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LinkOpensChest_wav, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"
@LinkOpensChest_wav@lemmy.one avatar

Really his most candid moment, when you think about it. “I demand you all love me” at gunpoint.

ShaggySnacks,

Fits his management style of “The beatings will continue until morale improves.”

rustyfish, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets
@rustyfish@lemmy.world avatar
hypnicjerk,

if i had a nickel for every time bungie stole art i could afford to pay for that art

Shardikprime,

Which is not much but it’s weird it has happened 5 times this last 3 years

woelkchen, do games w This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet
@woelkchen@lemmy.world avatar

I can’t believe Nintendo hasn’t taken it down yet

“So I report about it on PC Gamer and make Nintendo aware of it.”

FishFace, do games w Wait, what? The Witcher 3 is getting its own official mod editor after eight long years

I mean you see most of the women in it naked already so I’m not sure what the modders are going to be doing 🤔

lostme,

Definitely some real perverted stuff like clothing them back

Igloojoe,

Hand holding scenes.

activ8r,

There are laws!

rtxn,

Keanu Reeves romance mod.

Senseless,

Custom animations Ü

WarmSoda,

NPCs finger gunning!

Sabata11792,
@Sabata11792@kbin.social avatar

Just hope it works better than being horny in Skyrim.

ImpossibilityBox,

Brother, skyrim has gotten insane. They now have in game vibrators that sync with REAL WORLD versions so you can feel the same thing IRL when it’s being used.

Sabata11792,
@Sabata11792@kbin.social avatar

I spent more time getting the game not to crash then jerking off :(

RealEarthHuman,

*than

Pronell,

Don’t judge their kinks!

Duke_Nukem_1990,

Well obviously make all the men naked as well, hopefully.

Murvel,

New quests, new items, new NPC, new dialogue, new locations, I could go on…

Fester,

Two chicks at the same time?

Astaroth,

Removing the awful camera zoom and graphics around the border when using Witcher Sense

FishFace,

XD

DrMango,

We’ll have a whole DLC on a new continent made entirely of titties in about 5 weeks

ampersandrew, (edited ) do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'
@ampersandrew@lemmy.world avatar

The problems with Starfield aren’t so much the bugs as they are fundamental, often dated, design issues. Here’s a sort of Let’s Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can’t simultaneously do that while making a galaxy with 1000 planets, then you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.

proper,
@proper@lemmy.world avatar

one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy

Abby and Vinny from Giant Bomb Beastcast

argh_another_username,

The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….

TachyonTele,

“Starfield is my dream game.”
-Todd Howard

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

It’s Skyrim with a coat of lead paint.

It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it’s fine. Starfield was the chance to prove that the limitations aren’t actually architectural and that it could be used for a modern game. Clearly that’s not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield.

Supervisor194, (edited )
@Supervisor194@lemmy.world avatar

It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

And yet, I’m having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren’t fun. Because of these things it’s an unforgivable bore. Oblivion proves you’ll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield’s problems.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

The graphics aren’t the problem. The Creation Engine is not just graphics, it handles everything about how the game works. How the AI works and responds to events, how NPCs handle tasks even when not actively interacting with the player, etc. Graphics is only one part of a game, and that’s not the source of the issues.

Oblivion Remastered still uses the Gamebryo engine from Oblivion for everything with one exception, Unreal now handles the graphics. That’s why the game is nearly identical to the original in every way except graphics, it is.

MDCCCLV,

But really you could make a fantastic game with the engine they had and starfield could have been good if it had great writing and great characters and quests. If people loved it and had some gripes about technical limitations that would be one thing. It’s an okay game with technical limitations, that makes it a bad game.

PapstJL4U,
@PapstJL4U@lemmy.world avatar

The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don’t write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

No it’s exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.

Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.

Starfield as a concept doesn’t work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that’s the limit of the engine. Bethesda’s insistence of continuing to use it, and claiming that it’s not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It’s the definition of “You’ll take what we give you, and like it”.

Mac,

It works in TES because x, y, z and not in Starfield because x, y, z.

Starfield doesn’t work with [Skyrim engine]

It’s Skyrim in space

Which is it? I’m confused.

chunkystyles,

All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren’t a lot of those.

I really enjoyed the ship building, but it was extremely limited and unbalanced.

I will say the loading screens didn’t bother me, though.

argh_another_username,

The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.

