djsoren19

@djsoren19@yiffit.net

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

djsoren19,

I dunno, I’m someone who was fine with the changes to combat introduced in Doom Eternal, but was honestly really turned off by how much id was kinda huffing their own farts with the story. The first game had Doomguy punch any attempts at exposition. The second turned Hayden into an Angel, the AI friend into God, the demons are extraplanar aliens that are being used for energy by the angels, and now the Doom Slayer is some destined force of cosmic balance. The little bits were of larger lore were kinda funny in the first game, it became flanderized in the second, and now for a prequel I’m worried id’s managed to fit their entire head up their own ass trying to convince everyone how cool their space marine is.

djsoren19,

It blows my mind that we’re still getting uninspired shitty adaptations after Fallout, The Last of Us, honestly even stuff like Sonic and Mario showed suits that people will praise any adaptation as long as it shows them what they know.

djsoren19,

The first Tales was well received, but it was made by Telltale and much closer to the Borderlands 2 era. Gearbox made another one recently that was terrible and panned.

I think you’re right in saying the franchise is just dead. As someone who played actually thousands of hours of BL2 in my youth, I have zero interest in the rumored Borderlands 4. I think I own all the DLC for 3 and just never bothered to play through all of it.

djsoren19,

This is the game series that seriously gave a quest where you tried to rename one of the enemies to Bonerfarts, and this movie is failing to even hit that level of unfunny.

I guess it’s PG, so maybe it’ll hit Gearbox’s new target audience; 10 year old boys.

djsoren19,

I guess it’s nice to have confirmation, but I’m not an ounce surprised that the story of Suicide Squad is “big publisher pushed developer to make live-service trash.” I’d be hopeful that the Rocksteady single-player title could come back, but Zaslav has committed to making more live-service flops. Absolutely wild that they couldn’t learn their lesson from Hogwarts Legacy, you don’t even have to make a single-player openworldathon that good and people will still praise it if you have a popular enough IP.

djsoren19,

The Sims 2 Castaway is basically the proto survival crafting game. It’s kinda cool to see the classic Sim stats get used in such a different way. I sometimes wish EA would return to those days of selling spinoff Sim games like Castaway and the Urbz, rather than just dumping every single new idea they get into one game as DLC.

djsoren19,

This kinda shit is exactly why I love Icefrog. They’re never content with the game being balanced, once they get almost every hero to around 50% winrate they love to add a new piece to the Jenga tower of mechanics.

This patch is such an elegant solution to a bunch of very minor hero issues, while also providing a ton of shiny new toys.

djsoren19,

Technically they weren’t even allowed to publish it back then, there were consequences from EA.

djsoren19,

There certainly was a “golden age of gaming,” where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.

These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we’re getting is almost ludicrous though, so it’s a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.

djsoren19,

They haven’t. Ghosts of Tsushima’s PC release is going to require account-linking from day 1 for the online component. The only thing Sony has learned is that the shittiness has to be ready and working from the start.

djsoren19,

I never ended up refunding my copy, but I’m certainly not gonna give a single cent to the live service side of the game. I already hadn’t paid for anything, but was considering it before this shitshow. Now, I think I’ll just buy copies of Magicka and throw them at friends to try and support Arrowhead.

djsoren19,

Yes

Yes

I asked but was denied my first one, and did not submit a second one before Sony walked back the changes.

I don’t actually have plans to return to the game, because Sony is consistently fucking with the dev team and the game has now accrued so much technical debt that the constant bugs and issues would impact me every time I log in.

I will also no longer be supporting Sony titles on PC. Even if they release my holy grail Bloodborne, I’ll pirate it and play it offline.

Fuck Sony forever, and stop trying to gatekeep hating a company over their shitty practices.

djsoren19,

I mean, Windhelm is basically the equivalent of the Texas Secessionist Movement, so they’re just trying to make it accurate to the lore.

djsoren19,

It got one? The HD collection came out in 2012 and is honestly still pretty good, plus you get DMC3 with it.

I’m generally against remaking games that are currently perfectly playable. I’d vastly prefer getting DMC6 before they re-release the original for a second time.

djsoren19,

I think that’s looking at the deal in hindsight. Palworld had just as good a chance at flopping completely as hitting #1 worldwide, I imagine they were grateful for the opportunity to have some guaranteed income at the time.

djsoren19,

There seems to have been a major righting of the ship with Dragonflight. The live retail game is in a very strong place right now, and players are now actually anticipating an upcoming expansion rather than dreading it. Season of Discovery was also an especially inspired idea, injecting a lot of new life into vanilla. Assuming there isn’t too large a shake-up with the team after the Microsoft acquisition, this might be a new golden era for World of Warcraft.

djsoren19,

Only thing actually rare are the fast travel items. Everything else on the list you can get within the first four hours of playing the game. The real dumb shit is the new game decision, the character creator demo gave you five save slots so why does the game only have one?!

