Jiggle_Physics

@Jiggle_Physics@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Jiggle_Physics,

Pffft. Our new game is AT LEAST a TREE(3) A game!

Jiggle_Physics,

Didn’t get the “graphics can’t get any better” idea, however, when Quake came out, and we turned on GL graphics, it really hit me that eventually graphics could, eventually, be actually realistic. Like, it is hard to explain to people born after this era the INSANE leap forward Quake was.

Jiggle_Physics, (edited )

I totally disagree. I liked the design of quake a lot more than duke nukem. I liked the dark, dungeonesque aesthetic, and, even without GL particle physics, thought it was much better looking than it’s predecessors. It was designed to look like huge temples to eldritch gods and it nailed that.

Quake2 was a big improvement in PvP, however I think it had a lot of the same blockiness, the gibb was less impressive, and it suffered a lot of the same issues with color, just instead of brown/black/green/red, it was grey/green/yellow/red. Sure the polygons were smaller, and more numerous, time, and tech, had advanced. However it wasn’t a huge improvement. I also preferred the sound design of the first, and not just the musical sound track, Quake 1 was much more eerie. It really wasn’t until Q3 Arena that the color palate really opened up.

Previous games looked like cardboard cut outs with higher quality pictures glued to them, in a world of plywood covered covered frames also with images glued to them. Quake was like mannequins passing though a brutalist architecture mock-up.

However, 1996 I had and ATI Rage GPU. In 1997 I upgraded to a pent2 mmx with a voodoo that had a secondary 2d card supporting it. So I may have had a different experience.

Jiggle_Physics,

MtG made over a billion dollars. From what I can see WotC, products/services/licenses, make up over 3 billion of Hasbro’s 5.something billion revenue.

Jiggle_Physics,

In case you are wondering this because it seems children actually prefer subscriptions to owning games, they don’t. Out of what is offered to them, the most desired choices happen to be subscription models of some form. If those games were something you just bought then the desire would be for games that were purchased in full.

Jiggle_Physics,

It’s simple, the games that appeal the most to kids require some form of subscription. If those games didn’t, then they wouldn’t want ones with subscriptions.

Jiggle_Physics,

Correct, and if they didn’t have subscriptions, subscriptions wouldn’t be popular.

Jiggle_Physics, (edited )

It did. I think you are misunderstanding what I am saying, or adding more to it than there is.

Children do not desire subscriptions as a superior model to owning games. The model of access is not something they are comparing and contrasting. They are simply going for the games they prefer, which get locked behind subscriptions. I never implied that games popular with kids aren’t intentionally put behind subscriptions, I was arguing that the subscription model isn’t actually preferred by kids.

Jiggle_Physics,

It’s cool, happens

Jiggle_Physics,

That’s because I am not speaking on the corporate point of view here, I am discussing the kids’. Every time I see this subject come up there seems to always be people who think that the move to subscriptions are due to a preference of access model upon the consumer, naively ruining their own capacity to own things, namely kids/young people, thinking it’s just the modern, and thus better, more convenient, way to go.

Even the article’s headline is written in a manner that suggests that kids prefer the subscription model it’s self, not that they are choosing based on the game without thought to the access model.

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