brsrklf

@brsrklf@jlai.lu

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

What is the definitive way to play certain games? angielski

To clarify, if I was introducing someone to the Diablo series for the first time and told them they'd have to start on the first one. I wouldn't want them playing the bare vanilla version. There is a Bezelbub mod out there that gives the game lots of QoL improvements, you'd be thinking you're playing a build of Diablo 2 before...

brsrklf,

Does VCMI includes the ability to play the original campaigns with everything they had, on whatever language they were installed? It’s not clear in their FAQ.

I tried installing the original with HD mod through lutris on a PC I am converting to linux, only to discover HD mod just doesn’t support the French version of the game.

Lutris apparently passes down the system language to the installer with no option to change it. I’m sure there is a way to change the install script, but I haven’t really looked into it yet.

If there’s a way to pass down the French version in VCMI and get about the same improvements HD mod provides, and get all that to run natively, maybe I won’t have to.

brsrklf,

Well I was trying to run OG with HD, the original game already had a French version (it’s the one I’ve always played, even back in 2000). But I just learned that the HD mod was not directly compatible with it, though there might be workarounds. As is, it crashes as soon as I start a map.

Honestly even though I’d heard of the project before, I had competely forgotten about VCMI, so thank you for reminding me of it (very good timing too). If VCMI let me do what I am trying to do, really there’s no point messing with the OG install. I’ll try it when I can get back to it.

Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) (www.tomshardware.com) angielski

Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the...

brsrklf,

Your turn will come, gen AI. It’ll be a total shitshow because of the monster you’ve created, but it needs to happen anyway at this point.

brsrklf,

Some of them tried to make video games, and that’s how they ended up with web3 and play-to-earn bullshit. Remember those? Barely? Yeah, same.

brsrklf,

Morrowind was a terrible action game, and a fantastic hand-crafted world to explore.

Oblivion felt like a huge step back to me. Sure it looked a lot better, it was technically bigger, it was entirely voiced over, and its physics… err… existed.

But it was so bland. Completely generic environments, copy-pasted dungeons and buildings everywhere, almost any encounter a leveled rando with no personality.

And then everything they did to make the game more modern only made it more boring. Voiced over? Sure, enjoy everyone having one sentence of dialogue. Looking for stuff? Nobody’s got time for that, just follow the magic compass.

I understand why they did those. But despite how janky Morrowind could be in some aspects, nobody can convince me Oblivion was the better game.

brsrklf,

Seems like they technically went a bit farther than mocking game footage (but barely). A 2001 demo of sort, that’s probably close to what they showed at E3 that year, was leaked in 2022.

It’s “playable”, in the sense there are quite a few maps you can explore and player physics and weapons are functional. But there is basically nothing to do, in particular no enemies at all.

Anyway, DNF has been a fun ride all these years, and the best part is you didn’t even have to play it. The pathetic attempt from gearbox to salvage it just gave a final punchline to the whole joke.

Day 562 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is Cult of The Lamb. Things have started going to utter shit after the last post about this game. See that guy above? Picked a fight and murdered another cultist, and then tried to dissent. If it was just the dissenting I’d let him go, but he killed someone so he gets jail time and reeducation for that....

brsrklf,

Depends, at some points you need enough to progress. I might have been a little too controlling of my cult’s population for my playthrough, because there were several times I struggled a bit to meet the requirement.

Haven’t bought the latest DLC yet. I might return to it.

brsrklf,

They’re possessed by the power of Music.

Necrodancer : REANIMATE!!

brsrklf,

In its general structure, yeah, it’s close. It definitely scratches the same itch for me.

On a more basic gameplay level, it’s a bit peculiar because it’s almost not a platform game in the traditional sense. There is very little jumping and a lot of climbing, digging and throwing stuff. But it’s fun, and there are cool moves to pull off in this one too.

New Fable game removes feature core to franchise's DNA (www.tweaktown.com) angielski

TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won’t alter their appearance based on deeds but can customize their hero’s look with cosmetics and gear.

brsrklf,

Well, if I get what they’re doing this time, it’s different.

Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it’s not supposed to be realistic, it’s like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.

You can even “boost” your evilness with stuff like eating live chicks. Nobody witnesses you doing that.

There’s a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you’re a character among others. You’re one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.

