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Zerush, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will
@Zerush@lemmy.ml avatar

How will they control if someone other continue with your account when you die?

Moghul,

Same as any other illegality. It’s legal until you get caught. The account will work fine until for one reason or another it becomes obvious you’re not the original owner of the account, and then it’s banned. Billing changes, location changes, ip changes, confession, etc.

Zerush,
@Zerush@lemmy.ml avatar

Maybe some generations later in the future it becomes suspicious. Valve want gain money and there is no reason that it will deep investigate if the downloads are still paid from the same account and paid with the same banc account, irrelevant if it’s from a different IP or ISP, that are things that can change even with the same user (transladet to other city, changing provider or PC, etc).

Moghul,

But imagine if the original owner bought Skyrim, and then you have to buy it again if you want to play it. Two Skyrim moneys!

Zerush,
@Zerush@lemmy.ml avatar

Anyway, if I’m dead I’ll give a fuck if Valve want to claim something

dependencyinjection,

When it appears the OG user is 150 years old.

grahamja,

I can’t be the only one that puts their age as 1st Jan any random year in the 1920s instead of taking the time to put my real age in to view new games coming out. Steam already thinks I am near death.

dependencyinjection,

Nope. I too don’t use my own DOB but I’ll tend to keep the range correct. Maybe I should start going older.

vulgarcynic,
@vulgarcynic@sh.itjust.works avatar

There was a great response to this from Gabe several years ago (looks like 13 years ago, fuck, I’m old)…

totalgaming.co.uk/93-of-steam-users-born-on-janua…

The_Walkening, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will

I wouldn’t suppose that people are required to inform steam that they’re dead. Therefore, I’d assume the easiest way to bequeath games/DLCs, etc, is to get a wishlist from your loved ones, and then gift all of those games prior to death on a credit card that you might not be able to pay, due to being dead. Steam gets the money, the CC company gets shafted. Alternately, share your credit card details with a loved one and that list, and have them order within hours of your death (this depends on whether or not you were plausibly alive when those CC transactions took place)

ChuckEffingNorris,

Surely debts are taken from your estate?

Communist,
@Communist@lemmy.ml avatar

Simply have no estate and it’s all wins!

keepcarrot,

I would just give them the username and password of my account, then they can enjoy tomb raider 3 or something.

mnemonicmonkeys,

And if they don’t want to always use that specific account, they can set it up for family sharing

AlyxMS, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will

Also like all steam applications bundles with Steam’s DRM, right?

Wonder what happens when valve/steam shut down one day.

smnwcj,

Best case scenario it's bought, or other platforms honor a number of steam purchases as a perk. But ultimately...poof

Luckily they make a lot, have relatively low operation costs, and are a private company that doesnt need to be enshitified for share holders

TheOctonaut,

About 20 years ago when it first came about this was also a question and Valve said they would “find a way” to unlock games for everyone. Now back then, that was when they only had Valve games on Steam, and a weird ninja game that I bought but never played, setting a president for all time…

FigMcLargeHuge,

Must have been Bush… I think the word you were looking for was precedent.

TheOctonaut,

Sorry yes, in my defence I was 40.1 degrees fever at the time so punctuation didn’t seem important either.

FigMcLargeHuge,

No worries. I thought it was funny.

Gigasser, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will

How the hell can they know though???

jol,

They can’t, but if you don’t give you password and safety codes away before you die they can’t legally let you transfer ownership of the games. Just don’t tell them and arrange for all your emails, security keys, and 2FA keys to be safely transfered to your children.

TheBat,
@TheBat@lemmy.world avatar

Check account age? Gotta be effective method after like 50 years or so

LordOfLocksley,

That’s discrimination against the immortal

DebatableRaccoon, (edited )

And the grandpappy gamers. I’ma have joysticks rigged into my zimmer frame when the time comes. Til death do we game.

TinklesMcPoo,

Highlander rules state there can only be one though.

z3rOR0ne, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will
@z3rOR0ne@lemmy.ml avatar

Damn…makes me want to take the time to pirate games I already bought and own…

And then write it in my will that those who inherit my few earthly possessions have to play through each of my games at least once in front of a lawyer in order to receive their inheritance. Lol, I kid, 😂…or am I 😈?

SidewaysHighways,

Meh I haven’t even played each of my games, or probably even half

z3rOR0ne,
@z3rOR0ne@lemmy.ml avatar

Honestly, me neither. Lol.

Dasnap,
@Dasnap@lemmy.world avatar

This is why I buy GOG first where possible. You can block my account, but ya can’t take my hard drive.