I thought the story was weak as hell, to say the least.

Have you played No Man’s Sky? That’s how you have a good transition between space and land. Having loading screens when entering a big building doesn’t bother me. But the bugs in having or not doors and being or not in a place without atmosphere, does.

chunkystyles,

I love NMS, and I think it’s a better game than Starfield overall. But they’re extremely different.

ICastFist,
@ICastFist@programming.dev avatar

Their overall premises differ a lot, but it’s very easy to see that a lot of the “exploration” in SF tried to copy NMS, but did so in the worst way possible.

Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!

Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!

Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!

spooky2092,

The only thing is disagree with is the story. I thought it was alright.

It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a ‘new dimension’ that’s exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn’t care less if there is a better story after you NG+ it however many more times, I couldn’t stand playing through that game again.

Kaboom,

It’s not that it’s outdated, oblivion does this sort of thing. It’s that starfield just isn’t good, and the older titles are better

ampersandrew,
@ampersandrew@lemmy.world avatar

It can be both. It was impressive when Oblivion had 7 different interlocking systems but none of them were particularly good, but these days, I think we expect at least one or two of them to be significantly better.

TommySoda, do games w Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was 'no mention' of the decision that put over 100 people out of work

Micro$oft is like the new EA. This is the exact same shit EA did 10 years back when they bought up dozens of studios, milked the shit out of them, and then closed the studio so the executives could get bonuses. Now EA has like, 5 studios that make games while the rest got gutted for the IP and then taken out back with a gun.

aksdb,

I think EA was still worse. At least in my perception.

I think EA actually bought studios just to get the IP and immediately get rid of the employees. I also think they tried to milk a few of the IPs before letting it go downhill.

MS, from what I can tell, gave studios quite a lot of freedom to do what they do best. I don’t think they intentionally wanted to fuck over studios, but they rather sacrificed them.

Don’t get me wrong: that’s still bad. But there’s a difference between fucking studios over with intent and reacting badly to changed circumstances.

ano_ba_to,

Unlike EA, Microsoft can afford to wait a little and then get rid of the employees. They let them do what they want because they have no idea how to run a gaming studio anymore. They don’t have any incentive to have expertise, which is why the old Xbox IPs like Halo or Gears died so COD can live in another part of town. They are like tech venture capitalists now, not even just in gaming.

Bronzebeard,

Microsoft has been killing game studios for decades.

Lionhead

Digital Anvil

Ensemble Studios

FASA

Aces

Rare is basically just a zombie now

Sanctus, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'
@Sanctus@lemmy.world avatar

You know who will give you money? Customers if you stop treating them like piñatas.

PeachMan,
@PeachMan@lemmy.world avatar

Valve is an excellent example of a company that is privately owned, so they don’t have to satisfy shareholders with constant growth for growth’s sake. And yet they’re still growing and making a profit, because they make a good product.

Phil and Xbox don’t have that luxury because their masters sold out decades ago.

GnomeKat,
@GnomeKat@lemmy.blahaj.zone avatar

Valve is also a good example of platform monopoly. People need to stop treating valve like they aren’t also a big problem with the modern games industry. They are PC gaming’s landlord taking a 30% cut of every sale. You have to be smoking crack if you think that doesn’t hurt game developers.

Geth,

They are a monopoly because they’ve had the best product on the market consistently for 15 years. There used to be huge resistance to them and their drm from gamers, but they have shown over many years that they are trustworthy, unlike others that have tried this.

This is not an Apple or Google store situation where proper competition could not exist. They were always up against giants like Microsoft, EA, Ubisoft or more recently Epic.

GnomeKat,
@GnomeKat@lemmy.blahaj.zone avatar

No they don’t, Steam barely ever gets updated, it’s not magically better than the others it’s just the one everyone uses.

Digital storefronts are natural monopolies. No one wants to use a different game launcher because it’s annoying to remember multiple passwords, to remember which game is where, to install and have multiple launchers running. None of that is Valve doing some amazing engineering that no one else has done, it’s just the natural state of game launcher / storefront economics. The only reason Steam is what people prefer is because it was the first one on the scene and has the lion share of users and games for sale.

