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@sub_@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

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We all could see that Unity’s layoff was coming, that pricing backlash not only drove away many developers, also probably was driven by troubling financial within the organization.

Twitch is sort of unexpected, but when I see the number of impromptu rules they rolled out and rolled back last year, whether from restricting multi-streaming, to limiting showing brands logo on stream, to restricting / unrestricting female streamers from showing too much skin, etc. I assume that means that even with all those intrusive ads, Twitch is still losing money.

I guess from now on, when a tech company starts to arbitrarily change their T&C / rules to either protect their revenue / market share, and maybe rolling back from backlashes, then it’s a sign that there’s trouble brewing (if you work at those companies, beware)

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I’ve just finished replaying the base FF7 Remake, in preparation of FF7 Rebirth. Also I haven’t touched INTERmission yet.

Some of the games that I’m excited to play in 2024: FF7 Rebirth, Metaphor ReFantazio, Eiyuuden Chronicles, and maybe Dragon’s Dogma 2.

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I have the 8BitDo Pro 2 controller, it’s great.

However the thumbstick’s rubber eventually crumbled off after a year or so, so I 3D printed these replacements (it’s for SF30, but fits Pro 2), then I got cheap Switch thumbsticks rubber pad to put on top of them. IIRC, you might be able to request thumbstick replacement from them. The 3D printed treplacement + cheap caps feels kinda better than the original.

image

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I finished (again) God of War 2018. I thought it was going to sour on me, just like how my 2nd playthrough of Horizon Zero Dawn did (and subsequently my 1st playthrough of Forbidden West). But no, it’s still a very good game. Combat is simple but still satisfying, side quests aren’t excessive like Forbidden West, story is still good but less intense than TLoU. My only complaint is that the fast travel is just way too slow. I’m looking forward to Ragnarök now.

Here are some games that I really enjoyed playing/replaying last year- FINAL FANTASY XVI - Armored Core VI: Fires of Rubicon - Crisis Core: Final Fantasy VII - Reunion - Live A Live - PARANORMASIGHT: The Seven Mysteries of Honjo - Tactics Ogre: Reborn - The Case of the Golden Idol - Voodoo Detective - Eiyuden Chronicle: Rising - Monkey Island 2: LeChuck’s Revenge - Shin Megami Tensei: Persona - Sword of the Vagrant - Tail Concerto - The Bizarre Adventures of Woodruff and the Schnibble - Wild Arms - Ys VIII: Lacrimosa of Dana - Ys: Memories of Celceta - Zero Escape Trilogy - God of War

My top is probably FF16, I have soft spot for this type of siblings story, also loving the Asura’s Wrath section.

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No, there’s a mac version of retroarch. OpenEmu is a bit better in term of user interface.

And RetroArch has a history of harassing emulator devs, e.g. Stenzek who made Duckstation, were harassed by them until Stenzek went hiatus. IIRC, they might have harassed Near (developer of Snes9x), Near eventually killed themself.

I try to minimize the use of RetroArch

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  • I finished the first Phoenix Wright Ace Attorney from the remake trilogy

    • The game is really frustrating, because at times it feels more like you’re supposed to guess what’s the developer want you to do, instead of presenting things based on logic / evidence to the witness’ statement
    • The writing can be very awful, some characters are just straight up annoying in order to pad the game. People veer off conversations all the time, trying to be funny, but they are not. And the melodrama that’s supposed to convey the character’s feeling, can be repeated on every new scene that it’s very tiring to play thru it.
  • I’ve also finished Curse of the Monkey Island

    • It’s still a such a hilarious delightful game. Many people stopped by my stream to tell me that they love this game. I was expecting to the game to be not clicking with me since Ron Gilbert departed after Monkey Island 2, but apparently it’s still a very good game.
    • My main complaint is the clicking mechanic, where you need to click and hold to bring up the talk / observe / use option.
  • I’m currently replaying God of War (2008)

    • Apparently I forgot to upload my save to the cloud, so I can’t do NG+
    • It’s still a very good game. I’m at the Alfheim region now, and unlike Horizon Zero Dawn, I have yet to feel fatigue replaying this game. Maybe it’d happen later in game
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I played thru Octopath Traveler, and the story doesn’t tie everyone together until that secret last boss. Nothing much interesting in the writing until that part, I guess.

