bionicjoey

@bionicjoey@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bionicjoey,

What does this have to do with Ubisoft?

Dev of cancelled Life By You game shares some information, including just two weeks notice of cancellation after being given the thumbs-up a few weeks prior (www.linkedin.com) angielski

I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

bionicjoey,

Damn, this makes me mad. Reading the news about this I assumed there was a good reason for this cancellation, but the devs were on track for a release. Fuck PDX. This shouldn’t be allowed to happen.

bionicjoey,

I feel like we need a catchy word for this “destroy creative works for tax purposes” thing that has become increasingly normal in the past few years. It’s hard to call it out right now in a way that gets people riled up about it, because it’s hard to explain to people what it even is. I think part of the reason why so many corpos have become okay with doing it is they realized people don’t understand it, and so must assume they are killing the thing for a good reason. I know I was perfectly willing to assume there was a good reason for this game getting delayed back when that was announced.

bionicjoey,

It’s a shame. But based on what I saw about it, it looked like maybe they had some delusions about using LLMs for character dialogue, which seems like an insanely complex feature to build into an already complex game.

bionicjoey,

You’d need the conversations to be highly constrained in order to not break the game. Currently there are too many ways of “jailbreaking” LLMs. It was too much of a scope creep for a game which was already biting off a lot more than most studios could chew.

bionicjoey,

I wouldn’t give it a free pass if it ruined the gameplay and would have been easier for them not to implement.

bionicjoey,

That sounds awful

bionicjoey,

Wow. After watching both, the one you posted makes me actually want to play the game. No Engrish, good music, good visuals, and an idea of what the game’s sense of humour is. The OP trailer looks awful by comparison. It’s just a couple of gameplay clips and some freeze frames of characters, and clearly Google translated captions.

Ubisoft Excited To Let You Know Prince Of Persia Remake Is Still Years Away (kotaku.com) angielski

During today’s Ubisoft Summer Game Fest showcase, the publisher took a moment to acknowledge that, yes, its long-in-development and oft-delayed Prince of Persia: Sands of Time remake is still being made. But if you wanted to play it soon…bad news. It won’t be out until sometime in 2026....

bionicjoey,

Part of the development process is finding a fifth A

bionicjoey,

They have a legion of people toiling in the letter mines in order to dig up more A’s

bionicjoey,

Relevant username

bionicjoey,

Looks like The Sims meets The Guild. Cool idea. I’ll be keeping an eye on it.

bionicjoey,

Not sure why you mention DF and RW, it looks more like the Sims based on the trailer. It isn’t a colony builder is it?

bionicjoey,

I didn’t see any base-building in that trailer. The DF dev may have just been saying it’s an impressive simulation, not that it’s the same genre of game

bionicjoey, (edited )

Personally I found 6 to not be as fun as 5. I still play 5 all the time but I lost interest with 6 after less than 100 hours.

Still though, for that price I’d pick it up just to have tried it.

bionicjoey,

Sure. I might as well with this good of a sale.

bionicjoey,

I have done at least one full playthrough of Civ 6 from ancient era until somebody scored a victory. I did a couple other playthroughs that I ended early. Ultimately I just felt like the whole time I wanted to play Civ 5 more

bionicjoey,

My personal theory is that they wanted The Rock (who would be straight out of central casting for Roland) but he declined and so some exec was like “okay, just use KH instead, they both work together on a lot of the same movies”

bionicjoey,

Why does this game need a remake? It came out pretty recently. They could probably just release a graphics and content patch for the base game. Or a sequel. Why rerelease a game like this?

bionicjoey,

Ah, probably another Slay The Spire 2 type situation then. Unity really screwed the pooch on that one.

bionicjoey,

Isn’t that just shopping on their website with extra steps?

bionicjoey,

I also enjoy playing engineer, but I would play as a more aggro engineer with the upgrade for the sentry where it can’t be improved but builds faster and the shotgun where every time the sentry dies you get mini crits.

I also enjoy playing medic and scout

What are some excellent free games/total conversions that are worth playing the whole thing? angielski

I used up play a ton of Doom mods years ago and a lot of the TCs were fun but lacked substance beyond the surface. Some of the new ones are cool but overly complex. (The Sonic cart game has an hour long tutorial before you start). I was a big fan of Simon’s Destiny, the Castlevania mod for Doom....

bionicjoey,

M&B has so many amazing TC mods.

bionicjoey,

The Elder Kings 2 mod for Crusader Kings 3 is pretty amazing. It lets you roleplay in the Elder Scrolls universe, but instead of a Skyrim-style rpg, it’s a grand strategy game with intricate political and relationship mechanics.

bionicjoey,

I’m pretty sure it would be impossible to play a game like Spec Ops: The Line or Bioshock and miss the political message

bionicjoey,

Music and film don’t demand that you engage with them in the same way as video games. There are some games where you literally cannot play them without engaging with their narrative and message. Spec Ops: The Line is a good example of this. It actively pushes back against the player’s natural inclination to play it like a modern military shooter and not absorb the message.

bionicjoey, (edited )

IMO it was a mistake to patient gamer Spec Ops. The whole point was that it was a pushback against the rhetoric of the US military and simultaneously a critique of Call of Duty: Modern Warfare (and knockoffs thereof), which had just exploded in popularity. By not playing it when the things it was critiquing were in the zeitgeist, you don’t really get the same experience. Plus, the marketing for the game deliberately hid the fact that it was intended as a critique; it was marketed as yet another modern military shooter.

bionicjoey, (edited )

If you can’t control the abuse and you don’t want to do anything about it: do the thing nobody will like but will solve the problem: kill the damn game already if you don’t want to support it. That’s what I expect to happen before they face this issue, they’ll shut down official servers and make the game unavailable before they try to solve the bot problem for a game so old.

Nobody would benefit from that. There’s literally a huge movement on right now to stop companies from doing exactly that with the Stop Killing Games initiative. It’s far better for Valve to just announce the game is EOL and no longer receiving official support but to leave it in exactly its current state.

bionicjoey, (edited )

God damn it. Now all hope rests with Paralives

Edit: it sounds like they are actually delaying to ensure a more polished release. Given the massive scope of the game, this seems totally reasonable. I wish Paradox would push deadlines more often honestly, given the sorry state of their most recent titles on release day (CS2 and Vic3 in particular) Though I am still disappointed we won’t get LBY sooner.

bionicjoey,

Cassette Beasts is relatively short. You can beat the story in a couple of days. 100% and the DLC take longer, but it’s an absolute pleasure all the way through. Highly recommend you move it to the top of the backlog.

bionicjoey,

Why do so many games companies have offices in Poland? Is there some kind of government incentive for gamedev there? No offense to Poland, but for such an economically small country, I feel like I hear a disproportionate amount of games come from there.

bionicjoey,

That’s really interesting. Do you have any insight on why Poland seemingly punches above its weight on software development? Is programming a heavy focus in public schools?

bionicjoey,

I’ll answer your question with another question: What is the most realistic-looking game?

bionicjoey,

No idea how well the controls will work, so faster-paced games like Star Wars Battlefront might be out the window. I got a lot of mileage out of Jeanne D’Arc back in the day with my PSP. It’s a fun JRPG tactics game, à la Final Fantasy Tactics.

bionicjoey,

It’s so sad when you go back to the early dev diaries on YouTube where the guys who made PA1 are clearly just creating a passion project. And now PDX has turned it into just another one of their DLC treadmill games and introduced a slew of game breaking bugs in the process.

bionicjoey, (edited )

First game was relatively bug free before paradox bought it. Then once they started pushing them to add DLC content, the bugs started appearing rapidly. It’s so transparent exactly what was happening behind the scenes. PDX pushed them to add DLC to recoup their investment, and the deadlines they pushed didn’t let the studio implement them properly on top of the existing codebase (which they didn’t create with endless DLC in mind) without cutting corners like crazy.

bionicjoey,

PA is still fun if you can look past the bugs. It’s a really interesting twist on the colony sim formula to have basically an adversarial relationship with your pawns. It makes you think about security zones in much the same way as someone designing a secure facility like a bank vault or military base.

bionicjoey,

Mount and Blade (Warband, WFAS, and Bannerlord) is another that I would say puts a unique spin on RTS. You are down on the ground with your troops and need to give orders like when to have certain troop groups attack, retreat, change formation, etc. You have the opportunity for your own skill as a fighter to matter, but once the battles reach a certain size, it becomes far more important to have a tactical advantage than to just be good at fighting yourself.

bionicjoey,

Personally I like the PDX style where it’s “turn based” but the turns happen rapidly enough to feel like an RTS, and you can pause them at any time.

bionicjoey,

It definitely still feels like it’s in EA. There’s only one map and there are a ton of buttons that do nothing. But the game is aesthetic AF and the core gameplay is solid.

Does wb get any money from sales of adult swim published games on steam? angielski

I have an urge to buy some of them on steam before they get delisted but don’t want to give any money to wb in the process. The way that apparently devs could just leave or sell/give away the game on other platforms made me think maybe wb doesn’t get a cut of every sale. Does anyone know that for certain?

bionicjoey,

Gamers aren’t a monolith. I’m not going to blame the people who appreciate gaming as an art form when the problem is the people who will buy the latest Madden and Cod games every year

bionicjoey,

Ah yes, Australia, a land famous for its sensible video game related legislation

bionicjoey,

Care to expand on “poor execution”? I really enjoyed it. There were a few times it could be a bit frustrating, but overall I felt it was very well done

bionicjoey,

I guess you were expecting a very different game. I would challenge calling that “poor execution” though. I personally found the difficulty, the danger of combat, and the atmosphere to be the game’s biggest strengths. I was looking for a game that properly made you feel like a medieval peasant.

Too many medieval RPGs are about fulfilling a power fantasy as some kind of badass, but I really liked that KC:D was more about the vibes of just being a relative nobody in a historically accurate medieval simulation.

bionicjoey,

Yeah I love when games make time matter like that.

bionicjoey,

Except maybe for a flight sim where I could imagine looking down would be even more important than side to side

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