averyminya

@averyminya@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

averyminya,

From the start I’ve been wondering if this show really needs to be anything more than what has been described in this thread.

averyminya,

Also, anybody else find it a bit amazing that we can emulate DOS games in our frickin’ browsers‽

I do, but not since like… 2012? I remember being in high school and coming across DOS games on websites, in browser. Absolutely crazy stuff haha. Not saying that it’s not still impressive, just that it’s been many years since the initial impressed!

averyminya,

Also, thank you for sharing this looks really cool.

averyminya, do gaming angielski
@averyminya@mastodon.social avatar

, are you missing the feeling of crushing steel beneath your feet? Try your hand at clearing bug holes! With a simple loadout you can increase your nest-clearing speed tenfold!

If you miss the thrill of being surrounded, give this a go!

@games @gaming @gaming @pcgaming @pcgamer

averyminya,

For liberty!

averyminya,

I liked a lot of my first playthrough. There were decent stories for some side quests, interesting concepts.

Then they wanted me to do it all, all over again, multiple times. And it got subsequently worse with each one, from writing to design philosophy.

averyminya,

They should have made more reality shows to appeal to Zaslav.

/s of course. Another creative team shut down after being bought out. At this rate Killed by Google will need a side project for Zaslav.

averyminya,

.//hack Rebirth 1-8 is pretty much the all-time hands down best offline MMO of all time and it’s being slept on in this thread!

averyminya,

Think about it this way, you won’t have to be paying $20 a year for Nintendo’s servers and access to games you’ve been able to play for 40 years

averyminya,

It’s been a slippery slope but I personally don’t mind current MH (World & Rise) microtransactions because they aren’t at all necessary for the game not prevent any kind of unlock.

Otoh, if they cracked down on modding because they weren’t selling cosmetics…

averyminya,

I somewhat disagree with the last few paragraphs, about Life being life and all that. To me this is presented much, much differently. Roy (Olmos’ character) wants to live. He loves life. The Tyrell corporation created life and couldn’t use the old models for profit anymore so it wants them scrapped.

I also think Decker not knowing he’s a replicant works very well, specifically because of this dichotomy. For all he can tell, he is a regular human doing his job. Decker portrays the 9-5 workforce, mostly faceless, simple humans just going about their day to day, until they die. When we get to interact with the Blade Runner world, we see the chefs and the other officers. Some of them have strong feelings, some of them are just puttering along. This is you and I living our lives without any revelation about life.

And then there’s Roy (and Pris). Roy is one of the most emotive characters in Blade Runner, at times inhumanely so. But all of his motivations aren’t just centered around survival, they are centered around finding freedom for the beauty of life. His character portrays the western outlaw, to live free or die.

I’ve always felt that in Roy’s death he becomes human. Or at least he lived as a human would have. In life, Roy was enslaved, escaped, and lived on the lamb. He sought vengeance towards God (Tyrell), found love, exacts vengeance once more before, in my opinion, realizing and accepting that God was right. There is no extending life.

Not Roy’s. As he sees Deckard about to die, with the understanding that Roy himself will soon as well, Roy saves Deckard not as an act of mercy but as a birth. To extend life.

For me, the story isn’t much about Deckard. It’s about what Deckard’s piece represents for humanity. Whether Deckard is a replicant or not, IMO doesn’t much matter. The question is “Does Deckard live free?” And I believe that Roy’s revelation in saving Deckard allows Deckard to carve his own path to freedom, followed up in 2049. I felt this way before I saw 2049 and thematically I think it fits very well.

Dissapointed in Xbox Elite Series 2 Controller

Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled “best controller for PC”, found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick...

averyminya,

All PC games support gyro if they’re played with SteamAPI and the controller has gyro support. You can configure it however you want, it’s just a controller function being bound to an input.

You can even add gyro support to games that never had it, like PS2 and GameCube games. Because, again, it’s just a method of input.

averyminya,

Plenty of pirates games do, it’s never stopped them from figuring out how to get it working lol

averyminya,

Was it System Shock? Then yeah, it probably could use some love.

Was it Turok? Then hey, HD Dinos can be cool.

Was it Okami? Then why not, giving it some polish and getting it playable on PC is worthwhile.

Was it Ty the Tasmanian Tiger, Spyro, or Crash? Then absolutely, again for having them playable on PC at the very least.

I think all of these are examples where it makes sense to give them an update because various controls or even systems of today just don’t work with the old versions. All of these examples were also done pretty well overall.

