If gamers are bitching about a game not adding a whole new island, you should ignore them because they’re clearly idiots.
If gamers are bitching about your menu system being navigable by someone with less than a PhD (cough, Risk of Rain 2 on console, cough), and you’re estimating that will take 6 months to fix, then that’s because you (as a company) coded your software badly.
I get that Steam is where everything and everyone is at. And that the user experience and functionality is best there BUT having another player to try an compete with Steam is a good thing, right?...
Like can we make this a more vocal opinion that Triple-A studios/publishers are like legally required to offer a version… Or what is your take on that, especially if you have a similar opinion with a deviation in execution. let me know why if you dont agree too!...
The Master Chief Collection is the single reason that I will never ever preorder another game no matter what bonuses it comes with or how confident I am with the developer.
In general though, Microsoft Games is pretty good about not pushing bugs out the door.
I honestly don’t understand the middle reception to Avowed, it’s been truly fantastic so far, and completely rock solid.
Sounds like the author has a skill issue with Stealth.
Mobs are leashed? Cool, that doesn’t matter cause I play the game like a high fantasy battle mage, and don’t run from fights.
Also, mobs are leashed in most games to some extent or another. Avowed is well written, well voice acted, tells an interesting story, and is fun to play through.
Really just feels like people were expecting Skyrim and are upset they got something more focused.
With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground....
People are complaining about Avowed? What the fuck is wrong with them?
I’ve been too busy loving it to be online reading anything, honestly cannot fathom what their complaints are tho. Avowed has repeatedly impressed me by being more clever and nuanced than I was expecting a game to be, in writing, level design, and combat.
Also, from a mechanistic standpoint I think that mostly has to do with the high cost of entry for games.
At $80-$100 for a full priced game these days, it’s hard to just buy on a whim. The only time you would is when they’re on sale, which happens well after initial release. So initial sales of games are basically entirely driven by reviews and online discourse (which itself has an effect on reviews), and you basically just have a bunch of people all waiting for the signal to buy or not.
I do think that services like Gamepass are a genuinely good way of reducing that effect, because now anyone can try anything on a lark.
It has stealth, it has magic, it has melee combat, it has ranged combat, it has dialogue options for talking your way through stuff, it has multiple ways of solving quest lines…
It’s basically Skyrim, if it was smaller and more focused, with better combat, voice acting, level design, and heads and tails better writing.
Quite frankly, executives of health insurance companies continually make money by denying medical coverage to people with children and letting them agonizingly die slowly.
I’m not on here celebrating his death for the sole reason that I think it’s just as likely this corporate espionage / assassination for money, but if it is a normal person shooting a health insurance executive for denying a loved ones’ coverage it’s hard to imagine how the executive didn’t deserve it.
You don’t get to be separated from the morality of your actions, just because you use neutral sounding business language to describe how you’re fucking over and killing people for personal profit.
Understandably. I’m emotionally removed from the situation enough to know that I shouldn’t actively celebrate, if I knew a loved one who’s medical care was denied by a for profit health insurer or if I had to waste my life fighting with them for basic care, then I’m sure I would be actively celebrating too.
We left Reddit because it was a corporate captured shit show that killed the only nice apps for interacting with it. We didn’t leave because they were too mean to health insurance executives, or because they made glib jokes in dark situations.
I mean, there are huge problems with American health care companies and insurance in general will always tend towards being a scam unless it’s extremely heavily regulated, but at a fundamental level insurance does offer a service (that of socializing the cost of extreme losses), and while executives do have fiduciary duties, the idea that they always have to pursue short term profit no matter what from a legal standpoint, is overblown and exaggerated.
Another great game ruined by gamers’ insistence on dick riding Gabe Newell and always giving Valve a 30% cut, no matter what.
Will anyone self reflect on whether they’re being a dumbass and hurting the entire gaming industry by insisting on only using Steam cause that’s all they’ve ever used?
No. They’ll yell at Epic and Remedy for not wanting to give 30% of their revenue to Valve.
I hear what you’re saying, but gamers in this thread (and every thread), are demanding that it come out on Steam, not on GOG, which makes them a huge part of the problem.
Lock in exists partially because gamers have lionized Valve for throwing them trinkets and refuse to use anything else, while Valve has designed their platform around a mandatory launcher and done what they can to lock players into it.
Despite other problems, it really feels like Microsoft runs around Sony in circles when it comes to their software prowess. Quick Resume doesn’t work flawlessly with every game, but when it does work it’s pretty incredible to jump straight back to the exact same state in another game as if you’d never closed it.
