I already signed last year. I sent it around all my friends here in Europe and they too signed. And then they sent it around their friends… I really don’t know what else to do.
Yes, but there are also European developers. Such as Ubisoft, which previously had major issues with harassment, and probably still does. If they have a union, it certainly isn’t a powerful one.
My question is when workers in game studios start to make unions. It’s a massive industry and the people actually making the games are constantly fucked over.
Bethesda Game Studios has been on the decades-long trend of watering down all their proper RPG elements. Morrowind is significantly more jank in combat and movement than Oblicion. Oblivion significantly more jank than Skyrim.
However, Skyrim is over simplified compared to Oblivion in all of its RPG mechanics, and has removed a number of gameplay features that were previously present (e.g. Spell crafting). In turn Oblivion is itself more mechanically shallow than Morrowind, significantly lacking in such things as speech options.
The Oblivion Remaster is so more a reminder of something we’ll never get anymore; an open world RPG that isn’t as weighed down as Morrowind and not as over-simplified as Skyrim (though honestly complex NPC interactions need to come back from Morrowind).
TES VI will likely have better combat than Skyrim, but still incredibly dated compared to other games, and mechanics that can barely be called “RPG” anymore.
You’ll expect it to always suck because you’re the consumer. UE has, since UE4, put itself in the position of being the number 1 go-to engine everyone thinks about when doing amazing visuals as easily and cheaply as possible. Even indie devs instantly think about Unreal when thinking about good looking graphics.
So yes, I blame the engine for making itself a cheap, lazy way of making great looking graphics, because it’s even effecting how GPU’s are being developed.
People like that are incredibly shallow. I’m probably going to get shit for this, but it also exists on both sides.
Example; Kingdom Come Deliverence 2:
Before the game’s launch it was getting pasted by certain people for “repeating the same mistakes as the first one” in regards to diversity.
Then it turned out the game has one gay romance option, and I think one briefly encountered North African merchant. Now it’s getting pasted by other types of people for being “woke.”
Goes to show that such loud-mouths get greatly effected by the smallest kinds of tokenism. So if course just changing the text in a menu is going to be such a big deal!
Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It’s only a matter of time before more complex mods come around.
It’s normal for a Bethesda game to have every town’s NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don’t exist in the original game.
Perhaps a crowd system could’ve been implemented… But… I can’t think of any Bethesda Game Studios game that ever used crowd systems.
Careful! If your card doesn’t support DX12 you’ll not even be able to launch it. UE5 in Oblivion Remastered does not have a DX11 fallback and will refuse to launch.
Friend of mine in the Netherlands has a server at home with Jellyfin. He bought the weakest A series ARC card (forgot the exact model number), because he found out all the ARC cards use the exact same hardware for transcoding. Meaning there’d not be any performance difference between the lowest end card and the highest end card.
Check that info yourself, of course, but me and my group of friends have been using his Jellyfin for watch-parties and it’s been going great.