Some of the stores became Micromania-Zing (owned by gamestop) which amazingly enough still exists.
Yeah, those have been primarily funko pop stores for years too. Their new games are like 20% more expensive than everyone else, and their second hand games priced like everyone else’s new.
Game doesn’t exist anymore where I live, but the last thing I bought from a similar store (down to overpriced games and being mostly about merch) was a 8bitdo controller several years ago. I was there, price was not excessive, and it was slightly more convenient than having one delivered.
Beyond that… I went a couple times just to pick up a free event pokémon on 3DS, and nothing else, and I think the last actual game I got from them must have been Order of Ecclesia on the DS.
Until they give a “better” reason, I am going to assume the one they hinted at is true, and Microsoft just decided that it was worthless because it wasn’t “Mikami’s studio” anymore. Honestly, I already suspected it.
In which case, fuck them. These games were not made by one person, a studio is bigger than its director. And the rest of them didn’t get even one chance to prove themselves.
Truly shows how little they value the people who make their games.
I did see a few low-poly, very PS1 or N64-looking indies recently, even going as far as mimicking the weird texture wobbling from the PS1.
But Penny’s big breakaway is not really low-poly, or something that looks like 5th gen/PS1. Not graphically anyway.
Though it’s mechanically rather retro, with the focus on move combos, scoring and speedrunning. It’s almost more of a linear kind of skate or jet set radio-like game than a platformer.
Yeah, I suspect the last minute trailer request too. I am a huge fan of the Metroid Prime trilogy (hunters doesn’t count), and that trailer did practically nothing for me.
Woo, slight remix of the space pirate theme, scanning a dead pirate, and morph balling through a conduit. And three seconds of Sylux, again, because we’re supposed to care about that character for some reason.
It failed completely at being a Metroid game. It’s obvious the single-player “story” was just hastily hacked together from the multiplayer mode.
Maps were linear, without any kind of secrets or exploration. They were mostly boring corridors between multiplayer arenas for fights against bots.
The only abilities were different coloured guns, and while the MP trilogy gives the four beams specific properties to interact with the environment, I can’t remember what most Hunters guns were supposed to do beside opening corresponding doors.
There were three boring and mostly static bosses in the whole game, two of them copy pasted once to make it last a bit longer.
I don’t even think its controls or arena map design felt like Metroid Prime. The very limited Metroid Prime 2 multiplayer felt more like “competitive Metroid Prime”. It was more fun to me anyway, not that I’d buy a Metroid game for multiplayer.
It was hinted that guy would return in MP3’s ending, and apparently in Federation Force too (I haven’t played that one, but of course the reveal has been floating around).
Sure, it was still kind of hidden, but for those who recognized him at all, chances are they’d knew that too.
The trailer certainly failed at making his apparition exciting in any case.
I am sure there are people with good memories of it as an arena shooter, but I had little interest in that. And as a Metroid, it sucked (…sorry)
I remember trying the First Hunt demo, that was a demo cartridge from the beginning of the DS and was supposed to be a short teaser for what Hunters would be. Back then I thought, yeah, with a game around it, it could be great.
Turns out the actual Hunters was absolutely nothing like that, and focused only on multiplayer. The only reason they tacked a half-assed single-player mode on it is so it could be sold to people who wanted an actual Metroid game. I’d respect the game more if they didn’t try to sell it as more than it really was.
Sure it’s profitable, but it’s also (correctly) seen as a manipulative, and some companies have stopped using those.
As I said Nintendo and Xbox store used to do that, but they transitioned to prices in real money quite some time ago, and if they got a wallet, they let you fill it with the exact amount of what you’re buying. Same with PS store, most PC game stores, even freaking playdate catalogue and itch.io where the average payment must be like $3.
I expect that from shitty mobile games, because I know mobile gaming monetization is fucked forever, but I didn’t know major publishers still used that garbage unemptiable wallet strategy.
“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...
A simulation sandbox game that seems like it’s got potential. I hope it’s got more of an objective than something like Dwarf Fortress with tons of ways to get there, personally.
The way I understand their description, they really want emergent stories rather than any written plot, so I wouldn’t expect any kind of specific objectives from it.
Interesting, but as any procedural game, it will be a difficult balance between believable, consistent simulation and unexpected stuff keeping things exciting.
They’re talking about giving away their account. They don’t care about what happens to it, except maybe in the sense they’d prefer someone who wouldn’t waste it.
This is what bothered me in the original discussion, making it seem like being in STEM somehow doesn’t prepare you at all for critical thinking in general. On the contrary, I believe too there are people who develop it in part because of the S in there. It’s not necessary, but it’s an important tool.
Hopefully people don’t need a college degree in literature to understand basic subtext. We ask kindergarteners to do that with Dr Seuss.
Paraphrasing : those expectations are not too high, they’re the direct result of the games’ budget.
Yeah, okay, let’s admit that for a second. It’s not like they have no control over the scale and budget of their own games. Seems to me this still counts as unrealistic expectations…
Foamstars was a new IP, so they didn’t count on brand name to carry this one.
Unless they thought “Square Enix” would be enough to hype it, and yeah, for a game that far away from their usual, that would be completely disconnected from reality.
Go to Platform B and tell them : see, I bought Game already, let me play it here too.
Platform B : “who are you and why should I care?”
Proving your digital ownership never was the problem. The problem is those platforms are different companies and have no reason to honor a purchase from somewhere else.
That “Atari” was already Infogrames buying itself a new name in the early 00s. It had already changed hands a number of times since 70s/80s Atari, and had basically nothing to do with it anymore.
Waiting for this on the Switch. The slight reduction on early antes should help for going further more consistently. With some decks my runs are often cut short by a bad draw before I had a chance to get good combos.
I’ve kind of drifted away from Steam around the Greenlight/Direct debacle, when it quickly went from too tightly curated to an unexplorable paradise for thousands of fake games. Steam is not the inescapable monopoly this weird editorial makes it to be.
Nowadays, I need a good reason to buy on Steam, like decent workshop integration. And even then, I don’t even have to buy on Steam to have that. I bought Rimworld and Dwarf Fortress DRM-free from Ludeon’s site and itch.io and that included Steam key activations too.
Centralised library may have been an argument once, but it has not been for a long time. Stuff like Playnite obfuscates all that launcher explosion crap.
Honestly, it’s been a very long time since I last used start/windows menu as a… menu I guess. I don’t think I’ve tried to explore it since early XP. Back then I’d even try to organise it a bit by categories and such.
Now I have way too many games to make it readable, with a lot of these not currently installed but available. The only way I’m using the windows menu is with the search bar.
Having a dedicated game library (with everything in it) makes sense to me.
Long-time casual player of the 8 and 16-bit Compile games (mostly through emulation), I’m not even sure I’ve ever seen a SEGA-developped Puyo for any platform in retail before Puyo Puyo Tetris. Seems like they barely existed at all where I live.
So I’m not sure Puyo Puyo Tetris is to blame for the state of the game, at least it made a lot of people aware that the game exists. Though I can’t say I’m a big fan of its aesthetics or writing…
Nowadays whenever I want to play some quick Puyo I just play Tsu on switch online SNES.
“OMG, those nerds have had 20 full seconds to talk? WRAP IT UP”
(for those who don’t know Game Awards really did this. The few acceptance speeches that were there were very short, and winners were all told to “WRAP IT UP” via teleprompter and cut with music. 11 minutes of them talking in total, for a 3-hour-long show)
So we finally know what the mysterious Triple-i Initiative thing is! It’s a big gaming showcase full of announcements and new footage for upcoming games centred around triple-i games and studios (big indies)....
“Since using letters seems to be the trend in the industry, we figured that adding a couple of i’s to indie was a fair way to describe this new format. Also, triple-i just sounds cool”
They’re a bit late on the trend though, according to Microsoft and Ubisoft it’s all about Quadruple A now.
For a long time I thought I didn’t like Tetris very much. Tetris 99, Tetris Effect and Puyo Puyo Tetris made me reconsider that. Turns out I just needed a push, and now I occasionally spend hours on the stuff, gladly.
I think excluding rhythm games, Tetris must be one of the only game that gets me into “the zone”.
The only reason gamebryo modding is “easy” is because the community has been working on tools for it for decades.
It uses weird proprietary formats nobody else is using and full of stupid quirks. Back when Morrowind released, officially all Bethesda provided along the construction set was their plugin for a thousand-dollar licenced product to make nif models. Nowadays they don’t even do that anymore because they know people have been making their own free tools for Blender etc.
As for the modding structure itself, other games support a plugin hierarchy like they do. Rimworld in particular, and it runs on Unity.
One of the 6 characters in Xenoblade 3’s main cast is black. He’s quite interesting too, this game has pretty good character writing IMO. They’re not the usual stereotypical JRPG character types.
Once during a long train trip I beat the Metroid Prime three times in a row in Metroid Prime Pinball, and at that point I told myself “OK, this game will never end, drain all remaining balls and do something else”.