I read that Octopath Traveler 2 rectified that, and it’s one of the best JRPG of this year. I bought that on sale, but haven’t touched it yet.

I dropped Tunic halfway thru, the combat just doesn’t gel with me.

youronlyone, do gaming angielski
@youronlyone@c.im avatar

This year, I bought the entire packs/bundles of classics via as well as 1 to 7 via .

The last time I played most of these were from 1988 to 1996. One or two I played again sometime early 2000s, randomly.

I already started with and Part 1, and I'm already cheating. ROFL. I mean, the packs made it easy to cheat.

Back in the 90s, we had to use a hex editor like . We open the savegame file, search through it through the hex editor, and did our magic.

LOL.

@gaming @gaming @games

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Oh no, if you’re starting Ultima 7, then you might want to consider running it using Exult

Exult has some QoL additions, fixes, mods that should make your playthrough more enjoyable

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Oh wow, I’ve never even heard of Mobius FF. That song bops

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Guile = Gooey Leh

I kept mispronouncing Red13 as Red7, but on hindsight, his real name is Nanaki, so I was close.

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Games wise, very likely. There are way too many 2023 games that I bought (that’s on sale) that I haven’t even touched yet, and still more heavy hitters that I’m waiting for a bigger discount (e.g. Alan Wake 2, Baldur’s Gate 3, Yakuza Gaiden, Spider-Man 2, etc). It’s not only newer IPs, there are many games based on older IPs that are well received, e.g. Dead Space, FF16, RE4, Armored Core 6, etc.

Game devs wise, it’s probably one of the worse. There’a already more than 9000 layoffs, with many studios shuttered. Half of them probably came from Embracer Group. We are probably gonna be seeing a rapidly shrinking number of mid-size games within the next 5 years.

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I was initially expecting to see Wolverine released end of next year / early 2025, was not expecting it to be around end of 2026. I assume it’s easier to create Venom’s game based on the existing Spidey’s engine.

I wonder what exclusive game would Sony announce for next year’s holiday? Maybe Sucker Punch’s Ghost of Tsushima 2?

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I actually enjoy the Spider-Man games a lot, I am only surprised that Venom is coming first than Wolverine.

However, I doubt that we will see Sunset Overdrive in the near future, the game only made $567 in profit

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  • I’ve finished Eiyuden Chronicles: Rising, as a preparation for Eiyuden Hundred Heroes.

    • It’s not a good game, but it’s not terrible either. I played it while watching TV.
    • The combat is interesting, you have 3 attack buttons, and each of them switches your main character. However it’s really unpolished, you can’t do uppercut or downward attack before upgrading your weapons.
    • The story… is not interesting at all. It’s largely fetch quests for the residents to build / expand stuff.
  • I’m halfway thru Dirge of Cerberus: Final Fantasy VII

    • This is a bad game. The gunplay is okay, but the level design, the enemies become increasingly dull and boring in later chapters. Halfway thru the game, I just find most chapters are way too long, empty, and repetitive.
    • The story / writing is not good at all. All those Deepground characters are boring, cliched, and annoying.

Also, I’m back with my BS, where I play Resident Evil Zero with a guide and skipping all the cutscenes, so that I can get the infinite rocket launcher, before replaying the entire game for the story.

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Let’s hope it doesn’t stumble and fall, by properly paving paths that connects people.

Errrm, errrm, I’m gonna turn off my WiFi and BT connection while watching it. Whales.

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I played a lot of great games this year, but also many that didn’t click with me.

There’s a huge spikes of games that I played this year, because I decided to start tackling my backlog by streaming them, these include games I’ve bought on sale, and those that are on PS+ Extre.

