Crypto, followed by NFTs, followed by LLMs… The GPU market has been fucked for years now. Whenever something starts to drop off, another tech bro idea that requires 10,000 GPUs to process takes its place.
Truly just the brute force solution. Need a shitload of compute? GPUs can do it! No one stops to think if we really need it. It’s all about coulda, not shoulda. Yeah, ML and AI has a place, but big tech just thinks “slap an LLM everywhere”. Just such horseshit
The tech industry chases acquisition and investor money only now, not consumer demand or innovative achievement. It’s all just people trying to get rich, mostly so they can escape the effects of late stage capitalism.
The Crypto to AI transition was brutal. Just as demand for GPUs was coming down because people were starting to use ASICs to mine Bitcoin, along comes AI to drive up non-gaming demand again.
The only good news is that eventually when the AI bubble pops there will be massive R&D and manufacturing geared towards producing GPUs. Unless something else comes along… But really, I can’t see that happening because the AI bubble is so immense and is such an enormous part of the entire world’s economy.
They should manage the organization and stay the fuck away from the product.
Only really mature product owners that understand what they are doing and LOVE the product they are making should be allowed near your product… and they will work with devs to make something wonderful.
Satisfactory, Valheim, manor lords, enshrouded… just a few examples of product that is loved. And it shows.
Epic has been trying real hard to remove the mojo tho. I have 1000+ hours in Rocket League, very few of those are from after Epic hyper-enshitified the game.
How about getting rid of casual Snow Day. I got on a year or so ago and you couldn’t even play Snow Day as they moved it to some rotating schedule where it was swapped out every other month with some other game mode. Who does shit like that?
For me, it started when they took the non-standard maps out of competitive play.
I’m guessing you’re talking about the old neo-tokyo map. I felt it was a bit chaotic for ranked myself, so I liked that change. But Epic is still trash, don’t get me wrong 😂
In case you didn’t see the trick further down the thread - you have to make sure to install the windows version of the game that runs with proton. Then you can connect to online matches. Installing the linux version is a trap; frankly, they should just delist it at this point.
FYI, playing the Windows version with Proton is often better than native Linux versions. I almost always at least try using GE-Proton, even if a game has a Linux runtime.
Not long ago I tried to log in for the first time in a year or two, and I was stopped by a big long TOS agreement that promptly made me switch to another game
According to Danish law they are risking 6 months of jail time (or 6 years under “particularly aggravating circumstances” but I don’t think that’s relevant), so not just money. The destroyed trophy, even though they weren’t directly aiming for it, a good lawyer might go after them on grounds of vandalism which is up to 1 year and 6 months under normal circumstances (disclaimer: I havent’t seen the video).
So far I don’t think there’s much precedence on it so it is hard to predict the outcome. Usually you wouldn’t get the highest punishment for a first offence, so if it is jail time I’d be surprised if it’s more than a month. But a jail punishment will haunt your criminal record for 5 years while a fine will stay with you for 2 years, which is actually the the worst part if you have anything but a low-level job in Denmark.
For the likely large overlap this audience might have with dnd, it didn’t make 100mil a year so it gets to eat shit. It doesn’t help that the video game license isn’t counted in that total. Other Hasbro brands do make 100mil a year.
I thought magic was one. It is surprising to see layoffs there.
Anyway, of course a corporation does evil shit. The only moral is the line going up.
Yeah, card crack is real. They’ve been whaling and getting kids into gambling since the 90s. Don’t know why lay offs there. Line go up just a little more probably.
It’s not that. It’s that the fewer people they have to pay the more money they get to keep. It’s incredibly short sighted and self destructive. But they don’t care at this point.
They’ve been caring less about artists and the community in recent years.
At cons, they used to pay for artists hotels and give them free booths to set up, now artists get nothing and have to pay something like $750 for a booth.
I think that’s more about WotC giving up on cons and tourneys than giving up on artists. If they’re having events at all, they’re not putting as much money into them as they used to.
You mean using AI to design the card’s mechanics? I’d like to think we are still a ways away from that, specially since they’d have to train their on model that adjusts not only for the text generated but what the actual card would do in a game. they could use it for french vanilla cards I suppose, but it’s not like those take a human that long to make anyway.
I didn’t say they needed to be quality or anything, they just need to appear quality to corporate, as all the corps are starting to cannibalize staff at the idea of using LLMs. Corporate doesn’t play the game and doesn’t care about long term, just the short term gains.
MTG used to have 2 or 3 releases a year. Enough to keep things fresh, but not an instance amount.
When I was working in a Game Store in the Early 2020’s, there as more than one release a week, and a major release about once a month. They set the milking machine to maximum.
For those being happy that valve is in this position, don’t. Any company that gets into a monopoly position, accidentally or not, will turn. Google too had “do no evil” in their manifest, until they didn’t
While I agree, it is important to note that Valve is a private company. When you don’t have to please shareholders and do absolutely everything to increase revenue, there is possibility for a level-headed leader that keeps the company customer friendly.
But if anything changes (greed takes over or leadership changes), it could still turn.
Valve is a private company right now. But Gaben is 61 and it goes without saying that Valve is at the top of every predatory tech capitalist’s wishlist. Can you even imagine what Microsoft or Google or Meta would pay for Valve? Steam is great, but that probably won’t last forever. GOG is waiting in the wings if Steam ever becomes enshittified, but most of your library cannot be transferred over.
Yeah. I don’t have a lot of negative things to say about Steam, and there’s a lot of high-value stuff. The mod workshop is great. Linux support is top-tier. There’s a lot of good stuff. The only major bad thing from my point of view is lock-in. Having a vast library of games tied to one account isn’t great. And having publishers and mod-makers etc essentially forced to rely on that platform is not good. Steam itself is good - but consolidation of power is generally a bad thing.
For that reason, most of my new games have been coming from GOG over the last couple of years. GOG’s DRM free policy means there’s basically no lock-in effect. That’s a major strength, even if some of their other features aren’t as strong as Steam.
I have mixed feelings on GOG. I want to like them, but the lack of Linux support is a real thorn in my side… Having DRM free stuff is great and I’d love if more games had DRM free versions, but currently steam actually supports me and GOG wants to pretend I don’t exist… And realistically, I’m not totally sold on GOGs promise of always having access to your games… If GOG explodes you’re probably going to lose access to your games too? I mean, of course it’s easier to archive a game for yourself if it doesn’t have DRM, but unless you do that religiously for each game on GOG you won’t be able to acquire them after GOG hypothetically explodes either… Hopefully you get enough warning to archive what you care about, I guess?
I do totally respect that DRM free copies can make a big difference but everybody argues that GOG means you’ll always have access to your games, and I’m not sure it’s substantially different than steam in that respect for “normal” people, you know? If either store kicks the bucket people are going to be out of luck. I kind of just want to throw Steam and GOG in a closest until they make out, though. Would be nice to get the best of both worlds.
Where did this rumor come from? Private companies have shareholders, too, and they have as much say in the profit direction of the company as the shareholders of any public company.
You’re not wrong, but shareholders look at their investment very differently than stockholders. Private shareholders can’t necessarily cash out whenever they want because the sale of private equity is usually tightly controlled by the company. This means they need to be interested in long-term growth and success. While public stockholders can also hold their shares for a long time, there’s much more ability and incentive to buy and sell quickly to make a quick profit.
Anecdotally, I worked for a publicly traded company for 6 years before they got bought and taken private by a private equity group. The way profitability and trends are measured is night and day. As a public company, everything was hyper focused on quarter by quarter results. One underperforming quarter meant a tank in stock prices, hiring freezes, and a general sentiment to the employees of “quit spending money on expenses if you want to have a job next quarter”. Being controlled by private equity, they’re most concerned with year over year growth and the long-term stability of our operations.
Valve has been the market leader for years and still hasn’t let the consumer down. Their business strategy comes down to offering us the best possible service. Meanwhile crappy stores like Epic Games try to lure you in with free games and timed exclusives and I still gave up on their featureless mess of a platform.
I keep finding all these cool games and instantly get deflated when I find out they’re online. I want single player, i really don’t like playing with other people.
I remember being a kid playing Morrowind and really wishing my friends could play with me.
Now I’m an adult and I don’t want to play with the kids. They have way more time to play and take my ass to the cleaners. After the umpteenth time getting tea bagged while some 13 year old goes on about fucking my mother, his voice breaking repeatedly throughout, I swore off multiplayer.