It sounds like this time, they’re going for something a lot more classic, i.e. scoring how people feel about your choices.

brsrklf,

Not sure, but I certainly don’t get “it’s there” from “there is something else instead that feels completely different from the original design”.

brsrklf,

Microtransactions, and gacha in particular, are a plague. I don’t expect this terrible mess will have any significant negative impact for the game publisher, but if it does, good.

Modern games with Abuse-like controls scheme? angielski

Hi everyone! Yesterday I was checking the demo of Acrolyte, a pixel art metroidvania. The think I liked the most was the controls scheme, it was like the old game Abuse, keyboard for movement and mouse for aiming. So my question is, do you know any other modern (or not as modern) games that are similar? As in side scroller where...

brsrklf,

I’ve played it long ago. Doesn’t it end on a cliffhanger of sort? Or am I confusing it with something else?

I kinda remember being annoyed with the state the plot was left in.

Day 551 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is Animal Crossing New Leaf. My playtime has kind of been tapering off with this game, as is my usual play style with these games (you can tell because i haven’t replaced the hat). I went ahead and built a bridge recently though. I didn’t realize there was a ceremony though until just now....

brsrklf, (edited )

One of the things that don’t exist anymore in NH but was still a thing in NL is villagers can move in and most importantly out without you noticing, because you can only convince them to stay if you catch them the day they decide to move.

In NH they’re basically stuck with you forever until they tell you they consider moving, and then you can tell them not too. And you can also try to choose a new villager by meeting random ones on desert islands (though you can still just leave it completely to chance too). Depending on who you ask, some prefer the bit of simulated independence, others can’t stand the idea of their “dream villager” leaving if they missed the day.

By the way the same masked rabbit is living in my NH town right now! She’s called Grisette in French.

brsrklf, (edited )

NH tends to be “softer” in general, and I do regret some choices too, including that one a bit, but I think it would have been a lot harder to maintain to go back to all those little choices and put toggles on them. Especially with all the complaints around everything that was “wrong” back around NH’s debut (with people arguing a lot about how wrong it was).

There has been a lot of QoL added to updates, which makes me think they did hear some of the most common annoyances people had, but if you weren’t there around the first months, you can’t imagine the level of drama going on.

Including stuff that were only problems because of people making up their own rules and getting upset when it was not streamlined enough.

I don’t hear a lot about that anymore, but there was a lot of people trying for a better online player economy (…yeah, not sure why). Their problem was the most common currency, bells, was too easy to cheese/get through cheating. So they turned to another “currency”, the Nook Miles Ticket. Since you get it from miles, and miles are rewarded for actually imteracting with the game a lot, it felt more “valuable” to them (hell, they put proof of work into freaking Animal Crossing).

Since normally tickets have only one purpose on-game and that’s visiting a singular mystery island, the miles redeeming machine only gives one ticket at a time with a fairly long interaction. For normal use, it’s completely fine. But of course people wanting to use them as money complained s lot about how long it is to spit out a hundred “NMTs”.

brsrklf, (edited )

The travel ticket thing

That’s the one, the thing that let you go to random deserted islands, usually for materials. It was just never meant to be printed en masse and hoarded like capital.

I think the idea of needing an economy between players in AC is a bit ridiculous too anyway. My only “trades” with other players, if you could call them that, were stuff like “you can go pick some of my extra blue roses, and please get me that cool red godzilla variant from your town”.

brsrklf,

It is exactly that. I never truly did that for Civ, but had fun with hotseat sessions of Heroes of Might and Magic 3. IIRC the game literally calls it that, must have been the first I encountered the term.

brsrklf,

Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.

Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.

brsrklf,

I guess it would depend on the game, but I rarely play games where those are necessary.

I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.

That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.

Switch 2 Sales Reportedly Struggled Over The Christmas Period (www.nintendolife.com) angielski

I like how this article does not talk about the anti consumer practices engaged in by Nintendo, that might push some customers away from their consoles. /s Nintendo can disable your Switch 2 for piracy in the U.S., but not in Europe, as confirmed by its EULA. There is already a switch in my household, but the price along with...

brsrklf,

I have one, I like it as a slightly better switch, but, yeah. There’s not a lot of reasons to get one for now.

Mario Kart World and Age of Imprisonment are disappointing, most of the other first party games are just upgrades of Switch games, including Prime 4 that’s… Meh.

Bananza was a lot of fun, but it’s not selling a whole console.

brsrklf,

Neither do I, but it was about 450 where I live.