We see the same thing happen with streaming platforms, the same thing happen with social networks. And Steam is also a social network which reinforces the monopoly. The other launches have friends and chat and shit but no one uses it because their friends are on steam or discord.

anyhow2503,

I don’t doubt that Steam being first to market is the biggest reason for their success, but you make it sound as if there’s some alternative store that is better for the consumer in some way. What’s the alternative? I have yet to see any other store/launcher come close to Steam in terms of features, even more so when it comes to Linux support, which Valve have turned into a viable gaming OS pretty much by themselves. In the end, even exclusivity and drastically lower fees for publishers didn’t make EGS the success that Tim Sweeney wishes it was and I think at that point being first to market can’t be the only explanation. They have to be doing something right.

Zahille7,

I think we’ve found Sweeney’s Lemmy account lol

Geth,

Today, yes, I agree. It’s really hard to compete with them anymore. But 15 years ago when everyone was rushing to capture the market, there were many opportunities to do so. Steam and valve were never infallible, but at least they took feedback and stayed consistent, unlike their competitors.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Well if its a natural monopoly, they can be regulated to assure the price is fair and developers get a fair share of the returns.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Nothing stops you from busting your games on other platforms when available. I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

It’s also 30%, so I don’t understand his argument.

Zahille7,

Damn I’m surprised you got up voted for that.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

This isn’t reddit, people here don’t mindlessly kiss ass.

sigmaklimgrindset,

Uh, the Lemmy circlejerk definitely exists.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

They are PC gaming’s landlord taking a 30% cut of every sale. You have to be smoking crack if you think that doesn’t hurt game developers.

Which is the industry standard. Who’s the one who is smoking crack?

What percentage do you think they should be getting?

PeachMan,
@PeachMan@lemmy.world avatar

They could definitely treat developers better, but they’re an example of treating customers right. That’s why they’re the biggest platform, and that’s why they admittedly have something debatably close to a monopoly.

Aasikki,

Bullshit. That 30% cut pays for all the features that make steam a better store than any other store. Those features are all free for the gamers, because they are essentially paid by the devs in that cut.

If that cut wasn’t worth it, I don’t think Microsoft, ea and others would have come back to steam after trying to make their own stores (and failing).

How can it be a monopoly when I can just download another store with a click of a button? Which I have also done, and even bought games from those said other stores, but the experience was just completely miserable compared to steam, up to the point I’ve considered rebuying those games on Steam.

Carighan,
@Carighan@lemmy.world avatar

Yeah but they give you so little money compared to investors and shareholders. 😅

hai, do gaming w SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck'
@hai@lemmy.ml avatar

Good, I believe that SteamOS has the ability to bring Linux to the masses, but we don’t need a repeat of last time.

Cold_Brew_Enema,

Of last time?

paraphrand,

Steam Box era SteamOS. About a decade ago.

asexualchangeling,

deleted_by_author

  • Loading...
  • paraphrand,

    Yeah.

    captain_aggravated,
    @captain_aggravated@sh.itjust.works avatar

    Back in 2013 or so, Microsoft launched the Windows Store alongside Windows 8, and was making some noises that sounded a lot like shutting out independent software stores like Steam and requiring everything on Windows to be sold through the Windows Store.

    Valve reacted to this by saying “Welp I guess it’s time to start investing in gaming on Linux” and launched Steam Machines, little PCs designed to be connected to a television to bring the Steam experience to the living room couch. They ran a modified version of Debian Linux along with their own tweaked version of Wine that could run some Windows games alongside several (including Valve’s own library) that shipped Linux native versions.

    The project itself was a bit of a flop; they relied on other companies to make Steam Machines, like Alienware and such. But a lot of things came from it.

    1. Valve demonstrated they had the wherewithal to take the gaming market with them if Microsoft got too greedy.
    2. Big Picture Mode, Steam Link, and the beginnings of Proton among others came from the Steam Machine project.
    3. The Steam Controller came from this project, which I’ve heard GabeN talk about as a major learning experience they drew on during the design of the Steam Deck, aka why the Steam Deck has perfectly conventional controls.

    They spent most of the 20teens adding steady improvements for Linux gaming to the point that we switched from having a list of games that ran on Linux, to a list of games that don’t run on Linux because that became easier to manage. Then they launched the Steam Deck, an unqualified successful Linux gaming platform. Then I came here, and then it was now, and then I don’t know what happened.

    Cold_Brew_Enema,

    Thanks!

    Amends1782,

    Awesome summary, I had forgotten most of this it was so long ago. Thanks a bunch

    lordnikon,

    Steam machines madre the same mistake the 3DO made I’m glad they recovered and something very good camel out of it.

    kalanggam,

    Genuine question: what happened last time?