The_Che_Banana,

You child boots up “Kabuki Fursona 7” with tears in their eyes as the lawyer just laughs.

z3rOR0ne,
@z3rOR0ne@lemmy.ml avatar

Then they boot up Spiritfarer and everybody sobs. Lol.

CosmicCleric, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will
@CosmicCleric@lemmy.world avatar
Hawke,

Why is the cc-by-nc-sa license disappointing? Is your disappointment exclusive to version 4.0?

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Why is the cc-by-nc-sa license disappointing? Is your disappointment exclusive to version 4.0?

My only disappontment is with those humans (and humans who use ““humans””) who side with AI model using corporations that steal other people’s content to train said models for profit, over regular everyday people.

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

Dave, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will

Is this any different from selling an account, which I presume you’re not allowed to do?

andrew_bidlaw,

It’s probably they don’t want to dive nose deep into all individual cases and local shenanigans* about that and probable scams that can occur. You can take other person’s account if you have both password and email access, they don’t oppose that under the table, but they don’t want to be a party in account transit because it makes them responsible for that.

  • Is it legal what’s described in one’s last words, can these games be lawfully transfered as they are under both legal code and game licensing agreements? If there’s no more living relatives, would Steam transfer your purchases to the government? Or if the inheritance is disputable between two parties, should it decide anything there? They let anything happen as long as they aren’t involved.
Dave,

As another poster alluded to, digital goods aren’t really considered property in the traditional sense. Digital property is protected under copyright (and other IP laws). The owner could sell the game, but then they wouldn’t own it anymore (e.g. when one game studio buys another, they are buying the games as well). Instead, they grant a licence to use the game, which is how Steam works as well.

If Steam let you transfer your account to someone else (e.g. bequeath or sell it), then they would need this in the licence (which they could do in theory). Other than the logistics of that (especially how to handle people selling accounts - and the scammers that inevitably come with that), the AAA publishers are unlikely to agree to those terms. Ultimately the Steam licence is likely a compromise between Steam’s vision and all the AAA publishers that wouldn’t publish on Steam if they didn’t get the licence they wanted. A bit like how Netflix doesn’t really care if you use a VPN, they just have to enforce it so studios will let them use their content.

Aurenkin,

Yes in that you have to be dead to do this which is something most people can only do once.

Stovetop,

I would say in one sense yes, because typically property being bequeathed follows different customs than property being sold for profit.

But the point in this case is that your Steam library is not even “property” to begin with, it is a contract that becomes invalid when one of the parties (the customer) dies.

AndrasKrigare,

Not really, and I’m guessing it’s part of their decision here since it could open them to possibilities they don’t like if they say that an account is an asset. It’s also probably fairly complicated, legally; they need to understand how estates are settled in every country they do business, open themselves up more to scammers, etc.

I doubt they’re going to enforce this if you were to give your credentials to someone else. They’re just not going to voluntarily provide the credentials for you.

FiremanEdsRevenge, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will

You can inherit their debt, but you can’t inherit their video games. What a time to be alive.

notgold,
@notgold@aussie.zone avatar

System is broken that’s for sure

Xtallll,
@Xtallll@lemmy.blahaj.zone avatar

At least in America, you can’t inherit debt.

erwan,

You don’t inherit debt but they’re paid on the estate before inheritance.

So you can’t get just debt as inheritance, but debt are only lost for the creditor if the person who died had a negative net worth.

teawrecks,

Exactly. You don’t inherit debt, because you can’t inherit stuff the person was only borrowing.

Evil_incarnate,

There goes my plan of maxing out credit cards on stuff to bequeath.

Passerby6497,

If you’re gonna do that, give the shit away before you die.

disgrunty,

And check your local inheritance laws. Some places will take pre-death gifts into account depending on how long the time between gift and death is. The UK, as an example, looks at gifts made up to 7 years before a person’s death. It’s messed up.

erwan,

In France there is a limit, about 30k every 15 years. It’s not messed up, it’s necessary if we want inheritance taxes to have any weight.

Kyrgizion,

Buy physical gold & hide it (and well, not just in the house).

What are they going to do? Sue your descendants for something they can’t prove?

AeroLemming,

If they can prove you got a bunch of gold with a loan and then your descendants suddenly have a bunch of gold, but they can’t prove it’s the same gold, is that enough to make the descendants pay back the loan?

What if you did it with Monero to make it impossible to prove it’s the same money?

Ragnarok314159,

My dad did this. Was almost 70k in unsecured debt at the time of his death. I gave most everything away except his fishing stuff. He had so much shit.