On the other hand, I’m more conflicted on games from the last 10-12 years or sooner. Especially if it’s like The Last of US Remastered where it just isn’t supported well.

But then again, I appreciate getting Spider-Man and Horizon: Zero Dawn on PC, and I believe we only got those because of the remasters? But I would not be buying another remaster of either for PC in even 10 years from today, because what point would there be?

All in all, I think there are many examples where it “is technically fine”, but if it’s not done well then there was never a point in the first place. The Tony Hawk ones kind of fit here, as they partly feel really good and partly feel really janky - it’s nice having them on PC but they are no where near as polished as the other games I mentioned

averyminya,

You had to train them quite a bit to make them effective at magic, there were some good pawns you could find from time to time

averyminya, (edited )

I just wish the devs didn’t make such blatant ripoffs, it seems their whole studio is taking existing Nintendo games and remaking them. Their previous game is literally a breath of the wild clone, down to the game starting in a cave, exiting and seeing the panorama of the world zooming in on where you need to go. ~~For comparison: twitter.com/…/1749271229025092052~~ I guess the link is dead, sorry.

The monsters in this game aren’t much better in that regard, someone posted a thread comparing 111 of the monsters to Pokemon (and Digimon) and it was pretty ridiculous. It’s hard to say they’re even “inspiration” because so many of them are just changing the color palette and type of animal. Even some of the attacks are the same (like one of the monsters with a bow).

Don’t get me wrong, I’m no fan of Pokemon. I’m not upset that they ripped it off, it’s more that I’m disappointed that it’s not very original when the game seems like it’s already a no brainer. It seems like there are very few strong Ark style games so it would have been nice to have a new IP mostly unrelated outside of mechanics. Instead we get a bunch of Pokemon that went through Digimon evolutions. It’s just too bad since the game is clearly decent enough overall.

averyminya,

twitter.com/Potatoe4Bored/…/1749271229025092052

That’s not fallout 3, that’s breath of the wild.

averyminya,

I literally said I have no issue with it, just that I’m disappointed they couldn’t make something more original.

Here’s the comparison twitter.com/CeciliaFae/…/1749183059877085396

averyminya, (edited )

Oh my mistake, I don’t know why that is. Oh well, it wasn’t my vid so I don’t have an alternate link for it, I’m sorry.

Games have been doing what I described since Spyro and Crash Bandicoot. Personally I find FO3 and BOTW to have quite different intros, and while yes there are surface level similarities, this studios previous game is shot for shot the intro to BOTW. There’s a fine line between inspiration edit: meant to say imitation and homage.

averyminya,

I’m not saying there’s anything immediately wrong with it, all I’ve said is that it’s disappointing. There is a lot of wasted potential bogged down by cliche, for lack of a better term. Not just this studio by any means.

It reminds me of how I feel for Dauntless, which just feels soulless to me when by every right it should be a fine game. But… It already existed as Monster Hunter. It doesn’t really do anything new, better, or different it’s just an always online version with a different skin - a distinct style with unique visual designs, mostly. I can absolutely see the appeal, even though it doesn’t cut it for me. Oh, or a game that my friend is working on that has not been well received, I can’t even remember the name of it… It’s a battle royale game with some Tencent backing, it’s like PubG meets Spellbreak. It’s an okay game it’s just… It feels like it would be better if it weren’t trying to use something that already exists.

There’s also nothing wrong with liking it, by the books things work and are well liked for a reason. I mean Stardew Valley and My Time at Portia, or Harvest Moon rather (2 different mediums of a similar/same genre) also have their litany of “clones”, mostly relying on their ability to differentiate the characters while keeping the core gameplay loop the same. I’d say most of those are more well received than not, and I’d wager the heavy characterization helps a lot with that. It’s not always a bad thing, heck even most of the time it isn’t a bad thing.

I get it. You can check all the boxes and make a game that has historically sold well and why take a risk, or take time to make something about it really unique, especially if it’s people’s livelihood on the line. I don’t blame the studio or think less of them - I hope my comments aren’t insinuating that - I’m just disappointed that something like Palworld or their previous game whose name I also can’t remember can have a solid, likeable foundation feels like they have to rely on something that already exists to be liked. An image of Palworld and Pokemon monster similarities, such as teeth and eyes or body models. I am specifically thinking of the eyes and teeth on the model. It’s so clearly an existing style, all of the examples in that thread are pretty egregious. They could have had these incredibly unique and different monsters, but some of them are, well, I’ve just been through this a few times before I guess. Remember, like I said, I’ve got no love for Pokemon lmao. They are just as bad.