    Zpiritual,

    Nothing. Nothing at all.

    DebatableRaccoon,

    Steam Machines. They were supposed to bring PC gaming to the living room but didn’t live up to that promise.

    mindlight,

    StreamOS was a bitch to install on an ordinary PC then. I tried multiple times and just got a black screen or it didn’t boot at all.

    It sucked.

    core,

    I ran it. it was fine for the games I played but it made my fans rev up like jet engines.

    doublepepperoni,
    @doublepepperoni@hexbear.net avatar

    What was the last time?

    The_Walkening,

    Valve tried selling Linux boxes for gaming back in 2013, but noone wanted to sell/make/buy them b/c the library wasn’t there and it’s a hard sell when Windows is already baked into OEM hardware pricing anyways (so it wasn’t any cheaper to buy a pre-made Steam Machine than it was a similar-spec windows box).

    Blackmist,

    Isn’t Android very heavily based on Linux too (even if a lot of it is hidden at the surface level)? I can’t think of anything more mainstream than that.

    I’m old enough to remember the Phantom Console bringing PC gaming to the masses too. Safe to say the Steam Deck is quite a lot more successful than that, given the only part they ended up making was a keyboard and mouse you could use from the sofa.

    zagaberoo,

    Android is Linux. It’s funny because this is the rare case where Stallman’s pedantry comes in handy. Android is absolutely not GNU/Linux, the OS family known as ‘Linux’, but the kernel is the Linux kernel.

    If people don’t see Android as bringing Linux to the masses (which I don’t), then it’s dubious SteamOS would either. If it’s just a container for Steam, it’s not really the same thing as Linux adoption. ChromeOS actually is GNU/Linux, but I doubt many would count that either.

    Even so, more consumer products with Linux inside means more improvements that benefit everyone.

    sederx,

    Because it’s not. The kernel is meaningless if the user space is gimped.

    BaronVonBort, do gaming w Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
    • Tries to improve game
    • makes everything significantly worse

    Yep, classic Bethesda.

    sebinspace, do games w Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted'

    Props for transparency atleast

    BeanMaster,

    It sucks, on one hand I’d prefer a delay so they can release what they’re happy with - but on the other this is a developer that I know and trust to continue working to make things better for a long time. For many other games this would leave a bitter taste, but for this one it’s a bit of a shrug for me.

    Katana314, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

    To give an impression of what it’s been like for me:

    I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.

    I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.

    The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.

    gringo_papi,

    Sounds like work tbh

    Katana314,

    I mean, I can’t even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don’t actually give them that feeling of fulfillment.

    Monster Hunter is a prime example of a game that sets such elongated goals that it’s regarded as a “grind-heavy” game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of “Space Truck Simulator” gameplay, where you’re just engineering good ways to ferry cargo around.

    Which is not to say that’s what Starfield aims for. From what I’ve played, it’s closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.

    chatokun,

    Half the reason I play Elite is space trucking. I’m only raising my empire rank to get the largest ship… in order to space truck better. The Fed Corvette I plan to make a combat vessel, but the Cutter will be my space truck.

    sheogorath,

    I found that flow of the game works a little bit better if you just don’t fast travel at all. I played a lot of Elite and it gave me a little bit of Elite vibes when I just walk to my ship, go thru inside it and sit down. Then I take off “manually” using the button and jump to the target system by manually targeting it and press the jump button.

    What Bethesda can do better is to just mask the loading with a flight animation, for example when you’re taking off from a planet the loading should be replaced by an animation where you’re going out of the atmosphere. And when you’re jumping between star systems, the loading should be replaced by something similar to Elite when we’re jumping through the witch space.

    All in all, my experience with Starfield has been fine. I loved the weird stuff happening when you’re just fucking around. Although the main quest has taken a step back with their sense of urgency, compare it to previous Bethesda games, where there’s a big stake going on that pushes you to at least complete the main quest once. In Starfield there’s no such sense of urgency.

    It seems like Bethesda is leaning heavy on their sandbox side, just letting people go around and do stuff.

    With optimized settings from the HUB YouTube channel, my FPS never went below 60.

    glimse,

    Sounds like play lol I mean it’s a game about exploring

    If exploration isn’t fun to you, that’s ok. There’s plenty of games out there that are more linear.

    tormeh,

    Yeah, but since it’s dynamically generated it’s likely the 10th time you see those quests.

