I think of that with BioShock 1 and Infinite too. Rapture was an atheist society while Colombia was highly religious. Colombia was highly centralized and regulated by an authoritarian dictator, while Rapture is deregulated and allows private businesses to run wild and cause chaos. It’s almost as if BioShock Infinite was written as a counterpoint, to clarify that the first game was not meant to be political.
I suppose you could say both games are criticizing extremism, which combine to form a centrist message. But even that I think was less of a choice to discuss politics and moreso just “We need conflict to create an interesting videogame. What’s a good way to create conflict? Just take some political views and crank them up to the extreme- surely no one will sympathize with them then!”
Looking to ask for people’s favorite tactical RPGs because I have played a bunch but never really gotten into any. XCOM, Fire Emblem, Disgaea, Advance Wars, Fallout, etc....
Shining Force is a classic. Basically Seva’s answer to Fire Emblem.
Wargroove is pretty good too. Kind of like Advance Wars, but in a more medieval fantasy setting. From an indie dev with pixel art. My only real complaint is one I have with all modern “retro pixel art” style games: the “pixels” can move by much smaller increments than themselves. I wish games that used that style would align everything, including animation, to the fake pixels. It looks kind of busy and messy imo. It doesn’t bother me enough to ruin Wargroove though.
Banner Saga was pretty good. It’s a combination of tactical RPG with mostly text-based choose-your-own-adventure style elements between battles. Still haven’t played the 3rd one, but I enjoyed the first 2.
The Switch 2 being a bad deal and Nintendo having a VERY strong history of anti-consumer behavior has nothing to do with console wars. The person you are replying to is equally allowed to have a nuanced take.
What, are you expecting every comment critical of Nintendo to also include criticism of how terribly Xbox has managed it’s game studios just so we can be “fair and balanced”?
You and I remember the press for the Wii very, very differently. Just look at the Wikipedia article listing all the awards it won before or around it’s launch. Game Critics, Spike TV, Golden Joystick, Popular Science, IGN, GameSpot, the Guardian, and much more. including awards and praise for the innovative controls.
Was there negativity? Sure, but it was a miniscule minority. The kind of thing only an extremely defensive Nintendo fan would notice. The Wii sold out instantly and was impossible to find for the first year or two, similar the PS5 except without the excuse of a global pandemic disrupting supply chains.
It’s not some anti-Nintendo bias. The press was pretty mixed on the Xbox One for example, with some outlets pointing out it was a bit overpriced, and of course the whole debacle about being always-online and the Kinect being mandatory caused a lot of backlash. The PS3 was seen as overpriced at launch and got a 6/10 from IGN.
And another important factor is that conditions change after launch. (The 360 probably would have had worse reviews if the press knew about the red ring of death before launch. The PS3 saw price reductions and eventually outsold the 360 despite having a worse launch. The 3DS floundered for its first few months until Nintendo dropped the price.
The press is neither monolithic nor perfect. I guarantee you can find some outlet somewhere with the exact take you are looking for, but to just dismiss the entire industry because you don’t agree with most of them on the Switch 2 seems like coping.
I never understand why people are so obsessed with not getting updates. They usually just break everything and bloat the OS.
“But my security!” OS updates are going to protect you from 99% of the bad actors out there. They do nothing against social engineering. They don’t make you use strong passwords. Most of the security flaws OS updates are addressing are the kinda of attacks that only state actors or organized crime rings have the resources and abilities to exploit.
Governments? Heck yeah they need to be concerned. Large enterprises? Definitely. Small businesses? Eh it’s probably for the best to protect your livelihood even if you aren’t the juiciest target. But for an individual using their PC for gaming, social media, streaming content, online shopping, etc… The cost-benefit analysis is different.
It’s not different from physical security. Theres a reason you don’t need to go through TSA to get on a bus.
You seem awfully optimistic about Microsoft’s response time lol.
How many people are out there today with broken locks on their doors or windows? How many stores do you think close every night with the minimum wage worker forgetting to lock up properly? How many people out their use incredibly weak passwords, share their credentials with others, or leave everything on post-it notes?
Security is a cost-benefit analysis. Depending on what exactly this hypothetical exploit requires I might very well be comfortable running Windows 10 anyways. The vast majority of security exploits require physical access to the machine- we only hear about the remote ones more often because they are scarier.
That’s where the “analysis” part of “cost-benefit analysis” comes in and it doesn’t make sense to generalize like you seem to want to.
Is it really that much more responsible to run Windows 11? You seem to have a LOT of faith in Microsoft to keep you safe. There’s plenty of reasons to not switch to Windows 11.
I also use Linux on some machines. But I can also see why there are reasons why one distro or another, or even Linux in general, may not be the right call for some people.
The 9070’s on eBay are getting cheaper and cheaper the further we get from the launch. I think scalpers underestimated AMD’s stock and they are slowly discovering that.
