The new console option won’t include a disc drive, and will be entirely all-digital. Inside it’s identical to the Xbox Series X, with the same performance for existing Xbox games. This new white model will be available with 1TB of storage later this year, priced at $449.99....
You got to take that up with the Microsoft executive who wrote it. It’s physical media, so Microsoft has less control over it, which they clearly don’t like.
This is one of the parts GOG are doing way worse than Steam. Even with a 1GB limit I still have to constantly remove save files from Pathfinder WotR to make it fit inside the cloud sync. 200MB is ridiculously small.
When it’s configured by the devs they can set limit appropriate to their game’s save file. Pathfinder got massive save files (there’s even mods to try to reduce the size) compared to most other games, especially linear ones. It seems like GOG is setting a global limit
Should probably have been more clear that it’s extremely small for pathfinder. And since GOG is setting a global limit and they are selling pathfinder on their storefront, their global limit is too small.
While I do agree that Owlcat could do a better job with their save file system, from the point of view of the consumers it shouldn’t be their problem. If GOG sell their games and offer cloud sync, they should provide adequate amount of space. Storage is relatively cheap.
I think you misunderstood me, I never claimed that excessive file size can’t be a problem for the end user. I was saying that in regards to cloud save, large file sizes shouldn’t be a problem for the end user. It’s a problem GOG should take up with the developers they allow selling on their storefront with GOG’s advertised feature set.
I’d like to challenge you on that edit of yours though. On an SSD the time it takes to load a save file into memory is negligible, and in almost all cases less than the game assets the game loads up when you start a game. The complexity of the game world is the dominant factor.
It’s a shame it requires a PSN account. I got an account, but making it a requirement is deal breaker in my eyes. Hopefully it will find it’s way on to GOG one day, plenty of other of activities to do in the meantime.
It’s actual purpose is to infuriate lemmy users. I don’t think I’ve ever seen a comment with that signature included that doesn’t have at least one reply from someone telling them it doesn’t work. It’s pretty funny.
What’s weird about the whole incident is that anyone with even the slightest knowledge of the PC gaming space could have told you that this is exactly what would happen.
In what bizzaro world did the witcher series fail to live up to expectations? The first one was a masterclass of atmosphere and had zero expectations, the second were just fine and the third one still is the gold standard for quest design in open world games.
Buggy like most ambitious open world games, but still perfectly playable. It certainly lived up to expectations, it was one of the most praised games of its time, more than what I’ve seen about BG3. Granted I don’t follow the industry as closely as I did back then.
Just because you didn’t like 1 and 2 doesn’t mean they didn’t live up to expectations. CDPR was nobody before witcher 1 and a small studio before 2, so I really don’t get how they didn’t live up to expectations for those two games.
The new generation? I remember this stuff happening 15 years ago. People were camping outside before big game releases and had an incentive to ensure they got a copy of the game. The new generation that only buys digital is not to blame for the practice taking hold.
It’s a shame, but people are asking for it when they buy, and therefore support, these kind of games. If people simply refused to buy always-online games, we wouldn’t be in this mess.
Nothing stops you from busting your games on other platforms when available. I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.
UE5 had turned into the standard whether you like it or not. I personally don’t like the engine, but that doesn’t mean I’ll lie about its position in the market, and neither should you. You aren’t doing Godot any favours with it
Your preference doesn’t dictate what’s industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn’t it.
The last AAA game I bought was Fallen Order,
A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism.
Canada-based studio Relic Entertainment, which recently released Company of Heroes 3, did receive some good news in the midst of these layoffs. The company announced on X (formerly Twitter) that it is becoming an independent studio thanks to the help of “an external investor” who went unnamed.
Eh, CA pretty much aced their DLC strategy for warhammer 2. It’s with Warhammer 3 that they fell of a cliff. And three kingdoms barely got any DLC before getting cancelled.
I guess people just have different preferences. To me, the chaos of DoS turned rather monotone. You could get rich by betting that every combat encounter would end with half the map on fire. It was a real issue that Larian fixed in bg3 thankfully.
And have you payed pathfinder wrath of the righteous? In my opinion, the combat experience is better than DoS 2 and bg3. I will say that I enjoyed the freedom of movement in DoS 2 though, it made positioning a core part of the combat.
Environmental flatness isn’t really tied to the game mechanics/rules though. Larian are just using a better engine with a larger budget than their competitors
What is your favourite developer company? Mine is ID Tech because they made games like the original DooM games which have serious long standing modding support and Quake for some of those tense DM games!...
Favourite is a strange term to use about companies, but in terms of how interested I would be if all I was told it was a game from X, it would likely go like this.
This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.
That’s honestly messed up and embarrassing for their developers. Writing a decent director shouldn’t be that hard.
This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.
