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v4ld1z, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game
@v4ld1z@lemmy.zip avatar

Pog? I can’t even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

Kolanaki,
!deleted6508 avatar

First thing I thought of was “I wonder if I can recreate the original game’s levels with this.”

v4ld1z,
@v4ld1z@lemmy.zip avatar

Original as in Eternal’s levels themselves or DOOM 1993’s?

Kolanaki,
!deleted6508 avatar

The 1993 game.

v4ld1z,
@v4ld1z@lemmy.zip avatar

That’d be cool

grrgyle,

It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…

I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.

Kolanaki,
!deleted6508 avatar

The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

all-knight-party,
@all-knight-party@kbin.run avatar

"I made all the enemies Teletubbies"

Transporter_Room_3,
@Transporter_Room_3@startrek.website avatar

And of course the ever-popular “I gave the Teletubby skins gigantic boobs”

idunnololz,
@idunnololz@lemmy.world avatar

Dammit I was hoping for giant dicks

Transporter_Room_3,
@Transporter_Room_3@startrek.website avatar

Well you’re in luck, there’s a mod for that!

Gestrid,

Not to be outdone by the classic Thomas the Tank Engine character skin.

Transporter_Room_3,
@Transporter_Room_3@startrek.website avatar

also with massive tits.

fsxylo,

If there isn’t a randy savage hell knight I have no faith in humanity.

hemko,

Make enemies sexier

Ashen44,

impossible. they don’t call him mancubus for no reason 🥵

hemko,

deleted_by_author

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  • v4ld1z,
    @v4ld1z@lemmy.zip avatar
    aphonefriend,

    Isabelle from animal crossing rip and tear when?

    BruceTwarzen,

    It means that people could basically make endless games out of it, right?

    rickyrigatoni,

    Another Duke Nukem 3D remake that’ll get taken down by Randy Bitchford.

    Oha, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

    Id Software is so fucking based

    catloaf, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

    Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.

    areyouevenreal,

    I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.

    catloaf,

    No, it’s fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.

    Jtee,
    @Jtee@lemmy.world avatar

    I googled your issue and found a post on… That other site.

    Search for “Sound Settings” in windows, on that screen to the right there is a button called “Sound Control Panel”, click that.

    On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.

    Now open the “Recording” tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.

    Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn’t able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you’ll have to enable both of those things again.

    Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there’s no point to ever use Hands Free and thus I like to turn it off to reduce clutter.

    Nice to see that this is still helping people over all this time lol :)

    catloaf,

    Believe me, I’ve done that. And a handful of other things. It didn’t help. I either got garbage quality or no sound at all.

    WaterSword, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game
    @WaterSword@discuss.tchncs.de avatar

    Cool to see behind the scenes at modern IdTech tools

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    I wish they released the engine like they used to. IdTech whatever version we’re on now has to be epic.

    WaterSword,
    @WaterSword@discuss.tchncs.de avatar

    It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.

    Quake is definitely a legend though just for creating the PvP FPS scene.

    WaterSword,
    @WaterSword@discuss.tchncs.de avatar

    I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later

    vikingtons,
    @vikingtons@lemmy.world avatar

    Fast forward to today, it’s kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.

    Prandom_returns, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

    Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya’ll got any of them Mick Gordon tracks left?

    peopleproblems, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

    Ooooo and it’s on sale.

    thanks_shakey_snake, do games w Crush House is a parody of reality TV with nothing real to say about its subject

    Seems like a cool concept that they just didn’t execute super well.

    Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.

    I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.

    krimson, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game
    @krimson@lemmy.world avatar

    Love this game!

    NONE_dc, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game
    @NONE_dc@lemmy.world avatar

    “Doom Eternal” eternal confirmed?

    celeste, do games w Crush House is a parody of reality TV with nothing real to say about its subject
    @celeste@kbin.earth avatar

    aesthetically, it reminds me of 'going under,' but the corporate visuals were the point in that one.

    RebekahWSD,
    @RebekahWSD@lemmy.world avatar

    Going Under was a great little game! I felt for everyone in there. Well, most of them!

    tacosanonymous, do games w Crush House is a parody of reality TV with nothing real to say about its subject

    It seems like it would be a great $5 game.

    Bakkoda, do games w Space Marine 2 feels even more explosively, grimly, and hilariously authentic to the Warhammer 40,000 universe than the first game

    So like a normal manufacturing job nowadays

    astrsk, do games w Space Marine 2 feels even more explosively, grimly, and hilariously authentic to the Warhammer 40,000 universe than the first game
    @astrsk@kbin.run avatar

    Is this game accessible for someone who knows absolutely nothing about the series?

    essell,

    First one totally was, I’d expect the same here

    USNWoodwork,

    Was the first one any good? I’ve played a couple of 40k games that were meh. I like the lore, but the story and gameplay have to be up to par also.

    Blaiz0r,

    Yeah it’s basically like Gears of War with more melee.

    One of the best games after Dawn of War in the 40k franchise

    Maalus,

    There isn’t much to know about the series other than the main guy got accused of heresy and has to work his way back up the chain. They’ll probably explain that at the beginning of the game as a lore dump. As for Warhammer 40k - everything sucks, humanity was meant for great things but weren’t prepared for what was out in the galaxy and beyond. A civil war happened, turned out that demons are real and they don’t like the ruler of humanity that much (who basically rivals their power). Dude got stabbed, is now in a huge immovable wheelchair that supports his body, but still tries to save humanity.

    That all happened 10k years ago and everything sucks even more. There is no technological improvement - tech is barely maintained by a bunch of ritualistic fanatics that don’t know why it works or doesn’t, they just burn a bunch of incense, pray to it a lot and press control alt delete because it’s all part of the ritual. Humanity fights like 15 evil factions at all times, but humanity is evil too. Space marines would be great to fight the wars if there was enough of them for it - there is basically a couple thousand marines for millions of worlds.

    adam,

    but humanity is evil too

    Emphasis on this. We humans have become Xenophobic Christofascists* turned up to 11. All aliens are bad** and anything against established doctrine is heresy of the highest order. Human labour is essentially free vs the gross expense of materiel so the leadership will think nothing of having entire generations of a planet mine out some toxic substance that kills before you age much past the ability to outbreed it.

    In short, anyone who claims humans are the good guys, is misguided at best.

    *EmperorFascists as the ruler is the Immortal God Emperor. ** Officially, but there exists means and people who can deal a little more diplomatically than with a gun.

    HappycamperNZ,

    Then just throw in the good old human/elves/ork/bad human rhetoric and add space or dark to everything.

    Kecessa, (edited )

    Gotta add that the orcs in 40k are mushrooms!

    Piemanding,

    Nah they’re just a fun guy.

    undergroundoverground,

    Yup, the rules are simple: you serve the empror by killing the alien, the mutant and the heretic.

    All else is blasphemy.

    Hugin,

    So you see it all started with space frogs hundreds of millions of years ago…

    ryathal,

    Most the games are fine to just pick up with no knowledge of Warhammer.

    mnemonicmonkeys,

    I would recommend playing the first game (it’s good, though it is showing some age). Apart from that: no, you don’t really need to know the lore to follow along. And the comments in this thread have given more than enough background to follow it.

    That being said, if you’re interested in the lore I’ve been listening to a podcast called “Laying Down the Lore Warhammer 40k”. I found it entertaining and informative

    etchinghillside, do games w Space Marine 2 feels even more explosively, grimly, and hilariously authentic to the Warhammer 40,000 universe than the first game

    I still need the option to hide in a corner and heal.

    Maalus,

    In the first one you heal by crushing opponents. They’ll probably keep that system, since people liked it a lot.

    billiam0202,

    FTA:

    As in the first game, executions are key. When an enemy is staggered, you can run up and trigger a canned death animation—usually tearing them apart with your bare hands, or impaling them on their own claw-limbs—in order to recover your armour bar to block incoming hits.

    mnemonicmonkeys,

    Hopefully it’s a bit more polished since DOOM 2016 is an example of the system being used really well. I found the first game to be a bit clunky at times

    zaphod,

    Heresy!

    Wrufieotnak, do games w Space Marine 2 feels even more explosively, grimly, and hilariously authentic to the Warhammer 40,000 universe than the first game

    Remember: WAIT!

    They cancelled the beta. So something was SO wrong with the game, that they didn’t want the public to find out about.

    I hope it will be a good game, because the first was fun to play, but we will find that out after it released.

    I_Clean_Here,

    Yes. Multiplayer is mostly broken as of yet.

    mnemonicmonkeys,

    Personally, I hope any issues are with multiplayer because I completely don’t care about it. Single-player ftw!

    Modva,

    Thanks for the heads up.

    LostWanderer,

    I hope it will be a good game as well, I do like the Warhammer 40K universe (fascinating, as it paints a grim dystopian future which humanity has been entrapped within). Cancelling a beta is a dire move, I feel like they’re trying to hide something as well. It’s best to wait and not let excitement overrule being wise.

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