@wolfshadowheart@kbin.social
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wolfshadowheart

@wolfshadowheart@kbin.social

I like to play devil's advocate and am interested in sharing knowledge about my hobbies! I like gaming and VR, AI, herbal vaporizers, media analysis and philosophy!

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wolfshadowheart,
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Nah. People didn't get it wrong.

Just the fact that even PR people try to breakdown costs by extremely over-inflating costs and they still come up short! And that's not even including the fact that the hotel itself is not as good as the most premium Disney Resorts, but this one is more expensive?

wolfshadowheart,
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My friend pointed this out for the recent live action Avatar show. Their clothes were pretty much immaculate the entire time

wolfshadowheart,
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Season 3 made season 4 harder to watch. Season 4 was better than 3 but it also felt kind of... I'm not quite sure the right word. Diluted? Or maybe the other direction as a Flanderization?

Most of my issues were the pacing and the attempt at making the show feel heavy, but it ended up not quite hitting the marks for me.

averyminya, to games
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, The Harvest is upon us! Pave the way for the new E-710 Production lines!

@games @gaming @pcgaming @pcgamer

wolfshadowheart,
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Sorry

wolfshadowheart,
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How do we know how much energy time travel would take?

wolfshadowheart,
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I wonder if there is a meaningful difference between your example, and the technology with which the JWST uses to view light in the past. Rather, if the later is something we can use for time travel ;)

wolfshadowheart,
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I gave it a read and there's some interested takes but overall disagree and I think this particular read may miss some of the best parts of what make Blade Runner work. To just respond to the surmise, since all 10 points to me are more like 7 and even those 7 kind of just come down to these 3, lol.

First and foremost, its pacing is fine. Bad pacing in a movie is far worse, like Anna, and even pacing in a good one like Dune, doesn't mean anything necessarily - Blade Runner does a fine job if you are able to pay attention, I guess. Personally it seems a little odd to blame being molded by contemporary media to be the reason why an older film no longer holds up. Let me put it this way though - We have Drive (2011) and Baby Driver (2017). In a lot of ways, these movies are exactly the same at times being almost shot for shot early on (likely homage). But Baby Driver is an extremely fast paced movie, and Drive is an extremely slow burn. Both of these movies, like Blade Runner, do something different, so of the critiques there can be I'm not fully on board with this one, unless the argument is that old movies should be able to take any viewer out of their subjectivity mold, I can't really agree with the takeaway from this. I had a harder time watching the new Dune than I did Blade Runner, does that make Dune's pacing worse than Blade Runner or is Blade Runner's pacing better than Dune? See what I mean? I might feel different had there been any examples, but it seemed that it just found a "Blade Crawler" comment and made a point about it, and now that's bad because... movies are faster paced? Nyeh, not sold, lol.

Decker is no more than an analogue for the viewers to be in the world, he may be the protagonist but Decker, IMO, is far from the main character. I also disagree about him lacking complexity, however I would say that it is indeed because he is 100% a foil to the antagonists. Decker isn't meant to be this incredible Blade Runner that no other can live up to - he's good sure, he's alive and has his faculties and limbs, but he quite literally takes the role of the futuristic Desk Jockey, he is just the pencil pusher that grinds up the replicants. More on this later.

Whenever I watch Blade Runner I'm always surprised by how it's such a quiet film with so much exposition in just a few sentences. I don't think anything overshadows anything else. I think there is a strong emphasis on atmosphere which helps with the world building we get from the characters and interactions. It critiques hyper-capitalism by showing a world far in the future that by all accounts is exactly the same, save a few office jobs that have evolved. The underground is still working girls and chefs and the government is still uncoordinated and corrupt. Without the focus on visuals to evoke just how different this world is supposed to be, we don't get snapped back into mundanity when we see Decker ordering food and getting stopped by other officers. Moreover, the depth of the story comes specifically from Roy Batty, who as I mention should be viewed as the real protagonist. I think the movie itself argues this point to the bone, but everyone only ever seems to want to talk about Decker so maybe not.