Let’s say the PC doesn’t count and you aren’t taking into account backwards compatibility, emulation, online play, homebrew games, and the cost/availability of games....
Would have to be either the switch for Mario Kart, Super Smash and Nintendo sports when family is visiting or PS3 for FIFA World Cup 2010 when the lads are visiting. I suspect the switch would age better, though 2010 World Cup is an absolute gem.
I don’t think the single player game selection matters that much as it would grow stale with time anyway.
And now that MS is talking about putting their experiences on other platforms, people are upset with them? That they’ve somehow lost their way, that the brand is dying?
Those people are “invested” in the xbox eco system I would assume
We didn’t need to rely on fakery like DLSS and frame generation to get playable frame rates.
If truly believe what you wrote, then you should never look into the details of how a game world is rendered. It’s fakery stacked upon fakery that somehow looks great. If anything, the current move of ray tracing with upscaling is less fakery than what was before.
But there’s a stark difference between optimization like culling, occlusion planes, LOD-s, half-res rendering of costly FX (like AO) and using a crutch like lowering the rendering resolution of the whole frame to try and make up for bad optimization or crap hardware.
There is not a stark difference if you were to describe the techniques objectively and not twist it to what you feel they’re like.
There are so many steps in the render pipeline where native resolution isn’t used. Yet I don’t here the crowd complaining about shadow map size or how reflections are half res. Upscaling is just another tool that allows us to create better looking frames at playable refresh rates. Compare Alan Wake or Avatar with DLSS with any other game without DLSS and they will still come out on top.
DLSS has it’s place for 150…200€ entry-level GPU-s trying to drive a 2.5k monitor, not 700€ “midrange” cards.
Just because you’re unhappy with Nvidia’s pricing strategy doesn’t mean you should slander new render techniques. You’re mixing two different topics.
Microsoft announces a disc-less Xbox Series X console in white (www.theverge.com)
The new console option won’t include a disc drive, and will be entirely all-digital. Inside it’s identical to the Xbox Series X, with the same performance for existing Xbox games. This new white model will be available with 1TB of storage later this year, priced at $449.99....
GOG will delete cloud saves more than 200MB per game after August 31st (support.gog.com) angielski
God of War Ragnarök is coming to PC on September 19 (blog.playstation.com) angielski
[QUESTION] What is the most realistic-looking game that can also run on Linux distros? angielski
No notes. It's perfect. (lemmy.world) angielski
PlayStation Reversing Course On Helldivers 2 Is Both Smart And A Sign Of How Inept It Is (kotaku.com) angielski
The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series (www.pcgamer.com) angielski
Kingdom Come: Deliverance II Official Announce Trailer (www.youtube.com) angielski
The Way Forward, an update from the team behind Cities: Skylines (forum.paradoxplaza.com) angielski
TL;DR:...
Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is (www.pcgamer.com) angielski
I Love That Dragon’s Dogma 2 Doesn’t Let Me Save Scum - Aftermath (aftermath.site)
Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business' (www.pcgamer.com) angielski
2D / ISO turnbased "cool" RPG recommendation angielski
Hello all,...
'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs (www.pcgamer.com) angielski
Sega sells off Relic Entertainment, will axe 240 jobs (www.gamedeveloper.com) angielski
Canada-based studio Relic Entertainment, which recently released Company of Heroes 3, did receive some good news in the midst of these layoffs. The company announced on X (formerly Twitter) that it is becoming an independent studio thanks to the help of “an external investor” who went unnamed.
Massive Pokémon Fan Game Site Taken Down Without Warning Via DMCA (kotaku.com) angielski
Larian Studios Is Officially Done With The Baldur’s Gate Series (kotaku.com) angielski
Denuvo adds watermarking to help developers trace leakers (www.eurogamer.net) angielski
Favourite developers angielski
What is your favourite developer company? Mine is ID Tech because they made games like the original DooM games which have serious long standing modding support and Quake for some of those tense DM games!...
Revealed: Tim Sweeney's 'Epic' rant to Valve re: 30% platform cut (newsletter.gamediscover.co) angielski
Physical or Digital? angielski
Title says it all lads....
Helldivers 2 has a Dungeons and Dragons-style GM behind the scenes (www.eurogamer.net) angielski
Shadow of Erdtree price angielski
What do you all think about the price for Elden Rings dlc?...
If you could only play on one game console for the rest of your life which console would you choose?
Let’s say the PC doesn’t count and you aren’t taking into account backwards compatibility, emulation, online play, homebrew games, and the cost/availability of games....
Helldivers 2 Devs to Begin Rolling Out Updates to Fix the 'Most Serious Issues' on PS5 and PC (www.ign.com) angielski
What, Exactly, Is Xbox Thinking? (remapradio.com) angielski
Article by Patrick Klepek & Rob Zacny.
I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds. (startrek.website) angielski