I checked Robin’s site profile to make sure she wasn’t one of the people who thought Dragon Age Veilguard had good writing first thing. Nope that was Lauren, my bad.
Still doubt it but I’m hopeful now. I play all the higher rated low budget Choose Your Own Adventure text adventures/VN Masquerade games on Steam.
That said, I’ll find it pretty funny if the combat is truly as bad as it was in the first Bloodline game. I like Redemption best, and if I can get through that gameplay steamer I can get through this…probably not at launch price.
I believe the developer has practically no experience with action games, so the combat being subpar wouldn’t be unexpected. I definitely wouldn’t be playing a WoD game for its combat though. I’d want a good story, characters, and the right aesthetics.
People put too much hope into it. Personally, as a big WoD fan, I don’t care if it’s mediocre or worse. Thanks to Paradox, there have been many new games of the universe, so it wouldn’t be much of a loss. I don’t mind them being text-based either. It’s a lot better than nothing, which is how it was for many years.
If you’re looking for a fix of Bloodlines, just play the last Deus Ex games if you haven’t. They’re the same thing but without vampires.
Fascinating story. The narrative at the time was that casual games were just too lucrative to bother with SiN sequels after Emergence, but of course, the truth has a lot more nuance.
If mods aren't real games, can we reverse the cease and desists for all the fan mods they've killed? After all, if they aren't real games and aren't to be considered legally for patent/trademark/copyright then they aren't violating anything?
I honestly think it’s absurd you can be doing something for nearly 30 years (longer than a patent lasts) and then try to get a patent on it retroactively. That seems like a completely insane cheat code for the patent process.
A mod isn’t a standalone game, sure. It requires the base game to have meaning. Unitl it gets spinned off and becomes a “real” (standalone) game.
However, that has no connection with the original problem: Did anyone who isn’t Nintendo ever animate a cartoony person throwing a ball that does something, before Nintendo filed for a patent?
Of course they have. That’s prior art, and the patent itself is under serious question - whether the animation was in a “real” game, a “fake” one or in a Blender animation has very little influence on that fact.
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Aktywne