I find it hard to see a lack of depth when Roy and Pris, literal cybernetic robots, are the most emotive characters in Blade Runner. The only other character we genuinely see some emotion from is the Tinkerer J.F. Sebastian, who has a love for his toys and makes friends with the replicants. They get inhumanly emotive at times, but they more than anyone we see express just how much they want to live. Roy's entire journey is a process of becoming human, until death when he gives birth to Decker by saving him. Roy lived as a human would have. In life, Roy was enslaved, escaped, and lived on the lamb. He sought vengeance towards God (Tyrell), found love, exacts vengeance once more before, in my opinion, realizing and accepting that God was right. There is no extending life. Not his own.

As he sees Deckard about to die, with the understanding that Roy himself will soon as well, Roy saves Deckard not as an act of mercy but as a birth. To extend life. For me, the story isn’t much about Deckard. It’s about what Deckard’s piece represents for humanity. He isn't complex, he doesn't need to be. Not everyone is. Particularly when Deckard himself isn't even the point that the film was trying to make, each and every quintessential moment of philosophy comes from the antagonists musings, not the protagonists inquisitions.

Your final act in death is to give life which you were no longer allowed.

That is complexity.

wolfshadowheart,
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Jack Black rarely really plays himself in voice acted roles. He really embodies Bowser in the Mario Movie, and even Kung Fu Panda he isn't really himself, so I'm not really worried for Claptrap.

As for the other examples, I don't think actors have to be young or yolked to play a character. Not that I see Hart as Roland, just that I don't think his size matters for this at all.

But yeah the movie could really go either way, there's a lot of potential but Borderlands could very easily be a franchised series so I do wonder about the casting from a different perspective.

wolfshadowheart,
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Some of them seem pretty bad. I feel like the example image with the eyes and the teeth is quite a damning stylistic choice, compared to some of their other monsters which look more like a palette swap and animal change with some model variations. Save for the few that straight up have the same attack, like the Deciduueye example, I think it's reasonable enough to use them for inspiration, although not necessarily the best option. It's a shame they felt the need to rely on something that is popular I think it hurt them a bit by not having as uniform a vision.

That said, even if I do think it's pretty obvious I don't want them to lose this if anything comes of it, Pokemon is just as bad and they have nothing to gain from ruining this persons work other than asserting dominance.

I do hope they use this as a learning opportunity for next time and maybe stop being so goddamn blatant in their "homage". I would have been much more inclined to the game if it felt like the monsters had some rationale behind them because the game is pretty solid overall. All I can say is that I hope the game continues to exist but maybe gets a more original in-world bestiary and not Pokemon Gen 15

wolfshadowheart,
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To add to this, DD1 has quite a number of NPC's that travel between regions and you can come across them. As you progress through the game their patterns and locations change.

I actually am ambivalent on the latter mechanic as it really makes it a pain sometimes, but it still has lots of ways that it can work well.

wolfshadowheart,
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Funny, I just found their reddit account a day or two ago by accident while looking up something tech related. Made me wonder how much of it was due to my search and how much of it due to the importance of his account due to the IAmA.

Naughty Dog Cancels The Last of Us Online Multiplayer Game (www.gamingarcade.co.uk)

A recent announcement from game developer Naughty Dog has confirmed the cancellation of the highly anticipated multiplayer game based on The Last of Us. The cancellation comes after earlier reports of delays in the development of the project for the PlayStation 5.

wolfshadowheart,
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That's why they decided to kill it, but people who were interested in it had some reason for hope.

On the PS3 it was basically a team death match with the mechanics of the game. That's all it needed to be and it was fun.

Now people get angry if the game doesn't have support with content updates for at least 3 years and if it's not monetized then there's no point for the publisher to do it (and the inclusion of it angers the players). It's rough.

However in the case of the PC version, I think it's for the best. If Sony wanted it to be profitable beyond the games price point, that means mtx. If there is development happening on mtx then it's budget not going into the development of the game, which considering the state of the game that did get released... Well...

wolfshadowheart,
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I would disagree with your 50 hour Starfield assessment, only on the basis of Todd Howards own comment that the game was made to be played for a long time.

50 hours for a game meant to be played for a long time just isn't very long at all. Heck, I enjoyed my time in Starfield and I had more than 50 hours. However I could not continue with NG+, it was just godawful.

For a game meant to be played extensively it failed in most regards.

wolfshadowheart,
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The 911 should have been, I remember doing the quest to get it and then hating the car lol.

