a solid, likeable foundation feels like they have to rely on something that already exists to be liked. An image of Palworld and Pokemon monster similarities, such as teeth and eyes or body models. I am specifically thinking of the eyes and teeth on the model. It’s so clearly an existing style, all of the examples in that thread are pretty egregious. They could have had these incredibly unique and different monsters, but some of them are, well, I’ve just been through this a few times before I guess. Remember, like I said, I’ve got no love for Pokemon lmao. They are just as bad.

Again, none of what I’m saying is me feeling negatively towards the studio, rather just saddened by how much potential is lost by any studio feeling like it has to put out something that will be liked. ARK has the benefit of using dinosaurs. These guys created something of their own and people rightfully pointed out similarities, when that creativity could have been put towards a single overarching theme of biodiversity in a fictional world.

But instead we got Pokemon who got Digimon evolutions. It’s fine, fun even. And on the other hand, it is kind of cute that we can have all these things exist in tandem. There’s certainly no harm in being able to one day buy cute plush of 3 variations of the inspired work. Also with the game being early access, I think there could be a fair chance of it being successfully supported, right now it’s clear that the games shortcomings are just that it isn’t finished (it just sort of “ends”).

Although I would worry for the studio, GameFreak would seem to have a pretty strong case. If the soundtrack for A DBZ game got hit with a lawsuit for plagiarism of popular songs then these guys are in trouble lmao.

averyminya,

It’s probably Twitter being dumb and needing a login to view the whole thread, I had the same issue. In a different comment I posted a screenshot of just a couple, but not all 31

averyminya,

Nice thank you :)

averyminya,

Okami has a fair amount of puzzles, they’re just mostly smaller to show the wider range of mechanics. Get ball into cup, bring vines to location, memorize dots on a page Simon says style. They’re ultimately not too different from a puzzle you might encounter in something like A Link to the Past, or Breath of the Wild. Not difficult enough to be integral but enough to test your understanding of the game mechanics and later reward you for wit. Some of them also become very important for boss battles or speeding up fights with enemies.

Personally I never had an issue with brush move recognition, but I played both the PS2 and Wii versions and use a Steam Controller for PC which is the closest to the Wii’s. Of all of them, analog sticks are probably the slowest, but keyboard control is pretty clunky for movement since it was intended for controllers. Combat on the Wii was something else entirely, it was genuinely meant for that I think as it has the blended analog stick + high speed but accurate input. For today, mouse input is very good as a very light trackball but so-so for a regular mouse - so the Steam Controller (or Deck these days) is a really good medium, or maybe the PS5 controller if you can use its middle touch thing somehow.

I’d say the only complaint I could make about the game is its pacing of the story. In terms of gameplay however, you take it at the pace you want to take it at. Don’t want to fight? Avoid the scrolls. But fighting can be so fast, over in just a few inputs. Only a couple seconds so sometimes the winning battle screens themselves feel like they take longer (but they can be skipped). The isometric style during the battle rewards spacing and the byproduct is the difference in how the movement feels - it also plays into Capcom’s general affinity for artificial difficulty, something like restrictions on camera movements and animation delays for Resident Evil and Monster Hunter. It’s asking how creative can you get in this situation with these limitations?

I think the best analogy for battles with this in mind is to imagine each moment you freeze as the perfect image captured by an artist, but that can only happen when the demons are visible to the human (after Ammy stuns them). With that in mind you stun all the enemies then finish them in one fell swoop!

The game does have some pacing issues in the early game that could have been fixed by allowing to speed up if not skip cutscenes, but otherwise overall I think it nails the widening world adventure game for encouraging the player to really engage with the game engine and their wits to progress forward. I also think the early pacing does a lot for some of the revealing acts of the game, if it was fast and punchy the whole time then later elements like the events of the Ghost Ship of Heaven’s Gate would be less impactful than they are. The stakes start out low as you familiarize yourself and they ramp up as you hit act 2. From there it’s actually pretty easy to skip a lot of side missions as it streamlines you from there, unlike the early game where it can be harder to tell which quests main and side missions. Much like Twilight Princess where in the mid-late game it’s really encouraging you to continue forward but if you take some time to explore you get experiences you’d have missed - although granted Okami is a little less forgiving with the gifts, with the 99 beads being the prelude to korok seeds I swear…

Anyway lol, tl;Dr I agree about the pacing although I think it’s intentionally self indulgent on the story and the payoff is worth it and while the RPG elements you mentioned for battles are accurate, I would say that the speed and movement are more about spacing and timing. If you know the weak spot and the finisher, then each monster can be dealt with in 2 strokes, and placed well that can be the end of the fight right there.

Also not trying to discount your experience, just adding my perspective :)

averyminya,

For me it’s that the app consistently has errors recognizing my custom location (D:/Games/Epic/) and will lose the games in the launcher. Well, no big deal right, just point it to the location again?

Nope, no way to do that. Alright, well, reinstall the game where it already exists and it will discover the files?

Nope, can’t install a game to a folder containing files. Alright, so then you have to move the game install folder then install the game then cut/paste the existing game files to… you get the picture. Most of the time I just end up having to redownload the game.