There’s a jump between your first paragraph and the second. In the first one you said you wanted to play with your friends. But in the second you got the worst of Internet boys.
I also wanted to play Morrowind with my friends. We got Elder Scrolls Online but that’s a monkey’s paw wish. I wanted drop in multiplayer and an experience more like left 4 dead. I don’t want randoms. I want my friends. I don’t want a big always online persistent world. I want the single player world, but with my friends.
If I keep going I’m just going to reinvent Baldur’s Gate 3 multiplayer. That’s basically what I wanted back when. Not the MMO shit.
Hell, even the dark souls “summon a friend in” is like 70% of what I wanted.
It reminds me of the absolute insane stuff arcade manufacturers would do to keep control over everything.
Capcom used to sell full blown arcade systems where the game’s ROM was actually volatile - in 2 years, it would vanish. You needed to pay them a monthly fee so that a technician would come up with a special device capable of rewriting the data periodically.
Todd forgets this is a game and not real life where you have to train and study for 30 years to go to the moon. He forgot that the main intricacy is the stories you can make for the player.
Like assassins creed has big cities. Which feel dead, not enjoyable.
Some do, but they make it their main draw. The reason Kerbal Space Program is fun, is fun because you can fuck up and die in a million different ways, and not doing so is chalenging and succes is rewarding while failure is hilarious(ly frustrating).
Not fucking up and dying in Starfield means pressing the Use Healthpack frequently enough.
…yes, they do. Soooo many fucking games have that. There’s a whole genre of games built around it. They’re called survival games. A relevant example would be No Man’s Sky.
I am kinda certain no game has dying. I haven’t died in any yet. Although I remember a piece of The Onion of a suicide feature of a car seat. Maybe someone should build a gaming chair with this feature to improve the immersion.
Yes, they do, just not for real. Why would you expect it to kill you for real? What an absurd standard. You’re supposed to be scared for your character’s life, not your own. They’re the one in space, not you…
You do know this threat is about some dev saying the first guys on the moon weren’t bored although there’s basically just sand and rocks to be found? And that because of this it’s fine most planets in a game are baren and uninteresting?
The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.
In RL most of the “excitement” in space comes from not wanting to fuck up and die. Games don’t have that, Todd.
So many games are all about the struggle to not fuck up and die, and they are plenty tense even though they don’t affect your real body. Ever played Subnautica? I’m not actually underwater but I’m scared of drowning.
I don’t know why the fact that a game can’t actually kill you doesn’t mean it can’t try to introduce tension.
Yeah, planets being barren is shit and realism is a shit excuse for it, but it’s kinda irrelevant to your “games don’t have dying” point, which would apply even if planets were designed better
Dude… You’re even agreeing with me without realizing it. My point is, because a game can’t create tension by threatening you with real death, it needs to be interesting in some way.
It’s a reason why the astronauts weren’t bored on the moon. The fear of death. Games don’t have that and that is one of the reasons games need to be interesting and can’t be dull like the moon. I’ll just rephrase the same thing over and over for you. I do see some things may appear challenging to understand for some.
Read the title of the article and you may be able to piece things together: Bethesda says most of Starfield’s 1000+ planets are dull on purpose because ‘when the astronauts went to the moon, there was nothing there’ but ‘they certainly weren’t bored’
Exactly! Now go tell Todd that his game isn’t real and therefor his example “astronauts on the moon weren’t bored although the moon is dull” doesn’t make any sense.
It’s like you’re getting there without actually ever getting there.
Of course it makes sense. That’s just how games work. You’re pretending you’re in space, and even though you aren’t actually running our of oxygen, your character is. You feel tension for your character.
Y’know playing COD doesn’t mean you’re actually at war, right?
I think you missed the point, lol. Obviously COD isn’t a remotely realistic portrayal of war. You haven’t understood a thing if you seriously thought I was saying that.
But we weren’t discussing realism of mechanics, rather, realism of environment. And the environments are pretty true to life.
It’s the mechanics that make a game fun. Not necessarily the environments. Though they of course help. Fun mechanics are what a game is about.
You mean like a game needs to offer more than dull enviroments to be not boring although the astronauts on the moon didn’t seem to be bored on the dull moon?