The metros are exciting, I used a mod that put a system for it in the game and it was fun to use. Though, what I'm really looking for is the ability to ride as a passenger in cars any time!

wolfshadowheart,
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The main thing I'm confused about is why they didn't include some of what they'd worked on for Payday 2. Like, it has a genuinely decent VR but it's just not present (I guess they've "hinted" at it).

wolfshadowheart,
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I also enjoyed the game on release, I had very few bugs and the ones I did encounter I was able to work around in various ways. The most memorable one was a bug where killing the enemies would prevent the next objective from being scannable, preventing it from continuing and completion. Everything else was pretty minimal and I was able to 100% the game. Post game I spent modding which I also got a lot of enjoyment out of a little over 200 hours total in the game.

Haven't been able to get to Phantom Liberty yet, and I haven't started a new playthrough for the update be has I'm attached to my save (which is silly lol). I'll get to it.

I feel you on the lack of compelling FPS games these days though. Like Dishonored, but with guns!

wolfshadowheart,
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It's a fun game. Part of its strength is the freedom it gives the players, I was playing with friends last night and we were having a blast. It's that mix of Phasmophobia fear and fun exploring.

I personally am not as big of fan of open random lobbies which is why I don't continue to play Phasma or likely this game, but they are great with friends. Excited for a VR version if they can make it work :)

wolfshadowheart,
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Don't you remember that 2 weeks of astroturfing talking about how great New World was?

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com)

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

wolfshadowheart,
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It definitely should not. Gamers use it because there are a range of genres of game. JRPG's ala Monster Hunter and Disgaea are pretty much a 300 hour minimum. There is no way GTA ever produces something worth 300 hours of gameplay, the closest they've gotten is their Online versions which frankly, would be horrible if they were priced per hour.

Racing games would have very little merit in price per hour. Sports games probably in between.

Then there's the whole fact that pacing can be implemented at the whims of the creators. It takes 4 hours to get energy so you can continue? Well, that 4 hours of paid playtime baybee, payyup!

How about games with little to no story? Should the new CoD only be $25 because it's campaign sucks? It's short after all. Or will they try and include multiplayer time, you know, something independent and timeless. Will they become arcades and start charging you per round?

Horrible, horrible idea. No matter hour you look at it, hours per game are only good for gamers with specific intentions, be it their limited time, their desire to 100%, or to see if it simply respects their time in the first place.

wolfshadowheart,
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Does Epic allow you to set your homepage to your library yet? Or does it still unnecessarily keep you to their store or some other useless page?

wolfshadowheart,
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This could either be really good or horrifically awful. However unlike The Witcher show, I feel like it has better chances. Source material doesn't matter too much in that V's story can be pretty dynamic with how its told and The Witcher has a very linear story line and strongly solidified characters.

Adapting existing stories and changing them has to be done really well for people to appreciate it and The Witcher just didn't have this going for it. 2077 on the other hand has so many places it could go, characters that we've yet to meet. I mean really they have all the options as long as the dialogue and delivery is done well.

wolfshadowheart,
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It's not something you can force yourself through, unfortunately. The only way to get over VR motion sickness is to work up to it.

If you get motion sick after 5 minutes, spend 4 minutes every day doing basic things. After a couple weeks, you'll very likely be able to go about 10-15 minutes. So then spend 10 minutes every day.

The moment you get any sort of motion sickness, stop immediately. Nothing you can do will alleviate it and playing more isn't an option that day.

I do think most people are able to work up to and work through it, but most just try to brute force their way or expect that they'll immediately be able to do everything. VR is analogous to a craft, both vehicle and hobby. While you can just get right into a car or roller coaster and send it, chances are your body needs to adjust and learn a few things about it. And while you can just pick up painting right away, chances are you'll need to practice to learn techniques.

VR is very much a mix of both. Many people definitely can just get right on and pick it up pretty quickly, but that doesn't mean there isn't some amount of necessary adjustments.

wolfshadowheart,
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I wonder if the original vision of DD is going to be attempted. It was a cool concept.

Excited regardless of what's to come!

wolfshadowheart,
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Depending on the age, myabandonware and a guy named Vimm who has a lair are solid places.