Only one credit card company said “it’s good you are taking over the payments”. Told her I never agreed to that, just informing you of his death, and if they contact me again my Saul level lawyer is going to enjoy that lawsuit. Never heard from them.

Don’t ever assume the debt of someone else.

teawrecks,

Aw damn, I’m glad you knew better, that’s downright predatory and should be illegal. You know there are people out there now paying their parents’ credit card bills, thinking that that’s just how things are. I hope that when those people find out, they are entitled to getting every penny back with interest.

Mango,

If there’s any debt collectors who think my parents owe them more than they owe me, I have news for them.

arxdat,

As of yet.

Kata1yst,
@Kata1yst@kbin.social avatar

Most debt actually can't be inherited, instead debt collectors get first dibs on inheritance assets until they're made whole or the estate runs out of assets, whichever comes first.

That doesn't mean that debt collectors won't try to convince family members to pay. Just tell them where they can shove it.

ColeSloth,

You can’t inherit debt in the US.

Sanctus, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will
@Sanctus@lemmy.world avatar

Just turn your family sharing on for it

mesamunefire,

Or give them the password. They aren’t going to check if your still alive.

Sanctus,
@Sanctus@lemmy.world avatar

It is bullshit tho. I feel like for how massive these libraries are, I should be able to do that. Even if it requires a death certificate to make the transfer.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

This is what steam is: a lesser form of ownership in exchange for the perks of the platform. I’ve come to prefer physical media first, DRM free second, and steam third. It’s just not as good of a value proposition to me compared to outright ownership (of the license to use the software, I know we don’t own “the game”).

natecox,
@natecox@programming.dev avatar

Physical media today isn’t really much better though, increasingly frequently all a disk gets you is a license to activate a digital copy anyways, with a “must be online for first play” requirement.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

It’s sadly true. I have been lucky so far, but I know one day I’ll accidentally give money to a developer who does this

teawrecks,

I’m curious what recent games you’ve been able to purchase physical copies of that ran without updating or validating using the internet. I didn’t know any publishers still did that, at least not on PC.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I admittedly don’t buy many games lately, especially not from the big budget crowd. BG3 seems to run fine without internet, as do Sea of Stars and Noita.

FigMcLargeHuge,

That’s exactly how I ended up with a steam account. Bought a Civ V cd and the game isn’t on the cd, just an installer for steam and a key.

NoneYa,

You got a CD? Some of these boxes have just a piece of heavy paper with a code to download. Fortnite for Switch immediately comes to mind.

The only benefit of this is for those who want to pay for cash or those who want a physical box to display.

grue,

(of the license to use the software, I know we don’t own “the game”).

No, you don’t own the copyright, but you do own your individual copy. Don’t fall for the “licensed, not sold” self-serving propaganda.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I added the caveat simply because I didn’t want to get into it

firecat,

Ubisoft “No you don’t”

mnemonicmonkeys,

And Ubisoft can go fuck themselves with a cactus

teawrecks,

Add it to the list of ethical circumstances for piracy.

In fact, for the titles I cared about, I would contact the studio/publisher themselves, explain the situation, send a death cert and a steam account, and see if they would allow a transfer or grant a new key. If not…they’re part of the problem.

mnemonicmonkeys,

I guarantee that you’ll get crickets for 99% of those emails

teawrecks,

Yeah, but I would say trying to contact is the right thing to do here before pirating.

DudeDudenson,

At the end of the day steam is also selling licenses not games. They might be the least diabolical shop around but copyright laws still apply.

PrettyLights, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

Yet the game still constantly crashes and has weapons and armor that have no effects.

xep, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

Making games is difficult.

GrayBackgroundMusic, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

I’m not in software dev but 8 years seems a long time to make a game like this. I love the game and play it daily, but it’s not that deep. It’s has 5 maps and 20 guns and 2 kinds of enemies. That doesn’t doesn’t seem like an 8 year dev time.

krdo,

Likely a lot of time was spent iterating and experimenting with different ideas, testing out concepts, tweaking, etc. Haven’t played the game but I do work as a software developer.

zaphod,

Probably, especially if you consider that the first Helldivers game was a top-down shooter.

zelifcam, (edited )
@zelifcam@lemmy.world avatar

deleted_by_author

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  • XeroxCool,

    Why do people always feel like their inexperience on a topic is relevant?

    Probably to politely invite contrasting opinions and experiences from people in the field

    GrayBackgroundMusic,

    Probably to politely invite contrasting opinions and experiences from people in the field

    Exactly. “I’m no expert, but this feels weird.”