Immediately after the launch the XT seemed to be starting at $1,200. Now they are down to $800. The non-xt is down to $650.
Depends on how much stock AMD can provide in the coming weeks and months, but I’m still thinking I’ll be able to get one at MSRP this year.
I blame the consolidation of sports titles under a limited number of developers and publishers. But maybe I just feel this way because sports games aren’t my thing.
It’s so weird to me how many people seem to just hate Sony for doing milder versions of what Nintendo and Microsoft have been doing for much longer.
Sony didn’t buy Zenimax or Activision-Blizzard. Or heck, you could point to the gigantic graveyard of studios that EA and Microsoft have purchased and shut down over the years.
Nintendo doesn’t “personally” do anything. They are a corporation.
And they do purchase both IP’s and studios. Just off the top of my head they bought Monolith from Bandai-Namco and Bayonetta has been exclusive ever since the second one.
Microsoft has been way worse than Sony. Zenimax alone was might have been bigger than Sony’s entire portfolio depending on how you measure. Activision-Blizzard was far, far bigger. And at least with Zenimax, it seems like most of their studios have gotten worse since acquisition, with a lot of them being shut down.
I don’t mean to overly defenf Sony, but just paying publishers for 1 year of exclusivity seems pretty mild in comparison. I’d prefer they didn’t buy studios like Bungie, but at the same time the acquisitions of Naughty Dog and Insomniac seem to have worked out pretty well.
That’s been rumored for years. I remember back in the day seeing rumors about Halo coming to PlayStation.
Not entirely without merit. Minecraft has been released on pretty much everything with a CPU, although some of those may have been before Microsoft purchased Mojang. There were a lot of weird scenarios after the Zenimax and Activision-Blizzard where the now-Microsoft-owned studios had pre-existing contracts with Sony they needed to honor. It looks like some of the IP they recently purchased that had traditionally been multiplat might remain that way, like the “Age of ___” series, Doom, and Call of Duty.
I’ve seen rumors that Starfield might come to PS5, but nothing substantial. I don’t think there would have been any chance of that if it had sold well on Xbox and Windows.
I’ve also seen rumors of Halo, Gears of War, and Forza, but I will not start buying those unless there are more signs that Xbox is giving up on hardware entirely. If they could get deals done to get GamePass on Playstation and Switch that might start to look more realistic though.
Most of their games are still exclusive though. Avowed just released last weekend for Xbox and Windows and no hint of a PlayStation release for example.
The reverse is also true. Sony has published MLB games for the Xbox and Switch for example.
So I’ll admit that it has been a couple decades since I played RE2, but I think there is some room to evaluate what kind of experience players are looking to get from that game and question how much overlap there is with mobile device usage.
When I think “mobile”, I think about games that I can play in a waiting room, on public transportation, in a break room at work, in a cafe between classes, etc. And I think about the games that work well in those situations. Turn-based puzzle games like Candy Crush or Sudoku. Idle games like Armory and Machine, Adventure Capitalist, Fallout Shelter, and Merchant. Even simple runner games.
These games cannot consume all of your attention- you need to still have some awareness of when your break is over, your name is called, or you have reached your stop. You don’t have a ton of time to catch up on what you did previously. You don’t have 15 minutes to spend getting used to controls. You probably don’t have a controller with you. You can’t afford to get into a long cutscenes. You need to be ready to put the game down at any moment.
So something like Resident Evil needs to be significantly re-designed to work. Horror in general is difficult because the player is probably in a well-lit room, possible with music playing, surrounded by other people having casual conversations. Resident Evil itself is particularly bad for this because it famously limits when and how much you can save. That whole system would need to be scrapped. We would need checkpoints at least every 15 minutes, probably more like 5. Any cutscenes need to be skippable and re-viewable from a menu.
There are certainly other situations where I could see it working. A camping trip, a long plane ride or airport layover, killing a few hours at a hotel, etc. I could install an android version onto my NVIDIA Shield, and it might be possible to do similar with a GoogleTV, Fire stick, or Apple TV hardware, although I would speculate most smart TV hardware would probably be too weak to run (cloud could be an option, but that’s already failed pretty hard). It would be cool to be able to play it in any room or out on my porch instead of being tethered to a living room TV.
The problem is those are incredibly niche use cases in comparison. I don’t think there is enough demand to justify Android and IOS ports. Other games sure- Pokemon would be perfect for mobile but Nintendo needs to keep it exclusive to their hardware to, well, sell their hardware. The Genesis classics are already on Android and a lot of them are great. But cinematic games designed around long play sessions just don’t translate well.
