brsrklf

@brsrklf@jlai.lu

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Day 348 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is some more Ocarina of Time. I dove into the bottom of the wall and cleared the Dead Hands boss fight. It’s one of my favorite Mini-bosses. I really wish it would be brought back in some form. It would probably scare kids shitless though so maybe not. Still though, really fond memories of stumbling into this...

brsrklf, (edited )

In Cadence of Hyrule there’s an “enemy” (more like a trap really) that’s a pair of white hands coming from the ground which grabs you and prevents you from moving for a couple turns. I am pretty sure it’s supposed to be that guy.

It’s not a floor/wall/ceiling master, there are wallmasters in the game too and they’re a lot bigger and brown coloured.

brsrklf, (edited )

It’s not a very notable thing, and we don’t see who the hands belong to, but it just seems like what they went for IMO.

Cadence of Hyrule is pretty good, more forgiving and more of a connected map with item-based puzzles compared to Crypt of the Necrodancer. The map is reordered between games, but it’s mostly designed rather than fully procedural. It’s fun.

It borrows heavily from a Link to the Past visually, but has references to many episodes. You’ve got enemies from Breath of the Wild, Gerudo, Goron, even a full Majora’s Mask inspired DLC.

brsrklf,

All those lazy bums getting their nutrition from free IV drips.

brsrklf,

I’ve been hearing about this for so long I honestly can’t remember whether I’ve already signed it.

brsrklf,

Just tried, turns out I had already signed it.

Day 341 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is Ocarina of Time (my all time favorite Zelda game). Playing Mario Kart 64 yesterday had me in the mood to play this again. So i downloaded Ship of Harkinian and set it up along with a OoT 3D graphics mod that took longer to download than it should have. It looks really good. I have it upscaled to max resolution...

brsrklf,

Yes, I got it. I mean No! No, don’t repeat that!..

Stop. For the love of Hylia, please shut up.

…Fuck you, old bird.

brsrklf,

If you are actually talking about Mario Bros., i.e. the game that’s only about kicking turtles, crabs and flies coming from pipes, yeah, I’d say that one was hardly a new thing.

Super Mario Bros. though? Hard disagree. Back then, that’s a scrolling platformer with controllable jumps, inertia that let you do sliding tricks, and relatively complex physics (acceleration, positional damage, shells, …)

Also very good readability with mechanics that were easy to learn on the spot.

Look at what most platformers played like around that time, and even what basic design errors a lot of them kept doing long after that. SMB was lightning in a bottle.

brsrklf,

Not really. I am just a bit younger, growing up between the 80s and 90s. I still play old games, only those that aged well though, but sometimes decades after their prime. I play new games a lot too. And games from any time in between, as long as they do something right.

And there are many, many games around which you can bond just as well as you could back then. Not even talking specifically about multiplayer games (which I don’t play very much at all) I’ve always been a fan of “co-piloting” games, just sharing the experience of playing, spectating, commenting around a game.

Some games are fantastic for this. Some games are rich enough that you can share your experience and discover other people do stuff completely differently. This sort of always existed (for example, what’s the right way to complete Legend of Zelda?), and this is still true even for somewhat simple games, but possibilities have only increased in range. I am pretty sure nobody plays a game like Rimworld or Tears of the Kingdom the same.

brsrklf,

Dude. Mario Kart sells consoles, not the other way around. You’re delusional.

brsrklf,

I have the Switch 2. MK world is nice I guess, but it’s nowhere near what 8 was. It feels like they were so proud of their connected gimmick they decided they would create nothing for this episode.

8 cups, almost all of them redone old tracks. The “highways” connecting them feel very similar except a couple areas (and those include, again, bits of old Mario Kart tracks). I mean, the way they redid these old tracks is cool, but base MK8 also did that very well with its 4 retro cups, and had 4 main cups full of awesome new tracks. And that’s before DLC/Deluxe added 4 extra cups. Not counting the pass for the Tour tracks, those were subpar.

There’s a lot of music… But apart from that game’s theme, all of it is remixes from Mario games. The karts also are almost only rides from previous episodes.

The free roaming mode is frankly not that great. I had loads of fun messing around in Forza Horizons games, but here it’s just a bit boring. Challenges must be activated and interrupt your driving, they’re mostly so easy you can mess up and still clear them, and though they do track records, they don’t do anything to make you want to improve them. Also you don’t meet other players. For fuck’s sake, the last actual Mario game had you meet and play seamlessly along random people!

