averyminya

@averyminya@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

averyminya,

It had some pretty good aspects to it, but their reasoning behind cancelling (would need to “shift to a live service model”) it is pretty unfortunate and telling of the industry.

The game solely exists as a multiplayer team death match with the gameplay mechanics of The Last of Us. It was like Max Payne 3 meets Gears of War.

It was fun for PS3, I could see it faring well enough today but if their plan was to monetize it then it’s better off dead. Especially considering the state of the PC release, it just wasn’t the type of game to feasibly monetize. What can you do, skins? So any fun free unlocks are now paid or locked behind a battle pass, nice. What else is there, game enhancements? There were consumables so, we could have been paying for packs of those! Truly, we’re missing out.

averyminya,

I enjoyed the first playthrough too but I just got so tired of everything the second go around. Not much had changed so I was just redoing quests I’d done but now I “knew” things and made it go by faster. Yay?

It’s so dull, I did everything the first time around so now I just get to watch it again, but it’s “fun” cause there’s one changed dialogue option? Meh. The game has an incredible philosophy, a terrible philosophy for its relationship to the gameplay.

In regards to gameplay, it was fine. I liked the flying, ship building was fun, gunplay felt okay. Walking around areas is mostly pretty. But like everyone else my issue was all the menu diving, and I found a few ways to mitigate how often I used it but man was it frustrating to have to menu dive so much, sometimes in situations where it doesn’t even make sense, like arriving and landing on a planet.

And then again, to lose everything about your character that makes the game interesting (built ship, weapons, etc) during NG+ is just disheartening. I understand why, that doesn’t make it easier lol.

averyminya,

I was going to contest, but I actually emulated the game and didn’t have the framerate issues. Everything else held up for me though. In terms of the civiskyzation, it has been thousands of years. They all dead. I don’t disagree with the underground being empty, but it is an unknown underground. It made sense for the POI’s to mostly match up with the overworld elements.

I think these are fair lore reasons when it’s like this because of the hardware the game runs on. Maybe there could have been more underground but it affected the performance.

Disagree on the DLC though. It was a pretty fully fledged game. I also agree that it shouldn’t have been $70, though lol.

averyminya,

I’ve still been on my Monster Hunter kick as well, playing through Rise’s endgame with my friend. And Lethal Company with my friend group, we got a modded lobby for 6 or so players. It’s been fun being scared together! However my interim games have been lots of indie games I’d be unlikely to play on PC, where the format fits better for the steam deck! I’ve been going through unsupported games since most tend to work.

Revita has been the core one, it’s a nice rogue like with a blend of Hollow Knight style play and The Binding of Isaac rng runs with a killer soundtrack. Highly recommended!

Other than that…

Dark Futures, a part real time part strategy game that revolves in an apocalyptic Twisted Metal style setting. You are a car/caravan taking on missions, it’s very unique and feels pretty 90’s through and through.

The Ascent, which isn’t really my kind of game but it’s a topdown isometric 2.5d (I can never remember the right term for this one) in a cyberpunk setting. It was interesting, I didn’t play much but I may go back to it which is more than I can say for most of that style.

And a small bout with the runner survive style games, Fotonica and Barrier X.

I also got my switch set back up so I briefly was playing Super Mario Maker 2 and F-Zero 99. The story mode for SMM2 was actually a pretty cool concept, and F-Zero 99 was alright. I also checked in on my villagers in Animal Crossing after over a year, they missed me and I had bedhead.

averyminya,

Oh shit, if that’s the case then I probably lost my progress! I didn’t get very far and definitely did not learn the save mechanic!

Sounds similar to how I felt for the grab and play and it clicked more than I was expecting but not enough to keep me in it

averyminya,

Alrighty it’s been some years since I’ve played but a lot of the answers here don’t get the full picture.

Everyone talking about toxicity isn’t wrong, but that’s more often at the high level/ranked levels of play. It can happen in random lobbies of course, but it’s far less frequent. What I suggest here is cautiously eyeing the mute all chat. Sometimes it can be helpful to type messages, sometimes people say awful, awful things. From the former, sometimes you can learn. From the latter, it’s pointless to even bother to try.

I would suggest keeping in game chat turned off.

Use online build guides - the meta of the game changes pretty consistently based on updates and nerfs to the characters. Your best bet for consistency is picking one character to learn - I suggest going by what feels most fun abilities wise.

Another thing here to keep in mind is there are roles in this game, top is often tanky, mid is often AP heavy, and bottom is often ADC and healer. (may have changed since I played).

Until about level 10 - tanks will be on their own a lot at the beginning, mostly just trying to survive being team-attacked (a gank) and planning with the team when to come in to help.

Mid keeps an eye on top and bottom lane, mostly keeping the other mid-laner occupied. Once in a while you go up top to 2v1 or down bottom to 3v1. Sometimes people come to you, but I wouldn’t expect it.

Bottom has to be watchful for ganks, and you need to work with your healer to make sure you get minion kills. You two are pretty much on your own as the only paired teammates, however occasionally a teammate will come down to help push.

During all of this, the first 9 levels or so (may be less, again it’s been a while) you will be placing vision items on the ground to avoid being ganked and setting up the items for your late game build. During this You’ll want to avoid being killed and major risks. You’ll just be following what the build guides say, but it can be helpful to learn what aspects of what you are affecting. In brief, there is magic damage (AP) and physical damage (AD). The ADC class mostly uses AD, but there are characters who can use either/both. The other surrounding stats matter in other ways, but those two are the main focus.

So for example, your ADC character picks items that increase their speed, attack speed, and damage. But now the enemy has an item that mitigates physical attack damage, so you can decide to buy an item that ignores a % of armor.

These items eventually are bought into bigger versions of it, so the item you start with sets you down a path, the other items you choose supplementing what you’re missing.

Around level 10 the individual dynamic begins to fade and you begin to group together as a team. During team fights you’ll want to stay together with your team, really the best thing overall is to be there when it happens. Around the next 5 levels and depending on the circumstances, your team may go find the monsters who give buffs - there’s the dragon which gives the whole team money, and the baron which gives the whole team a buff. These you have to go a little out of the way for, but they can be very strong strategic choices. You can also witness the enemy team fighting these, and attempt to steal the kill for it, giving your team the benefits instead.

Finally, I would say get comfortable with one character of each role. You can’t always be _____, sometimes people just pick first. Other than that, just do your best to have fun with your son. Don’t worry about min/maxing if it isn’t fun, don’t worry about other teammates complaining if you are legitimately trying, and for the love of all things don’t spend money on this game - it will only unlock characters you can unlock for free or give you visual aesthetic skins that don’t actually affect anything. They don’t need your support and you don’t need their offerings.

so do you think the rumors are true about Heroes of the Storm? angielski

Basically one year after the game was said to be never updated again, this giant bug fix and balance update just drops without any warning. And this happens just as the Microsoft deal is finalized and Bobby is leaving Activision at the end of the year....

averyminya,

I feel like the chances are high that more dead IPs would be revived under MS than ActiBlizz

averyminya,

I don’t think it will. It looks like a mix of Rust and RuneScape

averyminya,

I see it. Though, I think it’s a bit of survival-syndrome.

The building looks a lot like the LEGO Fortnite build mechanics too, so I think it’s just a symptom of the genre.

averyminya,

A good clarification I saw was that Redfall was Arkane Austin and all the good Arkane games have been from Arkane Lyon(sp)

averyminya,

I was also surprised but I think it coming out really recently and being a single console exclusive massively hurt its chances.

averyminya,

I love the Deck and Controller, just a heads up that the Deck “feels” slightly different from the Steam Controller. I’ve had a hard time adjusting to the trackpad on Deck and still haven’t quite gotten it figured out. It may just be a practice thing. Basically the way I’d describe it is it’s like the rotation setting for the Steam Controller is never quite right and the slightly smaller trackpad and different positioning maybe affects whatever muscle memory I’m trying to use or something.

As an example, I made the top community config for Monster Hunter Rise, but on Steam Deck it just isn’t quite the same and I needed to pretty heavily adjust the settings for the mouse input, even still I can’t quite get it right.

However that said, it doesn’t actually matter too much, the Steam Deck overall is awesome and I’d take it any day of the week. Luckily, Bluetooth w/ the Steam Controller feels exactly the same as it did on PC w/ dongle and it’s sooo nice.

averyminya,

I remember going to EA games on a field trip for school and even back then the corporate feeling was strong. I remember this panel about developer freedom and not a single student was interested. Granted, nobody from my school was on track to do any kind of game development

averyminya,

Sounds like you’re all set to go then!

And if you do I hope you enjoy it! I’ve spent a long time in the MH series and so to finally have mouse input alongside the control input… Phenomenal…

averyminya,

Hard to say but a lot of Amazon shows have been pretty solid.

averyminya,

What’s the comparison score on Steam?

averyminya,

I would agreeish, but from a different perspective. However,

“consider the amount of data needed to load procedural assets in under 3 seconds” is a laughable response considering the very real criticism of having so many god damn menus, all of which revolve around picking things on a map.

They have the tools to make the game however they want. I find it pretty insane that there’s no consistency in how the game allows you to fast travel in space - sometimes you can select a solar system/planet and travel right from there, no map required. Other times you get to a planet and then you can’t land on the planet until you open the map and “fast travel” to it, even though you’re right there.

And the response says “consider” no, no I won’t consider something you should have optimized before release lmao. It is how it is now and that’s what I’m considering, and I’ve decided that it’s got potential and in it’s current state it sucks.

And I actually liked the game. I did not like NG+ whatsoever though. Disappointing

averyminya,

That is what I was wondering, thank you!

averyminya,

More of my last couple months overview… I’ve been continuing Monster Hunter: Rise basically since the beginning of October, went across the country for a road trip and since getting back near the end of October have been pretty heavily attempting to 100% the game. I’ve put thousands of hours into the MH series but this would be my first technical 100% in these games since MH Tri.

In between all that I also rebuilt my music PC downstairs which has enough space for VR, more than I’ve ever gotten to try before. It’s been great, although I’m still mostly doing my usual games, Pistol Whip, Blade and Sorcery, Holoball with some hobby applications like Vermillion and Vinyl Reality.

However outside of that, my friend got me Lethal Company which has been pretty fun. I like the Phasmophobia style game when I have a friend to play it with, and Lethal Company fits that well focusing on junk collecting and monsters instead of ghosts. I’ve also been playing games I wouldn’t usually play on the PC on the Steam Deck instead. Much better experience for my preference, Kingdom Two Crowns, Hero’s Hour, Everhood, and the more arcade style games like Moose Life and Ubermosh.

But this past week? MH: Rise, Moose Life, Ubermosh, Crypt of the Necrodancer!

averyminya,

It seems pretty fair to want equal pricing. You’ve been speaking as if Valve is actively killing small storefronts like itch.io and these little guys would be the one to gain from something like this. They might, but not nearly as much as Epic Games would which is the lead in a very similar lawsuit. Epic wants to be able to sell games available on Steam at a lower price to influence people to use their storefront instead. They’re literally giving games away so I think they’d love a chance to try and recoup some of that while still getting to look like the pioneers of cheap.

I honestly don’t think that’s a viable strategy. Retail businesses mostly have the same practices, so one could say that Valve just doesn’t want to start doing game price-matching like Best Buy. The closest I’ve ever seen is a store not having stock of something and a worker there suggesting a different store that might have it. But I’ve never been on Gamestop’s website and seen that Funkopop for sale cheaper at Walmart or Target? An individual working there might tell me because they’re not a corporation.

Given they also have pretty steep sales, I would imagine cheaper pricing could influence sale availability as well - if the game is always $20 cheaper somewhere else maybe the dev doesn’t want to put the game on sale as often/at all. None of that is antitrust though, so why use that as their argument? I guess the case will tell us for sure.

I also think that, probably to a lesser extent, it’s been to help Valve prevent the grey-market key selling. I’m of the opinion that Valve likely doesn’t care too much about you or I selling our Humble Bundle key of a game for $3.74, however they do want to avoid stolen credit card key sales and revoked licenses. I personally don’t think that Itch or Fanatical relates to this, but I do think there’s a general misunderstanding that people conflate Fanatical/Green Man Gaming and grey market sites like G2A and Kinguin. It can’t look good for Valve when a user buys 3rd party and their key is revoked and the user gets mad about it, and boy are there a lot of angry vocal people out there complaining about this very thing.

Frankly, you buy on Steam because you get the Steam Overlay to completely change your controller scheme and use community templates, access to per-game notes, and the Steam Workshop, in addition to whatever other peripheral things like cloud saving. It’s all very user positive so of all things I don’t really understand why this is the move that influences your decision when the other options, save literal indie stores, are decidedly worse.

Itch.io is great, it’s unfortunate that devs who want to sell on Steam can’t advertise to their alternate store listing but it also seems sensible? No business actively advertises the ability to buy somewhere else to give the devs 20% more of the sale. Does anywhere actively promote anything like this? Not as far as I’ve seen, so it seems odd to single out Valve when literally every single business in existence works the same way? And I’m not saying that I personally think it should/shouldn’t, I’m more trying to see if there’s any precedent in existence that would implicate Valve to have to do this in order to not be… “shitty?”

For posterity I just opened up Epic and checked out a few games and there’s no place where the storefront shows the existence of its availability on other stores. The Witcher 3 has no references to GOG Galaxy, Red Dead 2 has no references indicating to buy it on the Rockstar Launcher anywhere. For that matter, nor does Itch.io or Fanatical, ironically neither of these have links to go buy it on Steam instead either.

I’ll happily change my opinion if the arguments in court make sense but as of right now I’m skeptical. Personally when I google a game I discover it from a series of sources and Steam is where I end up choosing to buy it. I choose Steam because it offers the best service. I’ve regretted buying Control during its hostage situation on Epic because it’s caused me nothing but problems (lost saves, validation issues, needing to redownload the game every time instead of pointing to the existing location). Ubisoft and EA only have games that were bought on Humble Bundle and because of it I didn’t have access to Need for Speed: Heat for about 2-3 months while the Origin/EA App transition was happening. “You need to play this game on the EA App!” says Origin. “Sorry, we’re working on getting this game to the new EA App! Check back soon!” says the EA App. A waking nightmare.

I feel like the chances are high that these are the winners if the outcome of a suit is against Valve, not itch.io. Itch will just get drowned out by Humble Bundle and Epic and only indie indie developers will get sales through itch. I also doubt that the point of this suit is to allow devs to put everywhere else the game is available.

From Valve’s perspective I think it’s important to note that their ToS seems to indicate that other developers are allowed to sell on store fronts, but Valve does not get any of the commission despite providing Steam keys. However, since Steam keys are being provided, Valve is still providing quite a large service with cloud saves, forums, everything I mentioned earlier. I actually didn’t know this, so I can also understand Valve not explicitly wanting to give that service away for free and not get anything from it. I mean, that would basically mean that by advertising on the store that the developer can get 20% more if you buy on Itch while still getting a Steam key and access to all of its features…

All told, I am personally of the camp that I think equal sales on storefronts is fair. If Steam has a sale, other store fronts don’t have to have one. Other store fronts are allowed to have sales as long as an equitable sale is had on Steam in “a reasonable amount of time” per the ToS. And it legitimately seems insane to expect one store to advertise an unrelated store just because it’s available at both.

Anyway, these are all just thoughts. I don’t know anything and no one will until the evidence is shown and it’s settled. However, having liked Humble Bundle and the Wolfire team I personally am disappointed to see this suit coming from them. If I’m not mistaken this is literally being funded by Epic Games, they actually are the same case. If you’ve scrolled by the Epic. vs. Valve lawsuit ad on Instagram or Facebook, I’ve seen it quite a bit. That’s this one.

Fucking Tim Sweeny man.

averyminya,

We’ll have to see what evidence they submit. I’m skeptical given that this lawsuit is funded by Epic. I have other skepticisms, but learning that Epic is the root of the lawsuit is what makes me doubt any legitimacy the claimants have. I posted a very long series of thoughts just elsewhere in the thread that goes into more detail. It’s mostly nothing though since it’s just my thoughts and we can’t truly know until the case is settled or releases details.

My opinion, it comes down to Steam’s ToS is regarding Steam Keys. Steam Keys sold not on Steam do not get 30% taken by Valve, but Valve still provides its services - cloud saves, forums, per game notes, complete controller remapping support and more. So, for example: A developer sells a game on Epic and generates 1,000 Steam keys - has 500 on Steam and 500 on a 3rd party site. The developer can sell the game on Epic for whatever price they want. $5. $20. $50. Whatever. Steam asks that whatever Steam Key is being sold is priced the same on every store front. No matter what they sell for though, none of that 30% is taken by Valve from the 3rd party sale. The Epic storefront in unaffiliated to the developer since they are not Steam Keys.

500 of those keys are now utilizing Steam’s services without any of that sale revenue going to Valve. I have 20gb of Cloud Storage, if every user has that much and there are how many users on Steam… (120 million active users turns into 2 billion 400 million gigabytes, or far over two hundred thousand Terabytes. I think I mathed it right). They must have some serious cloud storage.

With that in mind, it seems reasonable to me that Valve not want developers to advertise other storefronts, nor does it seem unreasonable that they ask to have equitable pricing between store fronts i.e. if it’s $5 on Itch then at some point it should go on sale for $5 on Steam.

Out of curiosity, what do you think Wolfire is in the right about? From my understanding, Humble Bundle can do whatever they want within the developers wishes regarding sales, and if they want to continue to sell games then they don’t have to sell Steam keys to do it? It seems to me that Humble Bundle is trying to sell games for even cheaper on their storefront, while providing Steam keys which would be actively be putting strain on Valve, while Humble Bundle gets to benefit from the services being provided. What exactly is the issue here? Is it just that Valve is so large? So then at what point have they used their size to prevent games from being sold? I didn’t see them during Control, Metro Exodus, Chiv 2, or Kenna or Mechwarriors 5 or really any of the other ~100+ games this has happened to. Or what about when Epic bought Rocket League or Fall Guys and removed it from Steam’s storefront? Hm. I guess the video game giant that literally makes the Unreal engines doing far more egregious business is exempt from the same critiques.

I see a lot of instances of $$$ gating games, specifically away from Steam, but I feel like I’ve yet to see an example where Valve actively restricted the sale of a game from itch.io or Fanatical or quite literally any kind of exclusive whatsoever? So I’m just really curious what merit someone thinks that this suit actually has? It’s just that none of what I’ve seen anywhere puts Valve in a bad light. Funny, the only actual bad court case I can think of was against AUS and resulted in worldwide refunds across the entire platform. Looking at Apple in the EU, I doubt U.S. will have any of those changes come our way. The other lawsuit I’m familiar with Valve is how Corsair is suing them for the bumpers on the Steam Controller. Patent trolls.

Basically, I see nothing to suggest that Steam is using their size to inhibit the sales of games on other platforms, only that they ask that it be equal. I saved the closest I ever came to seeing “some merit” and of course the info is from a now deleted user, so I can’t even say what that was anymore. Though I’m sure it will be the evidence provided in court. For posterity, here is what Wolffire has to say about it.

Anyway, like I said I am curious if there is any legitimacy surrounding it, or if there’s an aspect that I’ve been missing. However, I am very skeptical simply because it’s being spearheaded by Epic. He straight up is saying in the blog post that “no cheaper game anywhere, not even if they’re not Steam keys!” Overgrowth is not some hugely popular game, he was literally doing this move to try and sell more copies of the game. I highly doubt that Valve as a company threw their weight against this guy over this. Especially to the extent of which he claims "it’s why all other storefronts have failed*.

I will say, I could understand more an employee mis-speaking or a miscommunication, but then to take what a random employee person allegedly said to court… Furthermore it goes onto say that developers are afraid if they don’t sell on Steam then they will lose a majority of revenue… It has no acknowledgement of why that may be, like say the value of services that are provided by Steam? That whole cabal of devs could happily go to Epic or Itch or the Nintendo Switch. Only a fear of losing revenue for not supporting a platform because of the immense value it provides.

Literally, if it were any other series of storefronts - like if Fanatical, GMG, Itch.io all came together with a civil suit then I’d hear the fuck out of that antitrust case.

But… Humble Bundle complaining and Epic funding it? Hard pass, pass so hard I didn’t even hit it pass. If Humble Bundle has an issue they are in a fine position to no longer sell Steam keys and that solves their problem. I don’t think there is much merit in “I lose revenue because I chose not to sell my game on Steam.”. About as much merit as making that argument for any console.

I mean, seriously! Just think of how many sales were lost by Wolffire just because they chose not to port the game to Switch PS4 and XBOX!

I don’t really see a difference between the two, and I definitely do not see a monopoly or antitrust where Valve meddling in store sale pricing affects the success of competing stores. For one, price parity is standard everywhere - whether that’s wrong or not is irrelevant, it’s the reality that the case is ignoring. For two, as I said it completely ignores the services Steam provides which in my opinion are far more likely reasons for why people continue to use Steam. Steam gets us with the extreme sales and keeps us with the stellar services. Other store fronts are free to have those sales, but if they do not succeed I doubt it’s due to price meddling and has far more to do with the services that are missing.

sigh sorry, I didn’t mean for it to get this long. Especially since I just posted another comment about this length. However, I do feel this one does a better job explaining my understanding of the situation so… lol

averyminya,

Regarding your last point, that is not what Steam T.O.S nor the blog post from 2 years ago specify, it said “within a reasonable amount of time” which has been what I’ve been familiar with, releasing a SteamPlay title back in 2012. Fairly, that could have been within the time period of it just being changed (after, I think my time) However…

Yes, it has been about price parity from the beginning. If parity didn’t depend on Steam keys, that doesn’t make sense. For Valve to try and use that pull against Ubisoft/EA, and more recently Epic. They were they only doing it to indie? And that affected these indie stores so heavily they failed? Okay… They still exist and have devs selling on them. Selling… .steam keys… so if it were an issue, don’t use steam keys?

