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captain_aggravated

@captain_aggravated@sh.itjust.works

Linux gamer, retired aviator, profanity enthusiast

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

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Don’t you guys have phones 90-series graphics cards?

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The Box Bra, by Croft.

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Every now and again you’ll see a Tomb Raider cosplayer who has stuffed a box up her shirt and it’ll never not be funny.

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Looking at my game library, I seem to prefer blank slate player characters.

In Factorio, you play as a humanoid in a jumpsuit. In Satisfactory, you play as a humanoid in a jumpsuit. Infinifactory you play as a humanoid in a space suit. Antichamber you play as some being that can hold a gun-like tool. Buckshot Roulette you play as…something that can fire a shotgun. In all Half-Life and Portal games you play as a series of named but barely characterized people. Return of the Obra Dinn you play as an investigator, each time you start the game it randomly chooses a male or female voice for the player character. In Subnautica, you play as a stuffed wetsuit.

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I mean, I don’t. Believe it or not it isn’t mandatory.

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Actually yes, you got any oreos?

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That was the one where you had to use cat hair to add a mustache to a fake ID to impersonate a character that had no mustache? Yeah, I don’t really miss moon logic.

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Stop buying things. Go to your bank and withdraw cash. Write checks.

Catch a goose and catch an octopus. Wring the ink out of the goose, pluck a feather out of the octopus, dip the feather in the ink, and write a check like they did in the good old days.

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I can offer a clue.

Discover was Sears’ in-house charge/credit card. It got spun off by itself but a lot of companies never really started accepting Discover.

American Express, their whole thing is exclusivity. It’s the card you use to pay at fancy places. They charge merchants more in service fees, so a lot of places just don’t do business with them.

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Then stop buying things.

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Your utilities won’t take checks. Sure.

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If they seriously ONLY take credit cards and can’t be paid via bank draft, cash, personal check etc. you should be talking to your government.

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It was Discover.

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Fry was too much of a shlub to have an AmEx card.

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Don’t the Japanese have to stab themselves in the liver with a sword if they resign from one of their soul crushing 18 hour a day office jobs?

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I mean, the publisher seems to be pretty stupid, because…how did they figure that $250 million?

There are two entries in the Subnautica series, Subnautica and Below Zero. Subnautica has sold “over 5 million copies” at a retail price point of $30. So that’s $150 million in gross revenue. For this back of the napkin math I’ll assume that the “over five million” and the number of copies sold at a discount come out in the wash. 30% of that gross revenue is going to immediatley go to Steam or whatever other platform, so the company got $100 million in net revenue before their own expenses like rent and power bills gets at it.

I cannot find sales figures for Below Zero, but it sells for the same price point and I don’t think it could have possibly sold more than Subnautica did, so let’s figure another $150 million gross, $100 million net.

Subnautica as a franchise netted its studio ~$200 million across the launch of two games selling ~10 million copies.

And Krafton had agreed to pay out a $250 million bonus for reaching a certain revenue target in 2025, which they were on track to do given the announced early access launch.

Just to put them in the black for that bonus, Subnautica 2 would have to sell better than both previous games put together at a higher price, and that doesn’t touch the purchase of the studio, operating expenses, or the dump truck of cocaine that must have been involved in these financial decisions.

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Okay, they spent $750 million for a studio that has barely made $250 million in its history. I still don’t think the math mathulates here.

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  1. What do you base projected performance on if not prior performance?
  2. I don’t think Unknown Worlds did have a $250 million single release; that’s probably what they netted across three games, Natural Selection 2, Subnautica, Below Zero.
  3. Stupidity is an ingredient in betting against your own teams. Because this is what happens, you put yourself in a position where you don’t want your own victories.

Any way, I see it as our goal as the game playing public to figure out how to make this cost Krafton more than $250 million.

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That was my take.

Before the Krafton acquisition, Unknown Worlds Entertainment has produced Natural Selection 2 (the first was a Half Life mod, not sure it counts), which sold 300,000 copies, Subanutica sold “over five million” at a $30 price point, and I can’t find any sales numbers for Below Zero, but for back of the napkin math let’s say it sold about as well as Subnautica at ~5 million copies, again at $30.

So both Subnautica and Below Zero grossed $150 million. Subtract the 30% that Steam takes, and you’re left with $100 million, so $200 million between those two games would have been the net take.

Meanwhile, Moonbreaker happened, and I have no sales figures for that.