MK World is like 90% fueled by nostalgia. This is not what I expect from a new Mario Kart game.

brsrklf,

I thought Impossible Lair was pretty good. Of course, it was a complete different genre, and basically that genre was just “Donkey Kong Country”. Nevertheless, great execution.

I played the actual YL after that one, and… Yeah, I went through it all and barely remember it. Sure, I don’t even have a lot of nostalgia for collectathons, except if you count the 3D Mario kind… But it was definitely bland, and had annoying design problems.

brsrklf,

I didn’t expect it would enhance framerate at all without a game patch to be honest.

I was expecting something like new 3DS, where all games that were not specifically patched for it ran exactly the same. But I guess the difference is that new 3DS must have run in pure hardware old 3DS mode for those.

I felt DQB2 was already somewhat playable, but I probably never did very crazy builds. I remember people warning that destroying mountains on the main island for example was a very bad idea, because they were supposed to limit how much of the island the game had to render. Maybe I should check my old island on Switch 2.

brsrklf,

It’s kind of the point I was trying to make though. They could have unlocked CPU speed for O3DS games by default, and they chose not to. I assume they didn’t because of all the games, there will always be the odd ones that behave unpredictably when they’re running on unintended specs. So they went for 100% compatibility unless the game was specifically patched for N3DS.

Even though this time it’s software emulation, they could have played a bit safer by emulating exactly a Switch 1, including clock speed. Turns out Switch 2 seems to have very good compatibility, with only a couple problematic games they are working on, so in the end, good that they did it that way.

brsrklf,

Out of the loop. What did gearbox do that time?

brsrklf,

Kinect being nerfed is something that was known.

The device was supposed to handle the movement analysis on its own with an internal processor, but they cut costs and had it processed by the console instead. Causing a lot of extra load on it, and because of that kinect games probably performed a lot worse than they could have, and were probably simplified quite a bit.

Stop Skeletons From Fighting has a good video about kinect : youtu.be/MmJ3LICVtsY

Of course, Molyneux is Molyneux, and just because of that, even with the superior kinect prototype, I’d call bullshit on almost all of the Milo demo.

brsrklf,

I won’t. Nobody is able to define what “wokeness” really means to them because it’s mostly code for “subset of people I don’t want to exist around me”.

Surprisingly, that doesn’t sound very good when said out loud.

brsrklf, (edited )

Many diverse characters all fighting back against their unfair economic situation.

“… and that’s terrible.”

I also remember Portal 2 being on that list for “Most male characters are being depicted as incompetent compared to female characters” or something.

Dude. There are 4 characters in the whole game, counting one that’s dead but probably has the most characterization. Two are male. One guy is definitely a moron by design, but the other was definitely not incompetent. Mad, evil, sure. But he certainly achieved stuff.

brsrklf,

The first trailer of Breath of the Wild had a lot of people literally wondering whether that Link was a girl. I didn’t see a lot of complaining about it, I wasn’t looking for some though.

Also, Gerudo town. I’m not sure what kind of mental gymnastics you’d need to shit on “wokeness” and somehow filter out BotW completely from it.

brsrklf,

And Sonic the Hedgehog for being anti-authoritarian and having little PSAs about tolerance and being a good person.

That would be very funny to complain about those because those PSAs were enforced on the studios by the FCC. Lots of cartoons from that era had them, including fucking G.I. Joe (that’s where “Now you know, and knowing is half the battle” comes from).

Later Animaniacs parodied the shit out of these with absurd “wheel of morality” segments.

brsrklf,

I am currently ingesting a cocktail of complex chemicals that are manipulating my sensory receptors, sending electrical impulses through my neural system and altering the balance of neurotransmitters in my brain.

Anyway, I’m kinda enjoying that sandwich.

brsrklf,

No, no, you don’t understand, the girl was doing a magic trick! He only consumed that just barely legal content with professional interest in mind.

brsrklf,

You’ve missed the part where that was actually something he said. Who cares about what the idiot’s exact kink, he had to save his honour telling people it wasn’t “really” porn.

brsrklf,

Placeholder doesn’t need to be anything more than basic featureless textures on cubes, and you should own them completely. If you made your placeholder to look like it fits, you’re asking for it to be forgotten and left in place. Which might not be too bad if it’s finally not too out of place and it’s yours.

Especially in a professional studio, they should know better than using stuff they just “found” as placeholder. To me it’s either terrible incompetence… or worse, they thought nobody would care anyway.

brsrklf, (edited )

This certainly sounds the right way to do this.

