UndercoverUlrikHD

@UndercoverUlrikHD@programming.dev

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Microsoft announces a disc-less Xbox Series X console in white (www.theverge.com)

The new console option won’t include a disc drive, and will be entirely all-digital. Inside it’s identical to the Xbox Series X, with the same performance for existing Xbox games. This new white model will be available with 1TB of storage later this year, priced at $449.99....

UndercoverUlrikHD,

“adorable all-digital” console as they called it in the internal email.

UndercoverUlrikHD,

You got to take that up with the Microsoft executive who wrote it. It’s physical media, so Microsoft has less control over it, which they clearly don’t like.

UndercoverUlrikHD, (edited )

This is one of the parts GOG are doing way worse than Steam. Even with a 1GB limit I still have to constantly remove save files from Pathfinder WotR to make it fit inside the cloud sync. 200MB is ridiculously small.

UndercoverUlrikHD,

When it’s configured by the devs they can set limit appropriate to their game’s save file. Pathfinder got massive save files (there’s even mods to try to reduce the size) compared to most other games, especially linear ones. It seems like GOG is setting a global limit

UndercoverUlrikHD,

Should probably have been more clear that it’s extremely small for pathfinder. And since GOG is setting a global limit and they are selling pathfinder on their storefront, their global limit is too small.

UndercoverUlrikHD,

While I do agree that Owlcat could do a better job with their save file system, from the point of view of the consumers it shouldn’t be their problem. If GOG sell their games and offer cloud sync, they should provide adequate amount of space. Storage is relatively cheap.

UndercoverUlrikHD,

I think you misunderstood me, I never claimed that excessive file size can’t be a problem for the end user. I was saying that in regards to cloud save, large file sizes shouldn’t be a problem for the end user. It’s a problem GOG should take up with the developers they allow selling on their storefront with GOG’s advertised feature set.

I’d like to challenge you on that edit of yours though. On an SSD the time it takes to load a save file into memory is negligible, and in almost all cases less than the game assets the game loads up when you start a game. The complexity of the game world is the dominant factor.

UndercoverUlrikHD,

It’s a shame it requires a PSN account. I got an account, but making it a requirement is deal breaker in my eyes. Hopefully it will find it’s way on to GOG one day, plenty of other of activities to do in the meantime.

UndercoverUlrikHD,

Alan Wake 2 is probably the best looking game running on any system, it works on Linux via Proton

UndercoverUlrikHD,

It’s actual purpose is to infuriate lemmy users. I don’t think I’ve ever seen a comment with that signature included that doesn’t have at least one reply from someone telling them it doesn’t work. It’s pretty funny.

UndercoverUlrikHD,

Just ignore the signatures, it’s harmless

UndercoverUlrikHD,

What’s weird about the whole incident is that anyone with even the slightest knowledge of the PC gaming space could have told you that this is exactly what would happen.

UndercoverUlrikHD,

In what bizzaro world did the witcher series fail to live up to expectations? The first one was a masterclass of atmosphere and had zero expectations, the second were just fine and the third one still is the gold standard for quest design in open world games.

UndercoverUlrikHD,

Buggy like most ambitious open world games, but still perfectly playable. It certainly lived up to expectations, it was one of the most praised games of its time, more than what I’ve seen about BG3. Granted I don’t follow the industry as closely as I did back then.

Just because you didn’t like 1 and 2 doesn’t mean they didn’t live up to expectations. CDPR was nobody before witcher 1 and a small studio before 2, so I really don’t get how they didn’t live up to expectations for those two games.

UndercoverUlrikHD,

Never played/watched the first, but based on the protagonist it looks like a story sequel?

UndercoverUlrikHD,

The new generation? I remember this stuff happening 15 years ago. People were camping outside before big game releases and had an incentive to ensure they got a copy of the game. The new generation that only buys digital is not to blame for the practice taking hold.

UndercoverUlrikHD,

It’s a shame, but people are asking for it when they buy, and therefore support, these kind of games. If people simply refused to buy always-online games, we wouldn’t be in this mess.

UndercoverUlrikHD,

Larian doesn’t lock your save files to an online server. You can jump into appdata and save scum manually even in honour mode.

UndercoverUlrikHD,

Nothing stops you from busting your games on other platforms when available. I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

UndercoverUlrikHD,

They aren’t exclusionary.

UndercoverUlrikHD,

I think Phil like most executives prioritise whatever they think will be best for their career, regardless of what their preference is

UndercoverUlrikHD,

Wrath of the righteous runs pretty poorly in my experience, no really playable without a graphic cards. Kingmaker works better though

UndercoverUlrikHD,

“ignoring the major players in the industry”

UE5 had turned into the standard whether you like it or not. I personally don’t like the engine, but that doesn’t mean I’ll lie about its position in the market, and neither should you. You aren’t doing Godot any favours with it

UndercoverUlrikHD,

Your preference doesn’t dictate what’s industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn’t it.