My experience on the Deck and Switch is the opposite: different games lend themselves to different form factors. And both of those (along with other handhelds like the Logitech G Cloud, PlayStation Portal, AYN Odin series, etc) are not really in the mobile space. I can’t imagine a middle schooler taking their Deck or Switch to school. I can’t imagine breaking one of those out on a 15 minute break while working retail or food service. I would not have lugged those devices around campus to play between college classes. The Switch is an exception because it’s a home console too, but the rest of those devices are incredibly niche products that sell orders of magnitude less than either consoles, gaming PC’s, or phones.
And you said yourself: you pick the right game for the job. I could totally emulate Metal Gear Solid 2 or 3 on the Deck, maybe even 4. But I would inevitably get stuck in a 30 minute long cutscene from Kojima. It may be possible to either use a save states or just hit the power button to suspend, but that’s still a bad experience. Just because you can do something doesn’t mean it’s good. I do keep a selection of games on the Deck for different situations.
My wife and I love Skyrim and have almost every version of it. I probably have 1,000 hours in, she is probably close to 10,000 at this point. We always joke about how one of the worst things you can do for yourself is save and stop playing mid-dungeon. You get in a groove and reserve some of the RAM in your brain for keeping track of the in-game space, and if you stop and come back to it a day, week, month, or year later it takes some work to mentally recover. We always try to go back to a house, or at least a town, to save.
For something like Candy Crush or Sudoku? No problem, I can get right in. For a big AAA action game? I need to remember the controls, the map layout, what’s going on with the plot, what my items or build or whatever is, what the enemies are like and how to deal with them, etc. If I’m sitting down for a 2 hour gaming session it’s no problem if I take 3 minutes to get up to speed again, but for a 15 minute break that’s 20% of my time.
Another factor is how long it takes to get in game. I recently played through Subnautica (streaming with Steam Link to either my Deck or Shield), and while it was a great time I was annoyed at just how long it takes to get into the game. Even on an SSD it simply takes forever to load, sometimes close to 2 whole minutes. And I know of plenty of other games that are even worse with all the splash screens and BS before the start menu- the Crash N Sane Trilogy is a big offender for example. If I’m on a 15 minute break I don’t want to spend 20% of that time waiting for the game to start.
It’s exit points and entry points. Most console or PC games are designed with play sessions of at least 30 minutes, usually more like an hour. If you don’t take the exit points, you’re starting a new dungeon or new quest line or whatever and are locking in for the next 30-60 minutes. (You could argue games like Civ might have intended play sessions more like 8-16 hours). Successful mobile games have much more frequent entry and exit points.
RE2 would certainly work fine on the Deck and Switch, but not in those “mobile” contexts. And I don’t think there is enough demand to add Android and IOS support on top of that.
“The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.”
The Series X|S combined has sold less than half the units of the PS5. I can’t find sales numbers on the X vs S, but it seems like a lot of studios have determined it’s just not really profitable to do that level of optimisation unless you can also squeeze the game onto Switch, which does not have as much overlap in demographics as the Xbox and PlayStation do.
The article cites Larian having similar issues with Baldur’s Gate 3 and Remedy with Alan Wake 2. This isn’t just one shitty lazy dev studio- this is Microsoft forcing hard decisions on devs by insisting on walking the Series S like they’re in Weekend at Bernie’s.
I don’t think a ton of people would care enough in the first place, and those that do would probably prefer SetamOS or PopOS or something else that isn’t affiliated with Microsoft.
I guess I’m confused about what you’re proposing then. Why would anyone - consumers, Microsoft, or Nintendo/Sony - want an Xbox operating system on a non-Xbox console?
It’s so funny to me how vigorously the internet defended Microsoft, a much much larger company than Sony, buying Bethesda and Activision-Blizzard, each much larger companies than Kadokawa.
Consolidation is bad for everyone except owners and I hope this doesn’t happen.
Silver linings: at the very least this would probably result in the Bloodborne re-release people have been begging for. If it were Microsoft purchasing them I would expect a ton of immediate layoffs and maybe studio closure after a few years. While Sony has closed a couple of studios (mostly their own home-grown ones that were re-structured into other things) they seem more focused on actually using their acquisitions than just gobbling the IP and eliminating competition.
I got into a lot of discussions with people who seemed to believe that Microsoft would “save” Activision-Blizzard. Clean up the culture, create a better work environment, shift the focus away from live-services and micro-transactions. People were expecting a lot of their older games to make their way to GamePass… Which is a whole other kind of predatory pricing.
Lo and behold- AB went ahead and laid off almost 2,000 redundant positions after the acquisition and don’t seem to have changed their business structure much.
I don’t know the details of how hands-on or hands-off Microsoft has been or should have been with studios, but even at the time of the AB acquisition the reputation for results was bad. I found an article from 2018 looking at the studios Microsoft had purchased up until then. Mohjang is really the only success story- Bungie never got back to where they were with HALO and got spun off, Rare has never reached their N64 peak again, and several other studios just closed.