But I really wonder about the stuff at bungie being “just” incompetence, because their defence is “weren’t aware of this, just used assets left by a former Bungie employee that’s not here anymore”… And yet the art director had been following the plagiarized artist on twitter this whole time.

And they have an history of “just taking” when they think they can get away with it, as they’ve done with fanart. So, shitty studio culture sounds a definite possibility at that point.

brsrklf,

Oh. That guy. Thanks for the reminder.

Important context for whatever he has to say, between the rants about teh woke gaem jernalizm and cancel culture, and being called out as an edgy harassing asshole by his own employees.

I guess there are some cultures, especially work cultures and those enforcing them, that I don’t mind being “cancelled”, if only it worked.

brsrklf,

Those of us in Web3 gaming are well aware that things aren’t working

You can stop there. That’s because so-called “web3 gaming” solves a problem that only exists in the mind of the dozen vocal idiots that want it to happen. And that problem is mostly “I don’t really like video games, but I would play if that game was just about thinly veiled real money transactions instead”.

brsrklf,

Uh. I was aware of Dinosaur Planet and how Nintendo had Rare rework it into a Star Fox game, but I had no idea that an almost complete beta version of it had been found.

It’s lacking the ending and it was already on the way to starfoxization though it seems.

brsrklf,

It’s a bit awkward, because I liked HZD, I completed it, DLC and all, but I don’t consider it a good open world. I learned after a few hours that exploring is almost never rewarded, and you’d way better follow the few very obvious threads the game is setting up for you.

Going into a hidden path before you’re sent there by a quest is just wasting time, you’re going to struggle a lot, you’ll get nothing at the end and you’ll often even have to go back the way you came. Going outright off-road, even a little, spams you with “turn back now or I reload your save” messages. Which is baffling, I’ve never seen a game trying such a bad way to keep you inside the playing area. And I don’t think I’ve ever seen a game border that’s such a mess to begin with.

Great story, great characters, fun battle mechanics. But as an open-world game, I don’t think it works.

brsrklf,

I’ve just finished Turok for the first time. Some of these levels are absurd.

brsrklf,

I got certainly the most lost I’ve ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that’s supposed to be the exit.

Those are torture.

brsrklf,

I am not really seeing it. I did finish it without a guide back then. It was the Windows 9x port, but I don’t think it changes much.

Really in my case a guide would not help for the hardest parts, which were mostly the crazy moves needed to push those floating things to break rocks and to swim against currents with boulders.

brsrklf,

Yeah, the maze with button platforms is catacombs, that was definitely the one that had me stuck the longest time. Partly because of the maze-like structure and partly because it relies on a few climbable walls that are a lot less obvious than the usual and a very missable teleport tile.

There’s also plenty of places especially in treetop village where I was like “how the fuck am I supposed to go there?”. Turns out none of them is really necessary (and some might just not be normally accessible, even though they have items?) but that’s still confusing.

And even though I didn’t get lost too bad in it, Final confrontation surprised me. From the name I went into it expecting maybe a short level and the boss fight. That thing took forever to go through. I even had multiple moments where I was like, “lots of ammo, music is becoming ominous, here we are, boss fight”… And… No. Just another room full of enemies.

brsrklf,

I had tried a few times before, but the first time I actually completed Metroid 1 was just after its remake, Zero Mission. The original game was included (also as a bonus in one of the Metroid Prime).

The thing is, the map structure is the same (just with extra levels, more puzzles and ability gating). Power-ups and bosses that already existed in 1 are at the exact same spots. Helps a lot if you can just remember where important stuff is supposed to be.

brsrklf,

Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.

It’s supposed to tell you running makes you jump farther. Translated text doesn’t mention jumping and instead sounds like a weird nonsensical idiom about “travelling far”. Specifically travelling in the sense going on a trip, not just going from place A to place B.

brsrklf, (edited )

They weren’t nearly so patient with Okami around that time. They barely communicated around it, killed the studio, then commissioned a port they…barely communicated around again, and then they complained the game was doomed to be a commercial failure because… I don’t know.

It’s basically like one of the better classic Legend of Zelda games, only with a unique universe and charm and about twice the size of those.

It was criminally overlooked on PS2, but they have zero excuse for not turning it into a major hit for the Wii. One of the best game on a console with an absurd install base and that had almost no competition for it at that point.

brsrklf,

Oh shit. I probably would have thought that site didn’t work and I would have given up immediately if I hadn’t read that comment.

I think I both love and hate that.

brsrklf,

Gacha and lootboxes (similar in concept) tend to be the worst of predatory microtransactions because they exploit gambling addictions.

