jj4211

@jj4211@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

jj4211,

I wager they are angling for the negative feedback to be private.

jj4211,

Embargoes do get a bit of backlash sometimes, but not nearly enough.

Why should a full embargo get backlash? They are trying to get input for an understanding, controlled population before unleashing it on a wider public. The whole idea is that the preview is not representative enough to start setting expectations for everyone. But it is far enough along to get the general idea and get feedback to address.

I am constantly testing pretty well known products in advance of their release and they are frequently crap. Like one thing I’m working on hasn’t been able to work at all for a week due to some bugs that something I did triggered and they haven’t provided an update yet. However when they actually are available to the general customers, they are pretty much always solid and get good reviews. If I publicly reviewed it, it could tank this product even though no one could possibly hit most of the stuff that I hit.

A full embargo seems fair. The selective embargo seems like an unfair idea, but also is a bad idea. If everyone knows they are allowed to talk about it, but only the good parts, then people will be speculating on what is not said. One product I tested had someone fanboying so hard about it they were begging the product team to lift the embargo so they could share their enthusiasm. They said no, they didn’t want partially informed internet speculation running until they could address all aspects of the product publicly, and frankly there was too much crappy parts even if he was over the moon over the product and didn’t really use the bad parts.

I suppose I could see being uncomfortable with the “testers” also being the likely “reviewers”, because your are developing to the tastes of specific reviewers and tailoring for a good review in the end even if those reviewers aren’t fully representative of the general population. It’s easier to get a few dozen key influencers happy by catering to them/making them feel special, than releasing a product and hoping you hit their sensibilities.

jj4211,

Actually, the early 3D didn’t look ‘great’ even on CRT. Particularly PS1 had affine texture mapping and a very “wobbly” low precision geometry operations, in addition to the obvious limitations of polygon count and texture resolution. It was “neat” and “novel” to see that be attempted, but it felt in some ways kind of like a step back from where 2D games had gotten by that point. Both visually and control wise (very awkward control/camera schemes were attempted back then).

Much of the “but it looks great on CRT” applies to pretty deliberately crafted pixel art given knowledge of how NTSC or PAL feeding into a CRT behaved. The artistic design knew precisely how it was going to be presented and used that for interesting tricks in how things got blurred (e.g. faux translucency by putting stripy sprites on top of each other and letting the blur fake the translucency). In the 3D land, the textures and models were going to be distorted before presentation so they couldn’t do a lot of “leaning into the CRT” in their design. Consolation being that the hardware could now actually pull off the efects they were formerly relying on the CRT blur to pull off.

jj4211,

While true for straight up reflection and glass the raytracing doesn’t do much despite being much more expensive, it is just jaw dropping to see refraction and indirect lighting. Before to have indirect lighting be vaguely credible it had to be all fixed and baked into the textures. Now we can do that with destructible stuff and moving light sources.

jj4211,

Yeah, pretty much right with you. N64 had the perspective correct texture mapping and more precise geometry calculation which did wonders for it to be good. The low geometry and tiny textures still made it like you said ‘good, not great’, and I’ll concur that the generation you cited is the key part where I didn’t feel like a step back from 2D games graphically.

jj4211,

That’s the password on my luggage!

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • giereczkowo
  • Pozytywnie
  • Spoleczenstwo
  • rowery
  • esport
  • krakow
  • tech
  • niusy
  • sport
  • lieratura
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny