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savvywolf

@savvywolf@pawb.social

Hello there!

I’m also @savvywolf , and I have a website at www.savagewolf.org .

He/They

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Riot will let gambling companies sponsor League Of Legends and Valorant esports teams (www.rockpapershotgun.com) angielski

Riot Games are going to let their top League Of Legends and Valorant esports teams receive sponsorship from gambling companies, in a bid to snaffle up some of the billion dollar unofficial sports betting scene that surrounds both games....

savvywolf,
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This seems a bit of a risky move… Lets see if this gamble pays off.

savvywolf,
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Game spoilers and subjective opinions below, be careful.

spoilerI enjoyed all parts of Inscryption, but I think Act 1 was the best part of the game. The gameplay of act 2 wasn’t great and had too many mechanics flying around. Act 3 just felt too sterile and devoid of charm. I get that that was what they were going for, but I think I would have preferred multiple rooms in the shack over multiple chapters. There needs to be more games like Pokemon TCG for the gameboy (which is what Act 2 was referencing) though. With a card game that fits it.

savvywolf,
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I’ve watched two people online play the game and both pretty much slammed it. It should absolutely have been free with the console. Is $10 really disposable enough income to spend on what is essentially an ad for the console you’ve already bought and a handful of minigames? 7/10 is a wild score to give it, but I guess reviewers get these games for free anyway so price doesn’t matter.

savvywolf,
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Maybe this is me just being jaded after Nintendo’s fall from grace, but this is the first time I’ve seen a feature and wondered “why”?

If mouse control is important then just let people connect a bluetooth mouse. They’re easy to get ahold of and most people can probably chuck one in their bag if they don’t already have one.

Hell, if you feel the need, just make a “Switch Mouse” with a control stick on the side if you need to. No need to have one controller to rule them all.

This enables unique gameplay experiences not usually possible on a standard PC mouse setup, such as the ability to use two mice to play games.

I mean, this isn’t illegal or anything. It’s just so situational I’ve only seen it done once (World of Goo for multiplayer). Most people can’t effectively use mice with their non-dominant hand anyway.

An example of this is in Drag X Drive, where the player uses a mouse in each hand and moves them forwards or back to mimic moving around in a wheelchair.

Isn’t this just motion controls? The same concept could have been done with the Wii and two wiimotes. Only this time you just wear out the rubber pads on your joycon.

The addition of HD Rumble in the controllers also means players can experience force feedback while using a mouse.

… How does this even work given that a mouse is a precision instrument? Surely the rumble would just cause the mouse to shift around or become less accurate. I think there’s a reason nobody has tried to put rumble in a mouse.

Overall I can see it being a nice emergency feature for if you need a mouse but don’t have one on you. But the fact that they seem to be pitching it as a flagship feature feels odd to me.

Or maybe I’m just being grumpy and this ends up working well.

savvywolf,
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The mobile and PC gaming markets are very different, both in terms of monetisation and what games people expect to play.

If Valve wanted to get into the mobile games industry they’d basically be starting from scratch, and I don’t think it’s a market they’re particularly interested in.

You’re also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn’t a given. I think many games have completely different monetisation models on mobile vs pc, so sharing between platforms like that wouldn’t make sense.

savvywolf,
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One thing that could be interesting to discuss is character creators and general restrictions on what a player avatar can and can’t do.

For example:

  • Require all player + npc relationships to be hetero.
  • Have most relationships be hetero, but sprinkle one or two bi characters for spice.
  • Lock certain clothing options or body styles to specific genders.
  • Tie the player’s pronouns and voice to their gender.
  • Tie the player’s gender to what’s in their pants.
  • Restrict genetal options to a boolean “male” or “female” (intersex people exist).
  • Force the player to only be in a monogamous relationship.
  • Allow the player to be polyamous but inexplicably punish them for being too poly (Looking at you, Stardew).
savvywolf,
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Compared to other platforms, they have a lot of good features and generally act in the public interest.

In regards to their DRM system, honestly some people are going to add DRM to their games no matter what. I’d much rather they use Valve’s system than some insecure third party spyware.

People have also mentioned their 30% cut which honestly seems pretty normal for an online storefront. It’s especially fair when you consider the fact that they provide marketing, hosting and payment processing for you. Not to mention things like achievements, matchmaking and workshop support if you want it.

There’s also the fact that a lot of the anti-monopoly folks tend to be Linux and/or foss advocates, and Valve has been pumping a lot of resources into open source projects.