djsoren19,

I mean, the RE4make let you buy weapon upgrades with cash, DMC 5 let you just buy all the currencies in game directly, I don’t even know where to begin with Monster Hunter World’s microtransactions. It’s shitty, but Capcom does this in literally all of their games now, so absolutely you’ll see dumb mtx in RE9 and Monster Hunter Rise.

djsoren19,

Travel is fun, Capcom are just a dumb company. You’ll get plenty of access to fast travel tokens throughout the game, but the act is still limited to only a handful of fast travel points. Cart travel has been my preferred method of going long distances, which does come with the risk of a griffon ambush, but griffon ambushes mean you get more combat.

djsoren19,

That’s almost too harsh. The one positive thing you can say on the matter is that Capcom isn’t running around shuttering development of games to lay-off developers in order to manufacture like 3 points of profit. The Western AAA games industry is fucking disgusting in their greed, the Eastern AAA industry is just kinda confusing.

Except Konami, they can stay fucked forever.

djsoren19,

Didn’t Epic just win an anticompetitive lawsuit against Google, off the back of losing a similar anticompetitive lawsuit against Apple?

Methinks they’ll be coming back for round 2, and this will be the provocation that will give Epic a win. Regardless of your thoughts and feelings on Epic, I think we can agree that Apple is a shitty company and they could do with an L.

djsoren19,

People in the future will realize that Skyrim was made in a perfect sweet spot at Bethesda. It was made recently enough that the controls make sense and it feels good to play, but Skyrim was still so, so ahead of it’s time when it came to an open world RPG. Back then, Bethesda’s writers really had a knack for making incredibly interesting settings, and just seeing an entire digital world so wonderfully realized was considered ground-breaking.

A decade later, and the same model has become stale. The gameplay is still there, but the soul is not. Idk if most of those old writers have just left Bethesda or retired after so many years in the industry, but the magic has left the studio. I’m not even really looking forward to ES6 as much as I am the upcoming Avowed from Obsidian, because their games still have plenty of soul.

djsoren19,

Look I love Dark Souls; it is an incredibly flawed game, and Demon’s Souls is even moreso. Dark Souls was so far ahead of it’s time that it still needed time to bake in the oven. Then with how claustrophobic DS2 and DS3’s worlds were by comparison, I don’t think FromSoft really surpassed Skyrim until Elden Ring.

Both games are some of the greatest of all time though, so a lot of it will just come to preference. I think a lotta Dark Souls players have been spoiled by the remaster though, the original release struggled hard under the weight of Miyazaki’s ambition.

djsoren19,

It’s going to mean smaller selections of games, more gambling/gacha bullshit, and “you’ll own nothing and you’ll be happy” will dominate the industry. When licensing runs out for music, they’ll just pull a game instead of trying to “fix” it, if it’s not profitable enough. We’re entering an era where there will be a dead-zone of lost media and history because so much of it is increasingly locked up behind corporate barriers.

I have some bad news about the past few years for you…

djsoren19,

Rollercoaster Tycoon was 1999, so I’ll choose to believe that the “then” era was after the big gaming crash of the 80s. There was still shovelware, but it wasn’t nearly as bad as during the 80s when you’d see mountains and mountains of terrible, non-functioning games. I don’t think anyone really has nostalgia for that period of gaming, but the late 90s to early 2000s really were as close to a golden age as we ever got.

djsoren19,

They tried for like a decade before finally giving up. Microsoft has learned a lot of lessons while trying to work on their gaming arm, and some of them have actually stuck. I would expect titles to be sold on Steam until Phil Spencer retires.

djsoren19,

It’s kinda insane how much people dismiss “System Shock.” It’s a serious bedrock of a title, so much of what we take as a given of games was really pioneered by LookingGlass. I think a big chunk of that was due to the gameplay not really holding up to modern times, but hopefully now that Nightdive’s remaster is out, more people can experience it and realize just how much of the game holds up.

Probably a close second is the original “Half-Life”, in terms of really cementing the story-based first person shooter, but I don’t think anyone is going to call Half-Life snubbed.

djsoren19,

No, not even remotely. The biggest game of the year was an antiquated cRPG, followed by a bunch of sequels and remakes. The industry as a whole has been rocked with scandal after scandal, with the most recent being the large, widespread Christmas layoffs. Innovative gameplay is now something that completely eludes AAA studios, who only seem to know how to regurgitate trends popularized by better games.

2023 was another shite year for gaming, and rewarding it with brain-dead articles like this is why 2024 probably won’t be any better.

djsoren19,

I mean, Larian isn’t even a AAA studio. They’re still technically an independent studio, though with the success and polish of Divinity I think most would have considered them AA even before BG:3. Also you’d need a lot of evidence to convince me that any cRPG isn’t a product of antiquated design, there’s a reason the genre completely died off. From my experience playing it, even Larian couldn’t figure out how to make combat with 20+ enemies feel fun, a problem nearly every cRPG has had for years.

djsoren19,

To me, it fell into the same trap basically every cRPG falls into; late game combat is a chore. Once the number of enemies and skills you have to juggle gets high enough, you can’t realistically use real-time on the harder fights, but you can run into so many enemies that turn-based takes forever.