Everybody talks about what a massive hit Subnautica is, and while it is a successful game, Stardew Valley sold 40 million copies. Subnautica 2 stood a good chance of being a solid commercial success with tons of 2 hour Youtube video essays about how it compares to the original. It was never going to make $750 million. Even if it outsold Subnautica and Below Zero combined at double the price. Add in merch, Peeper plushies, T-shirts, ball caps, they were talking about a movie…Subnautica 2 was going to make a good chunk of that but wasn’t going to make it all.

As far as I can tell, they never intended to pay that $250 million bonus, it was probably offered in bad faith as incentive to sell the studio, and when it looked like they were actually going to pull off the conditions Krafton broke the contract in order to break the contract.

If I get my way, Krafton will never do business in the United States again, and since I’m a vengeful asshole that likes doing brain surgery with a backhoe, I’d probably ban Samsung, Hyundai, Kia, Toyota, Sony, Nintendo and Honda, and half of those aren’t even Korean.

Vintage gaming advertising pictures: a gallery angielski

This is probably going to seem wildly low-effort compared to my usual posts here, but I’ve found a bit of a treasure trove of print media gaming ads from magazines and sites. And they’re amazing. I found it so fun to see what companies used to do to promote their games....

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See they should have done a Charlie’s Angels type thing, have them standing kind of back to back like they’re on the same team. But I guess that won’t have been as controversial.

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Fragments of the Seamoth can be found around wrecks in the red grass plateaus, there’s a guaranteed one near Lifepod 17 aka “Ozzy from the cafeteria WHAT THE HELL GUYS?” The game hints that you can find Seamoth parts around there by the line “Our pod was almost crushed by the Seamoth bay on the way down.” You can also find several guaranteed Seamoth parts in the Aurora, I think enough to outright complete the blueprint.

Moonpool parts can be found just about anywhere you’ll find Cyclops hull fragments; I tend to find them either in the Mushroom Forest or around wrecks in the Sparse/Grand Reef.

The Scanner Room you can add to a seabase can detect scannable fragments, and you can display them on the HUD with a craftable upgrade.

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Very, very light spoilers:

This is a survival game, gathering resources from the environment to craft tools, vehicles, food and water are core mechanics, as is finding and scanning fragments of technology to unlock blueprints. You actually don’t need to craft very much, I have done a run of this game where I built no seabases, only one of the three submarines, crafted no food or water surviving only on what you can scavenge, and only made seven tools.

A common complaint I see people make with this game is that the inventory doesn’t stack, so where do I put my 900 titanium? Frankly they’re playing it like Minecraft, and it’s not Minecraft. You don’t need to hoard treasure chests worth of everything, most common materials are relatively easy to find and with the possible exception of Lithium, if you have more than five of basically any raw material on hand that you don’t have an immediate idea of how to use, you’re probably doing it wrong.

Base building is entirely optional; the idea is you’re a castaway, survivor of a shipwreck who is waiting to be rescued, you’re not moving in. To quote the game itself, “Treat this space as your home, but never forget that it is not.”

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Also found in great abundance around the red grass plateaus especially near wrecks.

You’ll get radio messages from Lifepod 17, 6 and 7.

Lifepod 17 will give you a HUD marker that takes you straight to it, depending on where your lifepod spawned you’ll likely pass a small wreck and a scatter, and there is a large wreck within sight of it. I would actually be surprised if you couldn’t complete the Seamoth, scanner room and bioreactor right there.

Lifepod 6 and 7 are both “coordinates corrupted” quests; it won’t give you a HUD marker but a picture and a hint as to their location (lifepod 4 is similar). 6 is similarly within sight of a large wreck and a scatter, going to Lifepod 7 will take you past a large scatter and a small wreck.

All three of these are fully explorable with a seaglide, high capacity air tank, and repair tool. I recommend a rebreather and an air bladder. You can find scanner room, bioreactor and seaglide parts in addition to scrap titanium outside the wrecks, and laser cutter, propulsion cannon, mobile vehicle bay, modification station, battery chargers, plus several useful databoxes including the vehicle upgrade console, and a strong chance of +30 bottles of water in supply crates.

It can be a bit of a bother for new players telling scannable fragments from the background scenery of the wrecks; act a bit like a bloodhound, drag your nose around looking for the scanner icon to pop up in the corner of the screen.

I’ll give an oblique hint for further in the game: there may come a point where you say to yourself, “Well now what?” And the game doesn’t seem to give you somewhere to go like it has been. go deeper.

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Yeah, it sounds like you didn’t explore the wrecks or their surroundings, because all the blueprints you say you need can be found above 250m fairly easily. There are Seamoth parts and a free depth upgrade for the Seamoth available right at sea level in the Aurora. I’ve finished the game several times without building a seabase at all.

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writing headlines like that should earn a nice lengthy face tazing.

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pretty okay, just had a shower and I’m chilling on the couch with my cat. She is steadily purring. comfort level is around a 7.8, maybe 7.9.

I bought HL1’s GOTY edition when it came out.

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I would end up with a farm that took all day to water, and never enough time to go down in any mine far enough to find iridium enough to make sprinklers out of, and then stop playing.

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I can also say I’ve had my fun with the game and move on.

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Corporate fuckery is not a good smell to gamers. Smells like month old genital pus.

Just starting an article by explaining “Unknown Worlds Entertainment has been acquired by Somebody Interactive, the parent company of Hunka Chunka Studios and Rumpy Pumpy Inc” and we’re already suspicious, because corporate acquisition means the game now has more parasites to fund - layers of upper management, investors, etc.

Then we hear about major names that are the people that had the vision for the original game being replaced “immediately” in a press release full of bullshit corpowank marketing boilerplate…it means this game is almost certainly going to be cancelled, the studio shut down and the staff laid off, probably after a lot of players have purchased the game in early access.

There’s quite a bit of overlap in Subnautica and KSP’s player bases, and we’ve already had our asses burned by Take Two Interactive.

So, I’m not going to be joining any early access campaign. I’m not paying for the game before it is finished, I’m not playtesting it for free, I’m not pre-ordering anything and I’m not buying any merch, and there’s a reasonable chance I’m not buying the game at all, because it has already been smeared with the aforementioned month old genital pus.

I don’t think I want to buy games from companies that have parent companies. Parent companies make everything fucking suck.

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So…here’s the thing, folks: What you’re REALLY going to have to do is stop buying live service video games.

If I understand this, it is a petition to get the EU government to look into maybe thinking about making some laws to…do something about live service games becoming unplayable when the servers shut down. Okay, here’s how that’s going to go: “We looked into it and decided not to do anything.”

Has anyone tried…not buying the damn games in the first place? If you pay for these games knowing that the soulless reptilian cloacal slits that run the AAA industry can just shut down servers whenever they want, YOU are the problem.

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Sure. I remember when Id Software released Doom as open source. They had just released Quake II earlier that month, Doom was old news and not really a money maker for the company, so they opened the source code to let the community play with it. That was a cool thing to do, it should be done more often.

I would say yeah, you should build a game in such a way that it can be played once its abandoned. The greed vampires who are actually in charge won’t let a law like that be passed. Or if it is, they’ll ignore it.

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If the population at large is too stupid to make healthy video game purchasing decisions, I wouldn’t hold my breath waiting for protections to come from the representatives they elected.

I can see a stack of ways that this isn’t going to work:

  • The government looks at the petition and says "No we’re not going to consider that."
  • The government says "We’ve considered that and decided to do nothing."
  • The government pulls an EU and the solution they come up with is to make every video game published everywhere in the world force the user to agree to the EULA every time the game launches, prompting a slew of “EULA auto-accept” mods to work around the annoying thing you now have to constantly click.
  • The government puts in a law that’s written decently. The industry, particularly those parts based outside the EU such as Japan and North America, ignore it, and shut down servers when they damn well please.

But let’s indulge in the fantasy that democracy works for a minute and Stop Killing Games becomes a law that works perfectly as intended. The publishers will find some other way to be shifty greedy fuckpukes. Case in point: Live service games just shutting down their servers whenever they want is 100% legal right now. The government currently is not protecting consumers. It never truly will. The shadiness of business will always outrun government protection, 100% of the time.

I still maintain, if you continue to pay for live service games, you’re the problem.

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I strongly dislike the end-around that these “live service” games are trying to do around copyright law. I’m a strong proponent of the idea that intellectual property law is a compromise. You get some time to make your money on your idea, then it becomes the heritage of all mankind. Treating games as a service is an attempt to weasel out of their end of the bargain.

So I don’t fucking buy them.

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Time has been repealed. Everything took place 16 years ago earlier this afternoon.

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I mean, Thalassophobia wouldn’t be a terrible name for a video game.

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Welp. That’s that for that.

What are your favourite single-player games without much fluff, grinding or difficulty spikes? angielski

Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...

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Subnautica comes to mind. It’s a survival game with a heavy focus on exploring and a very structured story. Fluff text and the obligatory random documents and audio logs are mostly optional, though the game does have a mystery to solve so some of those you want to pay attention to. No real spikes in difficulty, it’s honestly an easy game.

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spoilerI’ve done entire runs of this game only salvaging water. No bladderfish, no coral + salt, no stillsuit, no water reclaimer. You can easily make it through to the endgame on the water you spawn with plus what you find in wrecks.

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This is about maintaining the compromise that is intellectual property law.

IP law has been so perverted that I see a lot of the takietarians around here wanting to abolish it completely. That’s not a good idea. The US constitution empowers Congress to make laws that for a limited time give creators exclusive rights to their creations. FOR A LIMITED TIME. That’s the key feature. I know this is an EU petition, I imagine they have a similar concept of IP. That it belongs to the creator for awhile, and then enters the public domain as the heritage of all mankind.

Do away with copyright protection entirely, and you kill a lot of people’s jobs. The rate at which things will be created will drastically decrease. Throughout the 1980s, how many decade defining or genre defining video games came out of the United States? The nation known for a video game industry crash that decade? How many came out of the UK? How many out of Japan? How many out of the Soviet Union?

Okay so let’s make copyright permanent! Well no, because then you get Disney, a collection of stuffed suits who have MBAs instead of souls holding as much western culture hostage as they can in perpetuity.

So, we compromise. You create something, you get an amount of time of exclusive right of way, then it becomes public domain.

That length of time has gotten longer and longer to the point now that it’s more than 2 human lifetimes long. To an individual human, that’s as good as forever, so it has the problems of permanent copyright.

Especially in the realm of computer software and video games, where the life of a platform averages 10 years. There’s a whole body of software and games written for OLD systems that are still protected under copyright, but finding the copyright holder is damn near impossible. I’ll make up a game: Turtle Adventure for the Commodore 64, copyright 1985 by Bedsoft Inc. Bedsoft Inc was a sole proprietorship operated by Bartholomew Teethwick in Bristol, England. Mr. Teethwick published Turtle Adventure, a typing tutor game that didn’t really work right, and an advertisement for a Pacman clone to release in 1987 was circulated but that game was never made. The “company” was shut down in 1988 and Mr. Teethwick died of AIDS in 1991, unmarried, no children. Who’s going to sue me for posting Turtle Adventure on Github? Whose rights is copyright law protecting here?

Then you get into this model where video games don’t work at all without a central server somewhere. That’s just an end around of the deal. This software is supposed to end up in the public domain eventually. By copyrighting it, that’s the deal you made.

To patent something, you’re required to submit a technical description of your invention in sufficient detail for it to be replicated, because patent law is a similar compromise. You invent something, it’s yours for awhile then it belongs to humanity. You cannot have a patented trade secret. Why do we allow closed source software to be copyrighted?

The rules for software weren’t created for software, they were created for human readable works of literature, and they’ve been misused in ways that benefit large greed-based organizations like Microsoft.

Requiring game developers to publish their server side code when the game goes defunct is holding them to the deal they made when they installed that copyright notice. It is what they owe humanity.

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Breath of the wild is the worst. Crouch, as a toggle control, on L3.

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And girls cosplaying as Lara Croft by putting a box in their shirts will never stop being funny.

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Yeah at first during onboarding when you’re running like one smelter into one constructor on the ground with a wavy belt and spamming power poles everywhere it’s kinda goofy but when you start designing factories you can make some cool looking stuff.

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Adding bullshit RNG to a puzzle game to make it take longer might make it more “challenging” but doesn’t make it better, is my point.

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Is RNG always bullshit? No; only a sith speaks in absolutes. There are appropriate uses of randomness in video games. Is RNG very often a source of bullshit? Absolutely. Do I feel like that’s the case in Blue Prince? ABSOLUTELY

“I got the pump room but not the boiler room again so I still can’t try doing the thing I’ve been trying to do.” Said players of a game designed to disrespect their time.

If, at the start of each in-game day, you were given all of the rooms you’d unlocked so far, and were allowed to arrange them however you like right then and there, and were then free to move around in it however much you please, would the game be worsened? I’m convinced it would only be improved, because pretty much all you would do is remove “Welp, for the fifteenth time, I know what I want to try, but random chance prevented me from doing so.”

The presentation is charming and the puzzles are intriguing but I think the community is putting up with the deeply terrible mechanics out of sheer novelty, and another game made like it isn’t going to be well received.

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