There is, because we expect more fidelity now than we did in 2011, and Skyrim was built on some existing bones. When you’re trying to make a game like that in Unreal that you haven’t done in that engine before, it’s going to be smaller (if you’re smart). Baldur’s Gate 3 didn’t get to be that big without building on Original Sin 2, and the same can be said for Elden Ring; perhaps without a pandemic in the middle, those games might have even been made in more reasonable time frames than 5 or 6 years.
Comparing scope of Skyrim, Oblivion, and Morrowind, there is very little difference. Really the only difference is an added feature here or there per iteration, and graphics. There is no reason a studio today couldn’t make something like Morrowind, as it was developed by like, 50 people. Unless the employees and management colossally screw up. No, modern game failures are not ONLY the fault of management.
Right, there is little difference between them because they had the prior game in the series to build off of, but don’t just gloss over “and graphics”. The fidelity that we expect today is why you can’t just make the next Morrowind with 50 people, because people expect it to be better than Morrowind now that we’re 20 years removed from it. A smaller team than that made Dread Delusion; a larger one made Tainted Grail: The Fall of Avalon. From those, if they’re fortunate enough to have financial success, they can build on it just like Bethesda built on Morrowind’s bones. What Obsidian made with a similar team was The Outer Worlds, which kept the fidelity up but the scope small, and I think it was the right decision, because otherwise, you end up taking 7 years per game like Kingdom Come. Those are great games, but it took 15 years to get two of them, and the first one was rough.
It’s a shame it requires a PSN account. I got an account, but making it a requirement is deal breaker in my eyes. Hopefully it will find it’s way on to GOG one day, plenty of other of activities to do in the meantime.
Reminder Horizon Zero Dawn was a buggy mess that crashed on startup and took months to attain playable. They did put in the work after the fact which is admirable but the point still stands:
I will preorder the next From Software and that’s about it. They have never failed to deliver a quality product and I have purchased every one of their games since Armored Core 1 in 1997.
Everyone else - nah.
There is something to be said for the experience of many people playing through a game for the first time and shared experiences. The fact that the answers to your question don’t exist anywhere. You can’t Google the solution to a puzzle, or the cheese to this boss.
A whole bunch of quests in elden ring were 100% broken for weeks after release. And there was performance problems. Let’s not pretend that their shit doesn’t stink the same as everyone else’s.
Lots of people feel this way. This thing is going to come in at a price around $650 or $700, sell pretty much exclusively to the people who need the latest high-end PlayStation regardless, and then free up a bit of inventory of second hand vanilla PS5s. It’s a way to justify keeping prices high, because they can’t afford to lower them.
Wasn’t the new CEO just talking about how they were counting on PC players to go out and buy the console for sequels? I’m over here still waiting for Spider-Man 2, no intention of buying a console again.
So I could pay $200 for a 1080p streaming device, which I can do on my phone for free, instead of just buying another 1080p TV which I can use for general use? And it’s only in my own household, over wifi assuming the wifi isn’t congested?
You don’t have to use it “only in my own household”, just need a Wi-Fi connection (though it would probably be more laggy anywhere else). And not every phone supports PS5/DualSense – Android 12 is required for full support; mine is version 10 and isn’t getting any more updates.
blog.playstation.com
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