    Fraylor,

    Yeah I literally do all of this stuff near daily in my 9-5 bounty hunting job.

    thanks_shakey_snake,

    That sounds pretty fun, actually!

    mriswith, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

    That’s nothing new.

    Gamers who don’t know any programming, or maybe made a little utility for themselves. Looovee to bring out the old “just change one line of code”, “just add this model”, etc. to alter something in a game.

    They literally do not understand how complex systems become, specially in online multiplayer games. Riot had issues with their spaghetti code, and people were crawling over eachother to explain how “easy” it would be to just change an ability. Without realizing that it could impact and potentially break half a dozen other abilities.

    Tower,

    See: Destiny and Telesto.

    nfreak,
    @nfreak@lemmy.ml avatar

    In the wake of all the layoffs and such I don’t know if any former employees have (as vaguely as possible) discussed the codebase yet. It seems like such an absolute nightmare.

    Ghoelian,

    Even if you’re an actual software dev, it’s still pretty much impossible to guess how much work something is without knowing the codebase intimately.

    mriswith,

    Absolutely, it’s impossible to know how much. But it’s a lot easier to grasp that it’s rarely just “changing a few lines” when it comes to these types of situations.

    Specially since many programmers have encountered clients, managers, etc. who think it’s that simple as well.

    Cenzorrll,

    You did it twice, so I’ll be the grammar police:

    Especially = particularly

    Specially = for a specific purpose

    fennesz12,

    My favorite one is “Just add multiplayer”.

    Sure. I’ll just go right ahead and toggle it in the engine. Why didn’t I think of that?

    businessfish,
    @businessfish@lemmy.blahaj.zone avatar

    lemme just bang out a complete rewrite of the game functionality over lunch

    digitalnuisance,
    billwashere,

    And even then it’s sometimes impossible because how much can you keep in your head at once. Everybody specializes on these large projects. I may have 30000 ft view of how things operate but getting down into specifics can be hard. I have some intimate knowledge of the learning management system we develop for, which is way less complex than most games, and there are always little gotchas when you make code or architecture changes.

    shoo, (edited )

    When a dev with game dev experience says something should be easy to fix, it’s under the assumption of a reasonable code base. Most games are built off of common engines and you can sometimes infer how things are likely organized if you track how bugs are introduced, how objects interact, how things are loaded, etc…

    When something is a 1 day bugfix under ideal conditions, saying it will take 6+ months is admitting one of:

    • The codebase is fucked
    • All resources are going to new features
    • Something external is slowing it down (palworld lawsuit, company sale, C-suite politics, etc…)
    • Your current dev team is sub par

    Not that any of those is completely undefendable or pure malpractice, but saying it “can’t” be done or blaming complexity is often a cop out.

    DireTech,

    Can’t be done is usually shorthand for the cost massively outweighs the benefits. No different from remodeling a building. Like coding, literally anything is theoretically possible but sometimes you’d have to redo so much existing work it’s never going to be worth it.

    kattfisk,

    In the real world there is no entirely reasonable code base. There’s always going to be some aspects of it that are kind of shit, because you intended to do X but then had to change to doing Y, and you have not had time or sufficient reason to properly rewrite everything to reflect that.

    We tend to underestimate how long things will take, precisely because when we imagine someone doing them we think of the ideal case, where everything is reasonable and goes well. Which is pretty much guaranteed to not be the case whenever you do anything complex.

    shoo,

    I agree, real code always has tradeoffs. But there’s a difference between a conceptually simple change taking 3 weeks longer than planned and 6 months. The reality is game code is almost always junk and devs have no incentive to do better.

    Getting a feature functional and out for launch day is the priority because you don’t have any cash flow until then. This has been exacerbated with digital distribution encouraging a ship-now-fix-later mentality.

    This means game devs don’t generally have experience with large scale, living codebases. Code quality and stability doesn’t bring in any money, customer retention is irrelevant unless you’re making an mmo.

    sugar_in_your_tea,

    And games are usually one and done, so there’s even less motivation to write sustainable code.

    theblips,

    The correlation between code quality and game quality is almost negative. When you’re doing groundbreaking stuff or going for your own artistic vision it’s tough to code well, even more so when you hit a jackpot and have to expand quickly (e.g. League spaghetti, Palworld)

    digitalnuisance,

    I agree with you, but I’d also like to add the caveat that even with commonly-used engines shit can still be incredibly complex.