Again, none of what I’m saying is me feeling negatively towards the studio, rather just saddened by how much potential is lost by any studio feeling like it has to put out something that will be liked. ARK has the benefit of using dinosaurs. These guys created something of their own and people rightfully pointed out similarities, when that creativity could have been put towards a single overarching theme of biodiversity in a fictional world.

But instead we got Pokemon who got Digimon evolutions. It’s fine, fun even. And on the other hand, it is kind of cute that we can have all these things exist in tandem. There’s certainly no harm in being able to one day buy cute plush of 3 variations of the inspired work. Also with the game being early access, I think there could be a fair chance of it being successfully supported, right now it’s clear that the games shortcomings are just that it isn’t finished (it just sort of “ends”).

Although I would worry for the studio, GameFreak would seem to have a pretty strong case. If the soundtrack for A DBZ game got hit with a lawsuit for plagiarism of popular songs then these guys are in trouble lmao.

averyminya,

It’s probably Twitter being dumb and needing a login to view the whole thread, I had the same issue. In a different comment I posted a screenshot of just a couple, but not all 31

averyminya,

Nice thank you :)

averyminya,

Okami has a fair amount of puzzles, they’re just mostly smaller to show the wider range of mechanics. Get ball into cup, bring vines to location, memorize dots on a page Simon says style. They’re ultimately not too different from a puzzle you might encounter in something like A Link to the Past, or Breath of the Wild. Not difficult enough to be integral but enough to test your understanding of the game mechanics and later reward you for wit. Some of them also become very important for boss battles or speeding up fights with enemies.

Personally I never had an issue with brush move recognition, but I played both the PS2 and Wii versions and use a Steam Controller for PC which is the closest to the Wii’s. Of all of them, analog sticks are probably the slowest, but keyboard control is pretty clunky for movement since it was intended for controllers. Combat on the Wii was something else entirely, it was genuinely meant for that I think as it has the blended analog stick + high speed but accurate input. For today, mouse input is very good as a very light trackball but so-so for a regular mouse - so the Steam Controller (or Deck these days) is a really good medium, or maybe the PS5 controller if you can use its middle touch thing somehow.

I’d say the only complaint I could make about the game is its pacing of the story. In terms of gameplay however, you take it at the pace you want to take it at. Don’t want to fight? Avoid the scrolls. But fighting can be so fast, over in just a few inputs. Only a couple seconds so sometimes the winning battle screens themselves feel like they take longer (but they can be skipped). The isometric style during the battle rewards spacing and the byproduct is the difference in how the movement feels - it also plays into Capcom’s general affinity for artificial difficulty, something like restrictions on camera movements and animation delays for Resident Evil and Monster Hunter. It’s asking how creative can you get in this situation with these limitations?

I think the best analogy for battles with this in mind is to imagine each moment you freeze as the perfect image captured by an artist, but that can only happen when the demons are visible to the human (after Ammy stuns them). With that in mind you stun all the enemies then finish them in one fell swoop!

The game does have some pacing issues in the early game that could have been fixed by allowing to speed up if not skip cutscenes, but otherwise overall I think it nails the widening world adventure game for encouraging the player to really engage with the game engine and their wits to progress forward. I also think the early pacing does a lot for some of the revealing acts of the game, if it was fast and punchy the whole time then later elements like the events of the Ghost Ship of Heaven’s Gate would be less impactful than they are. The stakes start out low as you familiarize yourself and they ramp up as you hit act 2. From there it’s actually pretty easy to skip a lot of side missions as it streamlines you from there, unlike the early game where it can be harder to tell which quests main and side missions. Much like Twilight Princess where in the mid-late game it’s really encouraging you to continue forward but if you take some time to explore you get experiences you’d have missed - although granted Okami is a little less forgiving with the gifts, with the 99 beads being the prelude to korok seeds I swear…

Anyway lol, tl;Dr I agree about the pacing although I think it’s intentionally self indulgent on the story and the payoff is worth it and while the RPG elements you mentioned for battles are accurate, I would say that the speed and movement are more about spacing and timing. If you know the weak spot and the finisher, then each monster can be dealt with in 2 strokes, and placed well that can be the end of the fight right there.

