When I was invited to be part of the insider program there was a special insider forum and I was given two surveys to do. This was all within the first few months of the invites going out.
I still technically am an insider of Behind Good and Evil 2, but I haven’t heard a single bloody thing for YEARS. 10 by now, I think.
This is the first time I’ve heard anything about the franchise and it’s not even from an insider email… Or even remotely related to the prequel that was supposedly well into its development.
(And also potentially bring back some of those sought after Bionicle pieces). It would go against LEGO’s “no guns” policy, but they’ve broken that policy so often and in so many ways by now it’s more of a vague suggestion.
Some people have already given their take, so I’ll add to it:
The game has a couple of hours of actual, fun content. After those couple of hours you’ll start to notice that everything is the same. Oh sure, the creatures and plants are made of different parts, but that’s as far as the differences go. Every planet has the exact same pattern, every system has a space station with the exact same functions, so eventually it really feels like exploration doesn’t matter. Which kinda sucks for a game that’s supposed to be about exploration.
I’ve always said that exploration would’ve been far more impactful if the universe of No Man’s Sky had just a bit more realism in it. This would mean most planets would be frozen iceballs or low atmosphere dustballs with no life on them. This would make discovering a planet with life on it quite momentous. It would also eliminate the problem of quickly finding out all life on every planet is exactly the same.
Yes, I use this to hide visual novels, otherwise one would drown in them.
Unfortunately it only works for excluding just one tag, and there are people in the forums, going as far back as 8 bloody years, begging for there to be a proper tag exclusion system.
Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.
So what is Star Citizen supposed to be?
An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren’t new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.
So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you’re on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.
This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!
They’ve had a “basic world” for a long time at this point, unfortunately it still doesn’t go beyond “tech demo” levels of development.
Squadron 42, their single player game set in this universe, is supposedly nearly completely finished and coming “SOON™”.
If Squadron 42 actually releases it would mean Chris Roberts has finally managed to start and finish a project without a parent company ordering him or taking away the project from him.