I’ve gotten pretty much the entire Yakuza series through Humble Monthly. I’ve tried getting into it starting with Y0… Played a couple of hours… Then stopped…
I dunno… It just doesn’t really seem to grow on me.
Kingdom Hearts. The writing is equally sappy and edgy fanfic crossover slop. But there’s something so satisfying about the combat, especially after the introduction of the command deck.
Can everyone please stop claiming and speculating that Valve’s new hardware will be loss leaders? If you watch LTT and Gamers Nexus’s first videos on the announcement, they actually spoke with Valve’s engineers. And the Valve representatives already said that the new hardware WILL NOT BE LOSS LEADERS....
Pretty sure Horizon Forbidden Dawn was well liked, despite having a woman speaking, but Horizon Forbidden West was hated on for changing the design of her.
Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.
Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.
There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what...
There is no open world that is too big. They can only be too small.
However, the quality of an open world is not predicated on the size of the open world, but rather what is actually in it.
And this doesn’t mean that open worlds must be drowning in content, as the quality of the content itself also matters, and certain worlds that are large and empty can still be interesting due to its traversal being good, or the sandbox nature of a large empty world.
Some of the worst examples of open worlds are the kind that are just filled with isolated little fetch quests; busywork that’s all marked on the map with no element of organic exploration. Or the kinds of open worlds where nothing actually happens “organically” without the player starting it.
The best kinds of open worlds are the ones that emphasise exploration and/or have background systems governing the world in some way (i.e. factions that interact with each other without the explicit involvement of the player).
I mean, Hideo Kojima tells stories that are a little convoluted and has layers of metaphor in them… Kinda like The Matrix, so he’d have been a perfect fit.
I wouldn’t put the LEGO games on that list. Traveller’s Tales just basically copy-pasted most games, to the point 3 were releasing within the same year.
You can install Proton by other means. It doesn’t have to be through Steam. And by now, since Valve made so much of the groundwork already, the development of Proton can be done by the community, like so many other FOSS projects.
What makes you think that the kind of people that sign this European action don’t also sign other actions?
What makes you think that the shit corpos get away with in the videogame industry will stay in the videogame industry? Have you not been paying attention to other areas of industry?
I play games on emulators, I was playing the 1999 version of CTR and hmmm it’s way better than Mario kart 64 or Double Dash on GameCube from a gameplay mechanics, fun, enjoyability perspective. Anyone else think so?
I would not. Not a single success I wouid attribute to Chris Roberts, because each of his projects was Star Citizen. A studio exec had to step in tell him to actually finish up each time, and for Freelancer he was literally kicked off the project.
Yes, I have. And there are better ways of doing it.
You could, in example, show a directional cone of where the shot came from on death. It tells you something, but not everything.
Planetside 2, and similar, gives you literal wall hacks for 20 seconds. I play with friends often, so when one of us dies we end up describing the player’s exact movements post-death without even thinking. That’s completely broken.
Planetside 2 is even worse. There’s a whole AA tank turret you can unlock, and it hardly does damage to anything besides the smallest fighter, and has a spread like a blunderbus.
Infantry have an AA lock-on option that basically works only at point blank and takes a ridiculous amount of time to actually lock. Even the smallest aircraft take 3 or 4 hits to actually die, and that’s only if they don’t have fire-suppression which heals back a third of your craft’s health.
Complain about it and all the flyboys come out the woodworks crying that AA should only be a deterrence, rather than a serious threat. Oh, and skill issues (while fly boys are the ones who farm infantry by hovering above lock-on range abd spam rocket pods).
“We don’t want to put resources towards optimising our product. We don’t care if the methods we built our product with make it more difficult to use, while regressing in several key visual aspects. The burdon of our shortcomings will be placed on the end user, who will have to spend their resources to out-power them.”
If you look into the history of Chris Roberts you’ll know it’s not a scam. Roberts is one of the few creatives I’d say actually needs an executive board to hold him back, because he’ll never stop and actually finish something.