That aside, the program takes forever to launch and seems to use an obscene amount of resources for providing absolutely nothing to the game experience. Actually using it is tedious since there’s no way to set a homepage that isn’t their store (from last time I checked at least) and I experience a weird flickering issue along with some weird resolution scaling? It made it really hard to read the game details which seems important if you’re trying to find one of the free games to play.

It’s just a whole combination of frustrations that just make me question why I still have it installed. At this point I’m only still claiming games in the off-chance it’s a multiplayer game I already own with cross-server support. I have a second Steam account for games I come across for free that I already own - games like Killing Floor, Payday, all those sorts. You never know when it comes in handy having an extra account for some local LAN play, so I’ve used the free games with the same philosophy.

All that said, you get around this using Heroic with the benefit of padding out a game library.

averyminya,

I’ve heard genuinely good things about the Guardians game. Ghostrunner is also quite fun for scratching that high-paced action in bursts, although I will say each level is a bit like a puzzle with semi-limited solutions, but it does feel really good when you complete a run.

Each is definitely of its genre though, if you’re a Civ/Factorio type I can see these not being for you, for example.

What's the best headset to use for both PC and console right now? angielski

So, I currently have a HyperX Cloud Orbit S headset that I’ve been using for both my PC and my PS4. It’s served me pretty well for a few years, but over the past few months the band has snapped and been superglued/reglued 5-6 times. It still works fine, but I’m getting tired of repairing it over and over, and feel it’s...

averyminya,

Second this. I’ve got the DT 990 Pros and the Fiio K5 Pro that I got used for a good price.

There’s no bother going for “gaming” headphones, they’re overpriced and get you way less than audio oriented ones, for what, Bluetooth?

Printable Walkthroughs

Hello everyone, I remember the times of walkthrough guides being used for older games and was wondering if there is a central area for game walkthroughs for both newer games and older games through late 90s and early 2000s. There are official game guides which I may get, but fan guides would be cool as well....

averyminya,

Just thirding GameFAQs, they’ll find pretty much everything you need there.

averyminya,

The great part about Lemmy is I’m pretty sure we can even edit titles after they’ve been made. So no need to resubmit

averyminya,

That’s interesting, Disgaea has a similar mechanic present in its game called the Dark Assembly, where you basically either bribe or kill the senators to make them vote with you.

averyminya,

Good read. The article mentions people being happy with Miles and it being a possible way to stop-gap, and I don’t necessarily disagree outright but I do worry that flooding the market with interim games in the same engine might get a little tiring. I mean, that was part of people’s issues with Assassin’s Creed and far cry.

Granted, it’s Spider-Man with a number of variants, so there is a bit more differentiation. Playing 1, Miles, 2, and whatever the next is are all fairly different so it feels more like the Arkham games than the Ubisoft ones. I just worry that if we get a in-betweener for every major release it might get a little stale.

averyminya,

Moonring is made by a dev of Fable right?

averyminya,

Void Terrarium is quite cute, I don’t know how combat heavy it gets later in the game though.

averyminya,

Yeah he’s a good one. Left the studio over his convictions, can’t get much better than that.

Except of course when you follow up with what you mentioned - didn’t know that part. Even more awesome than I thought!

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

averyminya,

And moreover, did they not play their own game?

I feel like the core complaint that every person has regardless of liking the game or not is that the travel system is just absurd and inconsistent. It is so weird how I go to my ship, pull up to orbit a planet, can see the planet from my ship but I cannot select it. Sometimes, you can! But most of the time, you cannot. This means the player then has to pull up the map and land on the planet from there, even though a simple interact to land would be much more seamless and immersive.

The map issue goes deeper, literally. Opening the map on a planet brings you to the ground-view of it, so you have to pull up one or two sub-menu levels to go from ground-view to planet view to solar system to galaxy. Literally, consistently navigating through menus - heaven forbid you pull up one menu too far because you’ll have to start over.

It shouldn’t feel quite so bad, but each interaction of these takes like 5-7 seconds. Doing that over, and over, and over again? That’s a symptom of the game as well, have you ever been in a space fight and held down E? Then you have experienced the pain of leaving the cockpit for that insanely long animation, only to have immediately sit through the insanely long sit back down animation while your ship is being shot up.

The game is full of little hold ups like this that compound into something that just feels awful to navigate.

Don’t get me wrong; I liked my first playthrough of Starfield. I actually enjoyed it quite a bit, despite these issues. But I was working through these issues. And then NG+ came around and stole everything from me (understandably with the lore). I just couldn’t bring myself to do it again. Philosophy wise, the game has some great decisions that are impactful and raise. Gameplay wise these are pretty terrible decisions.

I did everything my first playthrough, I checked out every planet every quest every follower (not the dialogue for those quests, obviously). For the most part I liked my time but the base building and the homestead quests since those seem mostly broken (gas vents were never discoverable for me). A number of hours in on NG+ for the main quests having to recollect everything… What was the point?

No, I didn’t get lucky with a crazy NG+. I shouldn’t have to replay a game 12 times to “get to the fun stuff”

averyminya,

I see it. Though, I think it’s a bit of survival-syndrome.

The building looks a lot like the LEGO Fortnite build mechanics too, so I think it’s just a symptom of the genre.

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