Also not trying to discount your experience, just adding my perspective :)

averyminya,

For me it’s that the app consistently has errors recognizing my custom location (D:/Games/Epic/) and will lose the games in the launcher. Well, no big deal right, just point it to the location again?

Nope, no way to do that. Alright, well, reinstall the game where it already exists and it will discover the files?

Nope, can’t install a game to a folder containing files. Alright, so then you have to move the game install folder then install the game then cut/paste the existing game files to… you get the picture. Most of the time I just end up having to redownload the game.

That aside, the program takes forever to launch and seems to use an obscene amount of resources for providing absolutely nothing to the game experience. Actually using it is tedious since there’s no way to set a homepage that isn’t their store (from last time I checked at least) and I experience a weird flickering issue along with some weird resolution scaling? It made it really hard to read the game details which seems important if you’re trying to find one of the free games to play.

It’s just a whole combination of frustrations that just make me question why I still have it installed. At this point I’m only still claiming games in the off-chance it’s a multiplayer game I already own with cross-server support. I have a second Steam account for games I come across for free that I already own - games like Killing Floor, Payday, all those sorts. You never know when it comes in handy having an extra account for some local LAN play, so I’ve used the free games with the same philosophy.

All that said, you get around this using Heroic with the benefit of padding out a game library.

averyminya,

I’ve heard genuinely good things about the Guardians game. Ghostrunner is also quite fun for scratching that high-paced action in bursts, although I will say each level is a bit like a puzzle with semi-limited solutions, but it does feel really good when you complete a run.

Each is definitely of its genre though, if you’re a Civ/Factorio type I can see these not being for you, for example.

What's the best headset to use for both PC and console right now? angielski

So, I currently have a HyperX Cloud Orbit S headset that I’ve been using for both my PC and my PS4. It’s served me pretty well for a few years, but over the past few months the band has snapped and been superglued/reglued 5-6 times. It still works fine, but I’m getting tired of repairing it over and over, and feel it’s...

averyminya,

Second this. I’ve got the DT 990 Pros and the Fiio K5 Pro that I got used for a good price.

There’s no bother going for “gaming” headphones, they’re overpriced and get you way less than audio oriented ones, for what, Bluetooth?

Printable Walkthroughs

Hello everyone, I remember the times of walkthrough guides being used for older games and was wondering if there is a central area for game walkthroughs for both newer games and older games through late 90s and early 2000s. There are official game guides which I may get, but fan guides would be cool as well....

averyminya,

Just thirding GameFAQs, they’ll find pretty much everything you need there.

averyminya,

The great part about Lemmy is I’m pretty sure we can even edit titles after they’ve been made. So no need to resubmit

averyminya,

That’s interesting, Disgaea has a similar mechanic present in its game called the Dark Assembly, where you basically either bribe or kill the senators to make them vote with you.

averyminya,

Good read. The article mentions people being happy with Miles and it being a possible way to stop-gap, and I don’t necessarily disagree outright but I do worry that flooding the market with interim games in the same engine might get a little tiring. I mean, that was part of people’s issues with Assassin’s Creed and far cry.

Granted, it’s Spider-Man with a number of variants, so there is a bit more differentiation. Playing 1, Miles, 2, and whatever the next is are all fairly different so it feels more like the Arkham games than the Ubisoft ones. I just worry that if we get a in-betweener for every major release it might get a little stale.

averyminya,

Moonring is made by a dev of Fable right?

averyminya,

Void Terrarium is quite cute, I don’t know how combat heavy it gets later in the game though.

averyminya,

Yeah he’s a good one. Left the studio over his convictions, can’t get much better than that.

Except of course when you follow up with what you mentioned - didn’t know that part. Even more awesome than I thought!

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

averyminya,

And moreover, did they not play their own game?

I feel like the core complaint that every person has regardless of liking the game or not is that the travel system is just absurd and inconsistent. It is so weird how I go to my ship, pull up to orbit a planet, can see the planet from my ship but I cannot select it. Sometimes, you can! But most of the time, you cannot. This means the player then has to pull up the map and land on the planet from there, even though a simple interact to land would be much more seamless and immersive.

The map issue goes deeper, literally. Opening the map on a planet brings you to the ground-view of it, so you have to pull up one or two sub-menu levels to go from ground-view to planet view to solar system to galaxy. Literally, consistently navigating through menus - heaven forbid you pull up one menu too far because you’ll have to start over.