Then you have games that do space travel so well that I’m beyond scared shitless in them, like Outer Wilds. So many games have already managed to convey some of these feelings.
Perfect example. Handful of planets, each rich with hand-crafted purpose, space travel is big enough to feel epic, but small enough to not want to skip.
It nails the feeling of exploring a vast area of space, not by being realistic (it is not, by a long shot), but by just making certain experiences feel right.
Yup, classic case of realism not always making the game better.
I went to earth to check it out, I know the lore of why it is a giant sand ball but that also disappoints me. I walked around the approximate area of where I am from and found a small cave. But there was nothing in the cave except some abandoned drugs. I couldn’t interact with the glowing mushrooms, mine any minerals, etc. I was hoping for a sprawling cavern or something and just… nope. I might go back to earth to explore it some more but it’s so bland.
Yeah you just had to ignore every piece of information from the founder and developers that it would be a highly ambitious game and that they were unsure themselves where it is they wanted to stop.
Guess Larian just got a load of designers and writers. Such a shame as 5th ed was a real highlight, but now a lot of people seem to be heading back to pathfinder like the 4th ed days. Luckily, the Divinity universe can stand on its own and there’s a wealth of other tabletop rulesets waiting for their amazing adaptions
I don’t think it’s too controversial to suggest that 5e mechanics are not the strength of BG3. It would be arguably praised more if it kept the world design of BG3 and replaced the combat to have the spell scope of DO2 with the basic actions of 5e (aka shove, which arguably BG3 tweaked anyway to make it fun in combat)
I’ll miss the design approach of the game but BG3 was just a big advertisement to how good a D:OS3 will be
“Let me put it to you this way, Tav. You can buy better games than Solasta, but I like Solasta. Yes, it has a linear story, and the voice acting is rather stiff, and you can’t multiclass, but–it’s brilliant!”
I don’t actually know that I would say BG3’s story is undeniably better. It’s more polished, sure, and it’s more open-ended, but that doesn’t necessarily make it better. Granted I’m not done with it yet so I can’t say for sure, but I really like Solasta’s story, especially the second campaign.
I think there’s also something to be said about having four fully voiced player-made protagonists instead of one silent protagonist and a ton of NPC companions. There are scenes made up entirely of your party talking to each other. Which like, yeah, BG3 has that too, but Astarion and Shadowheart aren’t mine. Nora and Crag were. The writing isn’t as tight, the voice acting is relatively amateurish, but I like it.
The story in bg3 better, as it’s closer to tabletop experience. Ofc no video game ever will be as open to player’s choices as an actual living DM, but bg3 here is way better in that regard than solasta. Solving an encounter by convincing multiple people to kill eachother is amazing
I still like solasta more, as there’s just so many things in bg3 that infuriate me, like individual exp instead of party exp, and personal exp rewards for “background related” stuff, allowing for someone get ahead or behind the rest of the party on level ups. I was playing with my gf and let her be the party face, which made me about a quarter of a level behind by act 3. Or flight being a glorified dash.
I know it’s wrong, but I can’t help but be upset by the individual xp. Either I get jealous when my friends level up three hours before I do, or I feel guilty having a level on them for three hours. That shit does not fly at most tables, why would they think to include it in this game? Why isn’t there an option to share xp???
I made the change almost a year ago now after all the OGL nonsense they tried to pull and I honestly believe Pathfinder is a much more fun game. My entire table enjoys it more than 5e and they are a real variety of different player types.
I have a hankering to go back to it regularly and I’m playing on the Switch so it is less smooth, but yes I am a forever fan of Larian Studioes after experiencing just a tithe of DOS:2. Hard to explain why it is so good, but the mechanics are creative, fun, and challenging. The story is epic and actually epic in scope and the characters are all so fleshed out and the voice acting is professionally done and immaculate. It is very open ended and very long but very very good.
I’m so ready to get the kind of polish and mastery that BG3 has applied to a new game in the Divinity universe. I haven’t finished DOS3, not by a Longshot and don’t have time to play it, but it blew me away and I think about playing it again often. I will one day. It is daunting when you haven’t played a game like that in a while, to continue on. Especially on the harder difficulties lol RIP. Larian is the GOAT game studio up there with From Software and the Zelda team imo.
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