It functions differently, but both are trying to accomplish the same thing from a user perspective, to get them back into the specific part of the game they were just in.
The differences in how they approached that problem is what I mean by Microsoft running around Sony software wise.
That’s what I mean though, both are trying to accomplish basically the same thing, but Sony’s implementation is kind of half baked in that it requires developer support and doesn’t actually resume the game, just gets you close to where you were.
Yes I do, both are designed to get the user to where they want to be in the game faster than loading the game from scratch and navigating through menus to get there.
They do different approaches in design, but both are attempting to tackle the same UX issue.
So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...
I played all the side quests and by like the halfway point, I took off all my armour and just beat every single enemy to death with my bare hands. I would definitely recommend a higher difficulty if you’ve played any rpgish games before.
In that vein, if anyone likes well written, story driven, stealth / action / immersive sim games, the Dishonored series & Prey (same devs, different universe) are incredibly worth going back for.
Made by former Bioshock / System shock developers, and they’re just some of my all time favourite games, and I only played them because of all the time I suddenly had with the COVID lockdown, but they hold up incredibly well. Dishonored 1 (2012) honestly feels and looks better than Dishonored 2 (2016) because of the Xbox’s auto HDR and auto FPS boost, but both are super fun and gorgeous games.
I would generally agree with you about the main macro plot beats in Dishonored 1 and leading into 2, but I would still argue that the writing is quite good overall.
In Dishonoured 1, you still have Daud’s storyline which I found a bit more interesting on a macro level (both in the main game and both expansions), but then I would also argue that the Dishonored series has great micro writing which is a large part of the world building and the fun of exploration.
They both know how to write good little interesting world building hooks and stories, and how to pace them out and not overload you with junk documents and writing.
The Outer Wilds, Bioshock, Subnautica, Remedy Games (Alan Wake, Quantum Break, Control, etc.), Obsidian (New Vegas, Outer Worlds, Grounded, etc.), are all masters of rewarding you with more story and world building.
Conversely studios like Bethesda (Starfield, Skyrim, etc.), and Ubisoft (all their RPGs), are pretty bad about trying to make the world seem realistic at the expense of having a ton of just hastily written uninteresting documents around that bore you as much reading real world documents at random would.
And while I would put games like Cyperbunk and the Witcher and even Deathloop, somewhere in-between, I would put all the Dishonoreds and Prey right up there at the top with the best.
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...
Starfield’s biggest flaw was in trying to make a grand space game given that Bethesda’s strength is sandboxy, exploration focused, RPGs.
I am of the mind that exploration fundamentally does not work in a space game because the scale is too big. There’s waaaay too much space on even a single planet to populate with meaningfully interesting things to find. So there’s maybe one or two interesting handcrafted things per planet and you spend all your time in system and galactic scale maps to find them, rather than stumbling across them while out on a walk.
The only space games that work imho, are either ones with tiny planets like The Outer Wilds, or ones that are more linear and driven by very good writing and space is more of a backdrop than the actual millions of km you have to travel through and explore (like The Outer Worlds, or Mass Effect).
So I think Bethesda has a higher chance of success in literally any other, more limited, setting, given that writing isn’t their strong suit, but all that being said, I still don’t know if they’ll course correct.
I think Skyrim’s was better because there was less central control. I know that stuff like the whole Werewolf quest was just made by a passionate designer and dev who made it after hours, but that during Starfield development a lot more got run up the chain and there was less individual freedom.
I suspect that stems from the massive procedural generativeness but am not sure.
The store taking a smaller cut of the pie either means that developers get more money to spend on the game or consumers spend less for games. Full stop.
Publishers have revenue sharing percentages with the developers, if a game sells more and makes more money per sale the developer gets more money.
There is no way that Valve is the good guy or even neutral for taking more of the pie then they need to.
How fucking naive are you? There’s no difference between the two because the later turns into the former every time. You’re just defending your favored party using shit tactics, which is why you can’t defend the opposite.
Lol no. It’s called competition. It’s the literal entire basis of how our economic system is supposed to work and remain balanced, and having two competitors inherently creates more competition than just one where their inherently is no competition.
If you have to use violence constantly to survive and thrive, violence is your only tool. Once the bully is defeated, the victim will begin bullying, continuing the cycle of violence. This is no different.
Now who’s naiive, you really think that every time someone has stood up for themselves that they’ve gone on to become a bully?
