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LinkOpensChest_wav, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"
@LinkOpensChest_wav@lemmy.one avatar

Really his most candid moment, when you think about it. “I demand you all love me” at gunpoint.

ShaggySnacks,
@ShaggySnacks@lemmy.myserv.one avatar

Fits his management style of “The beatings will continue until morale improves.”

Sabin10, do games w Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title'

Dude hasn’t released a proper game since 2010, I thought he was ready done.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

He is done with releasing good games, he is not done releasing trash.

echodot,

He actually does know how to make good games, but the problems start as soon as he’s put in front of a camera.

Don’t have him going on TV and talking about the game. In fact make it a term of his employment that is not allowed to mention the game at all in any environment. Just take his phone off him basically. If he was just left alone to develop a game it would be fine. All common sense goes out the window as soon as he’s interviewed.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

He knew how to make good games back in the day, he doesn’t any more or simply doesn’t care.

Masters of Albion seems to be largely based on his previous game, Legacy, which was a crypto/NFT scam (selling virtual land based on speculative pitch that the tokens would make mad real world money).

I tried Legacy for an hour (just out of curiosity), it’s shit. Almost feels like a low effort game to justify the pump and dump in-game land sale.

carotte, do games w 'An embarrassing failure of the US patent system': Videogame IP lawyer says Nintendo's latest patents on Pokémon mechanics 'should not have happened, full stop'

death to intellectual property

Goodlucksil,

*for digital content

carotte,

nah, death to all intellectual property. it’s not better when it’s physical. in fact, in some cases, it’s much much worse; like with medicine patents

Goodlucksil,

Patents are not intellectual property and they are regulated by the patent office. Intellectual property is not regulated and cannot be blanket dismissed.

We just need someone competent on patent offices

Soggy,

How are patents not intellectual property?

Goodlucksil,

Patents are made on concepts. IPs are made on the complete production.

Soggy,

That doesn’t seem to be true. Patents are listed foremost among types of IP in multiple sources.

RickyRigatoni,
@RickyRigatoni@retrolemmy.com avatar

And nintendo.

rustyfish, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets
@rustyfish@lemmy.world avatar
hypnicjerk,

if i had a nickel for every time bungie stole art i could afford to pay for that art

Shardikprime,

Which is not much but it’s weird it has happened 5 times this last 3 years

woelkchen, do games w This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet
@woelkchen@lemmy.world avatar

I can’t believe Nintendo hasn’t taken it down yet

“So I report about it on PC Gamer and make Nintendo aware of it.”

FishFace, do games w Wait, what? The Witcher 3 is getting its own official mod editor after eight long years

I mean you see most of the women in it naked already so I’m not sure what the modders are going to be doing 🤔

lostme,

Definitely some real perverted stuff like clothing them back

Igloojoe,

Hand holding scenes.

activ8r,

There are laws!

rtxn,

Keanu Reeves romance mod.

Senseless,

Custom animations Ü

WarmSoda,

NPCs finger gunning!

Sabata11792,
@Sabata11792@kbin.social avatar

Just hope it works better than being horny in Skyrim.

ImpossibilityBox,

Brother, skyrim has gotten insane. They now have in game vibrators that sync with REAL WORLD versions so you can feel the same thing IRL when it’s being used.

Sabata11792,
@Sabata11792@kbin.social avatar

I spent more time getting the game not to crash then jerking off :(

RealEarthHuman,

*than

Pronell,

Don’t judge their kinks!

Duke_Nukem_1990,

Well obviously make all the men naked as well, hopefully.

Murvel,

New quests, new items, new NPC, new dialogue, new locations, I could go on…

Fester,

Two chicks at the same time?

Astaroth,

Removing the awful camera zoom and graphics around the border when using Witcher Sense

FishFace,

XD

DrMango,

We’ll have a whole DLC on a new continent made entirely of titties in about 5 weeks

ampersandrew, (edited ) do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'
@ampersandrew@lemmy.world avatar

The problems with Starfield aren’t so much the bugs as they are fundamental, often dated, design issues. Here’s a sort of Let’s Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can’t simultaneously do that while making a galaxy with 1000 planets, then you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.

proper,
@proper@lemmy.world avatar

one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy

Abby and Vinny from Giant Bomb Beastcast

argh_another_username,

The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….

