TheSambassador

@TheSambassador@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

TheSambassador,

It’s an enthusiast device. As a gamedev myself, it’s super fun to make little games for, and then you can easily show your friends/family. The limitations and unique input (the crank) lead to some awesome and interesting games.

I don’t really view it as a serious gaming device. It’s great for 5-20 minute sessions but it is basically a toy. I think if you’re interested in experimental indie games, it’s a great little device that’s absolutely worth it. It shouldn’t be directly compared to a “normal” game console because, frankly, it isn’t.

TheSambassador,

It’s not a full dedicated gaming console that you’re spending hours and hours playing. It’s a toy that’s great for quick sessions and it’s really fun to develop games for. It’s very well made and the software is great.

It’s not a fair comparison to existing handhelds. It’s niche, and definitely not for everyone. Personally, I love it and think it’s just a unique toy that’s fun to show people. If you’d need to get X hours of gameplay to make it “worth” it to you, it probably isn’t your style.

TheSambassador,

It’s an awesome little device! You’ve got plenty of games to work through, but if you feel like trying a side loaded one, give my game Pogo Arc a try: thesambassador.itch.io/pogo-arc

TheSambassador,

The world of the first one is 10/10, and maybe the “story” is fine, but the actual writing in the first was awful. The sidequests were especially bad.

TheSambassador,

The place where it broke down for me was a moment where, as part of the main quest of the game, a character asks Aloy to help with a very emotionally personal request (help figure out what happened to his dead sister), and Aloy starts off with “that’s your war, not mine” and is super reluctant. Then, not 2 minutes later, I talk to a side quest NPC asking for help investigating a stolen heirloom, and Aloy is like “yeah sure, I have time for that and also maybe I could run and get your grocieries and do your dry cleaning and whatever else no problem.”

TheSambassador,

I do think BG3 is a very impressive game and deserves a lot of the praise it gets.

That said, it sucks how finicky it is to run away from a fight. There’s way too many fights that just sort of happen with very little explanation as to why they’re attacking you. It’s also waaay too easy to accidentally steal things and trigger fights, especially on controller.

You basically do have to save scum a little, because one accident can lead to an entire town being pissed at you. If the game had better ways to de escalate combat and some better signposting of consequences, it’d be a 10/10 game

TheSambassador,

It helps, but you can’t do that to talk to people. Some of the shop keepers are surrounded by so much stuff you can pick up, and even being very careful I accidentally triggered at least 4 fights. My wife missed out at talking to Rafael at last light because she accidentally picked up the chess board that he’s playing (he literally just disappears).

Looking for emotional game recommendations angielski

My favorite games are Omori, Disco Elysium and Outer Wilds. I cried for hours at the end of those games, and I think the common point in them is high-quality emotional writing and stellar OST (music really affect me) and my attachment to the characters....

TheSambassador,

I know it has a bit of an intense fan base, but Undertale would definitely fit here.

TheSambassador,

I pre order from small studios that have a proven track record. Even if it ends up bad, I’m happy to have supported the studio.

Pre ordering AAA games is always a dumb idea though.

Who, in your opinion, is the most annoying character in any game?

Personally, it’s Faith from Farcry 5 for me. Uninteresting dialog that can be summed up to “I was bullied once” and that’s it. Literally every other character is so much more interesting. Jacob gives you a sequence where you run through a gulag which he then uses against you, John tries to kill you and is openly hateful...

TheSambassador,

Fi is SO ANNOYING! Skyward Sword has some really excellent bits but Fi is just way too heavy handed.

TheSambassador,

His stories are mostly over the top nonsense, but sometimes that’s fun. Also, for a “AAA” studio director, he’s willing to take some VERY big experimental swings when it comes to gameplay. Death Stranding has it’s problems, but it’s very unique. That’s worth some points.

TheSambassador,

Do you play inverted x too then?

I play inverted because that’s what the default settings were on Goldeneye.

TheSambassador,

We are opposite people (and that’s fine).

Good gaming experiences with no HUD? angielski

I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...

TheSambassador,

The remaster of Grim Fandango does make the control scheme more modern (movement direction is camera relative), though you can switch to tank controls if you want.

TheSambassador,

Playing a VR game wirelessly from your own PC is not “cloud gaming”

TheSambassador,

Boss/enemy healing isn’t bad game design. There are a lot of very valid reasons that lead to more interesting interactions.

  • A boss with slow health regen might require players to try to burst the boss down through weakpoints or debuffs
  • A boss entering a second phase and getting their health back creates a cool “oh shit” moment and really emphasizes their power
  • A boss that has an interuptable or preventable heal adds an interesting challenge and requires players to do more than just DPSing them down
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