Just one DL at a time from the latter, but it's worth it. Also it's not that bad of a hassle, go from small to large games and it's over in no time.

wolfshadowheart,
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Does this include Valve? I imagine that Valve is a huge part of Unity's sales...

wolfshadowheart,
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Right but if it's something that's affecting every single creator then why would anyone continue to want to use Unity

wolfshadowheart,
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It's quoting Linus Tech Tips. And he's being mostly genuine about it.

wolfshadowheart,
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You can buy Gwenyth Paltrow's goop jade egg and you'll receive it, that doesn't mean it's not a scam.

wolfshadowheart,
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I've been enjoying the game quite a bit, honestly. There are some shortcomings, namely the menu navigation can be cumbersome to learn since hotkeys bring you between some menus but not all. But after a couple days I've gotten most of them sorted - in space you can select the objective marker and fly to it in space, no menu required and it's not full fast travel.

Right now, my biggest persisting issue is simply that quests aren't categorized by planet and so it's a lot of menu swapping to get between them and plot out a the most efficient route between galaxies. However, technically that doesn't matter very much because grav-jumping has a lenient distance for the quests but it still feels nice and so I'd appreciate a better sorting system.

Quests are visible through the mission menu (hotkey L) and on the planetary map's (hotkey M) settlement/outpost locations in small subtext when you go to the planet in the map. For the mission menu, there's a key to show on map but it's a little time consuming, and for the planetary map it's nice to see there's a quest there but it's not optimal for planning out the order of your quests.

Aside from all that map/menu shenanigans though, which again by now (~4 days with 2d 10h in save time) I've honestly gotten mostly used to, the game feels pretty solid. With RayTracing on a 5800x3D and a 10GB 3080 with a variable refresh rate I've found the framerate to be acceptable, large areas will slow down the framerate but responsiveness is still fine. I've yet to come across a combat scenario where frames dip. Smaller to medium areas all run phenomenally.

In the total time I've played I've come across 1 quest with somewhat bugged logic. Without spoilers, there's a hidden-ish settlement that has a leader and residents who can turn against you. If you kill any of the residents, the rest of the friendly AI will eventually turn on you, making the quest on console likely to be completely bugged. However on PC this is solved with console command to turn that faction's bounty ID reset to 0. I believe in efforts to solve this I also caused some crashing, as a couple times the game crashed around the remedies. But, I completed the quest as I wanted to with overall less than 30 minutes of bug-troubleshooting. This could very well be fixed as part of the day 1 patch as well, we shall see.

Other than that instance of the quest bugging and the game crashing, the game entirely before then was bug free. An AI pathing issue here and there, one instance of an NPC I was talking to starting to float to the ceiling mid conversation. And since the completion of that semi-bugged quest there have been no lingering effects so far it seems, no crashing and the remaining people and area seems fine.

All in all, I've been pleasantly surprised with the game. The quests are interesting and pretty well varied, the faction interactions are abundant and not very limiting but lots of potential for alternative style playthoughs regardless of what you level into. Not sure if there's a level cap but theoretically you can fill out your perk skills quite far. However the traits and factions you align yourself with give you a lot of different options and could bring lots of replay value. (Brief example, there is a religious group that attacks non-sensically. You can start as one of these, and I'm assuming learn the sense of their attacks.) I am a space scoundrel who is wanted with parents, I'm a corporate espionage agent, undercover CIA agent who is tasked with taking down a space pirate faction, and I became a space ranger amidst all this. Honestly, it's sick.

There's a few varied actions that are locked behind perks, similarly you could go the entire game without building an outpost or using the ship builder. I'd suggest seeing which locked skills you may be interested in, but otherwise the outposts feels like a decent iteration of FO4 (which I wasn't huge on). So far, outposts are OK, I don't need them but I can see value in them. The idea of building a home is more fun which can also be done. Ship building is actually tons of fun, but that's something I'm also interested in. I found a ship that I love, I upgraded it and then expanded upon it and damn, it's rewarding. It did take some time to build, but it was time I enjoyed and on PC there were some quirks but they were minimal and I adapted to them quickly.

