Aqarius

@Aqarius@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Aqarius,

You say that, but Arma footage keeps being aired on the news.

Aqarius,

Appropriately for the thread, the WP scene had a choice: walk away. It kept telling Walker to walk away. The player could have shut the game off.

That’s the pivot point: if you’re just playing a game about Walker, then having a choice doesn’t matter, you’re just being told a story about a lunatic. But, if Walker is a stand-in for you, and you’re playing the game “because you wanted to be something you’re not - a hero”, then not only is playing on a choice, choosing to play war porn in the first place is a choice.

Aqarius,

You’re doing the thing in the post.

Aqarius,

It’s not very much like Arcanum, though. Arcanum and Planescape are moer or less straight RPGs, Disco Elysium is practically a variant of a point and click adventure.

Aqarius,

I agree. DOS2 was, mechanically, a superior game. Porting 5e into videogame format isn’t as clean.

Aqarius,

Frankly I was really excited for the Divinity project they dropped for BG3, precisely because I like the “high middle age/early modern” feel of, eg. Pillars of Eternity that FR kinda lacks.

Aqarius,

IDK, if I found myself being pickpocketed by four grim individuals, armed to the teeth and covered in blood, I can’t say I wouldn’t do the same.

Aqarius,

Man, they used to be great when Gillen and Smith were still on board.

Aqarius,

Very true.

Aqarius,

You know, that might just make it worse. As in, this wasn’t some 5d plot, he genuinely thought this would work.

Final Fantasy VII Rebirth Features a Recreated Map of the Original Game in One-to-One Real Scale (wccftech.com) angielski

Speaking with Press Start, Director Naoki Hamaguchi talked about the world map, revealing that the team took the map of the original game and recreated it all in a one-to-one scale, meaning that all towns, dungeons, and other points of interest are now included in the same space as one seamless map. Elaborating further on how...

Aqarius,

Elaborating further on how players will get to explore such a vast world, Hamaguchi said that while the whole of the map will be available right from the start, the size of the world will actually grow as players make progress and learn new abilities that let them access previously unreachable areas.

So, how is that different from the original?

Aqarius,

Springtime for Johnny and Unity, autumn for Godot, Unreal

Aqarius,

It’s what the point of the licensing mess a few months back was: to rope dnd-one away from third party VTTs

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