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captain_aggravated

@captain_aggravated@sh.itjust.works

Linux gamer, retired aviator, profanity enthusiast

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

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2014: “You guys should be careful building your industry around proprietary tools, you really should think about open source-” “Blah blah blah stop your moralizing, open source software isn’t 100% ready to go right now so we absolutely can’t use it, instead we’re just going to pay money for this turnkey solution.”

2023: “Help! The proprietary turnkey solution we’ve been paying for this whole time is enshitifying! Subscription models, mandatory cloud services, more and steeper fees!” “Open source tools are still a thing, you know.” “Yeah but we’ve spent a decade telling an entire generation of talent to learn the proprietary stuff so it’s hard to migrate, and we didn’t contribute any code or money to FOSS projects this whole time so it still isn’t up to snuff.”

Well I guess you can slide over to Unreal and kick that can down the road a bit waiting for Epic Games to enshitify their product as well, you can use and contribute to Godot, you can develop your own in-house engine, or you can keep taking it up the ass from Unity.

Just let me ask this: If even a few smaller games, something like Unrailed or Papers Please, used Godot and contributed what they paid to Unity to the Godot team…where would the engine be today?

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I have a hypothesis: People have heard of Unreal but haven’t heard of Godot, they see folks talking about it and go “What’s that” and google it.

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On the upside, you think this will end the epidemic of worthless asset flips?

captain_aggravated,
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Art assets, sound effects, storylines, that sort of thing transfers pretty easily.

Rigging, animations, scripting, physics…these pretty much don’t and would have to be rewritten from scratch.

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It depends on the game you’re making.

Godot has a dedicated workflow for 2D games, so I’d rather make one of those color sorting puzzle games that’s all people play on mobile these days in Godot than Unity or Unreal.

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No, that’s why I think Valve is so supportive of the mod scene. Team Fortress and Counter Strike among others started out as mods that the studio hired.

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An increasing number of states are banning billboards along highways. Travelers do need a low tech method for finding certain services though, such as food, lodging, fuel and restrooms. So you’ll see those blue signs that says “FOOD NEXT EXIT” with a Waffle House and Burger King logo. In order to put the logo on that sign, the business has to meet certain criteria (which vary from state to state like all highway laws), for example a restaurant must be within 3 miles of the highway, be open for at least 12 hours a day and feature public restrooms and telephones. The sign itself may include a distinctive logo and the name of the business in legible font but no slogans or ad copy. “This burger restaurant is nearby.”

This I see as an appropriate amount of advertising.

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I remember one of the early Youtube sensations was this teen chick’s vlog that turned out to be a fictional soap opera basically. Because it hadn’t occurred to anyone to do that yet.

This was BACK IN THE DAY, around the same time Boxxy became a sensation, or that one chick who just sat still in front of the camera because the Japanese liked her huge eyes.

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Hell I think you could make a massive improvement to the site if it could realize “Hey, I’ve been suggesting the same exact video to this user 500 times in a row, and he’s never clicked it. Maybe this user likes this creator/series, but not this specific video.”

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That’s the one, lonelygirl15. What a wild story. My internet destroyed brain immediately jumped to “Wow that was before the Youtube partner program, and it was presented as an authentic teen’s vlog at least at first…I wonder what the monetization strategy was?” And it turns out there kinda wasn’t one. They went into $50,000 worth of credit card debt to fund the series, according to Wikipedia. Like remember that episode of South Park (remember that show?) where they had the waiting room full of viral video people waiting to get their non-existent internet fame money?

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The wild thing is, people still buy them. “The gameplay is derivative and insipid, it was delivered buggy and unfinished, it’s barely different than the last one they published, and the business model is outright predatory.”

“Yeah, but it’s Star Wars.”

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I’m a bachelor in my 30’s, Roblox wouldn’t have been targeted at me, but my children…which I don’t have. So the first I heard of Roblox was a Youtube video essay titled something to the effect of “I made a video about how exploitative Roblox is, and then it got worse.”

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As someone who bought a physical disc copy of The Orange Box on launch day, it…kinda slays me that TF2 is still running. It’s a very different game than it was in my day, and it is just wild hearing kids younger than the game talking about it. Gaming almost always moves on faster than this.

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