The last AAA game I bought was Fallen Order,

A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism.

UndercoverUlrikHD,

Lol, alright dude

Sega sells off Relic Entertainment, will axe 240 jobs (www.gamedeveloper.com) angielski

Canada-based studio Relic Entertainment, which recently released Company of Heroes 3, did receive some good news in the midst of these layoffs. The company announced on X (formerly Twitter) that it is becoming an independent studio thanks to the help of “an external investor” who went unnamed.

UndercoverUlrikHD,

Eh, CA pretty much aced their DLC strategy for warhammer 2. It’s with Warhammer 3 that they fell of a cliff. And three kingdoms barely got any DLC before getting cancelled.

UndercoverUlrikHD,

They’ll probably work on another divinity game, but I’d love them trying out a game based on pathfinder.

UndercoverUlrikHD,

I guess people just have different preferences. To me, the chaos of DoS turned rather monotone. You could get rich by betting that every combat encounter would end with half the map on fire. It was a real issue that Larian fixed in bg3 thankfully.

And have you payed pathfinder wrath of the righteous? In my opinion, the combat experience is better than DoS 2 and bg3. I will say that I enjoyed the freedom of movement in DoS 2 though, it made positioning a core part of the combat.

UndercoverUlrikHD,

Environmental flatness isn’t really tied to the game mechanics/rules though. Larian are just using a better engine with a larger budget than their competitors

UndercoverUlrikHD,

In what way is protecting your game from piracy related to a broken ip model?

UndercoverUlrikHD,

I don’t see what that have with ip laws to do, and pc gaming for the most part do not have service issues.

UndercoverUlrikHD,

I fail to see how this applies to denuvo creating software to make it easier to identify leakers

UndercoverUlrikHD,

Favourite is a strange term to use about companies, but in terms of how interested I would be if all I was told it was a game from X, it would likely go like this.

  1. Valve
  2. CDPR
  3. Guerrilla Games
  4. Naughty Dog
UndercoverUlrikHD,

Right now, you assholes are telling the world that the strong and powerful get special terms, while 30% is for the little people.

Sheesh, I agree that equalising the cut valve takes would be great, but what’s up with that language in a private email.

UndercoverUlrikHD, (edited )

This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.

That’s honestly messed up and embarrassing for their developers. Writing a decent director shouldn’t be that hard.

UndercoverUlrikHD,

This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.

UndercoverUlrikHD,

Steam deck is just a PC going through a few hoops though.

UndercoverUlrikHD,

Would have to be either the switch for Mario Kart, Super Smash and Nintendo sports when family is visiting or PS3 for FIFA World Cup 2010 when the lads are visiting. I suspect the switch would age better, though 2010 World Cup is an absolute gem.

I don’t think the single player game selection matters that much as it would grow stale with time anyway.

UndercoverUlrikHD,

Since Microsoft has access to your entire windows system, there’s no harm letting every other company have it too then?

UndercoverUlrikHD,

And now that MS is talking about putting their experiences on other platforms, people are upset with them? That they’ve somehow lost their way, that the brand is dying?

Those people are “invested” in the xbox eco system I would assume

UndercoverUlrikHD,

I think he was referring to people angry or disappointed by Microsoft’s move

UndercoverUlrikHD,
  1. We didn’t need to rely on fakery like DLSS and frame generation to get playable frame rates.

If truly believe what you wrote, then you should never look into the details of how a game world is rendered. It’s fakery stacked upon fakery that somehow looks great. If anything, the current move of ray tracing with upscaling is less fakery than what was before.

UndercoverUlrikHD,

That’s the point

UndercoverUlrikHD,

But there’s a stark difference between optimization like culling, occlusion planes, LOD-s, half-res rendering of costly FX (like AO) and using a crutch like lowering the rendering resolution of the whole frame to try and make up for bad optimization or crap hardware.

There is not a stark difference if you were to describe the techniques objectively and not twist it to what you feel they’re like.

There are so many steps in the render pipeline where native resolution isn’t used. Yet I don’t here the crowd complaining about shadow map size or how reflections are half res. Upscaling is just another tool that allows us to create better looking frames at playable refresh rates. Compare Alan Wake or Avatar with DLSS with any other game without DLSS and they will still come out on top.

DLSS has it’s place for 150…200€ entry-level GPU-s trying to drive a 2.5k monitor, not 700€ “midrange” cards.

Just because you’re unhappy with Nvidia’s pricing strategy doesn’t mean you should slander new render techniques. You’re mixing two different topics.

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