TachyonTele,

“Starfield is my dream game.”
-Todd Howard

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

It’s Skyrim with a coat of lead paint.

It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it’s fine. Starfield was the chance to prove that the limitations aren’t actually architectural and that it could be used for a modern game. Clearly that’s not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield.

Supervisor194, (edited )
@Supervisor194@lemmy.world avatar

It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

And yet, I’m having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren’t fun. Because of these things it’s an unforgivable bore. Oblivion proves you’ll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield’s problems.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

The graphics aren’t the problem. The Creation Engine is not just graphics, it handles everything about how the game works. How the AI works and responds to events, how NPCs handle tasks even when not actively interacting with the player, etc. Graphics is only one part of a game, and that’s not the source of the issues.

Oblivion Remastered still uses the Gamebryo engine from Oblivion for everything with one exception, Unreal now handles the graphics. That’s why the game is nearly identical to the original in every way except graphics, it is.

MDCCCLV,

But really you could make a fantastic game with the engine they had and starfield could have been good if it had great writing and great characters and quests. If people loved it and had some gripes about technical limitations that would be one thing. It’s an okay game with technical limitations, that makes it a bad game.

PapstJL4U,
@PapstJL4U@lemmy.world avatar

The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don’t write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

No it’s exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.

Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.

Starfield as a concept doesn’t work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that’s the limit of the engine. Bethesda’s insistence of continuing to use it, and claiming that it’s not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It’s the definition of “You’ll take what we give you, and like it”.

Mac,

It works in TES because x, y, z and not in Starfield because x, y, z.

Starfield doesn’t work with [Skyrim engine]

It’s Skyrim in space

Which is it? I’m confused.

chunkystyles,

All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren’t a lot of those.

I really enjoyed the ship building, but it was extremely limited and unbalanced.

I will say the loading screens didn’t bother me, though.

argh_another_username,

The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.

I thought the story was weak as hell, to say the least.

Have you played No Man’s Sky? That’s how you have a good transition between space and land. Having loading screens when entering a big building doesn’t bother me. But the bugs in having or not doors and being or not in a place without atmosphere, does.

chunkystyles,

I love NMS, and I think it’s a better game than Starfield overall. But they’re extremely different.

ICastFist,
@ICastFist@programming.dev avatar

Their overall premises differ a lot, but it’s very easy to see that a lot of the “exploration” in SF tried to copy NMS, but did so in the worst way possible.

Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!

Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!

Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!

spooky2092,

The only thing is disagree with is the story. I thought it was alright.

It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a ‘new dimension’ that’s exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn’t care less if there is a better story after you NG+ it however many more times, I couldn’t stand playing through that game again.

Kaboom,

It’s not that it’s outdated, oblivion does this sort of thing. It’s that starfield just isn’t good, and the older titles are better

ampersandrew,
@ampersandrew@lemmy.world avatar

It can be both. It was impressive when Oblivion had 7 different interlocking systems but none of them were particularly good, but these days, I think we expect at least one or two of them to be significantly better.

TommySoda, do games w Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was 'no mention' of the decision that put over 100 people out of work

Micro$oft is like the new EA. This is the exact same shit EA did 10 years back when they bought up dozens of studios, milked the shit out of them, and then closed the studio so the executives could get bonuses. Now EA has like, 5 studios that make games while the rest got gutted for the IP and then taken out back with a gun.

aksdb,

I think EA was still worse. At least in my perception.

I think EA actually bought studios just to get the IP and immediately get rid of the employees. I also think they tried to milk a few of the IPs before letting it go downhill.

MS, from what I can tell, gave studios quite a lot of freedom to do what they do best. I don’t think they intentionally wanted to fuck over studios, but they rather sacrificed them.