Things have not been close to “okay” since these acquisitions. Microsoft laid off almost 2,000 people from Activision-Blizzard in January 2024. Then in May they closed 3 Zenimax-owned studios- Tango, Arkane Austin, and Alpha Dog. They then announced another 650 layoffs in September, with more expected in 2025. Microsoft is throwing money at buying up IP and then firing the employees and closing down.
What don’t you like about Sony releasing their games on PC? Almost all of Microsoft’s games have been (at least most of the ones worth playing) throughout the history of Xbox. I think timed exclusivity is reasonable and I can be patient. Some of the ports had better or worse launch experiences but it’s been a while since I can remember a bad one. If anything I wish Nintendo would get with the program and release games on PC too, though that probably will never happen.
The PS5 is leading the Xbox, but neither are anywhere close to the Switch. Microsoft absolutely dwarfs Sony as a parent company- Sony never would have stood any chance at buying Zenimax, let alone AB. I do agree that this isn’t necessary to remain competitive and would be and for the industry, but this isn’t anywhere close to the scale of those deals. I will note that the Activision-Blizzard merger is still pretty recent, and Phil Spencer has mentioned wanting to continue acquisitions (like King, the maker of Candy Crush), so this could also be Sony trying to respond to that.
The estimated I see have all of Kadokawa values at ~$2.7 billion. My uneducated guess is that FromSoft is probably a couple hundred million of that, just knowing how many other assets Kadokawa owns (and remember- Sony has non-gaming-related interest in Kadokawa too). Activision-Blizzard was sold for ~$69 billion.
Also it’s worth pointing out that Sony are already partial owners of FromSoft. And Sony, while not perfect, had a much better record of managing their acquired studios than Microsoft. Look at Naughty Dog and Insomniac for examples. I’d have to go back and do research to confirm, but I think the only studios Sony has closed have been ones they started. London studios (which was mostly focused on toe-in titles for hardware gimmicks like the Move and Wonderbook) and Japan Studios, which for years was more of a support studio and an incubator for talent they would move to other studios later- like Team Icon and Team Asobi.
I don’t mean to come across as a PlayStation fanboy- Sony has made a ton of mistakes of their own over the years. But most of their mistakes have just been side projects like VR, Move, the EyeToy. You can argue whether the PSP and Vita were successful or not. On comparison, Xbox has consistently sold less and has still not been profitable in close in 25 years, while Nintendo has been wildly volatile with huge hits like the Wii and Switch and huge misses like the WiiU.
“The current obsession with nostalgia and remake culture is easy to understand when you realize that it’s a symptom of a culture that isn’t allowed to imagine a future.”
Or… Maybe for most of human history we re-told the same stories over and over again for thousands of years until the relatively recent concept of “intellectual property” has forbidden us individuals from doing what comes naturally, forming this sort of weird resentment for when corporations do it?
Scarlet and Violet may only run at 10FPS and there are plenty of other flaws, but it’s still a ton of fun. And those are sequels, not remakes. The gameplay is a dramatic shift from everything the mainline series has done before.
Legends Arceus has performance issues too, but was was critically acclaimed.
As for the remakes, they’re generally pretty good upgrades. Gen 1 has really aged poorly, but FRLG are fantastic. I never liked Diamond or Pearl, but BDSP were really solid and fixed almost everything they could without making fundamental changes to the game. I’m really hoping they re-make Gen 5 because those are my favorite and they are stuck on the DS- my adult hands can’t handle holding something that small for hours on end.
I actually love this in videogames. It’s a really cool way to interact with the environment and literally see the world through a different lense with a level of control that no other medium of storytelling can achieve.
Maybe this dude should go watch a movie if he doesn’t want to interact with things.
Oh I remember seeing that in development a while back when I looked up what the BioShock devs were up to. I didn’t realize it released!
Another similar game in my backlog is Vale: Shadow of the Crown. Except instead of having a visual flash, the game relies entirely on audio cues to play and is completely blind-accessible. So completely different, but somehow feels like the same realm.
I mean, that kind of stuff already exists today with the current copyright laws. I remember as a kid reading all sorts of X-Men books and wondering why the characters in the cartoon were so different. Did Han shoot first in Star Wars?
I played the Ratchet and Clank (2016) game this year that’s like… Kind of a re-make ish of the first game? Except the story is quite a bit different, there’s new characters added and some old ones removed. Half the old levels are gone and there’s a couple of new ones added. Mechanically it’s a completely different game. And yet that’s even from the same studio.
That’s over 7 years old. Roughly the length of a generation. I think re-mastering console games from 2017 is reasonable in general.
Not for HZD though. It was already one of the best-looking games on the PS4, and then they added a free upgrade for the PS4 Pro to get checkerboard 4k. Like… What’s left to improve?