I have a big switch library, and my OG switch is not in the best of shapes. Also, I honestly expected better from Mario Kart.

So yeah, as I said, I’m not exactly advising anyone to get one right now. I’m just saying, it’s more comfortable than the switch, it has one good exclusive game, and it runs some switch 1 games significantly better.

brsrklf,

the whole thing was basically held together with duct tape at one point, and the shell’s paint is peeling

Yeah, sounds common on 3DS. I have a Majora’s Mask edition n3DS XL, its paint started flaking on edges for normal use only a year or so from getting it.

Got a free new shell (correct golden colour!) from support back then, so there was that at least. After that I encased my 3DS in a clear rubber protection so the paint doesn’t wear off again. But those rubber things don’t age well and start getting an ugly yellow hue after a while.

brsrklf,

It was a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.

Nowadays though, following several updates, it’s great. There’s still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).

But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there’s a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).

brsrklf,

I had an original DS, the big gray brick that’s been nicknamed “panzer” compared to DS Lite and DSi… Amusing when you see how 3DS XL and then the Switches turned out.

After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.

brsrklf,

I liked Wonder. It’s a decent attempt at refreshing 2D Mario, and some of the level gimmicks were quite fun. I think they’ve tried to recapture the effect of “every level a new idea” in 3D World, though I’d agree they were not as succesful in this one.

It’s a lot better than NSMB U IMO, that one was incredibly bland (especially after NSMB Wii, that one was great).

brsrklf,

I consider the best “New” to be Wii by far. Good challenge, good level diversity, the right kind of chaotic fun in multiplayer.

The first NSMB was still very basic, and U was boring and uninspired. New Super Luigi U was the best part of U, at least it tried something, but too little too late.

NSMB2 felt like the worst example of “we need a Mario game now, pile up random shit until we have one”. I mean, they tried to have a gimmick in this one, putting it everywhere in theming and it’s… Collecting more coins than usual? And even then they don’t do anything with it.

By the way, of course everyone is allowed their opinion, but… 30 years later, still team SMB3.

brsrklf, (edited )

Hey, I have some of those.

Oh. More than I thought actually. Like already a dozen and I just reached “I”.

Though a few have been replaced by newer versions.

brsrklf,

I’ve played Penny’s Big Breakaway. It’s well made, and I had a bit of fun with it, but it’s not what I usualy look for in a platformer. It’s a very score-based game in which just going through a level is easy but the real challenge is doing it in style, by chaining moves and racking up combos.

brsrklf,

I mean, that setting alone shouldn’t be enough to claim copyright infringement, but the visual identity of the Tencent game looks way too close to Horizon. And since apparently they tried to get the licence and failed, it’s even harder to see it as anything but an attempt to make “I can’t believe it’s not Horizon”.

They could have made it look different enough that it would be considered at most heavily inspired and there would be nothing wrong with it.

I certainly don’t think Sony needs defending, but yeah, I can’t say that result is surprising.

brsrklf,

It’s not wrong, but the amount of random shit they added to it is enough to make a dive into it worth it to me, at least once in a while.

It’s certainly not deep, but there’s stuff to do, some room for creativity, and occasional funny weirdo creatures to encounter.

brsrklf,

I absolutely love XC1 and 3, and I enjoy XCX for everything that’s not its story, and…

Yeah I totally agree with you. XC2 is cursed on many levels. It’s the one I just can’t replay and it’s mainly because of its characters and degenerate quirks. You’ve played the worst game of the series by far.

brsrklf,

It’s Bethesda we’re talking about. They can definitely reach that level of incompetence without AI being involved.

brsrklf,

Do you have coin for that khajiit’s wares?

brsrklf,

I am sure anyone who played Tears of the Kingdom did that at some point, but there are those koroks little guys you’re supposed to guide to their destination, generally by designing machines to carry them there.

Of course instead you just strap them to the most absurd rocket powered contraptions and play Korok Space Program.

brsrklf,

I like CrossCode, but I am going to bat for Phoenotopia Awakening, one of the best game almost nobody has heard about. Slightly different perspective but similarly massive game full of secrets, puzzles, fun characters and a consistent world where even the tiniest bit of banter can lead you to discover something on the other side of the map.

brsrklf,

I can kind of see that.

