Voroxpete

@Voroxpete@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer (www.gamedeveloper.com) angielski

Article textNewly-restructured Swedish conglomerate, Embracer Group, will leverage AI models to bolster game production. As noted in Embracer’s annual report, the company has adopted a new AI policy package it claims has the capability to “massively enhance” its production process by “increasing resource efficiency,...

Voroxpete,

Embracer, functionally speaking, have zero understanding of how game dev works. The whole thing is just a massive investment fund. Basically a bunch of rich assholes who bought up every small developer they could get their hands on and then tried to MBA all the numbers up by cutting headcounts and doing other useless metrics driven bullshit. Then when this failed to produce meteoric returns on investment they all went surprised pikachu face.

Voroxpete,

What the fuck are you on about? They’re talking about using AI to replace the incredibly talented human labour at studios they own. Y’know, like the people who made Valheim, Deep Rock Galactic, Satisfactory, the new Tomb Raider titles, Metro Exodus…

Embracer are shit, but what makes them shit is that they’re fucking murdering a lot of genuinely talented studios that produce great work.

Voroxpete,

Listen, if AI was replacing executives instead of hardworking creative types, I’d be all for it.

Christ, with how limited the brainpower of your average c-suite is, you wouldn’t need “AI”. I could probably replace most of them with an excel spreadsheet.

Voroxpete,

What in the actual fuck are you on about?

Voroxpete,

In order to buy out Paradox, EA would have to make an offer for their entire existing share float, which would then have to be accepted by the shareholders. This means that they would almost certainly sell their stock at over market value (because why would they accept less?).

From their point of view, this would be a good thing. So why then would the shareholders allow this project to be cancelled if it was about to net them a huge payout, according to your theory?

Voroxpete,

New System Shock probably isn’t happening. Warren Spector was working on it a while back, but the project got canned and the rights are with TenCent now. Since it’s not exactly the sort of thing you can turn into a live service micro transaction generator I really don’t see it going anywhere any time soon.

Voroxpete,

Counterpoint, people love Overwatch, they hate what Blizzard did to it. There’s an audience out there hungry for this exact product if someone can do it right (or, at least, about 20% less wrong than Blizzard).

Voroxpete,

Oh, sure, there’s basically zero chance that this will actually be good. But that wasn’t my point. All I’m saying is that the idea of releasing an Overwatch style hero shooter right now isn’t inherently stupid.

Voroxpete,

So we’re still going with “One of the most iconic story driven single player experiences of all time is now an extraction shooter” I take it?

Voroxpete,

Embracer, actually, and while I do suspect that the blame for a lot of these problems lies with them (especially the lack of servers, which was almost certainly down to Embracer cheaping out), it’s hard to blame this particular failure on anyone but Aspyr. While Embracer almost certainly created the conditions by not giving them enough time and resources to deliver good work, it’s still on Aspyr that they used someone’s work without permission. There’s no real justification for that, even if you’re in a bind.

Voroxpete,

+1 for Insurgency. It’s more “mid shelf” than “indie”, but either way it’s an absolutely superb military shooter, and one that actually does a really good job of avoiding the usual MURICA bullshit that is so endemic to the genre. Combat is portrayed as genuinely scary. The voice actors all do an amazing job of displaying fear and panic in their line reads. Even the Russian voice is very obviously masking his fear behind a veneer of machismo, which is a refreshering change from the usual image of the macho badass soldier that these games present.

I also really appreciate that female characters are present, but only on the security forces, because the insurgents are clearly intended to be ISIL, and they’re not gonna whitewash how shitty those guys are to women. OTOH, the insurgents are still portrayed as (shitty) human beings who look out for each other, and react in very genuine ways to the scary situation they’re in. No one ever yells “Allah akbar” or whatever.

Voroxpete,

There’s a lot I could list here, but I’ll focus on a few that I’ve played recently, that don’t seem to be getting as much mention.

Slay The Princess - A literally flawless game. I genuinely mean that. There’s not a single thing about this that I can think of to criticise. The writing is fantastic, the art is beautiful, the voice acting is note perfect and the score is gorgeous and haunting. The concept is insanely inventive, and the execution even more so. I finished my first run in about 3 hours, and then looked at what other people were saying about the game and realised that I had only just scratched the surface. As in, other reviews seemed to be describing an almost entirely different game to the one I played, because literally every choice matters.