Maybe upgrade from checkerboard to full 4k? The FPS seemed fine for me playing on a base PS4, but perhaps there’s room for improvement there. The initial load time to open the game is pretty bad, but if you don’t switch between games often that’s not really a problem. I haven’t tried the PC version yet, but perhaps there were some UI improvements there they could apply to consoles?
My main complaints with the game that I’d like to see fixed would probably be beyond the scope of the term “remaster”. The facial animations during dialogue were pretty uncanny in the base game, but they’re good in the DLC and sequel. Also the itemization system was clunky and felt like it was trying to be similar to an online multiplayer experience for some reason.
Redoing animations? To me, that’s definitely more than a re-master. The musical equivalent would probably be something in the mixing phase- adding or adjusting effects, changing pan, level, EQ, automation, etc.
I bought it in the fall of 2022, when the shortages were just starting to end, expecting it would get more games. I wanted to get one before they did a mid-gen refresh that removed stuff like backwards compatibility, the disc drive, etc.
It’s been really disappointing so far. I still think I’ve put more time into PS4 games than PS5 games. Astro’s Playroom was fantastic, but unfortunately it is still probably the best game for the console.
I also have a gaming PC (and I stream to every screen in the house) and a Steam Deck, so from that perspective it’s even fewer exclusive games.
I do really prefer physical games, but even that is going away. Some games just don’t release physically, or even if they have a physical version it’s basically just a different kind of DRM. I recently bought Gran Turismo 7 physically and was incredibly disappointed that it had to install 128GB to the PS5 to even open, then it took a while downloading ever more updates and data once I opened it.
I traditionally loved Naughty Dog and Insomniac franchises, but Naughty Dog has only re-released games on the PS5 so far. Insomniac… Rift Apart is decent. I don’t really like Marvel or superhero stuff though. I tried Spiderman and it’s… Fine., but it really makes me wish I was just playing Sunset Overdrive instead. I’m in the process of playing through the older God of War games for the first time- so far they aren’t bad but they seem overrated considering how hyped they were back in the day.
There’s no killer Hideo Kojima game yet. Gran Turismo is a micro transaction, always online, multiplayer-focused shell of what used to be a great series. There isn’t any equivalent to creative games like Shadow of the Colossus, Ico, Katamari Damacy, etc. Stray was really good- my PC kind of struggled with it so I might pick up the PS5 version if I ever see a physical copy on sale.
I don’t know that it’s just PlayStation either. Looking at my Steam library by release date, the last big AAA games I have are Yakuza 6 (2021, still haven’t played it yet), Control (2020- although I think that’s because I have the complete edition. The base game was from 2019), and Horizon Zero Dawn (similarly listed as 2020, but the base game would have been 2017). It seems like more and more studios are closing, more games being released are just “meh”.
Today’s game is (Modded) Skyrim. I took this while walking from Whiterun to Winterhold to start the Mage’s guild quest. I thought the mountain was pretty so I snapped a screenshot
I’d say fantastically. I went back to it for a bit last month.
I played the Legendary edition on the Steam Deck. Graphically, I think it’s fine (it’s way better than how I played it on the PS3 originally). The draw distance was always a strength, I think the Legendary edition included some visual upgrades, and being a game so much older than the Deck it runs at max settings 60FPS with no problem, so it looks better than it did on the PS3/360/most PC’s in 2011. I also think games from that era really hold up well because the generational jumps weren’t quite as big- the consoles had HDMI and a lot of games aimed for at least 720p, if not 1080p. Contemporaries like Assassin’s Creed, BioShock, Uncharted, and the Last of Us are all similarly still pretty good looking. Audio quality more or less peaked too, at least for stereo.
There’s also the Anniversary edition, which I have on PS4 but not PC. It looks more modern- tons of fancy lighting effects and upgrades textures. The models and terrain are still a bit low-poly, the animations a bit stiff, but overall I think it’s good.
The combat is simple- it always was, even compared to its contemporaries in 2011. A lot of people just call it bad, but I actually like the game design of Skyrim’s combat. Success or failure largely is just a preparedness check- is your combination of character level, skill level, equipment, buffs, follower, and consumable items good enough to get you through the fight(s)? It’s about resource management and good use of downtime. It’s not about mechanical proficiency or complexity, and I think that can be a good thing. I don’t have to be sober to play Skyrim. I don’t have to dodge and block for 3-5 business days before I get a turn to attack. It’s a power fantasy- ebony great sword go ‘brrr’.
And I think that helps the roleplay too. Mechanically intensive soulslikes can be fun too, but I find they feel fun in a more arcade-y way. Using mechanical proficiency to defeat an enemy your character is underpowered for feels great as a player, but for me that also kind of ruins the immersion and reminds me that it’s a videogame. To apply the same concept to something other than combat- it’s similar to replaying a game where the player has all of the knowledge the character doesn’t - where the best items are, which direction to go, which NPC’s to kill before they betray you, etc. Speed running stuff. Which is great in its own right, just not what I’m always looking for.