Honestly, in the Linux space, the only reason Valve has a monopoly is because the other players just aren’t making any effort to compete.

Tl;dr Valve uses their market position for good (in general) and Steam is a good product.

savvywolf,
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Even disregarding the native Linux port… The Steam client is actually pretty decent. Any client would have to implement things like library navigation, storage management, Steam input support, the overlay, cloud sync and so on. And honestly, I don’t think anyone can reach the amount of features that Steam has.

Its probably why most people don’t actually use things like Lutris or Gnome Games to launch Steam games.

savvywolf,
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Finally, representation for gay people who are into irony.

savvywolf,
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In his defense, it isn’t really a fishing game without bait.

savvywolf,
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If only steam had a way to mark games as “hey, this game is in beta, expect issues”. I don’t know, making it clear that we were accessing it early or something…

I can’t speak for everyone, but I know I’d be willing to tolerate games being a bit buggy if they up front said “we know this game has issues. You can try it now or you can wait until we fix them”.

savvywolf,
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Congratulations to Godot for all their new volunteer devs.

savvywolf,
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Okay, so there’s two lines I could go down for this.

The first is to joke about the recent controversy, and say that they’re only doing this so they can sue other alarm clock manufacturers for patent infringement.

The second is a wordplay by calling it “the s-watch”. But that doesn’t really translate well to text.

savvywolf,
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One of these days I’ll get around to playing A Hat in Time…

savvywolf,
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I think it’s petty to not play a game just because of the engine it’s written in…

I think I may have to make an exception to that rule for this. :P

(Trans rights are human rights, btw)

Edit: … Wait, hang on. Isn’t the notion of using a game engine at all “woke” in itself? Like, isn’t that the entire thing that started this whole thing?

savvywolf,
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If you beleive them, as far as I recall, Valve has said that they were working on the Steam Deck before the switch was revealed.

Know any good pinball video games? angielski

I recently played through a demo for a game called Pinball Spire on steam, and it put me in the mood for playing pinball games. Unfortunately, and I don’t know if this is just due to me having bad google-foo, there don’t seem to be that many on Steam that catch my interest....

savvywolf,
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I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.

Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.

It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.

savvywolf,
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Could have just gone through some planning hell and was originally intended to be released a few years ago.

As an aside: Magnets to attach the joycons seem miserable.

savvywolf,
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I guess I don’t have much faith in the ability for magnets to stick well enough to the console.

savvywolf,
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I have never wanted to play a game so hard in my life. It seems to have the atmosphere of Inscryption, the gameplay of Papers Please and a lot of buttons and knobs to mess around with.

savvywolf,
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One small thing but I’m surprised nobody points it out - the charging port location. I like using my switch/steam deck in bed or otherwise laying down, and the fact that the charging lead is at the bottom of the console rather than the top sucks. It just gets in the way and stops you resting the console on you. Whereas the Steam Deck just has it on top where you can just plug it in while playing.

I know the technical reasons behind it because of the dock and all that, but it’s annoying.

In general, I think the steam deck is better than the switch in almost every way - The switch is just an expensive ticket for the right to play Nintendo games nowadays.

savvywolf,
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www.youtube.com/watch?v=_R0hbe8HZj0 If you’re a video watchy person, I found this to be a really good overview on fighting game fundamentals.

savvywolf,
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Played it a while ago and had fun with it - would recommend if you like city/base building games.

Did fall off late game with the “factorio problem” of having huge bases that you need to micromanage and build manually (so called because Factorio is the only game which I think fixes this problem; a lot of games I keep wanting to blueprint things).

Also, it took me the longest time to realise that you were allowed to run paths underwater…

savvywolf,
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I’ve played Ace Attorney and the writers put a lot of love and personality into the characters. I’d be sceptical if an AI could get close enough to any kind of writing style to “kill” writing in games like that.

Honestly getting fed up of AI doing a mediocre job of creating art and then people claiming it kills whole industries because it’s the “in” technology.

savvywolf,
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We anticipate that this change will reduce average wait times for free users over time.

Sure will.

(Also, TIL that GeForce NOW has a free tier. I assumed it was one of those “pay $10 a month” kinda things even at the lowest level)

savvywolf, (edited )
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I actually bought it, tried it for a bit, and then refunded it.

It just felt kinda bland? Not sure if this is just because I wasn’t in in the right headspace, but the game got to the point where I started collecting resources in a base and I just put the game down.