Don’t get me wrong: that’s still bad. But there’s a difference between fucking studios over with intent and reacting badly to changed circumstances.

ano_ba_to,

Unlike EA, Microsoft can afford to wait a little and then get rid of the employees. They let them do what they want because they have no idea how to run a gaming studio anymore. They don’t have any incentive to have expertise, which is why the old Xbox IPs like Halo or Gears died so COD can live in another part of town. They are like tech venture capitalists now, not even just in gaming.

Bronzebeard,

Microsoft has been killing game studios for decades.

Lionhead

Digital Anvil

Ensemble Studios

FASA

Aces

Rare is basically just a zombie now

Sanctus, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'
@Sanctus@lemmy.world avatar

You know who will give you money? Customers if you stop treating them like piñatas.

PeachMan,
@PeachMan@lemmy.world avatar

Valve is an excellent example of a company that is privately owned, so they don’t have to satisfy shareholders with constant growth for growth’s sake. And yet they’re still growing and making a profit, because they make a good product.

Phil and Xbox don’t have that luxury because their masters sold out decades ago.

GnomeKat,
@GnomeKat@lemmy.blahaj.zone avatar

Valve is also a good example of platform monopoly. People need to stop treating valve like they aren’t also a big problem with the modern games industry. They are PC gaming’s landlord taking a 30% cut of every sale. You have to be smoking crack if you think that doesn’t hurt game developers.

Geth,

They are a monopoly because they’ve had the best product on the market consistently for 15 years. There used to be huge resistance to them and their drm from gamers, but they have shown over many years that they are trustworthy, unlike others that have tried this.

This is not an Apple or Google store situation where proper competition could not exist. They were always up against giants like Microsoft, EA, Ubisoft or more recently Epic.

GnomeKat,
@GnomeKat@lemmy.blahaj.zone avatar

No they don’t, Steam barely ever gets updated, it’s not magically better than the others it’s just the one everyone uses.

Digital storefronts are natural monopolies. No one wants to use a different game launcher because it’s annoying to remember multiple passwords, to remember which game is where, to install and have multiple launchers running. None of that is Valve doing some amazing engineering that no one else has done, it’s just the natural state of game launcher / storefront economics. The only reason Steam is what people prefer is because it was the first one on the scene and has the lion share of users and games for sale.

We see the same thing happen with streaming platforms, the same thing happen with social networks. And Steam is also a social network which reinforces the monopoly. The other launches have friends and chat and shit but no one uses it because their friends are on steam or discord.

anyhow2503,

I don’t doubt that Steam being first to market is the biggest reason for their success, but you make it sound as if there’s some alternative store that is better for the consumer in some way. What’s the alternative? I have yet to see any other store/launcher come close to Steam in terms of features, even more so when it comes to Linux support, which Valve have turned into a viable gaming OS pretty much by themselves. In the end, even exclusivity and drastically lower fees for publishers didn’t make EGS the success that Tim Sweeney wishes it was and I think at that point being first to market can’t be the only explanation. They have to be doing something right.

Zahille7,

I think we’ve found Sweeney’s Lemmy account lol

Geth,

Today, yes, I agree. It’s really hard to compete with them anymore. But 15 years ago when everyone was rushing to capture the market, there were many opportunities to do so. Steam and valve were never infallible, but at least they took feedback and stayed consistent, unlike their competitors.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Well if its a natural monopoly, they can be regulated to assure the price is fair and developers get a fair share of the returns.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Nothing stops you from busting your games on other platforms when available. I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

It’s also 30%, so I don’t understand his argument.

Zahille7,

Damn I’m surprised you got up voted for that.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

This isn’t reddit, people here don’t mindlessly kiss ass.

sigmaklimgrindset,

Uh, the Lemmy circlejerk definitely exists.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

They are PC gaming’s landlord taking a 30% cut of every sale. You have to be smoking crack if you think that doesn’t hurt game developers.

Which is the industry standard. Who’s the one who is smoking crack?

What percentage do you think they should be getting?

PeachMan,
@PeachMan@lemmy.world avatar

They could definitely treat developers better, but they’re an example of treating customers right. That’s why they’re the biggest platform, and that’s why they admittedly have something debatably close to a monopoly.