OTXO - Roguelike Hotline Miami with bullet time and a bartender who sells bottled superpowers. There’s really not much more to say than that. The soundtrack is like a Trent Reznor fever dream, and the whole thing has the feeling of encountering Quake for the first time. Just a mad demented bloodrush of insane violence coming at you non-stop.

Vampire Survivors - It’s super cheap, it’s super chill, it seems like absolutely nothing and then oops its 3am and you’re telling yourself you can still get in one more run (no, for real, this game actually fucked with my sleep for a while).

Shadows of Doubt - OK, this one is still early access and I don’t actually recommend buying it right now, but absolutely wishlist it for the 1.0 release. It’s rough around the edges at the moment, but GOD FUCKING DAMN WHAT A GAME. The sheer audacity of the idea behind this is unbelievable; a fully procedurally generated “city” (about a 3 x 4 block grid on medium size) where every room of every building can be entered and explored, and contains a business or a resident. Every person in the city (up to around a 1000 at the largest sizes) has a complete life; a job in the city that they go to at scheduled hours, places they like to hang out, relationships, maybe a partner, fingerprints, medication for medical conditions, a blood type, a shoe size, height, weight, age… And they do crimes, which you then get to solve for money. You’re a PI, in a demented alternate history 1979 (“The Bourbon Empire never fell and now Coca Cola is the President of a retro-cyberpunk dystopia”), down on your luck and taking any job to get by. And when I say “solve crimes” I mean it. This is, IMO, the first game ever to get detective work right. There’s no Arkham “Turn on detective vision and walk around until you see all the clues” going on here. You have to actively think about the crime and how to approach it. You can canvass witnesses, dig through government databases, gather prints and match them to a murder weapon, examine the corpse and make inferences about the time of death from which you can pull security footage and look for suspicious characters. You chase down leads, some of which end up as total dead-ends. You have a god damn pin board with string on which to put all your evidence, and then cover it with sticky notes. And it’s all you doing this. The game has a tonne of helpful quality of life elements designed to make the process of gathering and assessing evidence as frictionless as possible, but you’re the brains. It’s on you to actually make the deductions and connections and puzzle out what happened. This game is a work of demented genius and I’m slightly scared of the people who made it.

Voroxpete,

Streets of Rogue is amazing, especially with friends. Absolutely bonkers game.

Voroxpete,

Sear the name Embracer into your mind. This is what’s going to happen with any studio owned by them. This is what ruthlessly taking a blowtorch to all of your studios headcounts gets you.

Generally speaking, game devs never like putting out a bad product. It’s a creative industry, and one that people go into because they love games (otherwise they’d be working in fintech where the pay is much better). I guarantee it was Embracer who made the call to launch this product in its current broken state, and probably also Embracer who put so little money aside for server infrastructure.

What game do you recommend someone who likes the mechanics but not the setting of Baldur's Gate 3? angielski

I saw people going on about how great BG3 is on this site, so I thought I’d check out a let’s play to see what all the fuss was about. I immediately fell in love with the graphics and the mechanics, such as the classes, races, spells, dice etc, but I disliked the emphasis on gore/horror in the game, and I know I wouldn’t...

Voroxpete,

Divinity: Original Sin 2! It’s by the same devs and it’s absolutely incredible. Different classes and spells and stuff, but you’ll pick it all up very fast, and I actually think character building in Divinity is a lot more fun than D&D, because there’s a lot more flexibility about how you choose powers and abilities.

If you’d prefer to stick with something based on the D&D mechanics, Owlcats games are excellent (it’s Pathfinder, but Pathfinder is just a lightly modified D&D 3.5)

Voroxpete,

Fair. My experience of Pathfinder was mostly with 1st.

Borderlands players - what is your opinion about the new movie trailer? (piped.kavin.rocks) angielski

Apologies that this is not a pure gaming question, but I’d really like to hear people’s opinion on the Borderlands movie trailer and especially from people who have played the games. That’s why I’m asking here, I hope that’s ok.

Voroxpete,

The casting is insane (and not the good kind).

Why, in the love of God, would you look at Roland, hulking, dour, tough as nails veteran soldier whose main character trait is being completely unflappable, and think “Kevin Hart”?

What were these people smoking?

