You’re robbing the right to exist as indie games from actual indie games, allow corporations to make games like Dave the Diver take the spotlight away from real independent developers, simply because corporations are becoming wise to masquerading as an indie game.
Guess I’ll have to wait till the game is a bit more cooked. Bummer. I hope they win this stupid lawsuit from Nintendo, because Palworld does have good potential.
Only started playing it fairly recently. It’s been hanging out in my Steam library for some time after I received it from Humble Monthly quite some time ago. Decided to try it on my Deck. Runs flawlessly despite being marked as “unsupported” by Steam.
English voice acting is surprisingly good. In a JRPG I’d always find someone who’s jarring to listen to, and it’s pretty terrible if that’s the main character. But so far I haven’t found any character that annoyed me, and like you said, the actress of Velvet seems to have no weakness in voice acting skill; she can sound soft and tender, moody and dark, and scream with rage. I wish anime had more English VAs like that, instead of the default 3 voices everyone seems to use.
Not sure how I feel about combat, though. I know it’s a staple of the Tales series, but I’d much rather fight enemies on the map than being sucked into an encounter like a turn based JRPG.
I’m at the part where Velvet joins with a pirate Reaper to take over a fortress to clear the way forward. I’ve cleared out the control room and soon will be capturing an enemy battleship. So far the story has been… incredibly edgy. I’m not sure if it’ll change, but Velvet is basically female Sasuke from Naruto Shippuden in attitude. I really like the presentation, however. Cutscenes are animated in-engine and transition to animated anime slides. Very clever.
I think the only game you mentioned on that list which is actually open world might be Final Fantasy. None of the other games are open world.
Open world games are The Legend of Zelda: Breath of the Wild, The Witcher III: Wild Hunt, Conan Exiles, The Elder Scrolls V: Skyrim, Forza Horizon, Shadow of the Colossus, Eden Ring, Insomniac’s Spiderman.
Some of these have unique traversal mechanics, some of these use only generic kinds, such as walking.
Who the hell finds it fun to either waste time trying to lure them into a trap or chase them down? And it’s so much worse against ai because they don’t need to micro manage the way humans have to so it seems whenever I use them they get wrecked under the first half assed volly from any unit. This applies to literally any...
Pretty sure, historically, they were also pretty powerful. I remember at one point reading about several nations that had serious issues with horse archers. A ranged unit of constant mobility, of course they’d be difficult to deal with.
How effective they are does depend on what kind of game you’re playing, however.
In Age of Empires II horse archers are only really good in those civilisations that have adequate research for them. And then it requires a good deal of player skill to micro the units to make use of their enhanced mobility.
In Mount and Blade Bannerlord it all depends on terrain. Horse archers are deadly on any sort of open terrain, but introduce trees or even a mild amount of rockiness and those horse archers are in a serious disadvantage.
Yeah, in Age of Empires II they’re more expensive than Skirmishers, who are archer-countering units. They’re also more expensive than regular archers, and that’s not going into the research that a good cavalry archer needs, as they’re also subject to some of the most expensive research options.
In Bannerlord you can get good horse archers only be recruiting young nobles. Then you have to spend time on levelling them up, because at the lower tiers they’re just not that good, and you risk a number of the dying before they reach a high enough level.
So between the two games I play that prominently feature horse archers, I’d say they’re managed pretty well, with the increased costs, slower training times, player skill, or levelling requirements.
So the skirmisher is a spear-throwing foot soldier with a shield. Historically a foot soldier would have a shield, a few throwing spears, and then a melee weapon. But in Age of Empires II the spear throwing and the melee are divided into two separate units.
Age of Empires II does have a light cavelry line, though, and they’re pretty quick. But only civs historically known for their good cavelry have bonuses towards them that make the viable (i.e. There are various steppe-civs in AoEII, as well as Mongols and Huns, and I’m sure Turks and Saracens have some benefit to light cav as well).
In this regard Age of Empires IV is more historically accurate, as that game can have completely unsymmetrical civs, whereas Age of Empires II has far more symmetrical gameplay.
After being incredibly disappointed by the release of Sims 4, I was someone holding out hope for Sims 5 that they would have realized, “Hey, people really didn’t want us to do anything multiplayer in Sims 4. Maybe that means we should go back and make an actual good Sims game?” But instead, we get this awful news that Sims...
So… Um… If Nintendo patented elements of Pokemon (we don’t know what the patents are yet), then… Why is TemTem allowed to live? TemTem is literally one-to-one Pokemon, all but in name.
If, somehow, TemTem isn’t in violation of Nintendo’s patents, despite just being Pokemon made by someone else, then I’m very curious what Nintendo’s patent actually is.
Could it be the capture ball? TemTem uses cards. Palworld uses balls like Pokemon. Did Nintendo patent the idea of capturing creatures inside of balls, specifically? Is that why Nintendo never went after TemTem?
I’m not sure why. TemTem, and a number of smaller projects like it, are basically exact copies of Pokemon and have been around far longer, some with succesfull kickstarter campaigns.
I remember Nintendo being RUTHLESS when people over at GBATemp tried making a smash bros clone for the NDS… For free.
There are only two things Dragon Quest V and Pokemon have in common; monster taming through battle and they’re both turn based RPGs.
Have you played or seen TemTem? It’s literally Pokemon in every way, from mechanics, level design, to even how and what kind of moves the Tems can learn.
Nintendo goes after even the smallest infringements, so since they’ve never gone after TemTem it tells me the patent isn’t “monster catching RPG”. It’s more specific than that, and Palworld somehow infringes on it. As of yet we can only guess what the patent is.
500,000 copies sold is not insignificant. Nintendo fries even the smallest of fish. They’ll literally go out of their way to fuck up someone’s small hobby project only a niche few even care about. So if Nintendo is turning blind eye to a game that copied them in every way one could possibly copy a Pokemon game, then there’s something else going on.
Remember, this is not a copyright case, this is a patent case. Considering Palworld is the only game vaguely similar to Pokemon in some minor ways that I’ve seen use spheres as a catching tool, I’m just (blindly) guessing it MIGHT have something to do with that.
I haven’t bought Palworld yet. What is the current state of the game?
I didn’t want to buy it because I saw some friends playing it many months ago when it released and it look janky as fuck. Buggy AI pathfinding, janky enemy AI, NPCs getting stuck on terrain objects or player objects, physics bugs.
Have these things been fixed/improved since launch?
Good for you! You played a game so much you personally stopped caring. But that’s just you and you alone.
There are whole communities out there that are all about retro games. You’re throwing them all under the bus for being perfectly fine about something no longer being playable due to an arbitrary and otherwise avoidable reason.
This citizen initiative, if successful, has the power to change the way games are built from the ground up, and is the sort of “tide lifts all boats” thing that’ll only end up benefiting everyone.
I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.
Obviously. I mean, I’ve only played Civ 6 for hundreds of hours. But they didn’t function similarly to Humankind. The districts in Civ 7 seem to work exactly like how they do in Humankind.
… to the extent of killing off live service games.
I mean… Nothing of value was lost? In my opinion, so far, the only decent live service game to have ever come out is still Warframe. Everything else that cane after is either a pale imitation or straight up cow milking garbage.
We could certainly do with a lot less “live service”.
I still technically am an insider of Behind Good and Evil 2, but I haven’t heard a single bloody thing for YEARS. 10 by now, I think.
This is the first time I’ve heard anything about the franchise and it’s not even from an insider email… Or even remotely related to the prequel that was supposedly well into its development.
When I was invited to be part of the insider program there was a special insider forum and I was given two surveys to do. This was all within the first few months of the invites going out.
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Just funny and dumb.
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Who the hell finds it fun to either waste time trying to lure them into a trap or chase them down? And it’s so much worse against ai because they don’t need to micro manage the way humans have to so it seems whenever I use them they get wrecked under the first half assed volly from any unit. This applies to literally any...
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