In this instance that’s definitely the case that it’s shitty behaviour IMO but in general I still hold dear to my view that most people are good and it’s my default position on new people I meet, with some bad vibe exceptions, until proven otherwise.
It’s like the old Mr Rogers quote about looking for the helpers. I see (and try my best to also do and am so lucky to be married to someone the same) so much good in this world.
I wonder what games would take up that much space for save files. I mean if a game is autosaving frequently sure but I feel like you’d need a decent amount of them
I got this email a few days ago. It’s definitely CP2077. Their example even shows like 5 titles in a sample account and that game is far and away using the most space. As to why, I have no idea.
Also to answer the “how do you know”, it’s the only GOG game I play that has a decent amount of playtime. Everything else is in the single digits. I assume lots of others are in a similar situation.
E: and the pedestrian, but I finished that in one sitting, and it’s in double digits because I let others try it out. I think there are a whopping 2 saves for that game for me.
It’s easier to make small saves for games like The Pedestrian, because essentially all you have to track is which puzzles you’ve solved.
Whereas in an RPG with a persistent world like Cyberpunk or Skyrim, you have to save the state of every single object and mechanic the player has interacted with during their run, and there are usually a whole lot of those.
If the cause of this is because of Cyberpunk then that’s ridiculous. It’d be like Steam deleting cloud saves because someone’s Half Life save file got too big… It’s their own game, marketplace and ecosystem.
Yeah, back when the game came out, I made a point to buy it on GOG so that they would get all the money for their game. I have only regretted that decision since.
As everyone knows, the game was an unfinished mess at launch, so after ~20h of play I put it down to wait for them to finish it. In the meantime, I have switched all my gaming to Linux, but GOG (the platform that prides itself on open access to gaming) still doesn’t support Linux, so I have to jump through hoops to get the game running (vs just clicking Play if I had a steam copy). Which was a main reason I didn’t double down on my GOG purchase and buy the expansion. Now that the game is in better shape, as soon as I can reliably play my GOG copy on Linux I want to go back and play my save. But now they’re threatening to delete it? Just…wild.
I don’t like how dependent PC gaming is on valve, but…for the time being I’m grateful that they seem to pretty consistently just make a good gaming experience for the players.
All rely heavily on fetch quests as the basis of their game loop, and all of them are flavored fetch quests. I played Generation Zero and got sick of it quick, and it quickly became apparent as I played Rage 2 that this is most of the experience.
Isn’t that more of a problem with game design in general though? I’d argue if you’re going with just that example then Rage 2 is the same as most MMOs. Go here, kill things, go back and deliver items, etc. Also, how are those two games similar to Just Cause or Mad Max?
Well, for Generation Zero, I felt like the closer I got to the endgame and FNIX Rising the more obvious it got that Avalanche really expected you to do middling discovery and fetch quests to prepare, and it becomes incredibly unbalanced system wise (especially in FNIX Rising, which is tacked on crap that had no playtesting for balance). I saw a similar pattern in Rage 2.
Generation Zero was a really, really, really bad first experience for me.
I actually liked New Vegas’ open world and its a miracle it turned out the way it did, and within the span of a year. Night City too, but CDPR had a long time to get it right and I even waited a year and a half post-release.
That number is not the DbD team, but the Behaviour studio as a whole. DbD is their main breadwinner, but they also have several other active games that they maintain.
Also worth noting is their history as an IP mill. Dead By Daylight is a surprise hit amongst many a licensed deal to produce games that would nearly qualify as shovelware in most cases over the last 20+ years. DbD gives them some independence, but they’re still largely a “studio for hire” by anyone who needs them.
Is there a simple way to download the save files before they get wiped? I mean without downloading the game and sorting out where the saves are and such. Steam has a dedicated page for that: store.steampowered.com/account/remotestorage (there is no download all link, but at least it’s straight forward)
Understandable. It’s definitely possible to use any other cloud service for the saves. Maybe they’ll have some paid save service in the future - I don’t like this, but considering corporate greed in this equation…
Yep. I have a friend who works there, well I guess he use to. Get ready for a wave of shitty videogames all written and designed by AI in the coming years.
pcgamer.com
Aktywne