Can't finish because of difficulty spikes- Ace Combat 7: Skies Unknown: - Dropped it after that mission where you need to protect a car, while manouvering between buildings in a city, as expected I kept crashing into buildings - Shantae: Risky’s Revenge- It was fun at first, but then there’s some precisioin platforming part, which I just wasn’t in the mood for - Super Mario 64- There’s a level where you’re first introduced to flying mechanic

Dropped it because of technical issues- Assassin’s Creed Origins- The game crashed within the tutorial area - Call of the Sea- I got motion sickness - Kena: Bridge of Spirits- Again, I got motion sickness, supposed to be an okay game. - Tardy- Weirdly because the game has lots of reading, but the fonts are way too small for me - The Ascent- Too much clutter on scene when you reached the first city / settlement. The first section feels okay, but again, some items / objects are just way too small for my failing eyes

Dropped it because it's not clicking- Gnosia- It was supposed to be fun at first, but then the rolls I got was not advancing the storyline - Grime- This feels like the moment I dislike souls-like metroidvania. It might be when I realized that I’ve picked the wrong upgrade path, and there’s limited resources for upgrading your character - Gungrave G.O.R.E- This is not a good game - Horizon Forbidden West- The combat feels worse than the first one. There’s so many more things to do that has way too many writings that I barely care enough. I’d rather have smaller number of sidequests with good writing, than a large number of them where everyone has so many stories to tell. This feels like it’s becoming a ‘forever game’, which might be good, but the combat is just not satisfying at all. - Mafia: Definitive Edition- Dropped after the racing section, was not feeling it. - Mass Effect: Andromeda- Dropped while in the first area. Something about the movement not clicking. - MediEvil (Remake)- Dropped after the 3rd or 4th area. - Moon: Remix RPG Adventure- This is supposed to be great, but I just got tired of the slow pace - NEO: The World Ends with You- I talked about this before, the game keeps on interrupting you. Walk to a new area, fluff dialogues, walk to another area, more inconsequential fluff dialogues. This seems to be a (bad) trend among JRPGs or anime style game. - Oxenfree- Character dialogues just don’t gel with me. Also there’s a time limit when choosing replies. - Root Double: Before Crime * After Days - Xtend Edition- The slice of life part is atrociously slow, most of them are inconsequential ‘look at me, i’m a cute anime girl’ - Sea of Stars- The combat is way too slow, and requires you to do timed button presses. Also for the part I was in, the story feels generic. - Shadow of the Beast- JUst not good - Star Ocean: The Divine Force- Arrived at port town, overtly anime character came in, dropped the game. THe combat was fun, but the character / story are not clicking - Tchia- This is supposed to be good, but I burned myself out for trying to collect everything available before advancing the story - The Adventure of Little Ralph- Feels kinda repetitive - The Wonderful 101: Remastered- I don’t think this game works well without touch screen - TUNIC- Sadly another indie trend that I dislike, difficult combat encounters that don’t feel satisfying. It’s supposed to be a very good game. - Unpacking- Played it on PS5, I dropped it after rotating object for quite a number of times. I think this game is probably better suited for mouse and keyboard - Vernal Edge- I wanted to like it, but the combat is not fun. You have a dedicated ‘Pulse’ button to heal, which throws your sword at the enemy, and you need to press attack + direction to launch an attack that could heal you, which is already a roundabout way of healing (the mechanic is not fun). Then you have enemies that need to be stunned by X number of charge attacks, and the game throws you into small combat area with 4 - 5 enemies that doesn’t get knocked back without 3-4 charge attacks.

Finished it, but it's kinda not good- Root Film- Root Letter was okay (but arguably ruined with the updated version with multiple endings), Root Film is just plain boring, especially the ending. The story was enticing at first, but nope, it became bad by the end of the game. - Shenmue II- Shenmue. - The 3rd Birthday- I like the combat, considering that it was on PSP.

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I just finished replaying DMC V. After replaying DMC 1 - 4 + DmC in the past 6 months, made me realize that I don’t like playing as Nemo. He feels underpowered at times, and his skillset are kinda boring compared to Dante.

In DMC V, I enjoyed my time playing as Dante and V.

V is a change of pace, being slower and ranged, while Dante has really satisfying moves and weapons. I like Nemo’s robotic arm, but the idea that it’s a consumable and sometimes you might ended up picking up an arm that you are not familiar with, does disrupt the flow. Even his basic swordplay feels kinda lacking.

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IIRC, Nemo was bit unsatisfying to play in DMC4, and the issue kinda exacerbated in DMCV. He feels underpowered compared to others.

I also remember being really frustrated by the platforming for the secret stages in 4.