Aasikki,

Bullshit. That 30% cut pays for all the features that make steam a better store than any other store. Those features are all free for the gamers, because they are essentially paid by the devs in that cut.

If that cut wasn’t worth it, I don’t think Microsoft, ea and others would have come back to steam after trying to make their own stores (and failing).

How can it be a monopoly when I can just download another store with a click of a button? Which I have also done, and even bought games from those said other stores, but the experience was just completely miserable compared to steam, up to the point I’ve considered rebuying those games on Steam.

Carighan,
@Carighan@lemmy.world avatar

Yeah but they give you so little money compared to investors and shareholders. 😅

ShinkanTrain, do games w Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading
Lootboblin,
@Lootboblin@lemmy.world avatar

e-sports washing

Credibly_Human,

Its not sports anymore. Its just media washing.

Comedy, games, whatever they can get their blood soaked hands on.

hai, do gaming w SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck'
@hai@lemmy.ml avatar

Good, I believe that SteamOS has the ability to bring Linux to the masses, but we don’t need a repeat of last time.

Cold_Brew_Enema,

Of last time?

paraphrand,

Steam Box era SteamOS. About a decade ago.

asexualchangeling,

deleted_by_author

  • Loading...
  • paraphrand,

    Yeah.

    captain_aggravated,
    @captain_aggravated@sh.itjust.works avatar

    Back in 2013 or so, Microsoft launched the Windows Store alongside Windows 8, and was making some noises that sounded a lot like shutting out independent software stores like Steam and requiring everything on Windows to be sold through the Windows Store.

    Valve reacted to this by saying “Welp I guess it’s time to start investing in gaming on Linux” and launched Steam Machines, little PCs designed to be connected to a television to bring the Steam experience to the living room couch. They ran a modified version of Debian Linux along with their own tweaked version of Wine that could run some Windows games alongside several (including Valve’s own library) that shipped Linux native versions.

    The project itself was a bit of a flop; they relied on other companies to make Steam Machines, like Alienware and such. But a lot of things came from it.

    1. Valve demonstrated they had the wherewithal to take the gaming market with them if Microsoft got too greedy.
    2. Big Picture Mode, Steam Link, and the beginnings of Proton among others came from the Steam Machine project.
    3. The Steam Controller came from this project, which I’ve heard GabeN talk about as a major learning experience they drew on during the design of the Steam Deck, aka why the Steam Deck has perfectly conventional controls.

    They spent most of the 20teens adding steady improvements for Linux gaming to the point that we switched from having a list of games that ran on Linux, to a list of games that don’t run on Linux because that became easier to manage. Then they launched the Steam Deck, an unqualified successful Linux gaming platform. Then I came here, and then it was now, and then I don’t know what happened.

    Cold_Brew_Enema,

    Thanks!

    Amends1782,

    Awesome summary, I had forgotten most of this it was so long ago. Thanks a bunch

    lordnikon,

    Steam machines madre the same mistake the 3DO made I’m glad they recovered and something very good camel out of it.

    kalanggam,

    Genuine question: what happened last time?

    Zpiritual,

    Nothing. Nothing at all.

    DebatableRaccoon,

    Steam Machines. They were supposed to bring PC gaming to the living room but didn’t live up to that promise.

    mindlight,

    StreamOS was a bitch to install on an ordinary PC then. I tried multiple times and just got a black screen or it didn’t boot at all.

    It sucked.

    core,

    I ran it. it was fine for the games I played but it made my fans rev up like jet engines.

    doublepepperoni,
    @doublepepperoni@hexbear.net avatar

    What was the last time?

    The_Walkening,

    Valve tried selling Linux boxes for gaming back in 2013, but noone wanted to sell/make/buy them b/c the library wasn’t there and it’s a hard sell when Windows is already baked into OEM hardware pricing anyways (so it wasn’t any cheaper to buy a pre-made Steam Machine than it was a similar-spec windows box).

    Blackmist,

    Isn’t Android very heavily based on Linux too (even if a lot of it is hidden at the surface level)? I can’t think of anything more mainstream than that.

