FarceOfWill

@FarceOfWill@infosec.pub

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

FarceOfWill,

There are so many outlandish claims in this comment with basically nothing backing it up

This 100%

I deleted my reply because it was too much but the original ign article on wukong is very tame. I can’t see why they’re so worked up to harass the author off the internet.

Some days beehaw not having downvotes is a real issue.

FarceOfWill,

Did they also mistranslate the Chinese women commenting on trailers that the studio is gross and don’t want women playing their game?

It’s honestly tragic, if you read that article it’s primarily about the Chinese game industry culture with one game and studio used as an example because it’s a supposedly a AAA game to rival western studios.

ign.com/…/how-black-myth-wukong-developers-histor…

We’re being asked to believe ign has slandered a large Chinese studio, entirely made up, and kept the article up regardless. It just doesn’t hold water. Harrassing some poor women off social media and writing long comments about everything being made up is easy, but ign are still standing by the article six months after it was published.

FarceOfWill, (edited )

Star ruler as an disappointment is fair, but have you tried the totally different and now open sourced StarRuler2?

It’s a much better game, much tighter with a definite progress path for colonies shipping things to each other (later used by slipstream which is more pure management and might not fit your list)

It’s free, it’s worth a try I promise it’s very different to SR

FarceOfWill,

I was about to start mouth foaming, but got to the end of the name distant worlds:universe

If anyone is giving these a go make absolutely certain you’re not buying distant worlds 2 by mistake.

FarceOfWill,

This is worse tho. You can’t just erase the bfg like this

FarceOfWill,

This is a bit unfair, for all its gigantic problems the creation engine is much better at supporting modding than unity or unreal.

Perhaps a more deterministic scripting engine would be better but it’d be easy to lose the one thing that makes their games good. I still can’t believe they thought starfield would work with the missing tools MIA four months out

FarceOfWill,

And if sdv expanded isn’t enough there are two other big ones, ridgeside village and east scarp

Absolutely ridiculous numbers of npcs and story. Just watch out as not all farm layout mods will be compatible with everything.

"Oxygen Not Included" on sale on Steam this weekend (store.steampowered.com) angielski

Oxygen Not Included is on sale this weekend. If (like me) you happen to have wanted to play it for a long time, but were worried you lack the patience/stamina and give up after a couple of hours, the price is now at a level where buyer’s regret is rather unlikely.

FarceOfWill,

Even if you you don’t want to plough 1000 hours into it I still think you’d get a lot of enjoyment out of exploring the game for a normal 20 hours or so, it’d definitely hold attention longer than that even for the most impatient player. It just has so much character and pull to move up the tech tree and make cool layouts.

What game genre would you like to see more entrants in? angielski

This was something I started wondering about when I was reading a thread about Star Citizen, and about how space combat flight games were much less-common than they had been at one point, how fans of the genre were hungry for new entrants....

FarceOfWill,

It’s sad the closest recent other entry is like CK3 a totally different genre really

I miss the patrician series

FarceOfWill,

You marry people based on how ugly they are and the size of their dowry. That’s solid the guild gameplay

FarceOfWill, (edited )

I’d say tedious, changing flood gate settings every time one appears is too much busy work. I turned them off, much more relaxing

FarceOfWill,

Yes and it flows through to the skill system too. 8 points for carrying more crap across yourself and the ship, and 4 more for increasing companion inv. Even more if you include pockets upgrades on suits.

Are these good skills? Not for the player to choose but to be available in the game. What’s the balance here? What’s the decision, carry more crap at the expense of doing more damage? Is that good choice to give the player? How do you balance encounter difficulty around that? You can’t the player has to choose encounters based on their gimped pack rat skills.

Every part of the game needs a single big mod overhaul to pick a coherent direction.

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