Also the bits of writing we get in the trailer are just bad. Tina doesn’t even manage to feel like a poor imitation of herself. Even with better casting (seriously, you could literally just have Ashley Burch play Tina, you’re up-aging the character anyway, what’s the harm?), there would still be none of the vibrancy of the scripts from 2 and Pre-sequel. I’m not saying those games had flawless writing, but it was fun, funny, and generally managed to land on the right side of transgressive.

Honestly, the whole thing has this really awkward “We really wanted James Gunn but couldn’t afford him” feel to it.

Voroxpete,

This is what happens when you have some combination of bad casting, a bad script, and bad direction. Even good actors have a hard time producing good work in a bad environment.

(“bad casting” in this case meaning “casting an actor who isn’t well suited to the role”)

Voroxpete,

Oh, yeah, they completely failed to get what makes Tina an interesting character. She’s constantly putting up this mask of being the toughest, meanest badass who’s seen it all and done it all (all of which is an attempt to hide the fact that she’s a scared, traumatized child).

Voroxpete,

It rootkits your PC, and some versions have a privelige escalation exploit where an attacker can run any arbitrary code as root.

Voroxpete,

Probably? I’m not sure how that’s relevant to what I said though.

Voroxpete,

No, it doesn’t, and you’re betraying your ignorance of the topic by making the suggestion.

First of all, when we refer to rootkits, we’re talking about the fact that NProtect, by design, gains an absolutely staggering amount of access to the kernel space of your computer. VAC, by comparison, does not demand anything like the same level of access. You’re making an apples to oranges comparison, and when questioned on it responding with “But they’re both citrus fruit, right?”

No, they’re not, and the fact that you think they are means you don’t know nearly as much about this subject as you think.

But putting that aside for a moment, suppose one day you went hang gliding. Then, upon telling me about how much you enjoyed it, I immediately demanded that you play Russian roulette with me, and got seriously offended when you refused. That would be insane, right?

So you see how a person consenting to one risk doesn’t obligate them to consent to others? It’s not an all or nothing state between “My computer is exposed to exactly zero vulnerabilities” and “My computer is exposed to literally every vulnerability ever”.

Every single program you install on your computer brings some potential amount of risk, but a) that risk is MUCH higher when the program demands the kind of kernel level access to resources like your memory that NProtect wants, and b) that risk has to be commensurate to the benefits offered, and it’s hard to see what benefit I’m being offered by a notably cheaply made kernel level anti-cheat in a purely cooperative gameplay experience.

Voroxpete,

EAC and Battleye, to my knowledge, demand significantly less access to your system. Because they’re made by people who know what they’re doing.

Rootkitting the whole computer is basically the “Getting rid of the possum under the porch with dynamite” approach.

Voroxpete,

It looks interesting. Much like Kenshi it has the feeling of maybe trying to be a little too much of everything… And I say that as someone who fucking loves Kenshi.

Voroxpete,

Or, y’know, go with the original version of the trolley problem, where you start with the classic formulation (do you pull the lever?), then move to a new scenario;

“You’re a doctor, working in a hospital that has been cut off from outside resources by a disaster. You have five patients, one in need of a liver, one a heart, one a pair of kidneys, one a set of lungs, and one a pancreas. You have no suitable organs available, and all five patients will die without transplants, but there is a healthy young janitor working in the hospital who, by a stroke of extreme luck, is a compatible donor for all five patients. You could kill the janitor, harvest their organs, and save five people. Should you do it?”

Fascinatingly, almost everyone opts to pull the lever in the first part, but refuses to kill the janitor in the second, even though they are, from a deeply utilitarian perspective, the same choice. Unravelling why we see them as different is where things get really interesting.

Voroxpete,

Amazed I had to scroll this far to see LiS mentioned.

There’s a decision in the first game that legitimately made me get up from the computer and walk away. Absolutely fucking brutal game.

Voroxpete,

My wife tells me that Rogue Trader has a lot of difficult and unclear decisions like this.

Voroxpete,

Worthless video anyway. Bad AI voiceover reading a bad, probably AI generated script.

Voroxpete,

Fuck. This really bites. Insurgency is one of my absolute favourite games. My wife and I play it together all the time.

Voroxpete,

Tribes is kind of like if you played unreal tournament, but everyone had a jetpack, roller blades and a rocket launcher.

I’m so excited to see it back.

Voroxpete,

This honestly looks kind of rad. The Junji Ito influences are front and centre in a really good way. Really captures his aesthetic.

Voroxpete,

“Protocol 3: Protect the pilot.”

😭

Voroxpete,

These days you can easily find it for around $5 on sale, and it’s a solid 5-10 hours of entertainment. Well worth it at that price.

Voroxpete,

Agreed. Titanfall 2, then Horizon next.

Voroxpete,

Originally he was a well liked, well respected autuer game designer from back in the days when that was still a thing. He made games like Populous, and people thought he was pretty cool.

Around the time of Black and White, the cracks started to show. He had bought into his own hype, and had a real tendency to over promise and under deliver. But, even though it didn’t exactly match up to some of his more grandiose descriptions, Black & White was still a very good game, so people didn’t mind.

Fable was where things really went off the rails. The thing is, Fable was a very good game, a fun but largely quite contained RPG, feeling more like a western take on a Zelda game than anything (as in the N64 Zelda games).

But it was not the game that Molyneux promised. Not even slightly. The game he described was one that would have nearly photo realistic graphics, and a vast open world where you could literally see a distant mountain peak and set off to climb it. A world where you could kill a man in a duel, and his son would grow up dedicating their life to one day hunting you down and killing you. A world where you could conquer whole nations with armies of darkness at your command.

Think Skyrim crossed with Mount & Blade crossed with Crusader Kings crossed with Star Citizen. Now imagine that game releasing at the same time as Morrowind.

So by this point people were starting to understand that Molyneux was fundamentally incapable of a) reigning in his imagination, and b) operating in the modern world of game development.

And then we got to Curiosity. If you don’t know, it was a mobile game where all you did was tap on a big cube made of layers of little cubes. Every time you tapped on a little cube it got destroyed, and everyone was working together on this, so each cube was destroyed for everyone. The goal was to destroy all the layers and reveal the centre, and whoever destroyed the last layer would win a prize. Kind of dumb, very simple. But Molyneux, Molyneux hyped this to the heavens. This wasn’t just a “game”, oh no, this was a grand social experiment the likes of which the world had never seen before, and the winner would recieve something “truly life changing.” Molyneux hammered that point a lot. “Life changing.”

What they recieved was that a character would be named after them in Godus, the Kickstarter game Molyneux was making. Oh, and they’d get “a portion” of the revenue from the game (it was never publicly stated how big that portion would be).

That was back in 2013. Ten years later Godus is still in early access, backers are clamouring for refunds after basically none of the Kickstarter promises were met, and the winner of Curiosity has not been contacted by the company since 2016.

He has never seen a cent of the money he was promised.

So, yeah, that’s the problem with Molyneux.

Voroxpete,

Only this motherfucker could make a blockchain based product in 2023 and think he’s still ahead of the curve (and not, y’know, turning up to buy tickets on the Titanic after it hit the iceberg).

Voroxpete,

Honestly, it’s a really good game now. The writing is solid (not winning Oscars, but there are engaging and well written characters who will make you feel things), the combat is fun, you can flow freely between stealthy and loud as suits your preference, and there are hours upon hours of really enjoyable side missions. As a longtime Shadowrun tabletop player/gm I especially loved the gigs, each of which is just a self contained run. Go to this place, steal/plant/kill/ferry/rescue, get paid, done. They’re all great little puzzles to be solved in dozens of different ways.

I’m not trying to justify a day one purchase; I held off for over a year and I’m glad I did. But the game as it is now is well worth the money.

Voroxpete, (edited )

You start out in 1954 by saying, “Nr, nr, nr.” By 1968 you can’t say “nr”—that hurts you, backfires. So you say stuff like, uh, forced busing, states’ rights, and all that stuff, and you’re getting so abstract. Now, you’re talking about cutting taxes, and all these things you’re talking about are totally economic things and a byproduct of them is, blacks get hurt worse than whites.… “We want to cut this,” is much more abstract than even the busing thing, uh, and a hell of a lot more abstract than “Nr, nr.”

  • Republican strategist Lee Atwater.

Atwater’s point here is that dogwhistles work, and they’ve been a core strategy of regressive bigots for decades.

Today’s hateful bigots understand that they can’t openly say “I want to legislate trans people out of existence, even if that means they all die.” So they engage in layers of abstraction, and wrap their abstractions up in leftist talking points. They claim to be defenders of “free speech” even as they support laws that empty out libraries of books, remove shows from television or make discussion of anything LGBTQ related impossible online.