Naive to think epic is offering a lower cut for altruistic reasons as opposed to it being the only method they could think of to try to convince devs to sell there.
This is literal the entire basis of our economy. A company being able to offer a service more efficiently charges less and gets more customers to come to them. It is the literal only mechanism in capitalist that keeps it running at all efficiently.
And that they wouldn’t jack up the rate once they corned the market given how their how strategy has been more reminiscent of Walmart approach of pricing lowering to gain market share. Biggest sign is that the store isn’t even profitable much like how lot of services these days aren’t profitable and burn money then jack up prices and offer less once they corner the market. Hell even Microsoft Store has offered low rates of 12% because few want to use it. Going to argue Microsoft is nice too now? Not falling for it Tim.
How would they corner the market? Steam still exists. As you pointed out, the Microsoft store still exists. If they ever jack up their prices devs can go elsewhere.
No one is accusing Epic or Microsoft of altruism, they offer 12% because that’s closer to what it actually costs them to run the store. Steam charges 30% because gamers refuse to buy games from anywhere else so they can just tack on an extra 18% more money that they’ll take.
Lmao, says the guy defending a multi billion dollar megacorp’s monopoly.
I prefer competition in all markets, if you prefer monopolies that take 18% more of every single sale, I have bad news for you about your level of grown up ness.
I honestly cannot fathom how gamers don’t see how much Valve has fleeced them. Like you said, it’s literally just 400 tech workers who would have had $150-200k salaries get to win the lottery and get $300k-500k salaries, at the expense of every single other gamer who just wanted to play a game at the end of their shift.
Standard Rematch game (spectra.video) angielski
It’s already hard enough without the ball being nailed to the ground.
'Xbox Hardware Is Dead,' Says Founding Team Member, 'It Looks Like Xbox Has No Desire — Or Literally Can't — Ship Hardware Anymore' - IGN (www.ign.com) angielski
Remedy is in control | The Verge (www.theverge.com) angielski
Removed Paywall: www.removepaywall.com/search?url=https%3A%2F%2Fww…
10 years later, no one has replicated Rocket League's mojo (www.pcgamer.com) angielski
Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' (www.pcgamer.com) angielski
I'm a console gamer so, Why the hate on the Epic Games Store? angielski
I get that Steam is where everything and everyone is at. And that the user experience and functionality is best there BUT having another player to try an compete with Steam is a good thing, right?...
Apple blocks Fortnite's return to iPhone in US (www.eurogamer.net) angielski
Warhammer 40K: Space Marine 2 Receives Official Mod Support, Fishing Mini-Game Possible (insider-gaming.com) angielski
I want a law for PC games to be offered in physical versions again angielski
Like can we make this a more vocal opinion that Triple-A studios/publishers are like legally required to offer a version… Or what is your take on that, especially if you have a similar opinion with a deviation in execution. let me know why if you dont agree too!...
Fable delayed to 2026 (www.gamesindustry.biz) angielski
Very likely will be a launch game for MS’s new handheld console....
Gaming has a polarization problem angielski
With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground....
Marvel Snap is banned, just like TikTok (www.theverge.com) angielski
*Everyone liked that* (i.redd.it) angielski
Remedy Has Recouped 'Most' of the Development and Marketing Expenses for Alan Wake 2 (www.ign.com) angielski
Shame it didn’t do well, I thought it was great.
PS5's 'Resume Activity' Feature Apparently Gone for Good - PlayStation LifeStyle (www.playstationlifestyle.net) angielski
Currently downloading The Witcher 3 for the first time. Got any advice for me? (lemmy.world) angielski
So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...
Godot fork- Redot emerges after recent events within the Godot project. (github.com) angielski
EDIT context from know your meme of all places Apologies :D :...
PS5 Dashboards Flooded with Unwanted Ads—Sony Claims It Wasn't Intentional (questalerts.com) angielski
We Can Simply Go Back To 2017 - Aftermath (aftermath.site)
Is Elder Scrolls 6 doomed to fail? I can't see how it will work angielski
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...
Risk of Rain creators Hopoo Games join Valve (www.gamingonlinux.com) angielski
A bit sad their next game is on hiatus, but I’m happy for them. I assume they’ll be working on Deadlock since it’s sort of similar to Risk of Rain 2.
Remedy and Annapurna announce a strategic cooperation agreement on Control 2 (www.remedygames.com) angielski
Remedy and Annapurna announce a strategic cooperation agreement on Control 2 and bringing Control and Alan Wake to film and television