    Lightor,

    I’m a software dev and it should only take 7.

    cactusupyourbutt,

    as a professional software dev, games with fozens or hundreds of abilities that interact with eachother scare me

    mriswith, (edited )

    Yea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.

    fennesz12,

    Diablo4 has memory leak issues. As a software engineer myself, I just don’t see any excuse for a game this long in production to have memory leak problems.

    There is no doubt that a lot of games are getting rushed without being properly tested.

    SorteKanin,
    @SorteKanin@feddit.dk avatar

    Tbf memory leaks can be very hard to diagnose and can also be hard to avoid in any software written in a language like C++, which is probably what Diablo 4 is written in.

    mriswith, (edited )

    In large scale online games you have issues ranging from obscure things causing memory leaks based on drivers, hardware combinations, etc. and all the way to basic things getting overlooked. One of my favorite examples being GTA5 online.

    They forgot to update a function from early testing, and it was in the game for about a decade before someone else debugged the launch process. And then realized that it was going through the entire comparison file for each item it checked on the local list. So “changing a few lines” ended up reducing initial load times by up to 70% depending on the cpu and storage media.

    EDIT: I’ve been drinking and probably misreemebred parts, so here is the post about how he found the issue

    shoo,

    That’s kind of a funny example because, on a quick skim, nothing he did was exceptionally clever or unusual (other than workarounds for not having source code). R* basically paid him 10k for some basic profiling that they never bothered to do.

    digitalnuisance,
    Jimmycakes,

    Well why didn’t you start 6 months ago. It’s not my problem. I paid full price. If you wanna be left the fuck alone sell games for $15 and take your time no one will bother you. When you start asking $80 a game the price sets expectations. Devs lack of planning is not my problem as a consumer.

    theblips,

    Do you yell at waiters by any chance?

    digitalnuisance, (edited )

    Gamer who doesn’t understand how gamedev works gets mad at guy telling them they don’t get how gamedev works, demanding their treats get here, right now anyway after being told it actually takes a bit to make. News at 11.

    Jimmycakes,

    Found the lazy dev

    digitalnuisance, (edited )

    Yeah, you’re probably right, the video game you personally made is probably better and we’re just lazy. BTW I demand 20 hours of brand-new content to be released next week, and it better be cutting-edge, uniquely interesting and creative, bug-free and $4.99, or else you’re a lazy dev, too.

    It’s genuinely funny watching these people learn absolutely nothing when slapped in the face with hard facts.

    Jimmycakes,

    Lazy and salty hell of a combo

    digitalnuisance, (edited )

    Dumb and annoying is worse.

    I mean, some of the most experienced and successful devs in the world are telling you (some random guy) these things bluntly in the article, and you are proving their point for them by acting how you’re acting.

    Congrats on being a sentient stereotype with a keyboard and access to the internet, I guess?

    Strayce, do gaming w Discord confirms it's moving toward 'becoming a public company' as it hires a former Activision executive as its new CEO

    Well it was nice for a while there.

    msage,

    No it wasn’t

    yesman, do games w After being honored at The Game Awards for helping laid-off devs, Amir Satvat says he's received 'countless' hateful messages

    This person appears to deserve recognition and respect. It is also a macabre PR stunt to defect criticism for layoffs during what’s essentially an industry party of self congratulations.

    Two things can be true.

    thedirtyknapkin,

    sure, but that’s not his fault.

    CosmoNova,

    I honestly expected TGA to be more tone deaf and not address it at all after speeches about the „golden era for gaming“ from previous years. The entire award show is a PR stunt anyway. At least this single award spreads some awarenes and reminds us layoffs aren‘t just a number, but real people.

    Sterile_Technique, do gaming w Elon Musk says too many game studios are owned by giant corporations so his giant corporation is going to start a studio to 'make games great again'
    @Sterile_Technique@lemmy.world avatar

    …wait, actually this has the potential to be amazing! I remember the early days of online gaming, and gamers for the most part were some of the most welcoming and friendly people I’ve ever been around.

    Something changed, and ‘gamer’ became a toxic word, and all but niche gaming communities kinda went to shit.

    If Elon makes some cringe-ass MMO or something, it will act as a sponge to soak up all the toxic assholes from other gaming communities.

    Do it.

    SwordInStone,
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