The only price that exists is the one they offer for it. If you think it’s too expensive for what is offered, congratulations, you know how to spend money. For any kind of product whatsoever.
I certainly think Super Mario Odyssey or Super Mario Bros Wonder were worth their price tag, because they’re great. And that’s completely subjective.
You either think it’s worth it and buy it, or you don’t. They’re selling games, not food and water. And you’ve got a freaking galaxy of other games to choose from.
It shouldn’t matter at all to you though. And it sounds absolutely ridiculous when you’re shouting your outrage at people who do buy some of their products.
UK Retailer GAME To End All In-Store Video Game Sales (www.gfinityesports.com) angielski
Xbox executives just cannot give a straight answer to questions about Tango Gameworks (www.pcgamer.com)
Indie games using retro graphics angielski
Two examples of this are :...
The BIG List of Video Game Randomizers (now open source) (video-game-randomizers.github.io) angielski
SmashManiac originally ran the site but recently converted it into an open source project. Here’s the announcement...
Metroid Prime 4: Beyond – Announcement Trailer (www.youtube.com) angielski
Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset (www.gamespot.com) angielski
Moonring on Steam (free beer alert) (store.steampowered.com) angielski
“A dark-fantasy, turn-based, retro-fusion of classic turn-based RPGs and roguelikes, all presented with a unique neon aesthetic.”
Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)
“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...
Streets of Fortuna- Announcement Trailer (www.youtube.com) angielski
A simulation sandbox game that seems like it’s got potential. I hope it’s got more of an objective than something like Dwarf Fortress with tons of ways to get there, personally.
The Star Fox-style roguelite whose dev refused to use AI voices to cut costs is adding an entire "anti-capitalist revenge" campaign about a cat-girl destroying AI (lemmy.today) angielski
Since the Link isn’t working for some:...
Is it possible to safely "give away" a Steam account to a stranger? angielski
I’m pretty sure I’m done with Steam gaming, haven’t launched a game in almost a year, and generally want to move away from DRM....
11 years after launch, 49M people still use their PS4s, matching the PS5 (arstechnica.com) angielski
Why People Don’t Catch The Politics In Their Favorite Games (aftermath.site) angielski
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets (gameworldobserver.com) angielski
18+ Hidden in the Mountains Base - 20 years - Wealth over 9.5m - 40 Colonists - Arid Shrubland - 300X300 (media.rimworld.gallery) koreański
Netris is an open-source cloud gaming platform with Stadia-like features using Proton (www.gamingonlinux.com) angielski
Marvels Rivals requires creators to sign a contract that removes your right to give a negative review in order to access the playtest (files.catbox.moe) angielski
On today’s episode of “This shouldn’t be legal”…...
Atari Revives Infogrames As A Publishing Label (atari.com) angielski
Balatro - Patch 1.0.1f (store.steampowered.com) angielski
Steam is a ticking time bomb (www.spacebar.news) angielski
Sega is killing Puyo Puyo (www.youtube.com) angielski
https://medium.com/@MegaMissingno/puyo-puyo-tetris-ruined-puyo-puyo-4ac9acde1ee7
The developers of Dead Cells, Darkest Dungeon and Slay The Spire are launching their own "triple-I" Game Awards (www.rockpapershotgun.com) angielski
The Triple-i Initiative gaming showcase is coming April 10th (www.gamingonlinux.com) angielski
So we finally know what the mysterious Triple-i Initiative thing is! It’s a big gaming showcase full of announcements and new footage for upcoming games centred around triple-i games and studios (big indies)....
TIL you can remove tags such as horror from itch.io using ?exclude=tg.horror in the url. (itch.io) angielski
Its a query parameter. Completely changes the site.
Let's discuss: Tetris (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Bethesda Celebrates 30th Anniversary of The Elder Scrolls, Provides Small Development Update on The Elder Scrolls VI (www.thefpsreview.com) angielski
Fights In Tight Spaces devs announce fantasy follow-up Knights In Tight Spaces (www.rockpapershotgun.com) angielski
Are game studios suddenly abandoning Black developers? (www.gamedeveloper.com)
15 billion score in Pokemon Pinball + Caanoo (files.catbox.moe) angielski
New Rimworld DLC: Anomaly (twitter.com)
RimWorld - Anomaly (DLC) Store page is up (store.steampowered.com) angielski
MAR10 Day 2024 - Nintendo (www.youtube.com) angielski
Paper Mario: The Thousand Year Door releases 5.23.2024...