It’s like they got a generic survival game and added not-pokemon and guns to it for shock factors, without really considering gameplay cohesion.

The real reason I refunded it though is because, according to someone on Bluesky, the devs have a history of being NFT and genAI shills. I’d rather not get emotionally invested in mons that could just become NFTs or AI puppets.

Very interested in a future game where someone else takes the idea and actually has the passion to create a good 3D mon catching game. Clearly it’s something the market wants.

savvywolf,
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I’m reminded of old video games where they had the developers help out with the voice acting. Like, couldn’t you do this here? Just have someone who happens to have a high quality microphone do the lines? Maybe even pay a starving artist on one of those “voice acting for hire” sites?

I get that deadlines are usually way too tight on games, but this is just poor quality control. I guess that is the AAA games industry noways though.

savvywolf,
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Those disclosures will be shared on the Steam store pages for these games, which should help players who want to avoid certain types of AI content.

I mean, this is better than most places.

savvywolf,
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Reminder to everyone that being an ethical consumer usually means you need to pay a bit more for the greater good.

savvywolf,
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I’m not sure to the extent in which they are private, but in my testing they DON’T appear in the following places:

  • The “Steam Replay” thing.
  • Whatever ProtonDB uses to query your owned games.
  • Your recent activity (it also doesn’t also doesn’t count your playtime when displaying the “total time play time” in the last 2 weeks).

Not sure if they are hidden in your owned games list on your profile, but I assume they would be.

Note that the count of games you own (which is public) does seem to include hidden games, if that’s a concern.

savvywolf,
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Probably Celeste to anyone that has anxiety. I know it’s probably not the most profound representation of anxiety, but it’s a nice little game, it’s nice to feel seen and there’s a chance that some of the stuff in it will help.

savvywolf,
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You mean like… Both arms?

What sorcery is this?

Valve needs to step up on Anti-Cheat angielski

So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...

savvywolf,
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Screw client side anti-cheat, fix your goddamn server code.

I’m reminded of a case in Apex Legends where cheaters started dual wielding pistols, despite dual wielding not actually being a game mechanic. That should be something you can easily detect on your server and block.

Client side anticheat is just smoke and mirrors and lets developers think they can get away with not doing their job of writing secure code.

I’m honestly surprised that with all this concern about privacy against Google, Microsoft, Epic, and so on, gamers are willing to just let these games have unrestricted and unchecked access to all your internet, microphone and camera data.

Likewise, despite how much gamers call games “broken glitchy messes”, they are perfectly willing to give them enough hardware access to literally destroy your computer.

savvywolf,
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Server side anti cheat can’t distinguish good players from aimbots.

I’ve been thinking about this, and I wonder how accurate this is. I think overuse of all this modern AI nonsense is a problem, but wonder if this might be a good use case for it.

A big game will probably have huge amounts of training data for both cheaters and non cheaters. An AI could probably pick up on small things like favouring the exact centre of the head or tracking through walls.

If a user has a few reports of aimbotting, just have this AI follow them for a bit and make a judgement.

It’ll get it wrong sometimes, but that’s why you also implement a whole appeals process with actual humans. Besides, client side anticheat systems also have a nasty habit of mistakenly banning people for having specific hardware/software configs.

However, I would like games to come with servers again so you can play games on your own terms

Please! Not just for anticheat reasons, but also for mods and keeping the game playable when the publishers decide it isn’t profitable.

savvywolf,
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I described a plan here: pawb.social/comment/4536772

Not perfect, but neither are rootkits.

savvywolf,
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All you really need is where the character is looking, their location and the terrain map, all of which are things the server has authority over or can check easily.

Distinguishing between a good player and a bot probably won’t be that hard. A simple aimbot would probably fire exactly at a target’s (0, 0) coordinate, while a good player may be a frame or two early or late. Someone with wallhacks will behave differently if they know someone is around a corner. There’s almost certainly going to be small “tricks” like that that an AI can pick up on.

savvywolf,
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It’s software I don’t want running on my system and the kernel mode stuff has full hardware access.

savvywolf, (edited )
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People with wallhacks will deliberately move their crosshairs over people that they see through walls. Or, if they know the server is watching for that, they’ll make a subconscious effort to never have their crosshairs over someone through walls.

savvywolf,
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Unless the aimbot is using its own AI learning system, it’ll not behave as a human would. For example, it might fire at a random point in a circle, where a human might have better aim along the horizontal axis or something.