If they were failing, why would they continue to sell on Steam? Until they felt safe enough to be protected by… Epic money? That seems laughable. So Valve has been actively inhibiting sales towards Fanatical, Itch, and Humble Bundle but allowing Ubi/EA/Epic whatever they want? If the evidence shows it, okay sure I’m game. Evidence. Please?

Like I said, if small devs came together with some kind of class action or similar antitrust, but the Wolffire case from the start seems to be pretty much composed of Epic has been-exclusive signers - that is to say more clearly, the nameless “group of devs” Wolffire mentioned in their blog have since yet to have show their support to the case. I’m not sure if I mentioned this here but I genuinely loved Lugaru and the 24-Jam Receiver - but I always was unable to buy Overgrowth because of how highly priced it was. Come to learn that Wolffire then led to HB before being bought out by IGN. I’ve been a HB subscriber from very early on and have had it going for a long, long time as active (only until recently due to personal fund prioritization).

It seems like since that acquisition in 2017 Wolffire’s.existence has been ever so slightly involved in post HB transition and, now seemingly since 2021 about 2 years after that has been trying to make excuses to “lost sales” on their overpriced game (funny how only Overgrowth is the only game ever mentioned) by going after Valve for the… 3rd time now? There was the one filed April 2021 (dismissed afaik), the one in August 2021 (blog post and dismissed) and the recent February 2023. All funded by a certain T.S. of E.G. would you guess??

Why would these devs Wolffire mentioned not actively and vocally boycott Steam? Oh man! Valve totally shut down our only chance, I guess now we’re forever relegated to Steam! …as if GOG and Epic don’t exist?

At this point, I just want some legitimacy behind a Valve lawsuit if they’re going to happen, but from my understanding this ain’t it, nor is Corsairs scuff bullshit. If you’re going to take on a giant , have some merit.

Why go after the platform that is providing so much to its users? Why side with the Epic platform that came out swinging with a whole lot of nothing in 2018 and have since literally been pushing money and litigation while providing gamers with absolutely jack shit? Frankly, I will never understand siding with Epic (though crazier things have happened in my lifetime).

Look - I admit I am pro Valve, but I feel this way because they have proven to me they are pro service when they were the only storefront outside of Mac-specific ones to support OSX (SteamPlay Titles). Did it take a court case to make them more pro-consumer? Yes, unfortunately. And look at where we are, with Steam now known as the storefront that provides a safety net for gamers that until that case nowhere was able to provide, something that happened globally, not just rolled out to a single or small set of countries. In terms of hardware I have gotten replacements for my steam controller and steam link and valve index at the drop of hat free shipping no charge, The first two years after they had stopped officially supporting these devices.

I would feel different if Epic had even attempted a sliver of what Valve delivers. They do not. They have actively shown they care otherwise with their timed exclusives paid off to devs and free games that only pay devs per-install, not per claim, and have actively removed support for games - Paragon and Rocket Linux to name a pair. I am anti-Epic because the CEO is a vocal nutjob who is all too happy to work with Tencent (though I’ll admit, at least it’s in the open - the one good thing) who is all too happy to try and utilize the features of Steam when they can (proton) all while undercutting the actual developers - short term payments are not long term support. We.know this because the 2019-2021 Epic exclusives had no advertising, save for Metro, why would they, Epic paid them for their games.

Tim Sweeny takes any kick at Valve he can and I simply have yet to see any validity to the case to prove this isn’t more of that. I’d be interested in seeing any of the developers Wolffire mentioned and I’ve been following these cases closely. With all this in mind to me it seems this remote deposition is nothing more than an attempt to bring discomfort to Newell who has shown to be not particularly open to public showings outside his will (like his medical showings).

Anyway again, like I said, should any evidence or congregation of devs come to light condemning valve then I am more than on board, I have no love for any corporation that pervas evil but at the moment with the options available, no vocal, no believe. Why not GOG? Why not Epic? No itch? No indiegala or GMG? Not good enough to be bought by EA/Ubi? Hm, that’s a lot of options that don’t provide nearly as many services as Steam and yet are all clearly viable storefronts that aren’t providing the same service.

To me, it seems kind of unfair to generate some ~5000 steam keys then expect that even the half 2,500 utilize Steam services while Valve gets no portion. But maybe to some it’s what Valve deserves for offering so much and subsequently being successful. Surely, they only could make that by being shitty (lootboxes not withstanding here, lol), definitely not by providing a litany of services everywhere else seemingly refuses to.

I don’t think Valve is perfect nor exempt from critique. If anything, I hope this makes them more pro consumer regardless of the outcome. However, none of what I have seen from any of this makes me feel angry at Valve, it only makes me disappointed in a developer I previously believed in.

Of course, my mind is open.

averyminya,

Thanks for reminding me of Hellsinger! I played the demo but forgot to wishlist it!

averyminya,

Damn, I just bought it the other day but only put 31 minutes in, hopefully I’ll be able to get a refund. That $9 goes a long way on a Steam Sale!

averyminya,

Haha sounds like a success!

averyminya,

The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

Why do you need to know? Just pick one and go with it!

Deep Rock Galactic

I haven’t played much but, it’s not complicated? There’s a main lobby where you select a quest, then you go on it. It generally involved following a path and gathering/dropping off stuff with some fighting in between.

Overwatch

This one is just anticipating other people’s movement on a map, which can be chaotic but I don’t really think it’s complicated? Honestly if you’re having issues just play Paladins instead I would stick by 1 or 2 teammates and just focus on staying with them no matter what. Over time you’ll learn what works and doesn’t work.

Destiny

Now THIS one is complicated bullshit. lol

averyminya,

I just want my games to have all the necessary information in the game.

Something that I meant to say in my comment but slipped my mind; a lot of these games will have you learn by playing. IMO, games either show too much trying to show you everything or they don’t show you anything and have you learn the mechanics of the game and its engine.

It sounds like you are wanting some information from the game before you start it, but the game is going to do that by experience not by text, which is why so many people have said “oh that’s why we look it up online!”. They’re just doing the same thing you are, just not in the game. I understand not wanting to be in the game and then having to get taken out of it for something though.

It sounds like each game you mentioned you wanted information from the game before you started playing it, which is the same thing that everyone else has done just with the internet. Personally, I’m in the camp of jump in and go and then 40 hours in if there is still something the game hasn’t explained (or realistically, something that I skipped over) then I look it up. Otherwise, you spend all your time reading about what to expect instead of just having it happen to you.

This sounds like it might suit you as long as you give up some expectations. Like I said, from how you’re talking it sounds like you’re still trying to preload on information (like everyone else) but expecting it from the game. The game will show you eventually, you just gotta see the response from your actions and suffer the consequences!

FWIW it’s a wide range of genres out there. Games at this point are being made from decades of existing gamer techniques. There’s games like Monster Hunter where the game gives you an hour and half of learning the game and there’s still more to learn in entirely different aspects of the game (crafting weapons/armor/items and the actual attacks and monster patterns), there’s games like BG3 where there are character traits and specifics that are there for nudging you to play a certain way (where min/maxing is minimum amount of effort for maximum amount of gains - it’s not very ideal to have a strength warrior focusing on magic).

Then there’s games like Pathologic that do tell you exactly what you need to do, but the entirety of the game is made to dissuade you from playing it.

You should try Shadow Warrior. It is a first person slasher where all of your abilities are gained one by one and grow on top of each other. It tells you everything you need to know, no guesswork. Max Payne 3 is a third person shooter that is very straightforward. And Okami, a third person open-area puzzle explorer, where the game makes you think outside the box for abilities it has taught you how to use, and just a few points where you have to do an explicit objective before continuing.

Story based progression games akin to Borderlands but free from inventory and stats. No bothering with how many levels you have to get through before you can level up your abilities, just good old point A to point B action.

Tl;Dr don’t preload information from games, compile information from playing them

averyminya,

That right there is the mindset of min/maxing. You’re halfway there already!

averyminya,

Hey, glad I had a good guess that was already up your alley! And sorry for some of the responses - unfortunately elitism has a high correlation to certain min/max communities.

What game genre would you like to see more entrants in? angielski

This was something I started wondering about when I was reading a thread about Star Citizen, and about how space combat flight games were much less-common than they had been at one point, how fans of the genre were hungry for new entrants....

averyminya,

I’ve been thinking this one over for a couple days now and it just occurred to me, but independent character driven mechanics wrapped in a silly story. Spyro, Crash, Sly, Ty the Tasmanian Tiger, Okami - the games they inspired are good and interesting and have many unique elements but I feel like it’s been a long time since I’ve come across one of these kinds of games which really push a boundary and focus in on each aspect of that character.

Also, I want Goofy’s Skateboarding again. Give it to me.

averyminya,

I liked pumpkin jack, gave me some Sly Cooper vibes but it was actually pretty unique, good call!

And it’s not necessarily a bad thing, it just happens to be quite hard to pay tribute whole also reinventing the wheel.

averyminya,

I’m stoked, it took an hour and a half but I managed to get the limited edition OLED :) loooots of errors later, but yay :)

averyminya,

I did, and I’m very glad! I set an alarm this morning, made sure everything was good to go. Got the LE right at 10:00:03 and delivery said 1-2 weeks but then the purchase didn’t actually get through until 11:26 after many various different errors. Got the “out of stock” message maybe 5 times by which point it was saying 2-4 weeks lol. At one point had been restricted from “too many attempted purchases.”

I’m just glad I managed to get one. Valve hardware is truly something else. I happily use my 4 Steam Controllers (game nights and I rotate them :)), I got the Index when I was able to have space for VR and after that the Steam Deck was just a no-brainer (went with the 512gb for the anti-glare as I’m not a fan of gloss.)

When they announced the OLED I was a little remiss but accepted that it was gonna happen eventually. No plan to get it or sell the old one even though I’ve really wanted an OLED gaming device since emulating on phones actually looks really good compared to LCD screens.

Then I saw the red themed translucent and apparently something came over me and I’ll have 2 Steam Decks now. (don’t worry, my OG currently has 4 roles so it will still get plenty of use as a music tracker and girlfriend machine… er, machine for her)

Steam Deck Owners: What’s been your favorite game that you first discovered on Steam Deck and now you can’t seem to put down?

Looking for those games that you may have heard about but never tried until you got a Deck. Or old games on systems you never had that you’re trying for the first time. Or new AAA games that just released in the last year or two that you picked up for the first time specifically to play on Steam Deck and have kept you glued to...

averyminya,

I like fall guys on the steam deck too. But I liked it with the Steam Controller on PC so it’s stones skip away

averyminya,

Nothing beats a whole library on its own on an SD card. Except multiple >:)

averyminya,

I really enjoyed Hero’s Hour, it’s eeriely similar to Mount and Blade but… pixel.

My gaming history is so diverse that I only recently realized that certain games have baises to certain styles of console now. Growing up I played a lot of NES and SNES games on an old hitachi laptop with the roms and a control scheme I didn’t know how to chance from PGUP PGDN and arrow controls. Never the less, my platforming 2D top down exploration feeling kicked in. Then the PS2 introduced me to 3D games and the different dynamics, but it was stolen so I got to explore the world of flash games until the Wii expanded the PS2’s dynamic games with depth of controllers. (Honestly it’s not talked enough about how Wii Sports is a form of AR.) Anyway, now as an adult the last nearly decade of gaming has been done mostly on PC, with just a few Nintendo games here and there between the 3DS, Wii U and Switch.

And through all of this, Nintendo has had very strong 3rd party titles - Retro City Rampage, Shantae, Shovel Knight, I mean the list could go on for forever. But what’s interesting is none of these kinds of games, even some dear classics like Phantom Brave/Disgaea, none of them fully appeal to me on PC. When I use the Steam Controller it helps immensely, but even then it can take some work to really feel “right”.

It wasn’t until I got the Steam Deck that I realized this connection between the smaller/portable nature of certain games to certain consoles. I mean, I was aware of it in the sense that I preferred certain games for certain consoles, but I never realized just how strongly “retro” games just need to be on a small screen with gamepad controls - and I loooved playing flash games on mouse and keyboard but the nostalgia of the screen format is just so overpoweringly nostalgic.

Anyway, all this to say - I have found a previously “nearly useless” part of my very large game library to be no longer “nearly useless”. There are now so many games that I have some interest in to at least try, because playing them on the Steam Deck just feels right.

Forager, Hero’s Hour, Monster Sanctuary, Blasphemous, and Yakuza (refound love for this one) are my 2022 replays top Steam Deck games. However during that time I also ripped all my Switch games to format shift them to the Steam Deck, so Marvel’s Ultimate Alliance 3 also got a lot of playtime.

Within the last year I’ve come across Smile for Me, Guts and Glory, and Narita Boy which I wouldn’t have normally played either.

Following Sonic movie success, Sega teases Persona and Yakuza adaptations | VGC (www.videogameschronicle.com) angielski

“Right now, there are two big IPs other than Sonic,” Utsumi said. “One is Persona. We are introducing two Personas this year. And also, our Yakuza title. I mean, Yakuza is really unique, but that big one is also coming next year too, so be ready [for Like a Dragon: Infinite Wealth]. “But also, as I say, we are trying to...

averyminya,

I know this is meme but thankfully sonic actually had a good non-insider cast. Like, yeah it had the star-power pulls like Danny DeVito and Idris Elba but it also has very passionate (not that these two aren’t) actors like James Marsden and Neal McDonough. I’d feel more confident with the SEGA movies currently than I am feeling about the TLoZ movie at the moment lol.

averyminya,

Unrelated: do you know a hot saucerman or are there 4 fans of this random show-cast?

averyminya,

People ITT: it’s called ranting and raving!

Bought my first Steam Deck after seeing the deep discounts on refurbs...what should i know as a first time Steam Deck/PC gamer?

As title says, once Valve announced the OLED deck, I saw the refurbished originals go on a deep discount and figured it was time to buy in. So I ordered a refurb 512GB and I’m so excited for it to arrive! Been in a gaming rut for a long time now and, having never been a PC gamer, I’m look forward to checking out a bunch of...

averyminya,

Good recommendations so I’ll just add some specifics.

For whatever emulation route you choose, I recommend using a separate SD card just for emulation. Makes it really easy to just get it set up on an SD card, the games appear and they are ready. No SD card, no emulation finagling. Keeps your ROMs off main deck storage which even 512gb fills up fast.

I like emudeck, some don’t, ymmv.

I don’t think I saw SSH recommended. I use FileZilla to transfer files between my PC and steam deck - handy for emulation files, small-medium sized games. It makes the process of transferring and setup so much easier. I like FZ cause once it’s set up there’s a quick connect so you don’t have to remember the details.

Hardware accessory: I highly recommend the Deckmate, it’s basically a VESA mount for the Deck. I attached a battery pack, mini dock, and have mounted the Deck to VESA stands. Seriously, it’s worth it.

averyminya,

Indeed it’s that easy! Pop in the blank SD card, run emudeck setup and just make sure you select the SD card and not internal storage (it has a clear popup, hard to miss).

I believe FileZilla does have a Mac client, so it should work just fine for you! I just remembered though, don’t get confused with FileZilla Server, I think that’s unrelated for our needs.

FWIW, regular old SSH can to FTP/SFTP (internet file transfer, I just like having a good GUI.

Enjoy!

averyminya,

It feels so soon! How do I justify getting this when I still have my old model?

averyminya,

I enjoy OLED quite a bit and have yet to get any console with it. If I gifted mine, it wouldn’t really be e-waste.

I guess we aren’t allowed to want or have nice things though. :(

averyminya,

For me it would be Spider-Man, Cyberpunk 2077, and anything VR.

The polish of a Sony game, something I haven’t had since the PS2, on PC was refreshing. The absolute insanity of pushing the scale of a rendered world to make Night City something that feels genuinely huge. And expanding that into real-world space is something that I had dreams about as a child.

