You’re… Not exactly disproving what I said or making a real case why it’s beneficial. On the contrary, you’ve only reinforced exactly what I’m talking about:
For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.
This trailer is entirely cinematic. I don’t know what to expect from the game, what kind of RTS it will be (does it feature base building? Is it more tactical or grand scale? Is it MOBA-like with hero units being the main feature? Is it war-game-like?). This trailer literally tells me nothing.
I used to go to Lightbrick Studio here in Copenhagen to alpha-test the various features and mechanics they were developing for this game. That was a few years ago by now, where the environments looked a lot more bland (it was literally just a raw test of the puzzle mechanics).
Nice to recognise all the things I tested in the trailer.