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    I forgot where I heard it.

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    Claiming not a lot of work was done

    No, just the opposite. It’s a ton of work for not a lot of results. It’d be like saying it took you 3 days to make a sandwich. That’s wayyyyyy longer than I’d expect it to take, with the caveat, I’m not a professional sandwich maker.

    GrayBackgroundMusic,

    Why do people always feel like their inexperience on a topic is relevant?

    Because this feels unusual but I’m not an expert and I can’t say whether that amount of time is truly usual or not. I’m in manufacturing and when people say what I said, then it’s usually as an invitation to discuss the topic.

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    That’s what I thought I did, though I implied it instead of ask directly.

    magic_lobster_party,

    They probably developed, refined and scrapped 100s of ideas before they landed to the final game.

    Goronmon,

    I’m going to provide a different reply than the others.

    Yes, I would consider 8 years a long time to make a game like Helldivers 2.

    But all that means is that a studio in a good position to make that type of game would likely be able to do it in a much shorter amount of time.

    In this case, we have a studio that was, in hindsight, too small and trying to be too ambitious in the game they were trying to make. So, trying to grow a studio at the same time you are trying to build an overly ambitious piece of software is going to have multiplying affects on how long said project will take.

    JDPoZ,
    @JDPoZ@lemmy.world avatar

    I’m guessing they went back to the drawing board several times - probably because they felt their sequel wasn’t really as evolved or as fun as what they had hoped it would be, so they shifted I’m guessing from their overhead view to the behind the player 3rd person style game we know now at some point after churning at it for a couple years at least…

    Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

    This sort of thing sometimes happens in creative projects; like when you hear a movie took like 7 years to make, it’s not necessarily that they literally shot scenes every week for the same film that whole time. It’s that the project was shelved, or they changed directors, or the studio lost interest for a while or they got a new script or something.

    GrayBackgroundMusic,

    Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

    No, I had no idea.

    JDPoZ,
    @JDPoZ@lemmy.world avatar

    Here’s a video showing everything iD worked on related to what was referred to as “DOOM 4” from like 2007 to 2013 before scrapping a huge part of it and coming out with the critically acclaimed 2016 version (which was only shown starting around 2015 at QuakeCon and E3).

    Note that not EVERYTHING was scrapped, as you can see things like the super-shotgun model are close to the final release - as well as what you can tell were early slower iterations of the execution-style animations the game became famous for doing, but a lot of what is shown in that trailer was never to be seen again outside of these old videos people have attempted to archive.

    Sanctus,
    @Sanctus@lemmy.world avatar

    Pretty sure the maps have static meshes but their placement is randomized. So the maps may be similar with handmade pieces, but those pieces are randomly placed to generate the map.

    You’re leaving out Joel completely. They had to make that system for him to GM us, and I like how we choose what new weapons and stuff we unlock with our actions.

    MufinMcFlufin,

    I haven’t played in a week or two but I’m pretty sure that certain stratagems can deform the terrain, like the 500kg.

    Aphelion,

    Star Citizen has entered chat

    GrayBackgroundMusic,

    Hahahahahaha

    Martineski,
    @Martineski@lemmy.dbzer0.com avatar

    “Server meshing is just beside the corner!”

    Butterpaderp,

    IIRC they developed the game on an older game engine that’s no longer supported

    kopasz7,

    Discontinued 6 years ago in 2018. Wild.

    kromem,

    The level of detail in Helldivers 2 is insane for the type of game and company size.

    Deformable terrain and buildings, enemy animations when you shoot off different limbs and they keep moving towards you, your cape burns off more and more as you use your jetpack, etc.

    Call of Duty has 3,000 devs working on their titles.

    Arrowhead has around 100 employees total.

    I very much believe this game took that long with a team that size, and it shows and is a large part of why it’s been so successful.

    Schmeckinger,

    Also all of that in a engine that’s deprecated for years.

    JJROKCZ,

    It has two factions of enemies, each with a dozen or so units…

    Infynis, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days
    @Infynis@midwest.social avatar

    Proof that when you give devs the time they need, they make a game people actually like

    thingsiplay, do gaming w Atari vanquishes its most ancient foe by acquiring Intellivision, declares end to 'the longest-running console war in history'

    The console war between Atari and Intellivison ended long time ago, not by the recent acquisition.

    yetAnotherUser, do gaming w Atari vanquishes its most ancient foe by acquiring Intellivision, declares end to 'the longest-running console war in history'

    Tommy Tallarico must be devastated

    Exec,
    @Exec@pawb.social avatar

    His mother must be very proud

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