savvywolf,
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Inexhaustive of things that kernel mode code can do that unprivileged (without “root”) user mode cannot:

  • Update and install drivers.
  • Run programs (like cryptominers) without them appearing in the task list.
  • Make network requests ignoring all firewalls and monitoring tools, even when seemingly in airplane mode.
  • Monitor your webcam and microphone, possibly without turning on that little light next to it.
  • Escape any sandbox you put it in.
  • Replace the OS with one containing malicious code.
  • Replace the efi firmware with one that replaces any future OS install with the aforementioned malicious OS.
  • Permanently brick your graphics card.
  • Take advantage of buggy hardware to burn your house down.

And so on. The question you should be asking isn’t “are they going to do this?” but instead “why are they even asking for this permission in the first place?”.

A game where you run around pretending to be a space marine doesn’t need low level access to your hardware.

savvywolf,
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I’m a Linux gamer, every few weeks there’s a story in the news about how some random update to anti-cheat ending up banning Linux/Steam Deck users, it’s not a problem unique to AI. AI finding false positives will happen, but that’s where the “human in the loop” appeals process happens.

Some games do employ new tactics. For example, when the game suspects you’re cheating, it’ll spawn fake opponents only you can see and check if you try to interact with them. This will defeat most wallhacks and maybe even a few aimbots.

This is the kind of cool things that they should be doing! Try new and interesting things instead of trying to brute force anti-cheat by putting restrictions on what people can do with their computers and forcing a narrative where cheaters only exist because you weren’t strict enough.

savvywolf, (edited )
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I don’t. Anything on the client can be tampered with. It’s the server’s job to make sure anything they receive is both valid and consistent with how a human would act.

savvywolf,
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I’m not sure how to feel about this, to be honest.

I don’t have any serious plans or anything, but I do want to dabble in a bit of gamedev. Nothing major, just like an RPG or something that I put on Steam for like $5. I imagine there’s a lot of people who take bets on their future by releasing games that cost $10 or $20.

Why would anyone pay full price for games if you could get them from a trading platform for like 75%? I bet there’s a lot of people that would buy my game, play through it once and then sell it for maybe $4. And others who thinks anytime that pays full price for a game is an idiot.

Indie Devs would have to rise prices, perhaps drastically, to cover the lost revenue here. This would also put an end to Steam sales, because the instant you put your game on sale it sets the price for it in third party markets.

What about bigger games like BG3? What’s stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.

I’m personally against DRM and don’t want to release a game with it, but the fact that this lowers the bar to piracy so much may force my hand.

I honestly believe this could spell the end of the indie gaming scene.

savvywolf,
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I’m reminded of AlphaDream, which died as a company shortly after releasing a remake of a game where the original was still playable on the same console.

Bought my first Steam Deck after seeing the deep discounts on refurbs...what should i know as a first time Steam Deck/PC gamer?

As title says, once Valve announced the OLED deck, I saw the refurbished originals go on a deep discount and figured it was time to buy in. So I ordered a refurb 512GB and I’m so excited for it to arrive! Been in a gaming rut for a long time now and, having never been a PC gamer, I’m look forward to checking out a bunch of...

savvywolf,
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For Epic Games, I’d also recommend Heroic. You can download it from the Discover Software Center in Desktop Mode.

Some quick tips:

  • If you need to bring up a keyboard for whatever reason, you can hold the STEAM button, and press X.
  • Expect to tinker and play around with things, I think the software is still a bit new and rough around the edges.
  • Search the Discover Software Center for software in general; it’s a good place to download things like browsers and applications.
  • If you want to know if a game runs or not, you can check www.protondb.com , it’s a crowdsourced version of Valve’s “Steam Deck Verified”, where people say how well games work.

Some game recommendations, based on ones I’ve played. Not had a chance to try them all on the Steam deck, but they should work:

  • Stardew Valley
  • Baba is You
  • Celeste
  • Cuphead
  • Dicey Dungeons
  • Slay the Spire (Think you have to use the touch screen though)
  • Sonic Mania
  • Wargroove
  • Zeepkist
  • The Binding of Isaac: Rebirth
  • Hades
  • Pizza Tower
  • Tunic
  • Return of the Obra Dinn
  • Demon’s Tilt
  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • ERP
  • fediversum
  • rowery
  • Technologia
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • esport
  • informasi
  • FromSilesiaToPolesia
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  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny