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Tattorack

@Tattorack@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Tattorack,
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I still technically am an insider of Behind Good and Evil 2, but I haven’t heard a single bloody thing for YEARS. 10 by now, I think.

This is the first time I’ve heard anything about the franchise and it’s not even from an insider email… Or even remotely related to the prequel that was supposedly well into its development.

Tattorack,
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When I was invited to be part of the insider program there was a special insider forum and I was given two surveys to do. This was all within the first few months of the invites going out.

Ever since then it’s been dead silent.

Tattorack,
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Hmm… One other post said it was rather lacklustre.

Tattorack,
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You telling me you don’t love LEGO?

That’s… That’s starting to sound a lot like heresy.

Tattorack,
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LEGO’s plastic is very good quality, can last for literal generations, and isn’t meant to be thrown out after a single use.

Tattorack,
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Warhammer LEGO!? That would be awesome!

(And also potentially bring back some of those sought after Bionicle pieces). It would go against LEGO’s “no guns” policy, but they’ve broken that policy so often and in so many ways by now it’s more of a vague suggestion.

Tattorack,
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Playstation controllers got it right, or at least, their kind of configuration. Doesn’t have to specifically be a controller from PlayStation.

Anything with offset analogue sticks is cancerous to use.

Tattorack,
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Yeah. Kind of.

Some people have already given their take, so I’ll add to it:

The game has a couple of hours of actual, fun content. After those couple of hours you’ll start to notice that everything is the same. Oh sure, the creatures and plants are made of different parts, but that’s as far as the differences go. Every planet has the exact same pattern, every system has a space station with the exact same functions, so eventually it really feels like exploration doesn’t matter. Which kinda sucks for a game that’s supposed to be about exploration.

I’ve always said that exploration would’ve been far more impactful if the universe of No Man’s Sky had just a bit more realism in it. This would mean most planets would be frozen iceballs or low atmosphere dustballs with no life on them. This would make discovering a planet with life on it quite momentous. It would also eliminate the problem of quickly finding out all life on every planet is exactly the same.

Tattorack,
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I have yet to find any mods that improve the game in the way I’d like… Or that will even work with the latest version of the game.

Tattorack,
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Yes, I use this to hide visual novels, otherwise one would drown in them.

Unfortunately it only works for excluding just one tag, and there are people in the forums, going as far back as 8 bloody years, begging for there to be a proper tag exclusion system.

Tattorack,
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The original games are about 4 GB each. Together they should be around 8 GB.

What the fuck is the rest of the size used for!?

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

Tattorack, (edited )
@Tattorack@lemmy.world avatar

They’ve had a “basic world” for a long time at this point, unfortunately it still doesn’t go beyond “tech demo” levels of development.

Squadron 42, their single player game set in this universe, is supposedly nearly completely finished and coming “SOON™”.

If Squadron 42 actually releases it would mean Chris Roberts has finally managed to start and finish a project without a parent company ordering him or taking away the project from him.

Tattorack,
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The desire to hate on Star Citizen is far from irrational.

Wake me up once Chris Roberts actually finishes anything by himself.

Tattorack,
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It’s meant to be an “everything” game.

Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.

So what is Star Citizen supposed to be?

An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren’t new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.

So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you’re on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.

This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!

Tattorack,
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That’s because the anti cheat is running in a fake kernel with Proton. Developers have ways of detecting when the kernel isn’t real… Sometimes… But the Helldivers devs don’t seem to mind for now.

Tattorack,
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That’s because the anti cheat is running in a fake kernel with Proton. Developers have ways of detecting when the kernel isn’t real… Sometimes… But the Helldivers devs don’t seem to mind for now.

Tattorack,
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No, because their plans were explicitly for adding it in. Almost at the last moment too, as if the devs knew they were gonna get backlash for it.

Tattorack,
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Yes, and part of these make the anti cheat believe it’s running in a kernal.

Tattorack,
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Average anime protagonist progression.

Tattorack,
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I haven’t yet. Sounds like I should add to that statistic.

Tattorack,
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Sorry, I don’t smoke. No, not even in code form.

Tattorack,
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Oof. Sounds like TemTem and Planetside have that in common.

Tattorack,
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Warframe’s community is the nicest, least toxic community I’ve ever encountered. Not saying there aren’t toxic ass holes, there certainly are, but compared to other online game communities I’ve been part of the Warframe community is a breath of fresh air.

Tattorack,
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Pretty much, yeah.

Tattorack,
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Ah yes, the top secret specs of human experiments, augmenting soldiers with genetic altering diseases and space magic technologies.

Tattorack,
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It’s simple:

The more A’s on a game the shittier it is. Skull and Bones is a monumentally shit live service game. It deserves that extra A.

Tattorack,
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Most AAA games have been so shitty lately that calling something “AAA” these days is almost like saying a bad word.

Gods, the amount of disappointments I’m glad I didn’t waste money on. The biggest spending I’ve done on gaming lately is buying myself a Steam Deck. Now I’m enjoying my backlog of indies I got from Humble Monthly.

Tattorack,
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That’s not what “TERF” means.

Tattorack,
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I will chip in for Homeworld 3 as well. Even at lower graphic settings that game looks amazing!

Tattorack,
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The studio doesn’t make games for the good ideas, but to make money. Shocker, I know. But get this; the developers are paying for this parser that determines what kind of product will sell well, based on social media.

The developers have admitted to using something like that to decide what kind of games they’ll make.

Tattorack,
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I mean… That’s their fault for making such a terribly hate-able game.

Tattorack,
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Breath of the Wild and Hollow Knight on my Steam Deck.

Divinity Original Sin II on the PC.

Tattorack,
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Are you even playing Skyrim if you’re not modding?

Tattorack,
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Heh, this describes me with Warframe. XD

Tattorack,
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Other developers have already voiced their opinions on Baldur’s Gate 3. And it’s been “Oh no! Baldur’s Gate 3 is ruining the expectations of gamers about what a game is.”

Meanwhile most people playing BG3 have been saying “Finally, some good fucking food.”

Tattorack,
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Empress, right? I’ve seen some things from her (if Empress indeed is a chick) that I thought really couldn’t be meant seriously.

Tattorack,
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The only time when I’m concerned that Valve will grow rotten is if Gabe leaves.

Tattorack,
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The only reason why an Unreal game looks like an Unreal game is because the developers just use the default settings for environmental lighting and LUTs.

If your intention is to make a game with a specific look you can absolutely create your own lighting and LUTs. You can make an Unreal game look like whatever you want.

Tattorack,
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Dead Space was on the nominations list…

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