Then the quests. There’s a lot of quests, some better than others, but on the whole I would say they’re pretty good. The main quests early on are basically tricking you into visitng all of the major cities and points of interest across the map, introducing you to all of the factions and mechanics. A lot of quests are just “go clear that dungeon, either to kill someone hiding there or get an item”. Which is fine because clearing dungeons is fun- there’s a good variety of enemy types and dungeon themes. There is a LOT of voice acting for it’s time, and it’s mostly pretty good. Not on par with something like Hades, but still good.
The puzzles are notoriously simple, but they function more as a way to change the pace and have downtime in dungeons. They aren’t supposed to be hard.
On the whole, Skyrim probably isn’t (and never was) the deepest game in any one area. Soulslikes have deeper combat. Plenty of games have more intriguing plots and better characters. The lore is strong in the Elder Scrolls, but Skyrim only contributed a small part to what was built by other games. The crafting system is… Okay. There are hundreds of books in-game, but most are only a couple of pages. The leveling system is less complex than Morrowind or Oblivion. Everything is just as deep as it needs to be and no deeper. And that makes everything really intuitive.
You can’t ruin a build with a bad decision. You can’t get screwed by a bad loot drop. You don’t need to min-max to feel powerful. You don’t need to find one activity that gives a lot of XP to farm to build other skills. You can’t kill 100 rats to level up your lockpicking- you just need to pick locks to get better at lockpicking.
I also don’t mess with mods. I tried it out years ago and found it just wasn’t worth the effort of dealing with a mod manager. I find most mods are trying to turn Skyrim into another game. Shit posts like adding Shrek or Thomas the Tank. Adding ridiculous anime swords and big-tiddied women with bikini armor. Re-creating other games like Ocarina of Time or Morrowind in the Skyrim engine. Adding guns. Adding a bunch of fetch quests with whole novels of text and no voice acting. I’m sure there are some decent ones out there (especially visual and UI improvements) but the process of modding is much less convenient than Steam Workshop games. I haven’t seen anything that looks good enough to merit going to a 3rd party website to download stuff and fuss with a mod manager for.
Also, I find vanilla Skyrim is pretty stable and bugs are rare. Some of that is from things being patched over time, but also I think Skyrim just received an unearned reputation upon release. The rag doll physics cause a lot of chaos, but I don’t know that I’d call that a bug. There’s the occasional clipping. Even back on the PS3 where I first played it, I’d say 80% of issues were solved by reloading the area I was in, with another 19% solved by restarting the game. There were some interesting exploits (Fortify Restoration potions used to be broken, there are still item dup’ing exploits with merchants, you can access the hidden “chests” that the game uses for storing merchant inventory in the overworld, etc) but I find most of them are things you really need to go out of your way to find, and actually can make the game more fun if that’s what you’re going for.
hHs that even ever been so much as rumored? There were leaks from various suppliers hinting at the Deck and Switch long before they were in develop. It’s possible I missed something, or possible they just haven’t leaked anything, but so far I don’t have a reason to think they would be trying to enter that space.
Microsoft seems to be abandoning that space. The Windows phone died ages ago, and the Surface seems to be languishing.
Operating System. Would it be windows? There are already plenty of handhelds that run windows, and usually the biggest problem people have with them is that windows sucks for that application and they replace the OS. Would they have a custom OS like the Xbox? What would it bring to the table that Steam LS doesn’t? Valve already put in a ton of work to get Steam OS as good as it is- would Xbox/Microsoft do that too? If it just uses Steam OS, what does the hardware bring that differentiates it from the Deck?
Software. I don’t know what the unit cost of a Deck is, but I’m guessing it’s pretty close to the sales price. The Deck does not need to be a profit center for Valve as long as it drives software sales on Steam. The Microsoft store has already failed- would an Xbox store on such a device manage to be profitable? Would it be locked down and incompatible with Steam? Maybe they could partner with Epic to compete? I’m just having a hard time seeing Xbox/Microsoft enter that business model.
What might be more likely is something like the Portal or G-Cloud. An ARM-based, lightweight product designed to be used for cloud gaming with GamePass. Maaaaaybe some local streaming from your PC or Xbox too. Even with that they would be competing against other products and pretty much every smartphone and tablet. There might be room to move some units, but similar to Sony I don’t see that being huge.
True, but I’m not sure how closely Xbox works with the rest of Microsoft. As far as I know you have never been able to put Windows on an Xbox or Xbox System Software on a PC officially. In contrast, the PS2 and PS3 had official Linux support (which Sony tried to remove from. The PS3 for security concerns and got sued for).