It shouldn’t feel quite so bad, but each interaction of these takes like 5-7 seconds. Doing that over, and over, and over again? That’s a symptom of the game as well, have you ever been in a space fight and held down E? Then you have experienced the pain of leaving the cockpit for that insanely long animation, only to have immediately sit through the insanely long sit back down animation while your ship is being shot up.

The game is full of little hold ups like this that compound into something that just feels awful to navigate.

Don’t get me wrong; I liked my first playthrough of Starfield. I actually enjoyed it quite a bit, despite these issues. But I was working through these issues. And then NG+ came around and stole everything from me (understandably with the lore). I just couldn’t bring myself to do it again. Philosophy wise, the game has some great decisions that are impactful and raise. Gameplay wise these are pretty terrible decisions.

I did everything my first playthrough, I checked out every planet every quest every follower (not the dialogue for those quests, obviously). For the most part I liked my time but the base building and the homestead quests since those seem mostly broken (gas vents were never discoverable for me). A number of hours in on NG+ for the main quests having to recollect everything… What was the point?

No, I didn’t get lucky with a crazy NG+. I shouldn’t have to replay a game 12 times to “get to the fun stuff”

averyminya,

It had some pretty good aspects to it, but their reasoning behind cancelling (would need to “shift to a live service model”) it is pretty unfortunate and telling of the industry.

The game solely exists as a multiplayer team death match with the gameplay mechanics of The Last of Us. It was like Max Payne 3 meets Gears of War.

It was fun for PS3, I could see it faring well enough today but if their plan was to monetize it then it’s better off dead. Especially considering the state of the PC release, it just wasn’t the type of game to feasibly monetize. What can you do, skins? So any fun free unlocks are now paid or locked behind a battle pass, nice. What else is there, game enhancements? There were consumables so, we could have been paying for packs of those! Truly, we’re missing out.

averyminya,

I enjoyed the first playthrough too but I just got so tired of everything the second go around. Not much had changed so I was just redoing quests I’d done but now I “knew” things and made it go by faster. Yay?

It’s so dull, I did everything the first time around so now I just get to watch it again, but it’s “fun” cause there’s one changed dialogue option? Meh. The game has an incredible philosophy, a terrible philosophy for its relationship to the gameplay.

In regards to gameplay, it was fine. I liked the flying, ship building was fun, gunplay felt okay. Walking around areas is mostly pretty. But like everyone else my issue was all the menu diving, and I found a few ways to mitigate how often I used it but man was it frustrating to have to menu dive so much, sometimes in situations where it doesn’t even make sense, like arriving and landing on a planet.

And then again, to lose everything about your character that makes the game interesting (built ship, weapons, etc) during NG+ is just disheartening. I understand why, that doesn’t make it easier lol.

averyminya,

I was going to contest, but I actually emulated the game and didn’t have the framerate issues. Everything else held up for me though. In terms of the civiskyzation, it has been thousands of years. They all dead. I don’t disagree with the underground being empty, but it is an unknown underground. It made sense for the POI’s to mostly match up with the overworld elements.

I think these are fair lore reasons when it’s like this because of the hardware the game runs on. Maybe there could have been more underground but it affected the performance.

Disagree on the DLC though. It was a pretty fully fledged game. I also agree that it shouldn’t have been $70, though lol.

averyminya,

I’ve still been on my Monster Hunter kick as well, playing through Rise’s endgame with my friend. And Lethal Company with my friend group, we got a modded lobby for 6 or so players. It’s been fun being scared together! However my interim games have been lots of indie games I’d be unlikely to play on PC, where the format fits better for the steam deck! I’ve been going through unsupported games since most tend to work.

Revita has been the core one, it’s a nice rogue like with a blend of Hollow Knight style play and The Binding of Isaac rng runs with a killer soundtrack. Highly recommended!

Other than that…

Dark Futures, a part real time part strategy game that revolves in an apocalyptic Twisted Metal style setting. You are a car/caravan taking on missions, it’s very unique and feels pretty 90’s through and through.

The Ascent, which isn’t really my kind of game but it’s a topdown isometric 2.5d (I can never remember the right term for this one) in a cyberpunk setting. It was interesting, I didn’t play much but I may go back to it which is more than I can say for most of that style.

And a small bout with the runner survive style games, Fotonica and Barrier X.