They are still good games though.

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Brothers Remake, now with 2 more brothers and you need to use your toes to control them!!

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2 things

  • Resident Evil HD Remaster

    • I followed a guide, and finally got my infinite rocket launcher around 2 hour 41 mins!
    • Skipped all the cutscenes, got the bad ending, I have no idea what’s happening in the game, and somewhat learned some speed running moves (e.g. stair skating and kiting).
    • I’m excited to finally playing the game properly (with rocket launcher) in the future, both Chris and Jill scenarios.
    • There’s quite a lot of work involved, I used the IGN video walkthrough, spliced the video into like 13 parts for 13 saves, then just redo those parts until I feel like I’ve finished the section without losing too much time
  • Final Fantasy 7

    • I’m replaying it again, the last time I finished this game must be at least a decade ago.
    • It’s still my favorite mainline FF, I still love the Materia system and how you can chain them together. The combat is still very speedy, especially compared to FF9, the characters and story still hold up. You can definitely see Shinra Corp existing in our society right now.
    • I’m also surprised at the parts I’ve missed. After the temple morphed into the black materia, did Cloud shove Aeris to the ground and punch her repeatedly? I was shocked at that scene, didn’t realize what was happening when I was younger.
    • With knowledge about what’s happening with Crisis Core and FF7 Remake in hand, now I could definitely understand some of those scenes, the voices Cloud is hearing, etc.
    • I’m playing the PS4 remaster / re-release. Liking the QoL features (fast forward, battle assist), but there’s still an unfixed bug where the music would just stop playing.
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I know it’s really weird. I don’t like ammo scarcity in games but really love how the weapons feel in RE games.

I generally don’t play horror games, or watch horror movies. Except for a handful, and mostly it’s not because of the survival or horror part.

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Ys IX Monstrum Nox

I’m at the final chapter of the game, and here’s my thoughts:

The game has adopted many bad trends from other games that it becomes annoying halfway thru the game, here are some of my complaints:

  • The dialogue, a lot of useless fluff dialogues that takes extra 2 seconds for the characters to animate. If there’s 10 people in the scene, then those 10 feel the need to chime in to say something frivolous.
  • Just can’t get emotionally invested in the character, maybe it’s the writing, maybe they just follow cookie cutter anime tropes most of the time (thrown in some ‘twist’ later on). I weirdly care more about the side characters from Lacrimosa than this one.
  • The constant interruption of the flow. You gained control of your character, moved to main/side quest point, cutscene, walked forward 10 steps, another cutscene. And the problem is, most cutscenes are just insubstantial.
  • Side quests that are not side quests anymore, since you need them to remove those artificial barriers. You can farm nox, but it’s way slower. Side quests also suffer from ‘everything needs lengthy writing’ RPG syndrome nowadays. Better writing, not more writing. I had the same issue with Horizon Forbidden West, where most side quests contain way too much dialogue that’s been used to pad the game to 100+ hours, where it could be a 30 hour game.
  • The raids / grimwald sections are bit too much. I like how they are mostly optional in Lacrimosa. In this game, you even need to do them to remove the barriers to optional area.
  • Third Eye / detective mode is a mechanic that devs should move away from. Just outline the points of interest, don’t make it so it’s hard to see everything else.
  • The lock-on in combat is a wild mess for me. I don’t know whether it’s my settings, or the game.

On the other hand, what I like about this game:

  • The vertical mobility, that’s to shake up the exploration. The problem is it’s kinda janky, I’d often fall down after grappling to a ledge, because the ledge is too small. Wall run often ends up being blocked, etc. I hope that they will polish the mechanic more in the future. In combat though, I barely use them to fight enemies thanks to the messy lock-on
  • I enjoy doing the collectibles (petals, treasures, graffitis) in this game.

Besides that I’ve been slowly progerssing Resident Evil HD Remake, trying to get infinite rocket launcher.

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I don’t like remasters, especially those which are usually just re-release with hi-res textures. They are charging like $30 and above for hi-res texture, and some of them has unstable framerates. At certain point of time, using emulator yields better graphics & performance than some of those remasters, especially for PS1/PS2 games.


On the other hand, I actually like remakes way more.

First of all FF7Rshouldn’t be considered as remake, it should be considered as its own spinoff / sequel

Remake not only exploits that nostalgia, but also tend to make game plays better with added QoL functions, sometimes with new gameplay mechanics. Some of the remakes that I really like:

  • Yakuza 1+2 Kiwami
  • Crisis Core
  • Tony Hawk’s Pro Skater
  • Resident Evil 1+2 (have not played 3+4 remakes yet)
  • Live a Live
  • Mass Effect Trilogy (thankfully it’s not just a hi-res port)

Remake is great when there’s a significant technology and time gaps between the games, which is why TLOU remakes drew some ires.

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  • I finished DmC (again) last week, in my quest to play all DMC games before PS+ pulls that DMC5 Special Edition. To me, it’s better than DMC4 in terms of platforming, and to some extent the combat. The character design is not good, and the writing is good in some parts, but terrible in others. The button configuration sometimes gives me finger cramps.
  • Then I’m continuing my quest to get infinite rocket launcher for Resident Evil HD Remake. I’m using the IGN guide, which I split into smaller parts for each save, annotating it with items in my inventory. I’m better at kiting zombies now. I think it’s doable as long as I can remember what to do next. The annoying thing right now is that I’d accidentally open up the map, when I’m trying to open up the inventory.
  • I will probably start Ys Monstrum Nox this week, it’s part of my “play all these games before PS+ pulls it from the offerings” theme. It’s gonna be exciting, since I enjoyed Celceta and Lacrimosa a lot.
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Normally I’d say it’s a greedy cash grab, but it’s $10 upgrade path for existing owner, instead of reselling it for $50 - $70? Also there’s a new rouge-like / souls-like mode? Maybe branding this release as ‘remaster’ is not doing them any favor, it’d probably better for them to market it as free PS5 upgrade and a survival mode expansion for $10.

Jordan Middler from VGC heard that this might be a project for new hires https://postimg.cc/gX28TY3r

Ian Stokes (@IanVanCheese) from Twitter posted that “If I was Sony, I would maybe let my S-tier studio that excels at making new IPs and interesting games actually make new games, instead of forcing them to photocopy their previous A+ report card for eternity”

to which Jordan Middler from VGC (@JordanMiddler) replied “From what I was told from one person, this was more of a project for new hires to get them in the game. Druckmann’s team is full steam ahead on original. One doesn’t takeaway from the other afaik”

I really hope that Naughty Dog would move on to do something more cheerful than TLOU, the mood is just too oppressive and taxing, especially in TLOU2 where the game is very long.

Following Sonic movie success, Sega teases Persona and Yakuza adaptations | VGC (www.videogameschronicle.com) angielski

“Right now, there are two big IPs other than Sonic,” Utsumi said. “One is Persona. We are introducing two Personas this year. And also, our Yakuza title. I mean, Yakuza is really unique, but that big one is also coming next year too, so be ready [for Like a Dragon: Infinite Wealth]. “But also, as I say, we are trying to...

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omg, now I need to photoshop Chris Pratt onto Anya’s face

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I genuinely like the Sonic movies more than Mario. Ben Schwartz did a good job voicing Sonic, the jokes in the movies made me chuckle.

I think the Mario movie played it a little too safe. It’s not bad, but I barely remember anything about it.

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Dave the Diver shouldn’t be categorized as an indie game

Dave the Diver is developed by Mintrocket. Mintrocket is not an indie company, it is not acquired by Nexon, it’s actually a sub-brand / division by Nexon. It is a sub-division of a giant company.

There are many indie devs that rely on being nominated to Indie category awards, for exposure, for the ability to stay afloat in business. What Dave the Diver is doing, is to take over a slot that might be the make / break event for smaller indie companies.

Think about the reason why there are specialized bundles for indie games, why people retweet / share info for indie exposure.

  • If Ubisoft were to spin-off a sub division to make Child of Light, would we have labeled Child of Light as indie (not some weird AAA indie game)?
  • If ALDI came into United States and spun off smaller mom-and-pop / bodega looking shops to compete with local mom-and-pop stores, do you still consider this spinoff as a local shop that need local support?
  • If your government creates a grant to fund small local companies, and a giant MNC spun off its brand to compete for the grant, are we even still in this discussion?