So to you, the innocent rube, removing a pronoun selection from a game might not sound like an attack on trans people, but it very much is. The mod was a rallying cry, a call to fellow bigots to express themselves while pointedly saying to every trans person watching “You are not safe. We are here, we hate you, and we want to erase your existence.”

The existence of the pronoun selector impacted them in absolutely no way, shape, or form. There was nothing to be gained from its removal other than the statement it made, the proud declaration of their hatred encoded in a language of abstraction that made it visible only to their allies and their targets.

And the fact that they can get away with this; the fact that they can openly torment their chosen victims while the average idiot pats them on the head and calls them a “victim of censorship”… That’s their favourite part.

Voroxpete,

If the reality you want to escape from is that “sometimes people use pronouns that are different from the ones I think they should use”, you’re an intolerant bigot.

If someone made a mod to remove black people from the game because “sometimes I want to escape from the reality that black people exist” it would be entirely justified to call that person a racist. This is no different.

Voroxpete,

No, I haven’t offered an extreme example. I’ve offered an identical example. Escaping from the reality that black people exist, and escaping from the reality that people can in fact just choose their own pronouns are not meaningfully different in any way. In both cases someone is trying to erase from their personal reality the existence of an entire group of people, in a way that is targeted on specific lines of bigotry.

If you’re not willing to acknowledge that simple fact then you’re not ready to have this conservation.

That’s why there is a meaningful difference between this and the kill all children mod. While tasteless and gross, there’s never been any meaningful indication that the people installing kill all children actually want to see children, as a class of people, erased from existence. They’re engaged in some extremely unpleasant roleplaying, but barring the rare exceptions that will exist in any sufficient sample size they’re not actively expressing views about the real world through this choice. OTOH the pronoun removal mod is very much about expressing a desire to, at best, refuse to acknowledge the existence of a group of people, and far more likely a desire that said group not exist at all. And if you don’t believe that desire exists in a not insignificant number of people then I beg you to look outside your window for once in your life.

We can draw a moral line between these two things by applying Popper’s paradox of tolerance; the only thing a tolerant society cannot tolerate is intolerance. There is a clear moral justification for the suppression of expression when it is an expression of intolerance. That is the moral principle that Nexus are applying here (whether they are conscious of it or not).

Not only can you be a defender of free speech and still support the suppression of intolerant speech; it is in fact absolutely necessary to do so. If tolerated, the intolerant will use their freedom of speech to destroy everyone else’s while pushing their intolerant ideals. It is therefore - paradoxically - impossible to support free speech while supporting the free speech of bigots. To be true champions of free speech we must be intolerant of the intolerant.

Voroxpete,

While that might be true for some, it could also simply be a matter of personal preference for others, without carrying any ideological baggage.

Give me one single scenario in which a person needs to remove the option to select your characters pronouns, without that decision carrying, as you put it, ideological baggage.

Just one. I’ll wait.

Voroxpete,

The pronoun selector already prefills the “default” option. There is literally nothing to streamline by removing it. Try again.

Voroxpete,

OK, I’ve read all your comments throughout this thread - I’ve responded to quite a few of them - and now I’m going to say this, and sign off.

Even assuming - as I have tried very hard to do so far - that you’re asking these questions in good faith, there’s very simple reason why no one wants to engage with you, why you’re getting down votes and tired, dismissive answers… this is a settled issue.

There is no meaningful or useful new debate to be had here. You’re turning up in the middle of a PhD physics lecture demanding to have a discussion about whether the Earth orbits the sun. We’ve been there, we had that argument, and the fact that you’re not willing to educate yourself sufficiently on the subject does not mean that you get to throw it out to the floor for fresh discussion as if there’s anything to be gained from that.

That’s why no one wants to have a thrilling intellectual debate with you about this. Because it’s boring, it’s old, and you have not raised a single new or interesting point in this entire thread. And while you’re treating this as intellectual exercise, real people’s lives are being destroyed by the bigots that you are - knowingly or unknowingly - carrying water for.

If all this is news to you, if you thought you were somehow at the forefront of cutting edge intellectual discussion here, then please take this as an opportunity to do some learning and growing. Spend some time listening to marginalized voices. Ask questions - respectfully and without making demands of people’s time - instead of asking for debate.

If you really do mean all this in good faith then I wish you the best and I hope to see you grow and learn from the experience, for your own sake as much as anyone else’s. We all have to start somewhere.