It's a fun game with some a few minor menu-flow that can add up to feel more annoying than they might actually be. I've gotten used to it by now though.

wolfshadowheart,
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P.S. thoroughly inspect your first housing situation, you can't miss the residence at the Lodge but you can miss the infinite storage space safe tucked away in the far left corner. Anyone complaining about storage didn't quite look hard enough! I also am a collector but I've been adamantly avoiding the misc. items in this game, only going for everything else. Inventory management really isn't that bad. Plethora of 150kg followers who are affected by equipped items (say, +50kg -40% resource weight modifiers) plus ship cargo and upgrades and weapon/armor displays... Overencumberment also scales, so if you're +5 over it's almost nothing if you're +100 or more over your stamina drains quickly. As someone who was genuinely annoyed in FO4 and set inv weight often in Skyrim, I genuinely haven't felt the need to in Starfield. It gives you every opportunity to hoard so you can sell store and display to your hearts content. I should probably start leaving weapons behind, I have 300k credits...

wolfshadowheart,
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Well, I wonder what the toy entertainment company Nintendo would think about this evolution!

wolfshadowheart,
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You say that like there aren't thousands of songs with unintelligibly fast singing... lol

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

Lidarr

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

I've just found out you don't even need to build an outpost. Buy a home and you can decorate it with hundreds of storage crates (150 mass/crate)

Legendary PC developer says Denuvo is “a punishment to the consumer” (www.pcgamesn.com)

Quote from the article: “The inclusion of intrusive DRM softwares [sic] like Denuvo is a choice that yields an unfair punishment on the consumer,” Running With Scissors says. “Respect the consumer, make a game they want to play, and you will never feel the need to fight piracy. The gaming industry deserves a better future,...

wolfshadowheart,
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They didn't release the third game, it was done by a third party (I believe with some licensing shenanigans?), which is why they don't acknowledge Postal 3. They didn't make it. Which is why they (somewhat recently) have given the A-OK to pirate that game.

I'd assume that last part is why they say legendary.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

I agree it's particularly dumb thing to complain about. You can land on Pluto. Well for posterity, I'm assuming they mean going to the planet and landing directly, which you can't do to any planet. You can land on Pluto, just not by flying directly to it. You can't really fly to any planet and land on it like that because when you're at the planet, selecting it has you bring up the planetary map to initiate landing/destinations.

Basically, if I'm anywhere in the galaxy I can select Pluto, plot a course, and land in it's orbit. Or, if I've landed on it before and visited a settlement, or made my own outpost, then I can select either of those.

You cannot fly from earth to Mars and then directly land on Mars. You can select a location near mars and then press a button to travel to it, likewise for any waypoints you can see.

At no point does the game or the marketing say that you can fly to planets without menus and land on the planet with a seamless transition, so I don't really understand what everyone is up in arms about. They told us long ago that cutscenes would be the transitions so frankly I'm just seeing people complain for making assumptions they were never promised. (unlike 2077 which actually did have some missed promises).

So yeah, "can't land" on Pluto without using the map menu... Just like literally everything else except waypoints in the game

wolfshadowheart,
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This one is dangerous because then you bought it and played it for today and never boot it up again after lol

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

Kinda seems like people hating just to hate. It's a Bethesda game in space, albiet with slightly more menu travel.

It's a fine game. I wouldn't say it's a let down unless you're expecting fully fledged landing and docking systems. I've actually been pleasantly surprised.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

There's a mod that adds a metro system. The on-rail trains present throughout the city.

I'd shift my version of that complaint more toward "post-game doesn't let me be a passenger". Delamain quests, side quests, main quest complete? Congratulations, you are officially the only driver left in Night City. Sitting and watching in the passenger seat is no more!

Well, not with the Metro mod :D

wolfshadowheart,
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Bethesda is a publisher as well which explains that

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

Something is available, whether or not its safe is another story.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

Alrighty well feel free to reach out, I'll be heading to bed in a second here but magnets are just so interesting it's worth discussing

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

It's running well for SWIM but the hardware is a 5800X3D and a 3080 so it would be a shame if it didn't.

Some areas are another than others though, classic Skyrim

wolfshadowheart,
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You are severely overestimating both in your assumptions.

I think I have like 3,000 audiobooks in .mp3s and it takes hardly 5gb.

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