I would hope he finds it several years from now and it’s unrecoverable, just because that would be funny. But I don’t actually hope that as I have seen nothing that says he deserves that. It was already kinda sad when he started looking, now it’s just depressing.
They have made one Warhammer game, Rogue Trader. It is a party based, turn based, RPG based upon a tabletop RPG ruleset. It’s quite good, though I admit that I play it on story mode difficulty cause I can’t be bothered to learn another RPG system right now, and idgaf about build crafting. With that being said, it’s a positively ENORMOUS game, with extraordinary amounts of optional content to interact with. If you go on expecting Space Marine 2, or Dawn of War, you’re likely going to be very upset. However, if you are prepared for something which apes the old Infinity Engine games of the 90s, or games inspired by the same, such as Pillars of Eternity, you’ll likely enjoy yourself.
I liked this game a lot when I first started playing. Now in the back half of the game its just disappointing. Desyncs, crashes, and uneven balance all over the place. It has its charms but not something I would recommend anymore. Good to see they are on the right side of this though
Second time playing through, played before Lex Arbites and picked it up again after.
Genuinely, only had 1 crash on this run, maybe 3 on the last. All happened on Qetza Temer. But the uneven balance I can agree with. I’m playing through on the difficulty above medium (whatever it’s called) and now that I’m in the 4th act, sometimes they knock a party member in the first turn, sometimes my arch-militant will kick one guy down and stun him, shoot 7 more and kill 4, Heroic Action, more shooting, boss already compromised and surrounded by my melee and Cassia is making EVERYBODY whack him down.
Love it. It frustrates me. If it wasn’t Warhammer, it would only be a 6.5-7/10, but it’s so jam packed with lore tie ins that if you like the universe it’s at least a solid 8-9 for the love they put into it and continual update/community feedback. But that’s just like, my opinion, man
Not sure if this applies to you, but when it just released early on, there were difficulties between versions and save games from earlier ones didn’t play nice after updates, so I struggled to get through act 2, but then I disabled the auto update and played through it pretty much flawlessly, granted I had to start a new save file.
It hasn’t been the worst on my solo play through, mostly on a group one. There are a variety of issues that are workable, like how you will frequently start combats separated unless your group has the discipline of saints, or how one character will literally never be able to join combat because the terrain is impassable for him and him alone once initiative starts. These things we dealt with, but when combined with hours of lost progress from crashes and desyncs we threw in the towel
Supposedly the first studio failed to make a fun game and they had to restart with The Chinese Room (Dear Esther, Amnesia: A Machine for Pigs, Still Wakes the Deep).
I think they are on track with it, but we got to wait longer.
Also like, the whole selling point initially for making a Bloodlines 2 was getting Brian Mitsoda back to write the script. But they’ve thrown it out to make their own story and it will be like BG3 in that sense - a sequel in name only but no actual connection to the original game(s).
It’s no open world. But there are hubs, often there are multiple ways to finish a quest and there are quest lines that are limited by your skill and clans selection.
I would be fine without a full-on open world, maybe a bit more content and larger maps than in VTMB (I always thought the Santa Monica map could have been larger and more expansive).
The writing, world-building and ambience must be top notch in a sequel to VTMB.
I’m also quite disappointed at the change from playing a thinblood to an Elder kindred. I thought the idea of exploring thinblood lore could be really interesting and it would be much more interesting to roleplay someone who starts the game mostly human, compared to a completely inhuman monster right from the start.
In January 2019, Tencent acquired about a 36% stake in Fatshark in a deal worth approximately 500 million kr (around US$56 million). Later, in January 2021, it was reported that Tencent had acquired a majority stake in the company valued at around 2.2 billion sek (around US$260 million).
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Aktywne