Dave the Diver should be competing in other categories, just not in indies.

Also Nexon is scummy kinda like EA of Korea, shutting down games abruptly, fined for loot box exploitations, they have market cap of $17B.


Excerpt from an interview with the devs: www.gameple.co.kr/news/articleView.html?idxno=207…

Q. '데이브 더 다이버’가 순수하게 개발로만 흥행한 것인지에 대해 의문이 있다. 한 인디 개발자들은 넥슨이 인디 시장까지 침범하는 것이 맞는가? 하는 목소리도 있다. 그에 대한 짧은 소감을 부탁한다.

Q. There are questions as to whether ‘Dave the Diver’ was a success purely due to development. One indie developer said, “Is it true that Nexon is invading the indie market?” There are also voices saying: Please give your brief thoughts about it.

황재호: 딱 잘라 말하면 우리 게임은 인디 게임이 아니다. 인디는 우리보다 더 적은 리소스에서 더 힘들게 개발하는 개발자들을 존경한다. 해외에서 GJA 인디게임 후보에 올라간 것이 있다. 해외에서 보는 정의가 조금 다른 것 같다. 넥슨의 압도적인 지원을 받는 것과는 다르게, 우리에게 자율권을 준 것이다.

Jaeho Hwang: To put it simply, our game is not an indie game. Indie respects developers who work harder and with fewer resources than we do. There is a GJA indie game candidate from overseas. It seems that the definition seen overseas is a little different. Unlike receiving overwhelming support from Nexon, they gave us autonomy.

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PSA: Please don’t torture yourself with anticipation of Silksong

If it’s coming out, then it’s coming out. If it’s not, there’s still a lot of good games this year.

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I’m around the last stretch of Live a Live. I bought this game earlier this year during a sale, and it’s a really good game. Every character’s chapter is like an episode of TV show, with varying theme.

The final stretch, especially the trials can be annoying though, from difficulty spikes to long ass dungeon without a map. The other thing that I dislike is that some animation can be bit slow

The game is pretty good so far, and it does look very pretty at times. It makes me excited to play Octopath 2 and Star Ocean 2 Remake

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I’m actually intrigued, not much of GTA player myself, however I want to know:

  • fans reaction, since Rockstar kinda bungled the recent remasters / re-releases of RDR and GTA definitive version
  • Rockstar’s approach to the new game, since I believed that they made lots more of money from GTA Online
  • how the tone / jokes in the game would be. Those satirical jokes about America might not work anymore, since the actual country has become so absurd.
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Please give Link a Brooklyn accent.

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Ys 8: Lacrimosa of Dana on PS4. I’m really enjoying although, I think this game is a bit too long for an action RPG.

Modern Ys games, have a really satisfying and extremely fast paced combat system, and this is no exception. Story wise, though, it only gets interesting in the last third of the game.

I’m on the final chapter right now, looking forward finishing the game next week.

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This game looks good, and I’ve never played the old 2D Star Ocean games (the 3D ones I’ve played, Divine Force and Lymle Double Trouble, disappointed me)

I guess I need to start with First Departure which I bought at a sale recently.

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Playing this week:

  • DMC4: Still great
  • Vampire Survivors: still really addicting, my save files was deleted, so I started all over. As soon as I reach library level, then it’s all about farming / grinding.

I played several games last week,

  • The Secret of Monkey Island: is still a really funny game
  • Call of the Sea: dropped it after first hour, the first person camera is making me nauseous. I had the same issue while playing Maquette, weirdly I don’t have much issue when playing FPS (but I don’t play them often)
  • TMNT Shredder’s Revenge: it’s an okay game, playing it solo is kinda annoying, since enemies tend to knock you back, and there’s a recovery time.
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I’ve finished 1 - 3 recently, and I wanted to finish the entire DMC series including DmC.

I’m not a good DMC player, tend to mash buttons bit too often. After all the DMC games, I wanna start with Ninja Gaiden, properly learning the blocking based on a YT guide I’ve seen.

