bionicjoey

@bionicjoey@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bionicjoey,

Jazzpunk is like the Naked Gun of games

bionicjoey,

Wasn’t there a fallout 3 DLC set in the Bayou?

bionicjoey,

Right yeah. I could’ve sworn there was some depiction of it in one of the games but I’m pretty sure I’m just remembering wrong.

Do you find the description Live Service Game off-putting? angielski

Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for...

bionicjoey,

The days when you’d buy something, and you would know that is the final version of your software, have been over for a long time

That sounds like a good thing to me. The real problem is that when buying a game, there are no guarantees about how finished it is.

bionicjoey,

In theory yes, but in reality, plenty of games shipped unpolished in the physical media era.

Tenebris Somnia is an 8-bit horror adventure with a flashy twist (www.rockpapershotgun.com) angielski

Some would say the best way to wind down after a rough day down the Content Reactors isn’t to play a grotty occult horror game, but I caught a trailer for Tenebris Somnia earlier, and couldn’t help myself. In this foetid offering from Argentinian devs Andrés Borghi and Tobías Rusjan of Saibot Studios, you play a young...

bionicjoey,

Any Matt Colville fans think of the Somnium Tenebris?

bionicjoey,

Outer Worlds is good too. Not as good as Outer Wilds, but still good. Sorta like New Vegas in space

bionicjoey,

Describing Mass Effect as a soap opera makes me irrationally angry. I think you meant “Space Opera”, although even that isn’t accurate. It’s far more like Star Trek than Star Wars.

bionicjoey,

Wonderlands is great. First good Borderlands game since Tales IMO

bionicjoey,

So the same as how sex is handled in every Bethesda game…

bionicjoey,

BL2 is one of my all time top games.

I hated BL3 and TPS.

Tiny Tina’s is good.

So is The Telltale game incase you somehow missed it.

bionicjoey,

Either Jazzpunk or Octodad: Dadliest Catch

Both had me laughing so hard I had tears in my eyes at various points.

bionicjoey,

It’s a welcome change from when they tried to charge money for people to use Skyrim mods

Best place to get forced subtitles? angielski

We watch a lot of movies with alien languages, Marvel, Star Wars, Dune, that type of sci-fi stuff. We are struggling to find the type of subtitles that are just for when aliens talk. I looked around, and it appears they’re called Forced Subtitles, but when we search for subtitles, all we get is the entire movie in English....

bionicjoey,

I wish this style of subs was just baked into the media. I had the same issue with the Dany parts of GoT and also with parts of BCS (Spanish and German are fantasy languages, don’t @ me)

bionicjoey,

Serve the Omnissiah well young adept

bionicjoey,

BG3 is a different genre game than TES. Neither tries that hard to be like the other. They’re just both are set in fantasy worlds

bionicjoey,

I don’t understand why any of those things are selling features. If you have been looking for it, you will have been able to find lots of games that meet the above description. Just none from AAA studios. But the CRPG world has had plenty which sold a complete game. Pillars of Eternity, the Pathfinder games, hell, the Divinity games from Larian…

The real answer is because it’s the first game to follow the Dragon Age Origins formula as well as DAO did.

bionicjoey,

Withers actually pissed me off a bit once I realized the level of customization he allowed for. Because I had replayed the beginning of the game several times messing with different builds before I ever actually talked to him. They should put in big boldface letters during character creation “you can change this later!” It would have saved me a lot of time.

bionicjoey,

In particular once I realized it worked for the companions too, since all of them have bad starting builds. Too many odd numbers.

bionicjoey,

Accurate

bionicjoey,

The internet historian video about it made me give it another chance and I was very pleasantly surprised with the quality of it.

bionicjoey,

Interesting. I haven’t played the other SW games but it appears to be two different styles of management sim in one. There’s the aboveground part which looks like a Banished-like, and then the underground game which looks like Evil Genius or something like that…

bionicjoey,

Besides the obvious BG3, I picked up Book of Hours yesterday and spent the day playing it. It’s a very cozy puzzle game

I am LOVING Baldurs Gate 3 angielski

I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....

bionicjoey,

It would be cool if they added more 5e character creation content (particularly subclasses and feats), as well as potentially other adventures down the road

bionicjoey,

Agreed. What’s especially dumb is that only one of these studios (BioWare) is even in the business of making the same genre of game.

bionicjoey,

It uses a combat system based on D&D 5e (with some changes to suit the vidya medium). Also IMO it is more polished and has better pacing compared to DOS2. Otherwise not much is different.

bionicjoey,

One qol improvement I’d like to see is faster team roster selection. Like every time you leave camp, you should get to select which companions will go with you (similar to many other CRPGs). Right now I find myself not using certain companions as often, mostly because I don’t want to go run around my camp for a minute rearranging my squad. It should be a simple drag and drop interface.

bionicjoey,

How dare you badmouth Laezel you Tskva!

bionicjoey,

The only bug I’ve encountered which bothers me is the one where a PC (normally Laezel for me) gets stuck in cinematic mode and their controls get locked out until I reload.

bionicjoey,

The important caveat with EA is that the devs actually substantially expand on the early access experience. If they just spend a year or two doing minor bugfixes and then release the game it won’t go over super well. Especially if they reduced scope during early access. I’m thinking of something like Mount and Blade 2 Bannerlord, where the devs had described so many things they wanted to do with the game, but then didn’t realize many of those goals between when it went into EA and when it released.

bionicjoey,

It’s because her cuteness is too powerful. The game struggles to contain it

As a recovering video game addict, what is the best way to avoid 'the jitters' when exposed something that reminds you of gaming?

To preface, this post isn’t a bash on gaming. I’ve been gaming since I was 3 years old on the NES. It was (and still is) a part of my life. That said, while I turned out ok in the end, I would play games every free moment I had. I’ve spent thousands of hours in World of Warcraft during the TBC-WotLK era. My pattern would...

bionicjoey,

Yeah it sounds to me like OP could get on fine if they restricted themselves to games where you pay once and get the whole game. No subscriptions, no microtransactions, no DLC. Also it might have been a mistake for OP to ask a gaming community about this

bionicjoey,

I appreciate that they are continuing to improve the game. I hope they will add some new subclasses, spells, and races eventually. It would give the game some serious staying power.

bionicjoey,

If you haven’t played Dragon Age Origins, I’d recommend it. BG3 follows the same exact playbook except with different combat mechanics.

bionicjoey,

IIRC in Alpha Protocol it picks one of the options by default right? Or does it leave you the option to stay silent?

bionicjoey,

Outer wilds didn’t have much dialogue. Unless you’re talking about the alien glyphs?

bionicjoey,

Yeah I love the way they show branching interactions between characters

bionicjoey,

Right. The “wait to remain silent” thing can take some getting used to, especially in the sort of game where you feel like your character would have a lot of questions, but I much prefer it to a default choice being made. I recently replayed one of Telltale’s games and I really enjoyed the way I could use silence as a tool. The game was The Wolf Among Us, where you play a detective who interrogates people a lot, and I used the time-honored interrogation technique of just remaining silent to make someone talk more.

bionicjoey,

Ign shouldn’t have much issue with it. There isn’t too much water

Larian's unfair advantage (credistick.com) angielski

This post was inspired by two things I saw recently: The connection between these two items is not obvious, but it is interesting. The lemon problem WeFunder, for the uninitiated, is a crowdfunding platform for (primarily) technology companies. It allows community-oriented startups to sell a small % of ownership to their users...

bionicjoey,

The saddest one to fall was definitely BioWare. Larian stands on the shoulders of a giant but that giant is currently a shell of its former self.

bionicjoey,

How exactly is a game with by your own admission weak character and story writing a return to form? BioWare’s killer advantage for a long time was their excellent character and story development.

bionicjoey,

The Mako sections in ME1 weren’t really “open world”, they were just bigger hallways in many cases. IMO none of the core Mass Effect games was particularly open world, since they were based on missions. They were all more of a “hub and spoke” design, where you travelled from one hub to another and then those hubs would have local missions you could go on.

At the end of the day, all of the ME games have pretty environments, but the pretty environments aren’t the thing that keeps me coming back to the series over a decade after its launch, the writing is.

bionicjoey, (edited )

Saren was such a fantastic villain. I originally played the Mass Effect games out of order, so I already knew what was supposed to happen with him when I played ME1, and yet I found myself trying to convince him to shake off the indoctrination anyway. It just felt so compelling to believe that he might be redeemable, or at least that I as Shepherd would want that for him. Sovereign and Harbinger were also fantastic villains in their own right.

And then the heroes, oh my god the heroes. It’s tragic that the BioWare that could write Liara, Wrex, Mordin, and Tali is dead.

Player stats for the first weekend of Baldur's Gate 3 (store.steampowered.com) angielski

We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.

bionicjoey,

Shadowheart felt like a huge liability right up until I unlocked spirit guardians. Then suddenly she becomes a beast. Before that I was just bringing her along to cast Aid and then healbot for the whole day.

bionicjoey,

It wouldn’t be that hard. Devs already have to make all sorts of adjustments for different platforms

bionicjoey,

Looking at how many games have stood in Dragon Age: Origins’ shadow over the past decade, I get the sense that lots of studios wanted to create the true spiritual successor but couldn’t come up with the resources to do so.

bionicjoey,

It is actually that good. First game to fully recapture the magic of Dragon Age Origins

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