I also got my switch set back up so I briefly was playing Super Mario Maker 2 and F-Zero 99. The story mode for SMM2 was actually a pretty cool concept, and F-Zero 99 was alright. I also checked in on my villagers in Animal Crossing after over a year, they missed me and I had bedhead.

averyminya,

Oh shit, if that’s the case then I probably lost my progress! I didn’t get very far and definitely did not learn the save mechanic!

Sounds similar to how I felt for the grab and play and it clicked more than I was expecting but not enough to keep me in it

averyminya,

Alrighty it’s been some years since I’ve played but a lot of the answers here don’t get the full picture.

Everyone talking about toxicity isn’t wrong, but that’s more often at the high level/ranked levels of play. It can happen in random lobbies of course, but it’s far less frequent. What I suggest here is cautiously eyeing the mute all chat. Sometimes it can be helpful to type messages, sometimes people say awful, awful things. From the former, sometimes you can learn. From the latter, it’s pointless to even bother to try.

I would suggest keeping in game chat turned off.

Use online build guides - the meta of the game changes pretty consistently based on updates and nerfs to the characters. Your best bet for consistency is picking one character to learn - I suggest going by what feels most fun abilities wise.

Another thing here to keep in mind is there are roles in this game, top is often tanky, mid is often AP heavy, and bottom is often ADC and healer. (may have changed since I played).

Until about level 10 - tanks will be on their own a lot at the beginning, mostly just trying to survive being team-attacked (a gank) and planning with the team when to come in to help.

Mid keeps an eye on top and bottom lane, mostly keeping the other mid-laner occupied. Once in a while you go up top to 2v1 or down bottom to 3v1. Sometimes people come to you, but I wouldn’t expect it.

Bottom has to be watchful for ganks, and you need to work with your healer to make sure you get minion kills. You two are pretty much on your own as the only paired teammates, however occasionally a teammate will come down to help push.

During all of this, the first 9 levels or so (may be less, again it’s been a while) you will be placing vision items on the ground to avoid being ganked and setting up the items for your late game build. During this You’ll want to avoid being killed and major risks. You’ll just be following what the build guides say, but it can be helpful to learn what aspects of what you are affecting. In brief, there is magic damage (AP) and physical damage (AD). The ADC class mostly uses AD, but there are characters who can use either/both. The other surrounding stats matter in other ways, but those two are the main focus.

So for example, your ADC character picks items that increase their speed, attack speed, and damage. But now the enemy has an item that mitigates physical attack damage, so you can decide to buy an item that ignores a % of armor.

These items eventually are bought into bigger versions of it, so the item you start with sets you down a path, the other items you choose supplementing what you’re missing.

Around level 10 the individual dynamic begins to fade and you begin to group together as a team. During team fights you’ll want to stay together with your team, really the best thing overall is to be there when it happens. Around the next 5 levels and depending on the circumstances, your team may go find the monsters who give buffs - there’s the dragon which gives the whole team money, and the baron which gives the whole team a buff. These you have to go a little out of the way for, but they can be very strong strategic choices. You can also witness the enemy team fighting these, and attempt to steal the kill for it, giving your team the benefits instead.

Finally, I would say get comfortable with one character of each role. You can’t always be _____, sometimes people just pick first. Other than that, just do your best to have fun with your son. Don’t worry about min/maxing if it isn’t fun, don’t worry about other teammates complaining if you are legitimately trying, and for the love of all things don’t spend money on this game - it will only unlock characters you can unlock for free or give you visual aesthetic skins that don’t actually affect anything. They don’t need your support and you don’t need their offerings.

averyminya,

I feel like the chances are high that more dead IPs would be revived under MS than ActiBlizz

averyminya,

I don’t think it will. It looks like a mix of Rust and RuneScape

averyminya,

I see it. Though, I think it’s a bit of survival-syndrome.

The building looks a lot like the LEGO Fortnite build mechanics too, so I think it’s just a symptom of the genre.

averyminya,

A good clarification I saw was that Redfall was Arkane Austin and all the good Arkane games have been from Arkane Lyon(sp)

averyminya,

I was also surprised but I think it coming out really recently and being a single console exclusive massively hurt its chances.

averyminya,

I remember going to EA games on a field trip for school and even back then the corporate feeling was strong. I remember this panel about developer freedom and not a single student was interested. Granted, nobody from my school was on track to do any kind of game development

averyminya,

Sounds like you’re all set to go then!

And if you do I hope you enjoy it! I’ve spent a long time in the MH series and so to finally have mouse input alongside the control input… Phenomenal…

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