@ricdeh@lemmy.world avatar

ricdeh

@ricdeh@lemmy.world

Male 18-year-old FOSS and GNU/Linux activist and user

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ricdeh,
@ricdeh@lemmy.world avatar

has zero issues that you might get from emulation (like inaccuracies)

That doesn’t make sense to me. Emulation should be 100% accurate software-wise, at the expense of performance. Can you elaborate?

I have a level that is a tribute to The Stanley Parable in my game, here is my progress. Any feedback? (lemmy.world) angielski

My game is called Do Not Press The Button (To Delete The Multiverse) and in it I have a multiverse called A Universe Where This Game Was Made By People With Actual talent and it’s a “What If” the Crow Crows Crows guy made my game. I think it’s turning out good. What do you think? Here is my Steam Page

ricdeh,
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Please make sure that you distribute your game without DRM. Steam games are more often than not a miss rather than a hit.

ricdeh,
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No, the grantor requires fees. Screen time is just a bonus

ricdeh,
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Then let’s go back to ploughing our fields by hand, surely that will create many new employment opportunities!

ricdeh,
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Why .fr lol?

ricdeh,
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You should have made that decision a long time ago, but you know what they say, better late than never!

ricdeh,
@ricdeh@lemmy.world avatar

Thank you kindly for your good write-up. If you were to permit it I would like to use excerpts of this in slightly rephrased forms in similar future discussions.

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

ricdeh,
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Hmmm, I don’t think that I can agree with the point about older games having fewer bugs. In my experience, 2000s 3D games are riddled with bugs to the point of becoming unplayable in many instances.

ricdeh,
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True. I feel that particularly with ranked shooters like Valorant and their competitive modes, playing becomes less enjoyable and more of a chore. In RPGs and strategy games on the other hand, I can lose myself for hours in wonder and awe at the gameplay, story, atmosphere, setting, etc. That’s why I’d much rather play something many people would consider less exciting like Crusader Kings 3 than Valorant, Overwatch, Counterstrike, League of Legends, etc.

ricdeh,
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I think you can probably still get them for some modern games that were crafted with passion, through special editions and box sets. I think that the standard store edition of Total War: Warhammer actually came with a manual as well as a novella, and this was coincidentally the last physical copy of a game I bought.

ricdeh,
@ricdeh@lemmy.world avatar

I am in full agreement with this statement, and would like to add that I think that older games often have a much greater artistic value. They were concerned with crafting an intricate plot, super immersive environments, powerful and transformative music, memorable characters, etc. One game where in my opinion you really feel the volume of love and artistic expression as well as perfectionism put in is the first Risen, and it’s fairly obscure, but I find it to be so captivating that I’d easily play it with greater enthusiasm than any new Ubisoft copy-and-paste title or Valorant / Overwatch / CS:GO. Still, I think that this art / passion approach of quantifying a game’s “goodness” produces just as many contemporary candidates for great games, like The Witcher 3, Baldur’s Gate 3 or Red Dead Redemption 2. The things I like about old RPGs / adventure games are probably not specific to the past, but instead heavily developer dependent. Developers that love their work and are given enough time and money will produce great works of art in the same way that they have 20 years ago.

ricdeh,
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This is restricted to a small part of modern gaming, though. In indie games, for example, you find none of these exploitative practices (talking in general, of course) and get wonderful, masterfully crafted works of art by people who do game development out of passion (also speaking in general, of course).

ricdeh,
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Oh man, while I was reading the first part of your comment I was thinking of the Witcher 3 DLCs the whole time, I’m so glad that you mentioned them at the end there!

ricdeh,
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The discs are also digital! The correct terminology would be “virtual”.

ricdeh,
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What’s wrong with Roboto though lol? It’s my favourite font

ricdeh,
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Kerbal Space Program! Sunk 20 hours into that one over the last two days alone!

ricdeh,
@ricdeh@lemmy.world avatar

This is literally just whataboutism. You must be degenerate if you think that there’s a correlation between the research performance of the listed countries and their patent laws. There are dozens of more useful and much more relevant indicators for why these nations are disadvantaged in this regard. But just stick to your belief that North Korea is what it is because it doesn’t have patent laws lol.

Also, for you to better understand the harm that software patents caused and are causing, consider reading Free Software, Free Society by Richard Stallman.

ricdeh,
@ricdeh@lemmy.world avatar

Actually, display resolution refers to exactly what you call pixel density, and NOT the pixel dimensions. This error is so common that the term resolution has practically been redefined outside of the professional (science and engineering) space, but technically, display resolution and pixel density are the same thing.

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