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

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  • Dual subtitles, aka polyglot mode. Doubt that it’d ever happen, probably I’m the only one who wants it. Sometimes I’d just merge 2 subtitles with python script and upload it to my Plex.
  • Fast forward and save states especially for classic remaster. Some have this, some don’t
  • Bigger subtitle fonts
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I think the term came from polyglot books, i.e. books that are written in 2 languages on each side.

Often times for me, the spoken foreign language can be quite fast or filled with colloquials, so I prefer to have subtitles in that language, and also English subtitles. Or in some cases, such as for Japanese voiced games, I’d prefer to have a Japanese subtitles to help me recognize the Kanjis, and additional English subs for translation.

I tried this method on Plex, uploaded dual subtitles for some movies, and it helped me a lot in acquiring new vocabularies. I think Netflix allows users to do the same thing too.

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I play games on PS5, Switch, and Mac Mini.

On consoles, I use gamepad, usually with back buttons / paddles. Nothing interesting.

On my Mac Mini, I mostly play emulated games and point and click games.

  • For emulated games, mostly using gamepad, except for shmups, fighting games, and arcade MAME games, which I use my Hori Mini Fighting Stick
  • For point and click games, Civ, and OpenRA, I use a cheap Huion drawing tablet
  • I don’t play much FPS, but the last one I played was TimeWarpers (an idle FPS game), and I managed to use a trackball to play it comfortably

I switched from right hand mouse to left hand trackball (It’s Kensington Expert trackball, not really right or left handed) earlier this year, because my right hand was aching. I thought it was RSI, but now when I think about it, it might have been uric acid.

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The mini fighting stick is quite ok, but it doesn’t work directly with my Mac. I have a Mayflash Magic-NS adapter that allows the OS / emulator to detect it.

I’m just using it for nostalgia, reminds me of playing old arcade games.

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  • I tried Star Ocean The Divine Force, up until the port town when they introduced a very anime character (after getting the healer), that I stopped.
    • The story didn’t grab me, and while I like how fast the combat and how agile the DUMA are, ultimately the combat feels very simplistic, even with the skill upgrades. It’s really a middling game
    • The only other Star Ocean game that I’ve played is Last Hope International, and I really dislike that game, because of Lymle.
    • tri-Ace has been insolvent, and it’s sad to see them struggling both financially, and in making good Star Ocean games. Maybe they should have gone back to 2D style to reduce budget, and to rely less on the exaggerated anime character animation style
    • Star Ocean 2 remake is coming out, and that HD-2D looks really good, hopefully that would help the dev a bit.

  • Replaying the original Wild Arms
    • The music is still really good in this game
    • The battle still feels very simplistic compared to Final Fantasy
    • Story wise, it’s less memorable than others, but there are parts that do feel melancholic
    • I found out that Media.Vision has 5 titles in development as in 2022, the last game they co-developed was Valkyria Chronicles 4
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IGN had a writeup about the condition of working in Bungie in 2021

IGN has spoken to 26 current and former employees that have worked at Bungie within the last decade. Their accounts of the studio’s work culture encompass a wide range of experiences. They span overt sexism, boys’ club culture, crunch, and HR protection of abusers, as well as more complex stories of microaggressions, systemic inequalities, and difficulties in being heard. However, interviewees also include a number of more recent employees who, despite their own hurts, truly believe the studio is slowly but steadily improving, are candid about the immense challenge of trying to turn such a massive ship in a better direction, and whose accounts of change line up with statements made to IGN by Parsons in response to this piece.

… When people objected to his demeanor, he told them they needed thicker skins, and to learn how to take criticism. He called one woman on the team an “unmanageable bitch.” Another source said he was “literally the worst person I’ve ever worked for.”

He was eventually let go, but was replaced by what our sources say were similarly antagonizing men. One lead frequently made sexist remarks, but also complained about “reverse sexism” and on at least one occasion made homophobic remarks to a queer colleague. He would openly mock his team members’ ideas in meetings then play his mockery off like a joke, and would frequently take credit for work others had done. …

It seems like the company genuinely tried to change, but some of the old guards, the old employees (not only the execs) are still racists / transphobes / misogynists. While the PR touts that it’s diverse and a safe workplace is not in line with the actual things happening. It reeks like a boys club. That was in 2021, probably going to take more time for the company to change and remove those festering toxic people.

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