    I’m old enough to remember the Phantom Console bringing PC gaming to the masses too. Safe to say the Steam Deck is quite a lot more successful than that, given the only part they ended up making was a keyboard and mouse you could use from the sofa.

    zagaberoo,

    Android is Linux. It’s funny because this is the rare case where Stallman’s pedantry comes in handy. Android is absolutely not GNU/Linux, the OS family known as ‘Linux’, but the kernel is the Linux kernel.

    If people don’t see Android as bringing Linux to the masses (which I don’t), then it’s dubious SteamOS would either. If it’s just a container for Steam, it’s not really the same thing as Linux adoption. ChromeOS actually is GNU/Linux, but I doubt many would count that either.

    Even so, more consumer products with Linux inside means more improvements that benefit everyone.

    sederx,

    Because it’s not. The kernel is meaningless if the user space is gimped.

    Malix, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub
    @Malix@sopuli.xyz avatar

    I absolutely love the no-nonsense approach of gamefaqs (and the likes). <3

    if I’m stuck in a game (usually some 90’s point&click adventure), more often than not I just want an easily ctrl+f searchable walkthrough, and does the site ever provide.

    nul9o9,

    I remember how useful the FFX-2 guide was. We didn’t have a computer at home when I was a kid, but I was able to head to the town library and print off the neat formatted text only guide.

    Malix,
    @Malix@sopuli.xyz avatar

    man, the mention of printed-faq’s opened a core memory. I had One Must Fall 2097 and Mortal Kombat move-lists printed out

    BaronVonBort, do gaming w Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
    • Tries to improve game
    • makes everything significantly worse

    Yep, classic Bethesda.

    sebinspace, do games w Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted'

    Props for transparency atleast

    BeanMaster,

    It sucks, on one hand I’d prefer a delay so they can release what they’re happy with - but on the other this is a developer that I know and trust to continue working to make things better for a long time. For many other games this would leave a bitter taste, but for this one it’s a bit of a shrug for me.

    Katana314, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

    To give an impression of what it’s been like for me:

    I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.

    I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.

    The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.

    gringo_papi,

    Sounds like work tbh

    Katana314,

    I mean, I can’t even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don’t actually give them that feeling of fulfillment.

    Monster Hunter is a prime example of a game that sets such elongated goals that it’s regarded as a “grind-heavy” game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of “Space Truck Simulator” gameplay, where you’re just engineering good ways to ferry cargo around.

    Which is not to say that’s what Starfield aims for. From what I’ve played, it’s closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.

    chatokun,

    Half the reason I play Elite is space trucking. I’m only raising my empire rank to get the largest ship… in order to space truck better. The Fed Corvette I plan to make a combat vessel, but the Cutter will be my space truck.

    sheogorath,

    I found that flow of the game works a little bit better if you just don’t fast travel at all. I played a lot of Elite and it gave me a little bit of Elite vibes when I just walk to my ship, go thru inside it and sit down. Then I take off “manually” using the button and jump to the target system by manually targeting it and press the jump button.

    What Bethesda can do better is to just mask the loading with a flight animation, for example when you’re taking off from a planet the loading should be replaced by an animation where you’re going out of the atmosphere. And when you’re jumping between star systems, the loading should be replaced by something similar to Elite when we’re jumping through the witch space.

    All in all, my experience with Starfield has been fine. I loved the weird stuff happening when you’re just fucking around. Although the main quest has taken a step back with their sense of urgency, compare it to previous Bethesda games, where there’s a big stake going on that pushes you to at least complete the main quest once. In Starfield there’s no such sense of urgency.

    It seems like Bethesda is leaning heavy on their sandbox side, just letting people go around and do stuff.

    With optimized settings from the HUB YouTube channel, my FPS never went below 60.

    glimse,

    Sounds like play lol I mean it’s a game about exploring

    If exploration isn’t fun to you, that’s ok. There’s plenty of games out there that are more linear.

    tormeh,

    Yeah, but since it’s dynamically generated it’s likely the 10th time you see those quests.

    Fraylor,

    Yeah I literally do all of this stuff near daily in my 9-5 bounty hunting job.

    thanks_shakey_snake,

    That sounds pretty fun, actually!

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