Microsoft has a hardware division yes, but barely. It’s basically just Xbox, which is failing, and the Surface, which is also failing. They already lost the Mobile market. They seem content to have their laptop and desktop focus just be getting Microsoft software on other hardware.
I kind of get the impression that’s the direction they are moving. They simply haven’t done well in hardware, and their more successful business areas are the ones that are putting Microsoft software onto 3rd party hardware.
I’m still not convinced GamePass is really going to work, but Xbox and Microsoft seem to be. And while I don’t like subscriptions in general, GamePass definitely surpasses any competitor. So rather than roll out new hardware, I think they are moving towards putting GamePass on the Switch 2 and PS5 or PS6. Microsoft has instructions published for getting Xbox Cloud Gaming working on the Deck. I think they want that on the handhelds from AYA, AYN, Asus, Logitech, GPD, and everything else.
They might want to make Windows a viable option for those handhelds, but… They also might not. That would be a huge amount of work for them to compete with Steam. And we’ve seen how unpopular Windows 11 has been. They’ve been downsizing the teams working on Windows for years and focusing more on Edge and AI. I get the impression they just want the Xbox division to lower costs and become profitable at this point.
Were they common? Well, just look at the GameBoy pocket. At the time it was designed (it released 7 years after the original GameBoy) there were a lot of people at Nintendo who wanted to get rid of the port entirely because it was barely ever used. They ended up compromising by using a different, smaller, cheaper port that needed an adapter to work with the regular ones.
Which was kind of a pain for some people because the GB Pocket and Pokemon both came out in Japan in 1996 lol.
“Horse armor is not bad. I think horse armor is fine. The price point, at the time, was the issue. We felt, it’s probably worth this,” he said. “I won’t say who at Microsoft said, ‘Well, that’s less than we sell a theme for; a wallpaper is more than that. You should charge this; you can always lower it.’ We were like, ‘Okay!’”
Also it’s weird to me that Bethesda gets crap for their DLC’s. Oblivion’s horse armor was bad, but it wasn’t the worst or the first. Heck, Morrowind had expansions. MapleStory is pretty widely cited as the earliest form of micros transactions. And most of Bethesda’s DLC’s have been great- all 3 of Skyrim’s were ton of content relatively cheap.
Well… Yes pretty much. I don’t count Creation Club items because they weren’t made by Bethesda.
I don’t turn them on. As far as I know you can find free alternatives for most of what is in the creation club- you’re just paying for to support the independent creators, the convenience, and I suppose the service of Bethesda filtering out some of the worst chaff of the mod scene.
Similarly, I don’t count the other big fixes and upgrades in the Special Edition or Anniversary edition as DLC. Bethesda was rolling out patches for the original game before then, and visual upgrades are more in line with what I would call mods/remaster/remake than DLC.
I’m a technical person and I’ve tried a lot of different methods to do couch gaming with a PC. From having some sort of lap tray to various wireless mice and keyboard solutions. I’ve currently landed on having my gaming desktop just stream with Steam Link to my living room. As long as I’m selective about which games I want to play, I can usually get a good experience. But I still have at least 60% of my steam library that isn’t a good experience doing that.
Having a dedicated piece of hardware with a custom OS that is designed around a controller is a huge difference maker. Plus you add in how ridiculously expensive it is to get either a USB external optical drive or internal SATA drive to watch DVDs and Blu-Rays. Heck, even just watching Netflix or YouTube in the living room is easier on PS5 than a media PC for the average user.
There’s a reason Valve tried to make the Steam Machine.
For me personally, I dislike Meta strongly enough that the Quest was never an option.
I already had a PS5 and have a couple of digital VR games Sony have away a while back, plus there’s a few more I have been interested in. But until now the library was so restrictive that I could not justify the price tag for a PSVR2.
The only other option I considered was the Valve Index. I like Valve a lot and I’m sure it’s great, but at this point it’s 5 years old and would be 2x the price of the PSVR2. Not being comparable with the PS5 for those couple of free games plus exclusives in interested in like Horizon is a minor setback as well, although it’s not a huge deal and Horizon might come to Steam anyways. Also I would have to upgrade my PC a couple years earlier than I would otherwise- my RX580 is mostly fine now, but I don’t think it could handle VR.
I actually think it’s worse for Meta to take a loss on hardware. That tells me that they are expecting to make that money back and then some elsewhere. It’s possible that they are just hoping to make that money back through software sales (similar to Sony), but I just have a hard time trusting the company. The “Meta” name is such a turnoff that I don’t want a piece of their hardware in my house, let alone on my network, so I haven’t even looked at their offerings.
Also, I disagree with the notion that “for a budget rig somethings got to give”. The answers for a “budget” rig are… Nintendo Labo. The AR games with the 3DS. The various ways of strapping a smart phone to one’s face. Things that the VR community scoffs at, but the average consumer is much more likely to purchase.