I don’t even really mean that as a criticism of Larian, since nobody else ever managed to fix that issue either. It’s a big reason why the genre died off for so long.

djsoren19,

oh shit this game looks awesome, thanks for the suggestion.

djsoren19,

I totally apologize, you’ve unlocked a memory. It’s so good in KOTOR that my brain doesn’t remember it’s a cRPG. I’m really hoping that if it gets a remake, it keeps all the guts of the original combat system, and doesn’t get simplified to a toggle between real time and pause.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

djsoren19,

I mean, Call of Duty: Another One is one of the best selling games of the year, despite even casuals lambasting it online. I think devs want to feel like they’re making something people want to play though, rather than feeling like they’re shovelling out garbage for the hogs.

djsoren19,

I mean, the only thing that’s really needed is the standard access to the creation kit. After that, I think modders can polish it up to competency, although flying to planets might be outside the abilities of the engine. I think anyone still hoping Starfield is going to be a good space game need to stop dreaming and go back to Elite/No Mans Sky/Waiting for Star Citizen, but there were some really elaborate mods for New Vegas and Skyrim back in the day. Maybe someone dedicated and talented enough could even fix that.

djsoren19,

Best: System Shock: turns out the 90s darling gal can still run with the best of them in 2023 thanks to Nightdive’s excellent remake. Citadel Station was a real blast to explore. It almost made me disappointed to see how little gaming has advanced since that time, I’d have expected to view the remake as a relic of a simpler time. Instead I played something way more fun than the typical hand-holdy shooters of today.

Cyberpunk 2077: Update 2.0 made this a real videogame. I absolutely hated playing Cyberpunk 2077 when it released, so much that I refunded it. The combat felt awful and floaty, the RPG systems felt stupid and poorly thought out, and don’t even get me started on the bugs. 2.0 is the reason to buy the game again, and with modding support already available I have a feeling this game is going to grow the kinda legs of Witcher 3 and Skyrim. CD-Projekt Red managed a real miracle. Oh, and the DLC is pretty rad too.

Warframe: There’s been a lotta new content added to Warframe this year, and it’s all been pretty good! I was a little worried about the game considering the change in leadership, but Rebecca Ford knows what the players want and seems really skilled at walking the fine line that makes a grind enjoyable. If you’ve never played, and have always wanted to play a mass murderer in space with magic powers, I’d recommend hopping in.

Worst:

Elden Ring: Miyazaki please where is the DLC. It’s been two years, I just want to play through a new poison swamp.

djsoren19,

Definitely should give it another try if you still have it. The writing and creativity of the quests is still top tier, but now the combat is incredibly fun. You probably can use that controller, Steam is pretty good about third party controllers these days, but I wouldn’t know much. It’ll definitely play well on a controller though, though you might want to grab the keyboard if you’re going to do any advanced inventory fiddlin.

djsoren19,

I guess gold farming bots were too self-sustaining? Blizzard really wanted to make sure they were getting their pound of flesh out of the exchange?

I just can’t imagine this mattering in any other instance. It’s not like you were realistically farming the gold with the free trial, this is a weird change solely to prevent theoretical abuse.

djsoren19,

From the article, it indicates you’ll just need to have bought something since 2017 to avoid this wave. I can’t imagine someone has been playing exclusively free since WoD while buying the expansions, but it sounds like just paying for the next xpac with money will be enough.

djsoren19,

Feels like a big kick in the nards considering they just released a new video series from Yahtzee like two weeks ago, and Frost recently began the video series Stuff of Legends. I’m willing to bet this was a major shock.

djsoren19,

L after L for Sega recently, thankfully all well deserved.

djsoren19,

The disinformation doesn’t really matter. The fandom wiki’s naturally become incorrect over time, since they’re typically no longer maintained after a community switches, so vandalizing it after the fact won’t really change anything. For Path of Exile, it took the developers linking to the new wiki, and about two years of the community sending new players to the correct wiki, before it even started to show up in searches. Even then, I believe the fandom wiki still shows up first if you look at some of the very old entries.

djsoren19,

As long as it starts with Kotick and the other soulless ghouls at the top of Acti-Blizzard, I’m not sure anyone will complain.

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  • djsoren19,

    The original requirements were absolute horseshit. Game performance was ass even if you did hit those marks, and the poor saps trying to play it on last gen consoles got shafted the hardest. I heavily doubt the upgrade is going to significantly overhaul graphical options, you’ll just have the same shitty time trying to run it at smooth 60fps as you would have pre-patch. CDprojektred just finally decided to stop outright lying.

    djsoren19,

    I get all my news from Lyle Rath on Pregame Discharge. He’s told me it’s the only videogame show, so I’m surprised to hear about all these other shows.

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