Voroxpete,

You’re coming at this from the angle that this is some strange new reality that the world has never encountered before, but it truly isn’t. This is not an “evolving new situation”, we’re not on the bold frontiers of strange new norms. It’s just bigotry. Bigotry isn’t new, it’s as old as mankind.

There’s a reason we’re all citing philosophical principles laid down in the 1940’s, almost like the world suddenly had a pressing need to reckon with the true cost of allowing violent intolerance to grow unchecked… Maybe some recent event prompted that?

The fact that bigots are communicating their bigotry through mods for videogames now doesn’t change what bigotry is, or how we fight it. This shit is older than any of us here, and the tools and principles are well established.

And the fact that bigots will frame their bigotry in dog whistles with just enough ambiguity that people like you can say “Maybe this was completely innocent” isn’t an accident, it’s by design. That quote from Lee Atwater I shared earlier? He’s talking about the politics of the early 1970s. Most of us weren’t alive then. Again, this is nothing new. The only change is that right now their target is trans people, because they always point their hate at the target society is least willing to defend. Pick off the weak from the herd.

If you’re trying to better understand how this stuff works, I respect that. Just because things have been understood for a long time, doesn’t mean everyone knows them. I didn’t start out magically knowing this stuff either. In my college days I styled myself as a free speech absolutist, someone who would on sheer magnificent principle defend the rights of a Nazi to be a Nazi. I learned better when I actually met and talked to the people that my “principles” were actively harming. So yes, I get it, and if you’re here to learn I commend that.

But please, don’t frame it as a debate. “Should we tolerate the free speech of bigots” is only a debate for the bigots, because like any guilty party they will never stop trying to relitigate their case. They can only benefit from this “debate” and the rest of us can only lose.

They will say things like “You’re just as bad as us if you censor us” to which we say “No, we are not, because our refusal to engage comes from clear moral principles, while yours comes from hatred.”

They will say “If you censor us, where do you draw the line?” to which we say “At the limits of your intolerance. We will tolerate, within reason, everything that is not an expression of bigotry and hatred.”

They will say “You cannot judge our intent or know our souls. How can you assign blame to our actions?” to which we say “We will judge you by your actions. The drunk driver doesn’t mean to cause harm, but we still criminalize the behaviour because it is harmful. If you do not intend to be a bigot, but you choose to actively express bigotry, we will hold you accountable for your actions all the same. A racist prank is still racist. Saying ‘Just kidding’ doesn’t undo the harm spread by your words. It is on you to learn these things and be better.”

They will say “But you could get it wrong. What if you misjudge the innocent?” to which we say “This could apply to any action of society. The innocent are convicted of crimes they did not commit, but this does undermine the value of having laws, it only reinforces that we must apply those laws as carefully and as justly as possible, that we must never forget the human cost of these decisions. It does not invalidate the decisions.”

They will find every angle, seek every accommodation, because they have nothing to lose by trying. They will never stop, and we can only let their arguments fall on deaf ears.

I’m not saying that there is absolutely no room for discussion to be had within this realm. There is always room for discussion in any subject. But you need to be mindful of the difference between “I think our models of climate change could be improved in this specific way…” vs “Is climate science real?” You won’t get any traction by arriving at a school and trying to dig up the foundations. Educate yourself on the fundamentals, and from there you can seek out specific areas where meaningful argument can be made, without needlessly relitigating core principles.

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

Voroxpete,

You’re actually making some valid points here, in regard to the trend of companies losing money as a strategy to obtain market dominance and then turning to monetization after. It’s exactly how Uber and AirBNB got where they are, and it’s a strategy that people need to get more wise to. You’re right, and you should say it.

But for the love of God, say it better than this. The “users only have themselves to blame because they got hoodwinked by a pack of liars and thieves who are very good at being liars and thieves” angle kills any chance of anyone listening to the actual point you’re making because you went and wrapped it up in a giant dose of victim blaming.

If you cook an absolutely perfect hamburger and then spit in it right before serving, you can’t act surprised when no one wants to even try a bite.

The next Sims game will be free-to-play with paid DLC (www.rockpapershotgun.com) angielski

The next Sims game currently goes under the name Project Rene rather than The Sims 5, but that aside, we know a growing amount about EA Maxis' next social simulation. During today's latest Behind The Sims community update, they shared more, including the news that the next entry in the series would be free-to-play and without...

Voroxpete,

Totally unrelated, but that “Totally not The Sims” game that Paradox are developing looks pretty great, huh?

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