However the 3rd is a bit different for realism, as VR done well doesn’t need graphical fidelity (=/= resolution). Games that require it, like a painting simulator, sure, but there are games like Moose Life which just recreate the old arcade style of game. No realism needed. And this is where I begin to ramble some!

If I were to go back a generation, I’d say the list is much stronger in art-directed styles. The watercolor of Okami, the cel-shading of Borderlands - now timeless classics sheerly due to their artistic direction while other games of the same era are the subject of title. Opposed to Call of Duty or Battlefield, it’s clear that each generation with some stagnation “looks” better than those before it.

But again, what exactly is it that makes current day CoD or BF “different” from something like say, 2007 Crysis?

Crysis has a bit more aliasing. That’s pretty much it? This whole idea of “realism” in video games is just preposterous to me because there are so many examples of amazing art, and then there are drab games aiming for “visual realism” which could have been something much more impressive. Crysis not only pushed the hardware of its time but it also made stylistic choices which have kept the game visually relevant.

I think another example somewhat fitting into this is games like Horizon Zero Dawn and Death Stranding - clearly more cartoonized games that are surrounded by a world influenced by realism, but rather than focusing in on what visually is most realistic they aim for stylistic choices. I would say that GTA 5’s story somewhat falls in here as well, but it’s something that RDR2 fails at exceptionally for me. On the flip side, the Darksiders series just doesn’t mesh with me stylistically, while Elden Ring is everything that I felt Darksiders could have been (visually). But even Elden Ring is just a few lines more detailed than a game like Dragon’s Dogma: Dark Arisen - render distance taking away from DD:DA’s “realism”, something that Elden Ring particularly shines at.

Ultimately I think this sort of thing comes down to our subjective perceptions. When I was a kid I played a lot of 2D side scrollers and pixel art games, I got a PS2 and experienced a lot of 3D and 2D platformers, and then the PS2 was stolen and I was relegated to flash games until the Wii. I experienced such a wide range of games before the age of 10 that now as an adult I find the aesthetic of a game to be just as important as the gameplay or its story. Quite frankly, I don’t really care if a game looks like Heavenly Sword or Darksiders or some abstract blobs and hitboxes. If it’s designed well, I’m interested, although I do have a harder time with 2D pixel games these days (the Steam Deck helps! It’s the feeling of the right console for the right game that usually prevents me from playing them on PC)

It seems a shame that even today this discourse of “best graphics or bust” is still around. It’s always been surrounding the console war culture and invades games that it had never been an issue for before, but seems nonexistent when realism actually fits a genre. For example, the graphical fidelity of Monster Hunter: World is beautiful but very out of place for the MH series, aiming for “realism”. They did a great job stylizing the game but it doesn’t detract from the more animated MH games.

Now, almost any horror game ever. So many of them push for visual realism because that’s how to get the most effective shock from gore, meanwhile there are some games that are clever about their horror, like Outlast using the perspective of a camera with night vision. Realistically, I think a game like this, or Phasmophobia, or Hellblade Senuas Sacrifice show that horror games don’t entirely need realism and too many use it as a crutch.

I don’t really think realism is “necessary” for any game with a strong art direction, and more often than not the art direction is what keeps the visual strength of a game relevant. That said, I think there are good examples of realism that have existed, but ultimately they seem likely to fade away until a remaster comes to remind a new generation of gamers that it exists, whereas a game with strong art direction seems to tend to have more staying power.

Finally - what is realism, anyway? Photorealism? And how much does realism affect immersion, since that seems to be a component?

RDR2?

Mirrors Edge?

Horizon Zero Dawn/Spider-Man?

Hitman 3?

Call of Duty?

Crysis?

Fallout/Outer Wilds?

Ace Combat?

Counter Strike?

Far Cry?

Alien Isolation?

To me, all of these stray pretty far from “realism” if the definition is avoiding things that look animated? Like the character models or aspects of the surrounding world. I feel like if I were so focused on realism then I would be distracted by the foliage of RDR2 or the animated models of Fallout/Cyberpunk 2077. However other aspects of those games look absolutely incredible, but don’t always mesh with the rest of what’s going on. This is why I feel that art direction is just more important than “realism” - because photos in 2077 just look better with the character models and the world matching than RDR2 does with it’s semi-realistic but still animated human characters in a semi-photorealistic world but it’s still pixelated grass and dirt so there’s obvious spots where a screenshot is a video game, not a photo. Sorry, that was a mouthful!

I guess what I’m getting at is what exactly does attempting visual realism bring to a game that proper art direction wouldn’t do just as well?

Is it just the innate desire to get movies as playable games?

averyminya,

The side quests really make the game. My issue came down to after that first playthrough I did all the quests… So in ng+ what do I do, different choices?

averyminya,

I remember seeing those articles. It was just tough putting together a life and stacked character and complete quests to throw it away for my experience which was another normal boring one (clarify, only boring because it was all exactly the same, I liked my first playthrough).

I like the game, it has a strong message behind it. It’s tough rebuilding your mantis ship decked with other quest ship materials and your alignments when you get a not crazy NG+

averyminya,

A fake meta profile for your games attached to it. Meta also has asked for ID confirmations, so you better either be okay with risking it or losing access to your account and your investment.

averyminya,

500 not even on sale. It often goes for $350 these days.

Honestly, it’s a steal. The reverb G2 is really good, easily used with Valve Index controllers.

In the long run though, anyone currently interested should probably wait for Valves next release. Then you can decide if MS-lock is worth it, it can certainly be frustrating at times being locked to Windows.

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