InvertedParallax

@InvertedParallax@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Dark Matter Black Holes Could Fly through the Solar System Once a Decade (www.scientificamerican.com) angielski

Black holes the size of an atom that contain the mass of an asteroid may fly through the inner solar system about once a decade, scientists say. Theoretically created just after the big bang, these examples of so-called primordial black holes could explain the missing dark matter thought to dominate our universe. And if they...

InvertedParallax,

The main way you’d see that kind of microlensing is if they aggregated.

But given the way gravity works, they should aggregate, otherwise why call them black holes?

InvertedParallax,

Yes, it would just be surprising because, gravity should make them not be evenly distributed.

The whole thing with dark matter is that it’s this magic stuff that causes gravity but isn’t affected by it, which… is not how gravity normally works.

Though there is still room for it, we just need a better framework other than “I added 3 and 5 and got 12, so obviously I must mean to add 3 and 5 and 4 too”.

InvertedParallax,

Then it should also coelescce, particularly since it doesn’t have the em force to keep it repelled, the universe should be dominated by massive dark matter black holes.

Yes, there’s math that explains part of the distribution, but also there is 0 force opposing any collapse we’d have a lot more neutron stars and other degenerate matter catalyzed by dark matter.

We have hypotheses like this when our observations don’t make sense and we need to explain them, it’s definitely a possibility but we still have room to understand the large scale physics at play.

InvertedParallax,

I’m guessing you’ve seen as many lorentz attractor simulations as I have, what always happens is something like tidal effects or angular momentum means 90% slow down while a few particles get shot out of hell at ludicrous speed.

The effect is similar to drag, and is basically how we get entropy even without em effects.

InvertedParallax,

Went back to BF4, felt like coming home.

We lost so much in the last decade, maybe a few new shooters can help bring things back.

InvertedParallax,

Wow, that’s incredible!

Banning foreign games and protecting your domestic game market so your people will desperately buy anything you give them works, what a shock!

InvertedParallax,

Please.

Have you lived in China for any amount of time?

It’s an open-air prison administered by the CCP.

The Chinese people deserve so much better.

InvertedParallax,

Yes! So much fewer!

Because they shoot them instead.

The CCP killed more Chinese than Genghis Khan, they’re an occupying force, we pushed the Japanese out only to leave them to be conquered by someone almost as bad.

InvertedParallax,

The exact number of executions carried out in China is not publicly disclosed, as the country treats execution data as a state secret. However, human rights organizations estimate that China executes more people annually than the rest of the world combined.

According to estimates by organizations like Amnesty International, the number of executions in China is believed to be in the thousands each year, but precise figures are difficult to verify.

en.m.wikipedia.org/…/Capital_punishment_in_China

At least our statistics are available…

the secret recipe (beehaw.org) angielski

[alt text: a semi-surreal meme image on a plain white background. Two characters from Dark Souls are saying, “My lord, we have absolutely ESSENTIAL lore information for the player. Should we make a cutscrene for it?”. They are looking at Hidetaka Miyazaki, who has the From Software logo emblazoned over him, and he is...

InvertedParallax,

Riddle me this:

I never look online for game hints, I played ER for a while, got frustrated.

Looked at hints, they explained how you get tempest like it was the most obvious thing in the game to sleep in the church after level 5.

Wtf?!?!?!

I hate from soft games because they seem to expect you to look online.

InvertedParallax,

It’s a great mmo because it doesn’t have the grind and time Commitments.

It’s not a 2nd job, it’s just something to do for fun with a good story and atmosphere. It’s what an mmo should be.

InvertedParallax,

They could have cheaped on the soc, reduced some minor detail rendering.

Screwing with ram size is moronic.

InvertedParallax,

If they’re purely digital and drmed you can’t back them up.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

InvertedParallax,

Beyond the beyond.

It was just… bad. The particle effects didn’t make things look good they just made it hard to see anything, the plot was stupid, everything was stupid really.

InvertedParallax,

It’s the same bullshit as return2office, management has its interests which include armies of fungible resources they can track effectively via closure velocity.

It’s why big organizations are less efficient but they’re what we have because of marketing inertia (people assume big companies produce better product).

As a recovering video game addict, what is the best way to avoid 'the jitters' when exposed something that reminds you of gaming?

To preface, this post isn’t a bash on gaming. I’ve been gaming since I was 3 years old on the NES. It was (and still is) a part of my life. That said, while I turned out ok in the end, I would play games every free moment I had. I’ve spent thousands of hours in World of Warcraft during the TBC-WotLK era. My pattern would...

InvertedParallax,

I had something similar with everquest.

Hadn’t played it for decades but it still had a deep hold on my soul.

Found a server with gentler rules, worked my way up to a decent level very quickly, felt so good, that monkey is off my back for good.

Backwards compatibility is the best feature of Xbox, and I don't understand why Sony is so far behind on this

When I got the XSX recently, it was so I can play Starfield when it comes out. That was basically the only reason. I did not realize the extensive backwards compatibility that this thing has. But since getting it, I’ve been playing FF13 trilogy, Fable games, Dragon Age series, Lost Odyssey, etc. Basically all games of note...

InvertedParallax,

As someone who programmed drivers for nt, it’s not, the reason it’s easier is because they started later.

Xbox is a mature x86 windows platform, vs ps1 which is an embedded mips system.

They started with their windows directx stack and just kept with it, while ps did a random walk all over the place.

Msft also had really boring hardware, like, they started with a crappy pc, then made a crappy ppc pc, then went back to a crappy pc. The software was simplistic, while Sony made really interesting hardware designs, that turned out to be hard to program, till the ps4 when they just gave up.

Msft traditionally isn’t very good at operating systems, they’ve just had infinite resources and infinite monkeys for 40+ years, and they’ve been stubborn enough to make it work somehow.

InvertedParallax,

Totally worth it, they spent unimaginable resources trying to make those architectures programmable, now that’s all almost free, they just compete for published titles and maybe some secondary features.

MSFT was in a better position because they didn’t need to spend those resources, and more importantly the devs didn’t either, they could write windows games then port them over easily. Now it’s just as easy to do that for ps4/5. All that matters is nailing exclusives and looking cool, plus some marketing which msft sucks at.

InvertedParallax,

Exclusives are terrible for the customer, but they’re a way for corporate to control the market, which is a good for them.

We’ll see, but I was on the dev side of that nightmare, Sony would have gotten crushed the next gen, they barely made it out of ps3 with their extended developers in tact, nobody liked programming the cell, everybody loves the current system.

But it does reduce competitive surface area, so we’ll see. Nintendo is winning now because they didn’t follow the same path but they did innovate, more than almost anyone before.

My question is: What innovation do you see that could have been worth a unique architecture to Sony’s developers?

InvertedParallax,

That’s not necessarily a bad thing, to use the phone metaphor, every improvement in one phone rapidly spread to others, so even budget phones have features better than the top of the line phones a decade ago.

Now game developers can go back to focusing on games, and console makers can focus on trying to make better consoles without having to blow ludicrous resources on supporting developers or just making the thing work, they just rely on amd making better chips which seems to have worked.

I totally get where you’re going, and I agree we need that macro-innovation as it were, but games were a nightmare of hacks and bullshit for decades, I think a period of consolidation is good right now, then we can start the whole race all over again with crazy new tech.

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