“Classic” microtansactions, like freaking Oblivion horse armor, skins, etc, are bad, but you buy them once and you know exactly what you’re getting.

With gacha and lootboxes you buy a lottery ticket hoping to get something good. They use rush-inducing casino-style tricks to get you hooked. They obfuscate your real odds and how much you’re spending as much as they can.

[Found] Forgot puzzle game name angielski

I finally found the game, it’s Gestalt_OS www.increpare.com/game/gestalt_os.htmlHello, I played a puzzle game somewhat 4 years ago, but I don’t remember the name. The game is about placing symbols on a grid to get to a specific solution. Each symbols has a functionality, like copying other symbols, or move them, but the...

puzzle game end message screenshot saying "Congratulations, you solved all of the levels! Thank you so much for playing the game. We hope you had a good time doing so :)"
brsrklf,

Nintendo games do that a lot. Most Mario games (some of them in Charles Martinet’s voice), StarFox, Metroid (with occasional thumbs-up/waving at player), F-Zero…

brsrklf,

I am against all game design patents in general. You shouldn’t be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the idea of sequence shot.

Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.

brsrklf,

My random suggestions right now for stuff I like and is played with mouse would be:

  • Rimworld. Almost any top-down PC management or (not too fast paced) strategy game should work, but, I really like the crazy random shit that happens to the characters you’re slowly getting to know in Rimworld.
  • Almost any of the Zachtronics games, if you like to torture your brain. Open-ended sort-of-engineering puzzles.The bigs ones like Spacechem, Opus Magnum and Shenzhen IO in particular, last call BBS for a bit more variety inside one game. Not Infinifactory, since while it doesn’t have any kind of fast paced action it still requires navigating in 3D so mouse only wouldn’t work.
brsrklf, (edited )

You’d be lacking shortcuts obviously, and very rarely (mostly when you ask for it) you might be prompted to input a name for something, but almost everything else has mouse controls.

Now that I think about it, there are two keys that might be a bit inconvenient not to have, spacebar for emergency pauses (there’s a screen button but it’s harder to hit in a bind) and shift that let you queue an order instead of replacing the current one.

brsrklf,

I’d heard the reason for the Xbox One was that some marketing genius noticed people were calling Xbox 360 “the 360”, and thought they would call that one… well, the One.

And then everyone laughed and went ex-bone instead.

brsrklf,

It felt so weird going into the anime completely blind.

Okay, he’s German. Uh, and he’s in the army. And it’s WW2.

…Are we going to address the elephant in the room?

Nope, he’s just the new bro, here we’re all bound by the power of muscles and cool poses.

brsrklf,

Humans are bad at probability, and that’s mostly why they gamble too.

Every wheel draw is supposed to be independent (it’s not totally so because computer “random” is really a pseudo-random algorithm, but close enough). So every time you draw, the odds are 1:4. Previous draws don’t matter.

On an infinitely large number of draws, you’d see a 1/4 success rate. This doesn’t mean you can’t fail a dozen times in a row (the probability of that is (3/4)^12, about 3%… It happens).

brsrklf,

BG3? Not sure I am seeing the influence here.

If anything Firaxis’s take on XCOM has made turn based tactics somewhat mainstream again, and Ubisoft has already tried to surf on this trend once with Mario+Rabbids.

What game do you really want to play, but haven't yet because you feel it in your soul that it will get a remake/remaster soon enough? angielski

For me it’s Super Metroid. I have played Zero Mission, Fusion, Metroid: Samus Returns (3ds) and Metroid prime remaster, three of these games are remake/remaster. So you can see why I’m hesitant to start Super Metroid, I’m sure that game still holds up, but playing it with modern controls annd other bells and whistles would...

brsrklf,

I’ve never hold up a first play because of a potential remaster, especially not if it was not announced.

I have hold up a few replays when rumours of a remake are floating around though (like I did with Skyward Sword). I stopped a halfway through replay of Xenoblade Chronicles when they announced Definitive Edition. With how long XC games get if you try to do everything… Yeah.

brsrklf,

Thinking about those I’ve played, I don’t think remakes have ever detracted from the original to me.

The first time I finally completed Metroid 1 was shortly after Zero Mission (which had the cool effect that the locations of some power ups was still fresh in my mind).

I also enjoyed Samus Returns despite it missing the point of Metroid 2, and that didn’t make Metroid 2 worse in retrospect.

Kind of similar with Majora’s Mask 3D, Mario 64 DS…

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