I don’t think there’s a single project Roberts has finished on his own accord. He has always been made to finish.
Yakuza 0 is being delisted on all platforms on December 8 (being replaced by Y0:DC), Yakuza Kiwami 1 & 2 also being delisted from Microsoft PC Store (bsky.app) angielski
https://sh.itjust.works/pictrs/image/1c825f45-10ef-4d8a-838e-bf4bb445ac1e.png...
Epic boss Tim Sweeney thinks stores like Steam should stop labelling games as being made with AI: 'It makes no sense,' he says, because 'AI will be involved in nearly all future production (share.google) angielski
The glory days of Epic Games are long gone and Tim Sweeney is a god damn moron.
We have just released a grand DLC, War Sails, for our game, Mount & Blade II: Bannerlord (store.steampowered.com) angielski
Hey there Lemmerds,...
What game is a guilty pleasure of yours? angielski
What game do you absolutely love that you know yourself is bad, but love it anyway?...
It feels good to support angielski
What is your favorite Metroidvania? angielski
I haven’t played a Metroidvania in a while and I’m looking for suggestions of some good ones to try. Some I would recommend:...
Sony cracks down on Concord custom servers, issues DMCA takedowns on gameplay videos (thegamepost.com) angielski
Sony is begging you: please forget about concord
Valve's new hardware will NOT be loss leaders angielski
Can everyone please stop claiming and speculating that Valve’s new hardware will be loss leaders? If you watch LTT and Gamers Nexus’s first videos on the announcement, they actually spoke with Valve’s engineers. And the Valve representatives already said that the new hardware WILL NOT BE LOSS LEADERS....
Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] (store.steampowered.com) angielski
No prices yet. I may never financially recover from this.
'I think we're in the fight of our lives': Fired Rockstar employees and IWGB are confident the GTA 6 developer will be held accountable for its alleged union busting (www.pcgamer.com) angielski
Game marketing company takes down blog post bragging about how good it is at astroturfing Reddit after Reddit finds the post (www.pcgamer.com) angielski
What's a recent game you've tried playing that isn't worth the hype? angielski
Three developers' different philosophies on difficulty for their games angielski
Thought's on this month's Humble? angielski
For those of you who enjoy open-world games, how big of a world is too big? angielski
There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what...
We could have lived in a world where Hideo Kojima made a Matrix game, if only someone had told him he was offered to make one (www.rockpapershotgun.com) angielski
'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames (www.pcgamer.com) angielski
Over 47% of Stop Killing Games Signatures Have Already Been Verified (80.lv) angielski
The initiative has reached the required signature threshold in 15 countries, with Germany and France – the two largest – expected to follow suit.
Do you feel Crash Team Racing was better than Mario Kart? angielski
I play games on emulators, I was playing the 1999 version of CTR and hmmm it’s way better than Mario kart 64 or Double Dash on GameCube from a gameplay mechanics, fun, enjoyability perspective. Anyone else think so?
Anyone remember Heroes of Might & Magic 3? A remake is coming (store.steampowered.com) angielski
… and it looks perfect
Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title' (www.pcgamer.com) angielski
Steam Autumn Sale 2025 Has Begun (store.steampowered.com) angielski
What are you buying?
Marvel’s Wolverine - Gameplay Trailer | PS5 Games (youtu.be) angielski
Palfarm Trailer - Palworld Spin-Off Game (www.youtube.com) angielski
This getting announced a week after Pokemon announces their farming game is hilarious to me. Nintendo wont like that.
"The balance on this game is trash!" angielski
“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE
'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' (www.pcgamer.com) angielski
Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it' (www.pcgamer.com) angielski
Shocking exactly 4 people on the planet, Squadron 42 might not make it's just-recently-confirmed-absolutely-rock-solid 2026 release date. 😂...
Kirk assassin inscribed bullets with Helldivers strategem code for 500kg bomb (www.mediaite.com) angielski