It was not a huge problem for me, but I play lots of metroidvania, and I am used to memorizing stuff for later. And for stuff that I know will be hard to remember, occasionally, I might take notes or screenshots of hints.

Though most of the time, there are more than one hint for a single quest. The game does a very good job at updating every related NPC dialogue when something has changed.

But if you want to find everything, yeah you have to talk to absolutely everyone. TWICE. Almost everyone has two lines of dialogue at any moment.

brsrklf,

A bit weird indeed. I’ve played it on switch and it runs perfectly fine on it.

brsrklf,

Shin Megami Tensei games have you rename their protagonist (and often the 3 other central characters too), but most of them don’t have a canonical name. Also most of the time those people are supposed to be Japanese. Every time I am starting a game like that I struggle to choose a name that doesn’t stick out like a sore thumb for them.

If there is a default name, I usually use it. Exceptions are the kind of RPG where the character is a blank slate, whose identity doesn’t matter at all and whose appearance is custom (like Elder Scrolls, Fallout, Xenoblade X for example). And stuff like Pokémon, obviously. When your avatar is going to meet other players, doesn’t look good if everyone has the same name.

I started Xenoblade Chronicles X (Wii U) without even knowing the main character had a canon name (it’s… Cross. Like the X is supposed to be pronounced in the games’s title). But even if know it now I still rename them. They are custom, there is multiplayer, and story-wise they’re the blandest of characters anyway, so…

brsrklf,

It doesn’t actually appear anywhere in game but Oblivion’s main character has an internal name in the editor. “Bendu Olo”. Very Geoge Lucas kind of name.

Help me decide what I should name my game! Currently Country Architect, it turns out that "country" has a double meaning in English that I was not aware of ["Infrastruction" it is.] (x.com) angielski

EDIT6: Due to Steam needing an email from me so that I could get a new link, I decided it’s not worth the hassle to change its name (Keeping the name polled high anyway)....

brsrklf,

A bit of warning : I’ve seen indie developers mention that having a single common word for their game title was a mistake. It makes it hard to search for. A combination of words or a simple phrase is better in that regard.

Searching only for “Architect game” right now already yields a bunch of things, like a Korean MMO, actual house architect simulators, and you know, the very popular Prison Architect.

brsrklf,

They litterally did 4 years of re-releasing the exact same FIFA on Switch with only a roster update, just slapping a “legacy edition” on them for good measure. If it’s the same game, by comparison, making it a DLC of the previous edition is slightly more honest.

Annual sports game editions are just a wet dream a marketing genius had back in the 90s. A shame that it must still work on a significant part of their audience.

brsrklf,

That cycle was artificially squeezed into one year though.

If we’re staying in the area of games that don’t rely on story or lots of new manually crafted environments, a game like, say, SimCity could have had a minor update and be released slightly better every year. That didn’t happen, it got 3 games in ten years despite being quite popular.

brsrklf,

Yeah, the fact it’s only mobile games surprised me a bit, especially since they don’t seem to mention it anywhere until you see the only platform filters are iOS and Android.

There are several games I have a small interest in but from companies I don’t trust much, so a review of the potential manipulation tactics in those might have been useful to me.

I don’t play mobile games though. This is unfortunately not at all exclusive to mobile.

Edit : just saw the notice about other platforms coming. Makes sense.

Pokémon Lazarus: When a Fan Game Becomes a Conversation angielski

So maybe some of you have seen the recent ROM hack come out, by the developer of Pokémon Emerald Seaglass, called Pokémon Lazarus. This one has a far larger scale to everything, it’s quite clear that it is a massive undertaking for a sole dev, and most of the community is loving it....

brsrklf,

Well, thank you very much, because of that last sentence I’ve parsed your message three times wondering if some of it was sarcasm.

brsrklf,

Poem for your sprog, right? Not been on reddit for a while, but encountering a post from that guy was generally a fun moment.

brsrklf,

I discovered that game long after it was abandoned, and I love it. My dream is a version of this with a slightly modernized UI (especially since it was made for low-res 4:3 screen ratios), maybe more movie genres and mod integration for user content like planet coaster.

brsrklf,

Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre, and harass their employees while being protected by HR and the CEO.

Wait, no, those are not the bad ones. You know the bad ones because they’ve worked for toothpaste companies.

brsrklf,

In Hollow Knight there’s an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It’s in her usual gibberish language, but lots of people hear it as “GIT GUD!”

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