I think the “budget” option is to just… Not use VR. For me, the adapter isn’t a huge deal. They just cut the price by $100 earlier this year. The Horizon bundle, plus an adapter, comes out to $560. The Valve Index can vary based on the setup, but I figure that’ll be at least $1k. The HTC Vive products seems way more focused on business than gaming, and all of their headsets are >$1k anyways.
So for me I have 3 options: wait for Valve or HTC to make more value-oriented products, get the PSVR2, or just not do VR. And I’m perfectly at peace with just abstaining from VR- I certainly don’t regret that I didn’t buy a 3DTV for example. But this PC adapter has suddenly made the PSVR2 an option where it previously was not one.
Lol a good chunk of those “breaches and hacks” are either unrelated to PlayStation (Sony Pictures being the most notable) or had no impact to users.
I don’t care if they leak their source code for games or if their social media account gets socially-engineered. Even an outage from a DDOS isjust a minor inconvenience. According to the source you posted, they haven’t had any issues leaking PlayStation user data since 2011, over a decade ago.
Security concerns are valid for everything you do on the Internet of course, but are you bringing that same energy to Valve for the security issues Steam has had over the years too? The 2023 issue with dev accounts getting hacked to inject malware. The 2020 issue with the “Steam Sockets” library. They had their own data breach similar to Sony’s in 2011.
In this entire article, not even a single attempt to quantity the number of complaints.
This sounds to me like an extremely small minority. It appears as though Fallout 4 has sold over 25 million copies, and there’s… Maybe a couple dozen people on the Internet complaining?
Deus Ex devs say they weren't trying to make a statement when they made one of the most political games of all time: 'What I think is the right future for humanity is irrelevant. It's all about...' (www.pcgamer.com) angielski
Microsoft is closing down Xbox studio The Initiative, with Perfect Dark killed as well — joining Everwild and ZeniMax's new IP, and other unannounced projects (www.windowscentral.com) angielski
EU citizens better get to signing! (fedia.io) angielski
What are your favorite Tactical RPGs? angielski
Looking to ask for people’s favorite tactical RPGs because I have played a bunch but never really gotten into any. XCOM, Fire Emblem, Disgaea, Advance Wars, Fallout, etc....
Switch 2 Breaks Records By Selling Over 3.5 Million Units In Four Days (www.forbes.com) angielski
6* months away now. If you're on 10, do you plan to upgrade? Make the jump to Linux? angielski
The Simple Act of Buying a Graphics Card Is the Defining Misery of PC Gaming in 2025 (www.pcgamer.com) angielski
Is Rocket League a sports game? angielski
I blame the consolidation of sports titles under a limited number of developers and publishers. But maybe I just feel this way because sports games aren’t my thing.
FromSoftware didn’t want Sony to publish Dark Souls as it was ‘disappointed’ by how Demon’s Souls was treated (www.videogameschronicle.com) angielski
Resident Evil 2 remake has sold fewer than 10,000 copies on iOS, estimates suggest (www.videogameschronicle.com) angielski
Black Myth: Wukong Dev Bemoans Lack of Xbox Version, Points the Finger at Xbox Series S - IGN (www.ign.com)
“The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.”
Rumors of Sony Acquiring FromSoft’s Parent Company - GAMESCENSOR (www.gamescensor.com) angielski
Nostalgia and remake culture (lemmy.sdf.org) angielski
“The current obsession with nostalgia and remake culture is easy to understand when you realize that it’s a symptom of a culture that isn’t allowed to imagine a future.”
Which game started this? It's everywhere. (lemmy.world) angielski
The sino-soviet split of the modern age.
cross-posted from: hexbear.net/post/3674063...
Horizon Zero Dawn Remastered confirmed by ESRB rating (www.videogamer.com) angielski
We have reached new levels of “remaster of game that already looks great and runs well”
The PS5 Has Now Sold Over 61 Million Units Outpacing The PS4 (press-start.com.au)
Day 21 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski
Today’s game is (Modded) Skyrim. I took this while walking from Whiterun to Winterhold to start the Mage’s guild quest. I thought the mountain was pretty so I snapped a screenshot
Xbox Console Sales Continue To Crater With Massive 42% Revenue Drop - Slashdot (games.slashdot.org) angielski
I only ever used it for Pokemon, but I'm sure there were other uses. (lemmy.world) angielski
"I am become death, the destroyer of worlds." (lemmy.world) angielski
Hello, PC gaming here: Are the consoles OK? (www.pcgamer.com) angielski
Sony Picks Worst Way To Make PSVR 2 Compatible With PC (www.kotaku.com.au) angielski
God of War Ragnarök will require a PSN account to play on PC (www.pcgamer.com) angielski
Sony learned nothing from the Helldivers 2 shitshow.
Fallout 4 Fans Are Begging Bethesda To Stop Updating The Game (kotaku.com) angielski